Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 ... 73 74 75 76 77 ... 80 90 100 110 114 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2016 10:07 AM
Edited by Salamandre at 10:08, 11 Apr 2016.

First visit the red purple tent (you killed the monsters guarding it but forget to visit) then teleport to Hartgrim town, then go right from it, here. Press space bar several times until you find the red purple border guard then proceed further.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Brew
Brew

Tavern Dweller
posted April 11, 2016 12:51 PM

Oh i didnt realize that it works like monoliths because it teleported me to the right place the first time. Thanks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted July 26, 2016 02:37 PM

Dear Salamandre,
First of all many thanks for your great amazing works on maps. It make me falling in love again with heroes ^^
I tried the TEW 4 and unfortunately getting a critical error. Please help to check my save game in this link

https://www.dropbox.com/s/61vyd8w7b30apew/saved.GM1?dl=0
Hopeful your response on this and i could continue until finish this excellent map.
Thanks


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 26, 2016 03:02 PM

Hi,

it looks like all creature banks got corrupted on day 7, I've seen once this kind of error and I don't have a cure for it, sadly. Did you edited something in the editor or scripts? Just to be sure nothing was modified. Were you able to complete other scenarios?

I suggest to play with daily quick saves mod, as it makes easier to track when an error occurs and permit reloading the exact day. Also avoid to click end turn when some heroes are still on creature banks,  because then the game confounds the two IDS, the hero and the CB.  
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted July 26, 2016 08:07 PM

Salamandre said:
Hi,

it looks like all creature banks got corrupted on day 7, I've seen once this kind of error and I don't have a cure for it, sadly. Did you edited something in the editor or scripts? Just to be sure nothing was modified. Were you able to complete other scenarios?

I suggest to play with daily quick saves mod, as it makes easier to track when an error occurs and permit reloading the exact day. Also avoid to click end turn when some heroes are still on creature banks,  because then the game confounds the two IDS, the hero and the CB.  


Hi Salamandre,
Thanks for quick response. Yes i found that something wrong with the area of Vicinius - the town need boot walking on water. Surprise that if i capture a mine or the two crypt then errors occur on later days. I wish if you could find any clue on this. I will try to resume and hopeful passing the month 3rd without error.
Btw i have not modified the original map nor change anything
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 26, 2016 09:54 PM

I see you play MOE faction, just an advice, avoid placing teleporters on objects, because this may corrupts things. If the game looks for a cretaure bank, ie Medusa store but gets a teleporter ID in same location, it will corrupt that location. So teleporters only in empty locations, and also not next to water, as when you remove teleporter and later need to land on that spot, game will crash.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted July 27, 2016 04:05 AM

Salamandre said:
I see you play MOE faction, just an advice, avoid placing teleporters on objects, because this may corrupts things. If the game looks for a cretaure bank, ie Medusa store but gets a teleporter ID in same location, it will corrupt that location. So teleporters only in empty locations, and also not next to water, as when you remove teleporter and later need to land on that spot, game will crash.

Thanks Salamandre,
It seem be the root cause. I have used teleporter many times
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 27, 2016 08:53 AM

You can use them as much as you want -thats that faction purpose, just don't place them on another objects. I remember my code checks if another object is under then exits but I am no longer sure, a long time passed. Use them on empty squares, the ones which are terrain named as grass, dirt, swamp etc.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted August 03, 2016 11:45 AM
Edited by abc12345678 at 11:49, 03 Aug 2016.

Salamandre said:
You can use them as much as you want -thats that faction purpose, just don't place them on another objects. I remember my code checks if another object is under then exits but I am no longer sure, a long time passed. Use them on empty squares, the ones which are terrain named as grass, dirt, swamp etc.

Thanks Salamandre. I have changed to MoS mode.
Right now i'm stuck at defeating Tazar at month 4th. My ArchDevils stack having bless booting to maximum damage (10000) but can only take 01 damage per hit vs the Hydras.
Any advise for me?

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
master_learn
master_learn


Legendary Hero
walking to the library
posted August 03, 2016 01:06 PM

abc12345678 said:

Right now i'm stuck at defeating Tazar at month 4th. My ArchDevils stack having bless booting to maximum damage (10000) but can only take 01 damage per hit vs the Hydras.
Any advise for me?


Implosion after hit will cost you 200 mithril.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2016 01:32 PM

Yeah Tazar is a puzzle, you are warned 2 weeks before that you need special weapon. Just buy implosion ability on your devils, split in 7 then keep trying, is the only way to kill them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2016 05:33 PM
Edited by Salamandre at 17:38, 03 Aug 2016.

abc12345678 said:

Any advise for me?




Hola man, hopefully I displayed your pic

Your game is screwed 150%. You kept both Atlantis and Tew4 mods enabled and they are not compatible each other. Only one scenario can be played at once.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 03, 2016 06:21 PM
Edited by Warmonger at 18:23, 03 Aug 2016.

Activating both mods at once was a mistake. But playing with both enabled for so long with no concern is quite an achievement


____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted August 03, 2016 06:25 PM

master_learn said:
abc12345678 said:

Right now i'm stuck at defeating Tazar at month 4th. My ArchDevils stack having bless booting to maximum damage (10000) but can only take 01 damage per hit vs the Hydras.
Any advise for me?


Implosion after hit will cost you 200 mithril.

Tks master. I will recall saved game
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted August 03, 2016 06:33 PM

Salamandre said:
abc12345678 said:

Any advise for me?
[URL=https://imageshack.com/i/pmLA468Yp][/URL]



Hola man, hopefully I displayed your pic

Your game is screwed 150%. You kept both Atlantis and Tew4 mods enabled and they are not compatible each other. Only one scenario can be played at once.

I'm a nob on this already disable Atlantis. Do i have to restart the game?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted August 03, 2016 06:35 PM

Warmonger said:
Activating both mods at once was a mistake. But playing with both enabled for so long with no concern is quite an achievement



:")
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2016 06:55 PM

abc12345678 said:
Do i have to restart the game?


I would say 99% yes. The fact that you could play so far in the game is certainly due to the fact that TEW47 is activated last, so will override all variable of Atlantis. However, map locations remains, so if in Atlantis visiting at 45/45/0 kills some AI hero, it will do same in TEW4. Sorry for that.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2016 07:03 PM

abc12345678 said:

I'm a nob on this already disable Atlantis.


Here is the list of mods I use when playing tew4



As you see, we can combine a lot, but only  one scenario. All those mods you can get at wakeofgods.org/mods.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
abc12345678
abc12345678

Tavern Dweller
posted August 04, 2016 09:41 PM

Salamandre said:
abc12345678 said:

I'm a nob on this already disable Atlantis.


Here is the list of mods I use when playing tew4

[URL=https://imageshack.com/i/pns6zqaRj][/URL]

As you see, we can combine a lot, but only  one scenario. All those mods you can get at wakeofgods.org/mods.

Thanks Salamandre. Im downloading those mods and test later.
Right now i have defeated Serena, captured purple tent and got stuck.
Please give me an advise. I try searching this thread but no usefulness.
Big thanks
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 04, 2016 09:49 PM

Well, you see the mod "seers uncovered" in my list? It shows all tents and border gates locations. Will help to find the way.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 ... 73 74 75 76 77 ... 80 90 100 110 114 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1435 seconds