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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 406 pages long: 1 50 100 150 200 250 300 350 ... 397 398 399 400 401 ... 406 · «PREV / NEXT»
kongsuni
kongsuni

Tavern Dweller
posted February 24, 2020 09:16 AM

Campaign translate

I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)
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FirePaladin
FirePaladin


Famous Hero
Making map for HotA then WoG
posted February 24, 2020 11:35 AM
Edited by FirePaladin at 11:36, 24 Feb 2020.

HotA campaign editor

kongsuni said:
I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)


I would have gladly helped if there WAS a campaign editor for HotA. So far, I've searched for one for even an hour and couldn't find it. Maybe there is one, but is either for HotA crew only or for just several other people, besides the crew.

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kongsuni
kongsuni

Tavern Dweller
posted February 24, 2020 12:31 PM

Thanks for your favor! I wonder how I can contact with the hota crew. So far, I just sent messages to the authors related with this article.

FirePaladin said:
kongsuni said:
I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)


I would have gladly helped if there WAS a campaign editor for HotA. So far, I've searched for one for even an hour and couldn't find it. Maybe there is one, but is either for HotA crew only or for just several other people, besides the crew.

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FirePaladin
FirePaladin


Famous Hero
Making map for HotA then WoG
posted February 24, 2020 03:06 PM

kongsuni said:
Thanks for your favor! I wonder how I can contact with the hota crew. So far, I just sent messages to the authors related with this article.

FirePaladin said:
kongsuni said:
I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)


I would have gladly helped if there WAS a campaign editor for HotA. So far, I've searched for one for even an hour and couldn't find it. Maybe there is one, but is either for HotA crew only or for just several other people, besides the crew.



Maybe they would release the campaign editor after the Factory update, even though I'm not so sure. Good luck in collaborating with them . Hopefully they agree to give it to you. I always liked when games or mods had support for more languages.

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DrSlash
DrSlash


Hired Hero
posted February 24, 2020 06:30 PM
Edited by DrSlash at 18:35, 24 Feb 2020.

kongsuni said:
I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)

Sent you a reply in PM

Brief explanation for everyone else:
Yes, we do have a Campaign Editor, but it is not finished yet, which is why we have not released it publically yet.
However, in some cases, we do share it with certain users that actually need it, as long as they promise not to share it with anyone else.
If you are working on a localization of HotA, a new campaign or want to make a HotA adaptation of the original campaigns, let us know, and maybe we'll send you the link, as we did with kongsuni. It is, of course, preferable to provide examples of your previous works (campaigns/maps) to prove the seriousness of your intentions.

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kongsuni
kongsuni

Tavern Dweller
posted February 24, 2020 07:16 PM
Edited by kongsuni at 19:19, 24 Feb 2020.

On behalf of all Korean users, I heartily thank you. Love you!

DrSlash said:
kongsuni said:
I'm really appreciate for your efforts. I'm passionate Hota user translating the Hota into Korean. I've finished to translate most of all, but I couldn't find the way to edit the Hota campaign. I extracted individual campaign maps (both h3c and h3m) but failed to combine it into one edited working h3c file. Is there any way I can get a campaign editor for Hota, please? Thanks for reading. There're lots of player playing Hota also in south Korea. (http://www.heroes2.com/heroesboard/236444)

Sent you a reply in PM

Brief explanation for everyone else:
Yes, we do have a Campaign Editor, but it is not finished yet, which is why we have not released it publically yet.
However, in some cases, we do share it with certain users that actually need it, as long as they promise not to share it with anyone else.
If you are working on a localization of HotA, a new campaign or want to make a HotA adaptation of the original campaigns, let us know, and maybe we'll send you the link, as we did with kongsuni. It is, of course, preferable to provide examples of your previous works (campaigns/maps) to prove the seriousness of your intentions.

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adrienne
adrienne

Tavern Dweller
posted February 28, 2020 04:16 PM
Edited by adrienne at 16:18, 28 Feb 2020.

It seems that they making new town screen for Factory.

https://forum.df2.ru/index.php?showtopic=37363&view=findpost&p=763361

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gatecrasher
gatecrasher


Famous Hero
posted February 28, 2020 06:28 PM

There's a screenshot of scrapped Wasteland mountains which might come to Snow after some modifications.


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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted February 29, 2020 01:32 PM

FirePaladin said:
I thought it was the update on the Juggernaut: https://www.facebook.com/h3hotaofficial/videos/598148430916108/
At least it looks pretty nice. I wonder how HoMM3 would look like in this style.


Damn, this is so cool, I would love to see Heroes 3 remade this way.

Kinda reminds me of this: Songs of Conquest

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pellish
pellish


Famous Hero
posted February 29, 2020 06:19 PM

gatecrasher said:
There's a screenshot of scrapped Wasteland mountains which might come to Snow after some modifications.



Very cool. Hope we get to see them as soon as possible.

