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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 551 pages long: 1 70 140 210 ... 227 228 229 230 231 ... 280 350 420 490 551 · «PREV / NEXT»
Jayfro
Jayfro

Tavern Dweller
posted February 03, 2017 12:50 AM

ShEv441 said:


4) Another Town based on Nature. We already have few neutrals that might fit perfect (satyr, leprechaun or scharpsooters). Rest could be some comeback from HOMM4 or H7 (white tigers, deers, mantids)
What do you think about it?



ShEv441, I like the idea of using a few neutrals to create a new town.  This is exactly what I was talking about in an earlier post with the Oasis town.  It would make it easier for the developers to create the new town as some of the creatures are already present.  

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Ardin
Ardin

Tavern Dweller
Stoic Watchman
posted February 03, 2017 03:31 PM

Any news?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 03, 2017 04:07 PM

Quote:
Last posts were about new ideas for future town so I'm gonna also give you some of my ideas:

1) Underworld
2) Kronwerk, Cathedral
3)Forge
4)Nature
5)Asian

And here we go again...

What if I told you 1000 people proposed these "ideas" before you and it changed nothing?
____________
The future of Heroes 3 is here!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 03, 2017 04:09 PM

Quote:
Last posts were about new ideas for future town so I'm gonna also give you some of my ideas:

1) Underworld
2) Kronwerk, Cathedral
3)Forge
4)Nature
5)Asian

And here we go again...

What if I told you 1000 people proposed these "ideas" before you and it changed nothing?
____________
The future of Heroes 3 is here!

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vylk
vylk


Adventuring Hero
posted February 03, 2017 05:44 PM

and thank god for that

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tax_375
tax_375


Hired Hero
posted February 03, 2017 06:32 PM

vylk said:
and thank god for that


Yeah HotA is good as it is.

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Javiduc
Javiduc


Adventuring Hero
posted February 03, 2017 10:36 PM

Is it possible to know something about what is happening with 1.5? I mean, if the delay reason is some kind of secret I understand that no info is going to be released, but if it is not, I think some people, me included, will be thankful if Hota crew would tell us something about what is happening, just to make the waiting time easier, and to know if it is going to take days, weeks or months...
As I said before, I am just asking. I don't mean any complain...

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted February 03, 2017 10:48 PM

Javiduc said:
Is it possible to know something about what is happening with 1.5? I mean, if the delay reason is some kind of secret I understand that no info is going to be released, but if it is not, I think some people, me included, will be thankful if Hota crew would tell us something about what is happening, just to make the waiting time easier, and to know if it is going to take days, weeks or months...
As I said before, I am just asking. I don't mean any complain...


Translated with google from their site:


The new release date is not specified, version 1.5, however, is nearing completion;

There are new models of characters (both on the adventure map and on the field of battle) - will be able to distinguish between class and gender hero;

The biggest novelty was not disclosed, it will be a surprise;

New factions from the technical side are possible, but the team is focused for now on refining the gameplay and balance;


I think it's the surprise which is taking so long. I think its a good one

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 03, 2017 11:04 PM

a surprise? intriguing.

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Javiduc
Javiduc


Adventuring Hero
posted February 04, 2017 12:01 AM

Thank you Lord_Immortal, I also think it will be good.

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graenfur
graenfur


Hired Hero
posted February 04, 2017 12:06 AM

Lord_Immortal said:
The biggest novelty was not disclosed, it will be a surprise


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MattII
MattII


Legendary Hero
posted February 04, 2017 11:39 AM
Edited by MattII at 11:41, 04 Feb 2017.

Warmonger said:
Quote:
Last posts were about new ideas for future town so I'm gonna also give you some of my ideas:

1) Underworld
2) Kronwerk, Cathedral
3)Forge
4)Nature
5)Asian

And here we go again...

What if I told you 1000 people proposed these "ideas" before you and it changed nothing?
What's more, we actually have a thread for this sort of post. And yes, said thread is still on the first page, so there's really no call for having this thread clogged with wislists.

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nik312
nik312


Promising
Famous Hero
posted February 04, 2017 08:33 PM

Lord_Immortal said:
Javiduc said:
Is it possible to know something about what is happening with 1.5? I mean, if the delay reason is some kind of secret I understand that no info is going to be released, but if it is not, I think some people, me included, will be thankful if Hota crew would tell us something about what is happening, just to make the waiting time easier, and to know if it is going to take days, weeks or months...
As I said before, I am just asking. I don't mean any complain...


