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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 70 80 90 100 110 114 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2013 12:12 AM

Zubin has flying mighty gorgons but for some reason he never goes out if you don't have all around attack. Is sufficient to cast forgetfulness round one and that's all. He also makes you the task easier by frenzying the gorgons each round, typical AI weird thing. Next are harder but with the huge gold and mithril income you have, I fear there will not be enough resistance to have fun.
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Biobob
Biobob


Famous Hero
the Bobler
posted May 15, 2013 12:21 AM

Frenzy? He Didnt cast it even once. After 3 buffs (Prayer shield stone), je always Cloned gorgons, After which He wenn out, Thats ehy I hab to dispel. No matter the difficulty, I find the Map absolutely Amazing. Its Not like its Not challenging, even if I now miss the logistical Problem of making full use of trasure hinters...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2013 01:17 AM

Maybe use the latest file, it will not affect anything except the mithril bonus from CB and hunters, as once you will get the water bonus, you will generate the double in one trip with the old bonus, then will get redundant. Or have fun with +2 but at one moment you won't know what to do with such big mithril quantity.
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master_learn
master_learn


Legendary Hero
walking to the library
posted May 15, 2013 03:43 PM

Something curious.
I suppose there are players,who could sell anything.


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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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saintjimmy
saintjimmy


Adventuring Hero
posted May 15, 2013 04:09 PM

What is this "all around" on devils you guys are talking about ? Some sort of ability ? Is the one that hydras have ?
Also, Sal, can you make  custom difficulty option ? Eliminate those 6 levels of difficulty and let us check some boxes with what we want .. Me for example I would like to play the VI level, but without double movement at the start I gave up. We should be able to combine the difficulty options ..

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2013 04:28 PM

All around ability is available only for hell. Now is too late for me to create selectable options, would need to redo...about 11869 lines of code.

I am aware that Pasis may not follow the player if he is playing 1-2 difficulty, this will be a small penalty compared to bonuses it has.

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saintjimmy
saintjimmy


Adventuring Hero
posted May 15, 2013 04:31 PM

Quote:

I am aware that Pasis may not follow the player if he is playing 1-2 difficulty, this will be a small penalty compared to bonuses it has.


For 1-2 difficulty just don't upgrade AD experience and Pasis will follow. You have double movement, no chance that he can get to you.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2013 04:37 PM

The minimal difficulty to have fair game is 4th one. Lower than 4th I can't even imagine, AI without any growth while we keep upgrading, it will be a joke.
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Biobob
Biobob


Famous Hero
the Bobler
posted May 15, 2013 10:11 PM
Edited by Biobob at 22:22, 15 May 2013.

I set fair Ignaz on fire



Bring Mana. Now just split devils up in any way, then block gate with second devil, always resurrect losses done by sylvan centaur. Enemy casts before shooting, so will at most take out two of your guys at once (= pray that you survive until he has no more shots). In the meantime attack dragons and pegasi. Enemy will not move even after his shots are drained, so you can now cast bless and prayer, enemy continues meteor showering + implosion, simply resurrect until all his mana is gone. Then just cure every other round, kill the remains.

And, to underline it one more time, I updated erm file after Damacon battle, and kept it up to date from that time. In addition, nearly all fights are done without allround. For Zubin, he didnt do with newest erm either.

I may want to add the dragons dwelling before Ignatius lets you buy dragons if you dont have the money.

@Master Sounds like a fair deal. Split it up into parts, maybe we can make some more?

PS: Selectable options are generally a bad idea if there are no points given for each option (like in Anno 1404 for example). Because if we can select everything, competition is gone at the cause of there being no grades. Now we can say "Yes, I finally beat it on hell! Im better than you!". What would we say the other way? "Yes, finally beat it with halved movement, enemy power *3, conversion cost doubled, mithril market disabled and castle gates disabled! Im better than most of you!" Others will answer: "Well, I didnt use disabled castle gates, but disabled external dwellings...blah, bleh, blah." I think you get what I mean. It would be awesome if points were given however.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2013 02:14 AM
Edited by Salamandre at 04:30, 16 May 2013.