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fred79
fred79


Promising
Undefeatable Hero
posted February 29, 2020 06:42 PM

pellish said:


Very cool. Hope we get to see them as soon as possible.


x2. Great decorations that improve game atmosphere are always welcome. If the HotA team decides to scrap them, i'll gladly take them and convert them like i did the grass mountains. Plain or snow-covered, plateau's aren't in the game yet.

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Deemer123
Deemer123

Tavern Dweller
posted March 02, 2020 05:21 PM

RMG Template with Wasteland

Dears,

first post, so just to let you know that I am long term Homm3 Veteran that used to play before even the expansions came out (and then stopped). Thanks to MeKick and his youtube videos I came back to playing a few months back. I was shocked to see the Conflux town as I believe it to be neither esthetically pleasing nor creative in any way.
I was looking for a way to take it out of the game again, when I stumbled accross HOTA. Hearing of a new town I was expecting less than Conflux, also as I do not know the lore I did not think "pirates" would fit. I was completely wrong.
The HOTA team created something exceptionally well - way better than Conflux. The graphics are amazing and even the gameplay is very balanced and interesting. By now Cove is one of my favorite cities. I have also been playing around with the RMG Editor and think it is an amazing addition as well.
So my sincere and most humble thanks to the entire HOTA team. Be proud of the high quality work you have achieved.

As mentioned above I have been working with the RMG editor as I wanted to make the wasteland terrain available in an RMG map (with 100% success rate). I think I have a nice template now that could use some testing. Is there anyway I can share this here? If you consider it worthy you may want to include it in the next mini-release (showcasing wasteland). It is not particularly hard, but on Expert level it is any interesting map for an average player like me.

Two questions:
1. Is there a way in the RMG Editor to spawn a specific spell in a specific zone? I.e. could I disable town portal generally but create a learning post somewhere in a treasure zone. I did not find that in the editor.
2. There is an option to create specific zones only if a certain amount of players are picked. Is it also possible to create a specific zone only if a specific map size is picked? For instance, only 4 zones with size M, but 6 zones with size L?

Many thanks, Deemer (going by that name since a long time :-))

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FirePaladin
FirePaladin


Famous Hero
Making map for HotA then WoG
posted March 02, 2020 07:40 PM

Deemer123 said:
Dears,

first post, so just to let you know that I am long term Homm3 Veteran that used to play before even the expansions came out (and then stopped). Thanks to MeKick and his youtube videos I came back to playing a few months back. I was shocked to see the Conflux town as I believe it to be neither esthetically pleasing nor creative in any way.
I was looking for a way to take it out of the game again, when I stumbled accross HOTA. Hearing of a new town I was expecting less than Conflux, also as I do not know the lore I did not think "pirates" would fit. I was completely wrong.
The HOTA team created something exceptionally well - way better than Conflux. The graphics are amazing and even the gameplay is very balanced and interesting. By now Cove is one of my favorite cities. I have also been playing around with the RMG Editor and think it is an amazing addition as well.
So my sincere and most humble thanks to the entire HOTA team. Be proud of the high quality work you have achieved.

As mentioned above I have been working with the RMG editor as I wanted to make the wasteland terrain available in an RMG map (with 100% success rate). I think I have a nice template now that could use some testing. Is there anyway I can share this here? If you consider it worthy you may want to include it in the next mini-release (showcasing wasteland). It is not particularly hard, but on Expert level it is any interesting map for an average player like me.

Two questions:
1. Is there a way in the RMG Editor to spawn a specific spell in a specific zone? I.e. could I disable town portal generally but create a learning post somewhere in a treasure zone. I did not find that in the editor.
2. There is an option to create specific zones only if a certain amount of players are picked. Is it also possible to create a specific zone only if a specific map size is picked? For instance, only 4 zones with size M, but 6 zones with size L?

Many thanks, Deemer (going by that name since a long time :-))


You could upload your RMG map on Mediafire (or another similar site) and post the link to it here, so we can test it.
I don't know the answer to your two questions, since I didn't use the RMG editor too much, but I'm pretty sure there are many people on this forum who can answer them.

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Deemer123
Deemer123

Tavern Dweller
posted March 02, 2020 09:31 PM

Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file

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FirePaladin
FirePaladin


Famous Hero
Making map for HotA then WoG
posted March 03, 2020 01:06 AM

Deemer123 said:
Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file



Thanks! Gonna try it tomorrow, now it's too late for me.

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Hourglass
Hourglass


Known Hero
posted March 03, 2020 05:30 PM

Deemer123 said:
Dears,

Two questions:
1. Is there a way in the RMG Editor to spawn a specific spell in a specific zone? I.e. could I disable town portal generally but create a learning post somewhere in a treasure zone. I did not find that in the editor.
2. There is an option to create specific zones only if a certain amount of players are picked. Is it also possible to create a specific zone only if a specific map size is picked? For instance, only 4 zones with size M, but 6 zones with size L?





Hello and welcome to the forums.

1) I think this isn't currently possible.
2) I've never tested this, but this might be possible by combining templates. Ofc, nothing stops you from creating two similiar templates, one for 4 players and one for 6 players.

