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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 551 pages long: 1 70 140 210 280 ... 295 296 297 298 299 ... 350 420 490 551 · «PREV / NEXT»
bloodsucker
bloodsucker


Legendary Hero
posted March 22, 2018 06:54 AM

Orrinisthebest said:
if you believe sparing 4-5 hours for a decent multiplayer game is a big dedication,fine.

Yeah, that's when your adversary doesn't quit the moment he spots you have gain any advantage, in the Thieves Guild.

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StrikerX
StrikerX


Known Hero
The Bringer of Rain
posted March 22, 2018 06:56 AM
Edited by StrikerX at 07:21, 22 Mar 2018.

gorman said:
Would anyone be able to help a noob apply HotA to HoMM3 complete edition off of GOG Galaxy? I tried to put it in the HoMM3 Complete folder but it doesn't work What'd I do wrong? Besides everything....


When you run Hota 1.5.3 it asks you for the directory where Heroes 3 complete is installed.  Just point to the base directly like C:GamesHeroes 3 and it should install and place a shortcut on the desktop if you click the box to tell it to do so.  This new version even installed the HD version with shortcut.

phoenix4ever said:
I really wish you would give us an option to play with Classic or New Resistance, HotA Crew.


You might have known this already but it took me a bit to find it.  If you run HotA_Launcher.exe and click box 'Activate test updates' one can still use the old resistance mechanic atleast until the new update when it will probably go away.
_____________________________________________________________

Thank you HotA for giving us an editable Default Template Pack in the templates folder  Now I can use all those templates without the stuff I don't want in my random maps like Necropolis and Conflux towns, cover of darkness, cartographers, resurrect, town portal, useless secondary abilities and heroes, etc..


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 22, 2018 08:30 AM

bloodsucker said:
But since no one plays with magic heroes in MP, I guess it's not a problem.

Might as well remove all magic heroes while they are at it.
Just kidding HotA Crew, just kidding!
But Classic Resistance did'nt favor might heroes over magic heroes...

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bloodsucker
bloodsucker


Legendary Hero
posted March 22, 2018 09:29 AM

phoenix4ever said:
But Classic Resistance did'nt favor might heroes over magic heroes...

Play Era mod Conquistador (from Sal) and see what is your harder opponent. Resistance can be painful when you need spells to win. Of course, if you can win with pure muscle you don't care much about it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 22, 2018 09:55 AM

Orrinisthebest said:
But again if you believe sparing 4-5 hours for a decent multiplayer game is a big dedication,fine. Have fun playing against boosted AI, like save and load increases the adrenaline there.. smh


Heh, when I was your age I dedicated more than that. Now, 20 years later, 4-5 hours non stop for gaming remains only a dream. You 'll see.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted March 22, 2018 12:31 PM

Salamandre said:
Orrinisthebest said:
But again if you believe sparing 4-5 hours for a decent multiplayer game is a big dedication,fine. Have fun playing against boosted AI, like save and load increases the adrenaline there.. smh


Heh, when I was your age I dedicated more than that. Now, 20 years later, 4-5 hours non stop for gaming remains only a dream. You 'll see.

Hopefully i won't

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 22, 2018 12:46 PM

You should change your nick to Peter Pan then

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 22, 2018 02:44 PM

I don't see why you didn't think about the new resistance as a temporary change. Or one of the first changes of many to come in case of balance. Imho it just needs some fixes to the percentages and it's fine again. At least when you play vs mass slow. Best calculation -> average level for meaningful battles in PvP -> balance for spellpower reduction to fit in an useful "mass slow" cut

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Rage08
Rage08


Famous Hero
Making it in the real world
posted March 23, 2018 05:33 AM

I try and remain open-minded when it comes to new changes. I think for any of us who have been enjoying this great add-on these last few years, the HotA crew should have earned some trust and respect from us by now. After all, the positive impact HotA has had on this community has been huge and this project is responsible for a significant renewed interest in this aging classic.
Anyway, I think as a community we should be careful to avoid having knee-jerk reactions. Maybe it’s because I never chose Resistance anyway, but this really is a small change in the grand scheme of things. I don’t want our community to fall into the same over-reactive stereotype that has plagued the reputations of gaming groups. We’re a sensitive bunch surely, and our nostalgia-filled comfort with a 20 year old game means we need to remind ourselves to take a step back and view these changes with some form of transparency.
I do think the HotA crew’s inflexible approach to their implemented changes is what exacerbates negative reactions. If we at least thought there was a chance they would reverse their decision after enough time had passed and players were providing genuine arguments for reversing it, then maybe that would help the community to embrace new changes.
That being said, it’s hard to justify complaining when we’re being given all of this for free. There are obviously talented individuals behind this project that dedicate hours of their time for us to enjoy H3 in ways we never have before. They get to decide how and where to take the project next, and the only decision we get is to continue to download or not. We have the easy job. We can voice our opinions, and I think we should, but we shouldn’t feel entitled to anything.
I definitely agree that the skill’s name needs to be changed. As mentioned above, “Resistance” does not accurately describe the new mechanics. Something like “Suppression” or “Attenuation” would be better. The icon also no longer illustrates the skill, in my humble opinion.
____________