Translated with google from their site:


The new release date is not specified, version 1.5, however, is nearing completion;

There are new models of characters (both on the adventure map and on the field of battle) - will be able to distinguish between class and gender hero;

The biggest novelty was not disclosed, it will be a surprise;

New factions from the technical side are possible, but the team is focused for now on refining the gameplay and balance;


I think it's the surprise which is taking so long. I think its a good one


Hm. From which site is it? I personally don't remember any surprises being officially announced anywhere.

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Javiduc
Javiduc


Adventuring Hero
posted February 04, 2017 08:51 PM

I guess he means this web http://www.hota.acidcave.net/

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luk3Z
luk3Z


Hired Hero
posted February 04, 2017 08:57 PM

Little offtopic now.
If you can't wait you can just watch this Asylum Town Mod:

https://youtu.be/1yN004NLQjg


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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted February 04, 2017 09:20 PM

Javiduc said:
I guess he means this web http://www.hota.acidcave.net/


Yes. That one.

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hippox89
hippox89


Famous Hero
posted February 04, 2017 10:48 PM

The author of the mentioned article from acidcave might simply have read the reply by DrSlash on page 222 of this thread and concluded that more 'surprises' is coming. That's my guess. Also, the article is dated 18-1-17, so it's not actually 'hot from the oven' news in any case.

DrSlash said:
@ShEv441 Thank you, I'm glad you like them  Just be patient, it's just one of the additions of the new version, and probably not even the biggest!  New hero models were my own initiative, so they didn't distract the rest of the team from their work on other content.  Just stay tuned, there is more exciting stuff coming!

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted February 06, 2017 12:47 AM

As you know, all random maps in Heroes III are generated according to certain templates. Although, the player has been quite limited in options for modifying a template. Originally a template was merely a table without any commentary and any kind of interface to assist in editing it. Furthermore, the traditional template layout couldn't boast a wide array of settings to fulfill the rich potential of random maps.

To put an end to said shortcomings, HotA v1.5.0 introduces the official RMG Template Editor.



The editor uses a new template format featuring a list of new settings and features. It is now possible to:

* edit the availability of certain artifacts, spells, skills and heroes for a certain template – including those not available by default
* enable or disable generation of certain objects in a template as a whole and in its particular zones (including their frequency, value as well as maximal amount)
* set up the factional structure of guards (i.e. which town they may belong to) inside a zone
* include and exclude certain town types in particular zones
* hard set the terrain type for certain zones
* set the ground/underground position for certain zones
* choose the preferred type of certain passages: landscape passage, Subterranean Gate or a Portal/Monolith.

Such settings allow for a new level of freedom in creation of templates. For example, by excluding all Might heroes and anti-magic artifacts from his new template one can set a replayable scene for massive magic battles. By setting up the passages through Subterrean Gates and Monoliths one may create an isolated zone, which cannot be accessed without fighting entry guards even with the use of Dimension Door or Angel Wings. And enabling the Veil of Darkness in a key zone of a template will result in unusual gameplay calling for extended scouting activity. These are only a handful of possibilities opened by new variables.

Notice that creating new templates will require certain knowledge of RMG (Random Map Generator) mechanics. Unlike the Map Editor, the Template Editor is hardly intuitive on first encounter, but both the Editor and the template layout will be further developed to establish a comfortable creative environment with the widest possible assortment of settings and tweaks.

Template Editor. Picking a template from the pack:



Neutral zone creation tool:



Setting up zone connections:



Zone settings:



Setting up allowed artifacts:





Applying editor settings as shown on a mock generated map:





Icon:


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elaf
elaf


Adventuring Hero
viajeinterminable.com
posted February 06, 2017 01:26 AM

excellent news

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Serp
Serp


Known Hero
posted February 06, 2017 03:00 AM

this editor is brilliant news

Will it also be possible to enable Market of Time? I know it does not exist in Hota map editor... but maybe you can add it again? At least for custom maps everyone should be able to decide on their own, if they want to play with or without it.
But... I'm sure there was already a big discussion about this. So if you still don't wan't to add it, it is okay.

@phoenix4ever:
Did you already made a thread or posted somewhere your tweaks? I already know how to edit some minor things like element from spells and such easy to edit things. Please link your post about it here


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