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Tevye
Tevye

Tavern Dweller
posted March 03, 2020 07:48 PM
Edited by Tevye at 20:04, 03 Mar 2020.

Dreadnought

It's time to get acquainted with the Dreadnought, the greatest manifestation of the Factory's technological genius. One doesn't have to be a visionary to guess its level in the town's lineup, but the specifics will be made public only with the announcement of the next unit. The composition of the Factory's creatures available for hire is somewhat more complicated than the usual and will require a proper explanation.

Dreadnought can be considered the magnum opus of the Factory's engineers and artificers. It is a key unit of its armed forces, the cornerstone of its arsenal, and also an indispensable assistant in construction and heavy lifting.


Dreadnought. Animated model, 200% scale. By Dima Gravchenko

While resource-hungry, it repays its cost in full with high performance and reliability. In the event of damage and even a complete engine shutdown, the Dreadnought, like any other mechanism, can be repaired by the Mechanics (Factory level 2); once repaired, it has every chance of going back into service. The Dreadnought's standard attack is a simple and effective punch of its powerful metal fist. The Factory's crown jewel is also equipped with a heat beam, a special activated attack launched from the position where the Dreadnought stands. When the beam goes live, the Dreadnought can choose from five possible directions, and the attack is similar in area to that of the Cerberus. It affects units including those behind the target, similarly to a dragon's breath attack.




Dreadnought, real in-game scale. By Dima Gravchenko, Docent Picolan.

Beam attack is not a new concept for the series; Archmages or beholders can be seen hitting targets this way. However, perhaps the closest analogy in this case is the attack by the Cyclops in Heroes II.


Cyclops in Heroes II. By New World Computing

When creating the Dreadnought, the general design approach was based on a principle customary for Heroes III: running with the most traditional, run-of-the-mill visual solution for the concept at hand.

So it's gonna be a large, vaguely humanoid mechanism? Then it should appear similar to all existing adaptations of this stock creature at once. As with the design of the Cove's Pirates, neutral Leprechauns or Satyrs, our goal was to fully meet expectations by providing an easily recognizable, universal image. Depending on the plot, it can play a wide array of roles on custom maps. Regardless of the exact setting, in most every man-made world one can think of, be it in literature, film, or gaming, one can find a direct analogue of such machine or exoskeleton.
The universe of Might & Magic is no exception. A wide range of mechanisms (including ones with a beam attack) can be seen in the setting's early RPG offerings.



Dreadnought model. By Dima Gravchenko

The upgraded version of the Factory's Dreadnought will be the Juggernaut. It's an even more advanced model, but only different in stats and appearance from the gameplay point of view.


Juggernaut. Animated model, 200% scale. By Dima Gravchenko


Juggernaut, real in-game scale. By Dima Gravchenko, Docent Picolan, DrSlash.


Juggernaut model. By Dima Gravchenko


Scale matching in Heroes has never been strictly enforced, but if we were to demonstrate true proportions, then dreadnoughts would be about as tall as two people one on top of the other:


Juggernaut and Steel Golem models. By Dima Gravchenko

One of the most important aspects of a unit's image is sound. The full picture will only become available upon the release of the Factory, but certain fragments of sounds Dreadnoughts make can be heard in this post, or, if you'd like it a little louder, in this WIP video.












Design process

Have we considered other concepts for a high-level mechanical unit? Of course. It is safe to say that over the last two years we have exhausted every possible option: from the obvious mechanical Dragon Golem to 'tripods' by Herbert Wells, and certain concepts might yet make it into HotA as neutral units in the future. Still, in the end, the most promising and concise one proved to be a large anthropomorphic mechanism. However, the design was not born in one fell swoop. Knowing that a certain part of the community is fascinated by content creation process, we selected some of the WIP materials for publication:


Early general design of the Dreadnought. By Don_ko


Late concept. By Agar


One of the earliest concepts. By nosferatu

A selection of various WIP sketches and illustrations, unsorted, in original (usually low) quality:




















In the end, the most crucial stage of unit creation is building a 3D model, and here's its full evolution chart:


Dreadnought. Model development. Concept by HotA Crew. Modelling by Dima Gravchenko.


Juggernaut. Model development. Concept by HotA Crew. Modelling by Dima Gravchenko.

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Gandalf196
Gandalf196


Known Hero
posted March 03, 2020 08:48 PM

Beautiful!
____________
All we have to decide is what to do with the time that is given us.

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javiduc
javiduc


Adventuring Hero
posted March 03, 2020 09:10 PM

Thank you to Docent Picolan for the info and to all members of Hota Crew for the work. Good job!

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Deemer123
Deemer123

Tavern Dweller
posted March 03, 2020 09:24 PM
Edited by Deemer123 at 21:24, 03 Mar 2020.

@Hourglass: yes, you got me on the right pass. I can just make two templates with different sizes (one only for XL and for H for instance). If you place them in the same folder, the game will pick the right template once you pick size. Thanks. (Only downside: changing an aspect in one template requires changing them in all.

@Dreadnought: Cool model. You picked the best design imho. The armadillo looks a bit large in comparison though...
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