I was not going to do it anyway, my idea was clear: 4 factions with different game play, 7 difficulties, no need to mix tomatoes with potatoes.

Just a reminder because I am interested about balance report: after Ignaz there is a cornucopia to pick behind his quest gate. It will give double resources, after Daremyth death (next hero) you will get a second one. Just to know when MoS can have the water/earth bonuses with this.

Btw, do you play with turbo mod? It greatly increases the overall speed.


***

I played a bit those days with MoE, trying to beat Piquedram before month 5 using Einstein algorithms of shrines.

Worked, was down to 23 devils after his first hit, but I can resurrect 200/turn



Galthran, same day, I occupied him with war machines:


I need mithril badly, my devils have barely 90 damage and 250 HP only.
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alisapa1211
alisapa1211


Famous Hero
posted May 16, 2013 06:23 AM
Edited by alisapa1211 at 06:27, 16 May 2013.

I see someone abuses the Teleport shrines removal to advance faster (by letting a secondary hero go first and put a shrine to drag Commodus along), that change is just crazy and I haven't even played yet . And yes managing Mithrils is extremely hard for MoE in early and mid game because there are no boosts compared to MoS and MoW. That's why I focused solely in spell damage in my game, just upgrade HP on AD to let them tank as long as possible, also Poison.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2013 07:05 AM
Edited by Salamandre at 07:10, 16 May 2013.

I like the shrines abuse, I abuse a lot. Without it, I don't see how MoE would stand for Hell, it moves slow, no mithril income, all you have is resurrect good, but once you are cornered it doesn't help much.
On the other side MoE is penalized because of gods: you practically can't delegate a secondary hero for hard battles without losing the gods. If you lose them, your spell power goes down by 20-30, hard choice.
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alisapa1211
alisapa1211


Famous Hero
posted May 16, 2013 07:22 AM

Is there anyway to Resurrect god and keep the bonus? Or hidden passive (means that all MoE Heroes gains 1-3 SP per week without carrying a god)? Though early game they are still needed as tank meat shield I guess.

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saintjimmy
saintjimmy


Adventuring Hero
posted May 16, 2013 08:20 AM

I don't get how you guys move so fast with the game.
Started MOW, difficulty IV. Month 2, week 4. Only taken the first 3 castles and now comes the fight with Pasis.
So I want to ask what's your strategy in the first 1/2 month ? With no double movement .. well, it's hard.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2013 08:54 AM
Edited by Salamandre at 08:58, 16 May 2013.

Mapmaker gets angel wings as bonus and Biobob knows how to play.
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saintjimmy
saintjimmy


Adventuring Hero
posted May 16, 2013 09:05 AM

Quote:
Mapmaker gets angel wings as bonus and Biobob knows how to play.


you snows ..

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2013 09:10 AM

In fact, first 3 weeks it depends on your faction. With MoS we can do a lot of things, free Rion and take all three towns before week 3, with MoE you need one cyclops stockpile defeated, so you can make guild II then lighting bolt on Pasis or third town without loses, with MoW you just use the tones of resources you get every day, but you need to fight with everyone, not only with main. But with all factions is better if you have 3 towns before week 4, and very doable.
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saintjimmy
saintjimmy


Adventuring Hero
posted May 16, 2013 09:20 AM

The map link on the first post is the latest version ? And wikisend.com/download/538822/commodus.erm is the last one too ?
I didn't find any "all around" option on hell barons.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2013 09:52 AM

Difficulty Hell, not Hell barons. It is in abilities dialog.
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saintjimmy
saintjimmy


Adventuring Hero
posted May 16, 2013 11:20 AM
Edited by saintjimmy at 11:24, 16 May 2013.

Quote:
Difficulty Hell, not Hell barons. It is in abilities dialog.


snooty I
toad II
mediocre III
fair IV
snow V
ouch VI

....

Oh, saw new map version on 13 may, will install

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