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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 124 125 126 127 128 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 12:19 AM

Thanks again Haregar. Guess I will try it after all, I have'nt read the tutorial yet, but I will.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 16, 2015 12:31 AM

husham123 said:
My fault, but anytime you speak (Maurice) you make me to feel that I really made trouble, and your words stop me (I don't know how, but you are the kind of the good cop, and Corribus the bad cop )


I just follow another motto: you catch more flies with honey than with vinegar .

The way I usually go about stuff like this, is to make the other person think about what (s)he said or did, make them understand the bigger context in which they did it. You can reprimand someone for acting stupid, but unless you make him or her understand why it was stupid in the first place, (s)he is bound to repeat that stupidity .

In essence, use that grey matter between your ears before you speak or write . Don't do something on impulse, but understand why you're doing it. It's as simple as that.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 16, 2015 02:12 AM
Edited by fred79 at 02:14, 16 Apr 2015.

@ HotA team: do you guys have the original trees(the individuals) for the set of tropical trees that you released with your mod? the reason i ask is, i want to redo them, so that their clusters don't blend together so much(and also so that the individual trees will stand out better). if you guys still have the original resources for me, i can post an upload of the recontrasted trees for your mod, when i'm done.

if you guys don't respond today*, could you post a link to the original trees in my thread(after i'm done, i'll upload the fixed versions in your thread)? reason being, this thread gets a lot more activity, and i'd rather just click on the last page, and download, if my connection is slow(which it usually is).

thanks.


*i say today, because after tonight, it won't be until friday or saturday that i'll be back online, most likely.

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hippox89
hippox89


Famous Hero
posted April 16, 2015 11:13 AM
Edited by hippox89 at 11:38, 16 Apr 2015.

If I read correctly then the 1st match of the finals of the HotA Show-Tournament, =Stinger= (flux) vs. Gomunguls (cove), will be played today at 15:00 msk time. So don't miss it!

heroes3.tv

I also want to soberly congratulate the crew for the respect that HotA has gained in the competitive scene recently. It's easy to find opponents on hw and the gameplay is interesting and fun. It's surely a milestone in the development, an accumulation of work that has reach a new stage.

**



About the new guard protection, could an exemption technically be made so that it would be possible to fly to a locked visit-able object when the guard is directly next to the object? It'd make fly a bit more flexible. I'm sure it has been thought about, but what is the opinion about this?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2015 11:56 AM

Is this new? In vanilla they act same I think.
____________
Era II mods and utilities

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MattII
MattII


Legendary Hero
posted April 16, 2015 12:07 PM

It seems small but it would be a serious gameplay change.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 16, 2015 12:19 PM
Edited by Maurice at 12:20, 16 Apr 2015.

In the unmodded game, Fly works like that. You can visit locations and pick up resources while standing next to their guards and not be attacked, as long as you're flying.

With picking up items the only thing that is relevant is that there's at least one spot where you can stand on. If a guard is blocking off a treasure area without empty spots behind the guard, you can't pick up anything there without attacking it the old fashioned way. It might be that the same counts for visitable objects, that they would need an empty space in front of its access point too. In the image shown, that space is not available.

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hippox89
hippox89


Famous Hero
posted April 16, 2015 12:25 PM
Edited by hippox89 at 13:22, 16 Apr 2015.

@Sal

Since patch 1.3.4 they've added a new protection against fly and dd abuse without the need of rules. For example, if you dd next to a guard it'll attack you (unlike in SoD). Also, you cannot fly unto a visit-able object when the guard is still undefeated (unlike in SoD). Last, you cannot take a resource/artefact with fly by grabbing it (unlike in SoD). While the new safeguard was much needed against abuse when playing against opponents that you don't completely trust, it makes fly less flexible than with just hw rules applying. I think the perfect solution in theory could be to allow the action as shown by the picture above while enforcing all the other aspects of the new safeguard mechanics.

Anyhow, if my suggestion is technically impossible then I wont complain about it. The new safeguard mechanics would still be a good implementation and a step in the right direction where less rules is needed to be remembered and learned.

Edit:

In theory, as an alternative, you could even make it possible to fly to a guarded visit-able object where the guard is not even directly next to the said object. The guard would still attack, but from a distance further than a single block. But I think that would be too weird. Just a thought.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 01:47 PM
Edited by phoenix4ever at 13:52, 16 Apr 2015.

