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markmasters
Famous Hero
Dragon of justice
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posted April 20, 2015 08:41 AM |
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Oh no, has the feminism group from the homm 7 group found their way to this location?
Why does a tier 7 creature has to be female? Honestly, largest part of the units have an unknown sex (complete fortress could be female).
But most creatures met their descriptions in myths etc. Like the archangels with male names. That leaves titans and devils....i think madness would rise if the devils would be females . As for titans, there were female titans but not for snow areas i think....
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gatecrasher
Famous Hero
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posted April 20, 2015 02:12 PM |
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What makes you think Behemoths aren't female?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 20, 2015 02:19 PM |
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Datapack
Famous Hero
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posted April 20, 2015 02:20 PM |
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mrkafu said: Everyone is so funny around here... )
Among other thoughts it just came to me that there's no 7th level female unit, I mean one may assume there 's a female Gold Dragon or female Pheonix but you can hardly say you have a female Devil or Titan
Just for the sake of argument tell everybody what you think ?
I only bring this in here as a topic because I consider Hota as the only real "sequel" to H3... but ignore this last thought and tell everybody what are your thoughts on the female subject ....
Thanks
Anyone with a sane mind will say they don't care, because gender does not matter.
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husham123
Famous Hero
Yes
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posted April 20, 2015 02:25 PM |
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Gonna throw facepalms all around this subject.
Really, don't you know that they mostly have no gender ?
They are mithycal creatures though during the gameplay only the heroes have gender
Well there would be a problem... If there are only man creatures, then how they multiply ?
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What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 20, 2015 02:40 PM |
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Actually there are a few units which appear to be female, sprites, nymphs, sea sorcerers, harpies, medusas and nagas come to mind.
I would'nt mind a bit more female representation, but I don't think existing units should be changed. But if the awesome HotA crew ever come around to make new factions or new neutral creatures there might be some new females there...
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husham123
Famous Hero
Yes
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posted April 20, 2015 02:50 PM |
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phoenix4ever said: Actually there are a few units which appear to be female: sprites, nymphs, sea sorcerers, harpies, medusas and nagas
Umm, I forgot about them, nevermind
But really, the HotA team should be adding some other stuff.
For example a water Stone Of Learn, and maybe adding the creature-ship
Anyways, they did good job until now
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What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 20, 2015 03:10 PM |
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Ok I am going to be frank here. The HotA thread is a thread I love and enjoyed reading a lot before some people consider it their personal playground, giving me constant headaches as well as probably many other members which are too kind or polite to say anything about.
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Macron1
Supreme Hero
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posted April 20, 2015 05:28 PM |
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Edited by Macron1 at 17:39, 20 Apr 2015.
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husham123 said:
Well there would be a problem... If there are only man creatures, then how they multiply ?
Some of them are created magically, like angels, golems.
Genies multiply like hermaphrodites (degrade is female, upgrade is male).
Hydras multiply by division.
Gogs, devils are spawned by queen.
Elementals were created at creation of universe and just summoned.
Salamandre said: At least we have homo pit lords, that's a good start for equity.
Centaurs in greek myths also had no female centaurs and multiplied by stealing human females.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted April 20, 2015 06:23 PM |
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Galaad said: Ok I am going to be frank here. The HotA thread is a thread I love and enjoyed reading a lot before some people consider it their personal playground, giving me constant headaches as well as probably many other members which are too kind or polite to say anything about.
So you prefer silence, as opposed to active and positive debate?
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 20, 2015 06:31 PM |
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Go debate in the wishlist thread, keep the annoyance away from this place, please.
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pellish
Famous Hero
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posted April 20, 2015 09:25 PM |
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Galaad said: Go debate in the wishlist thread, keep the annoyance away from this place, please.
Co-sign.
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fred79
Disgraceful
Undefeatable Hero
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posted April 23, 2015 11:49 PM |
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Edited by fred79 at 08:17, 24 Apr 2015.