Since HotA added new artifacts, I've got a suggestion for a new one:

It should be a major or relic artifact, maybe in the misc. slots. or where you wear the Angel Wings. It could be called Feather of the Phoenix or Wings of the Phoenix or something like that and it would guarantee "first strike" for your heroes fastest creature.
As an example you play Fortress and your fastest creatures are Dragonflies and you face Conflux with terribly fast Phoenixes, Phoenixes would normally always get their turn first, BUT if you wear that artifact Dragonflies will get the turn first, allowing you to cast Mass Slow, Mass Haste, Implosion or something else before the Phoenixes can react. So maybe this artifact should double the speed of your fastest unit? If two of your units have the same speed, the one of the lowest level, will get the speedbonus. And if both you and your opponent are wearing the artifact, effects are cancelled out, like if you have the same level of Tactics skill as your opponent.
Long post but I think this artifact would work particularly well for slow Towns, like Stronghold, Tower, Cove and Fortress and be an interesting addition the artifacts.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 16, 2015 02:01 PM
Edited by Galaad at 14:02, 16 Apr 2015.

Why do you keep posting suggestions here? This is, as I understood, not the appropriate place. Please be so kind to go HERE, as already suggested several pages ago.
As you can see if you care to read the first sentence in MattII's thread, the latter was not created without any reason.

Thank you for your understanding.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 02:05 PM

I already discussed this with Matt himself and he said not many used it and it only has 3 pages. This thread is a lot more active and I consider it THE HotA thread. Why bother posting there if nobody reads it anyway?...

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 16, 2015 02:07 PM

At least it won't bother people reading Official HotA thread.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2015 02:10 PM

The idea is good but the description is wrong. First strike means...first strike, not first move. In Era, Bersy implemented first strike, which means when the creature gets attacked, it will strike first.

The problem with first move, as you want it, is that it could lead to inextricable situations, like when your first speed stack gets killed, game will force your second stack to move first, and so on, as long as the artifact is worn. Therefore the whole battle pattern will be confusing. Personally I would prefer an artifact which you can implement on a creature, like wog banners. As long as the stack has the banner, it gets first move. When stack is killed, banner is lost. But anyway, such things kill the ordinary game IMO, too IMBA, good for wog only.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 02:16 PM
Edited by phoenix4ever at 14:16, 16 Apr 2015.

The idea was that it ONLY affected your fastest creature (of the lowest level) if that creaturestack is lost, then so is the speed bonus. I don't know if it should be called "First Strike" or "First Move", First Move just sounds a little weird to me...  

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husham123
husham123


Famous Hero
Yes
posted April 16, 2015 02:18 PM
Edited by husham123 at 14:33, 16 Apr 2015.

Umm, it would be chaotic,but it shall be a good idea too.
I would suggest this artifact shall only be used if you have expert leadership. This shall be making the hero fight for that skill or, to make only some heroes to be able to use it.

P.S:Does anyone know how could I participe to the tournament ?

____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 02:27 PM

I don't really like the idea of it requiring Expert Leadership, but maybe it should be a relic, cause the doubled speedbonus seems pretty good, especially to certain towns.

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Macron1
Macron1


Supreme Hero
posted April 16, 2015 02:28 PM

I have read today, that long time ago some "alpha" version of HOTA was leaked to polish sites from HOTA Crew (and they were so upset).
Do someone still have link to "alpha version"?
HOTA already released, so it will be no harm to post links.

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hippox89
hippox89


Famous Hero
posted April 16, 2015 02:34 PM
Edited by hippox89 at 14:39, 16 Apr 2015.

As long as the crew haven't created or appointed an official thread for suggestions/ideas specifically then it must come down to a personal choice if you want to post your thoughts here or in another unofficial thread. That's my thoughts on this heated question.

As for the feather artefact concept, it'd just make other ways of gaining the speed advantage kinda worthless, honestly. It'd do more harm than any good for classical gameplay.

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husham123
husham123


Famous Hero
Yes
posted April 16, 2015 02:36 PM

I meant Leadership, not Expert, sorry.
It would likely be something:

1.Basic Leadership:
Allow Defense of the Troops

2.Advanced Leadership:
When someone attacks that troop, your troop shall hit the first.

3.Expert Leadership:
When someone attacks that troop, your troop shall ignore the attack, and go attack other troops. Also spell Misfortune on the nemy troops

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 16, 2015 02:41 PM
Edited by phoenix4ever at 14:42, 16 Apr 2015.

hippox89 said:
As long as the crew haven't created or appointed an official thread for suggestions/ideas specifically then it must come down to a personal choice if you want to post your thoughts here or in another unofficial thread. That's my thoughts on this heated question.

As for the feather artefact concept, it'd just make other ways of gaining the speed advantage kinda worthless, honestly. It'd do more harm than any good for classical gameplay.


That is why it should be a relic and remember it only affects one creaturestack and if that stack is lost, then so is the speedbonus.
Cape of Velocity and the other speedarties would still be good as they affect all your creatures.

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