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Docent_Picolan said: Sent a PNG to you in PM.
i have all the single trees(+ bush) done, except for the 4 high-contrast yellower trees; they are proving to be difficult. it looks like i may have to do a ton of work before shrinking them down, as the huge dark areas look horrible when shrunk to size, and no matter how many different ways(and times) i tweak them once they're shrunk, i can't get them to look halfway decent.
the rest look good, though. once i get these last four trees to fall into line with the others, i will be able to start on the clusters.
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edit x2: i think i have found the best formula for the 4 yellowish trees. as soon as i can upload the screen, i will send it to you via hcm, so you can approve/disapprove of the trees, Docent.
may take a while to upload the screen, as the internet i'm using atm isn't exactly satisfactory.
...looks like i'm not going to be able to right now. i'll try again after i wake up.
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Dairy
Known Hero
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posted April 25, 2015 12:20 PM |
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New version is out !
v1.3.8.
Good job guys.
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husham123
Famous Hero
Yes
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posted April 25, 2015 12:27 PM |
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Version 1.3.8:
-Fixed some bugs
-Added Barchan Dunes, and theyr respective Mines.
-New Map Objects (obstacles/decorations)
I LOVE YOU GUYS (Not that I am ***, but...) I LOVE YOUR WORK.
If there will be added some more properties to objects, I will really enjoy. Thanks, guys .
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What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret
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Datapack
Famous Hero
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posted April 25, 2015 12:45 PM |
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Where can I see the changelog, my laptop doesn't have H3 installed.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted April 25, 2015 01:24 PM |
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pellish
Famous Hero
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posted April 25, 2015 01:25 PM |
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Datapack said: Where can I see the changelog, my laptop doesn't have H3 installed.
Someone who hasn't updated their game yet can view the changelog in english in the HotA launcher. So let's hope someone can post it here. I updated my game so I don't know if I can view the english one now.
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hippox89
Famous Hero
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posted April 25, 2015 01:25 PM |
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Edited by hippox89 at 13:26, 25 Apr 2015.
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Why not just wait for the official announcement on HC?
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted April 25, 2015 01:32 PM |
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here you go lol
[!] - Important Information.
[-] - Bug and error fixes and changes to previous elements.
[+] - Innovations.
Version 1.3.8
HotA bugs
[-] Fixed a bug where Cove creatures were spawning rarely on random maps
[-] Fixed road generation algorythm on random maps has been improved, now more like
seen in original game; no more lack of road through main guarded tile
on 2sm4d(3) template
[-] Fixed a bug where generating mandatory roads on random maps caused freezing
[-] Fixed a bug where one of the skull decorations was invisible
[-] Fixed a bug where header text of a meeting heroes window wouldn't fit
Gameplay
[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen
in Citadel towns
[-] Red Tower guard and reward has been altered: now player has to fight
35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG
went down to 20
[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30
[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template);
if a castle is present, roads stay mandatory (e.g. Jebus Cross template)
SoD bugs
[+] Fixed a bug where a hero could create path from land over water
Graphics
[+] New sand obstacle set, the Barchan Dunes, has been introduced,
along with matching mine set
[+] New Dirt Hills set has been introduced
[+] Fixed the layout of trees on Rock Sawmill sprite
[+] New rough Shrub have been introduced
[+] New single standing dead trees have been introduced
[-] Fixed the layout of a certain Sand Mountain obstacle
[-] Fixed some Cove hero portraits
[+] Fixed Valeska and Caitlin portraits
[+] Hit by a missile animation has been updated for Monks and Zealots
Map Editor
[+] Now more than 144 mines allowed per map
[+] Now more than 48 Seer Huts allowed per map; excess Seers will have recycled names
Miscellaneous
[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell,
have been introduced
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now
be displayed when checking potential damage and in AI calculations
[+] Added shadows rendering for terrain part objects
[+] Rocks and Reefs now displayed on minimap
[-] Fixed frequency and speed of the Satyrs' random animation cycles
[-] Map fixes
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