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2018 08:18 AM

I have'nt updated since 1.5.1, because I don't like the new Resistance mechanic. Before Resistance was fair to all towns and classes, now it affects some towns and classes more than others. It completely changes the balance of the game.
I would really like those bug fixes from 1.5.2 and 1.5.3, but this new Resistance is really hard to swallow.
Guess I talked enough about Resistance for now.

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Revolut1oN
Revolut1oN


Famous Hero
posted March 23, 2018 08:51 AM

Lol, in 1.53 u can still use the old mechanic. Its pointless to argue with people who cant even read changelog and are only complaining all day long, without any reason.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted March 23, 2018 08:54 AM

I still feel like i haven't talked enough

First of all rage08's post was exactly what i tried to convey to people as a message. The project is completely free of charge and as users we are supposed to give constructive opinions in whatever path the team chooses. So let me start:
1) It is obvious that with new mechanic any hero who has expert resistance and resist combo will bring the game to an awkward level (please don't tell me it is normal). I'm not even mentioning Thorgrim. My suggestion is the skill should only resist damage spells (guaranteed percentage),i mean what might heroes are afraid of is implo/chain/meteor shower and armageddon. As to elemental spam i believe it's a fair weapon magic heroes have got as backup. Please elaborate this thought as i believe it is better than the current one.

2) I know you guys are gonna rework sorcery skill too,so here are some thoughts on that:
As it is considered to be a counter-skill to new resistance i guess it could be like this: 5/10/20 % bonus to any spell that contains points ( hypnotize,land mine etc. not sure about elementals though). Additional effect: Archangels and Pit Lords raise more creatures according to percentage.

That way it won't become useless in the presence of resistance on opposing hero. Again, best of luck in your work !


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2018 09:00 AM

Revolut1oN said:
Lol, in 1.53 u can still use the old mechanic

Fine, maybe I will update then. But what about 1.5.4, they said they would completely abandon the old mechanic...

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revolut1oN
revolut1oN


Famous Hero
posted March 23, 2018 09:16 AM
Edited by revolut1oN at 09:18, 23 Mar 2018.

phoenix4ever said:
Revolut1oN said:
Lol, in 1.53 u can still use the old mechanic

Fine, maybe I will update then. But what about 1.5.4, they said they would completely abandon the old mechanic...


Well, if you dont want to update anyway, what is the difference to you what comes further down the line. Just stick to the latest version which gives you what you want (1.5.3 in this case)

Anyway what I think is some people should really cool down a little. I for instance like the Resistance change a lot, but I've said it once and I think that's enough. Im being tired of seeing multiple posts by the same people reminding us that they don't like the change. Well, if some of you don't, its fine. But please, stop repeating your statements all the time. It's not going to make your point any bigger. To me it just makes a little mess in the thread.
Thats my opinion anyway.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 23, 2018 09:52 AM

IMO the root of the problem is Hota is like a proprietary software. If at least ports would be allowed, folks could use Cove in Era and VCMI with new objects and it wouldn't be such a heartbreaker to players who don't like the gameplay changes.

That said, I agree with your statement that there is no need to repeat oneself 50 times a page.
____________

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just0
just0


Adventuring Hero
posted March 23, 2018 10:14 AM
Edited by just0 at 08:03, 24 Mar 2018.

revolut1oN said:
I for instance like the Resistance change a lot, but I've said it once and I think that's enough. Im being tired of seeing multiple posts by the same people reminding us that they don't like the change.
It wasn't a change really. The skill Resistance was removed. It has been replaced by something that is not Resistance and it needs a new name and icon. Either that or to stop affecting non-offensive spell casts. I recommend the new name be "Thorgrim GG". The icon can be Thorgrim's face with his tongue sticking out.


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Gauvain
Gauvain

Tavern Dweller
posted March 23, 2018 10:48 AM

In my opinion, the new resistance properties are much better than old skill, especially with the changes provided to artifacts like orb of vulnérability, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection. A most better balance for the game.

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TyrAntilles
TyrAntilles


Hired Hero
posted March 23, 2018 11:46 AM
Edited by TyrAntilles at 11:50, 23 Mar 2018.

Deep respect for HotA team and thanks for HotA so far

Sorry for the lengthy post, but I invested lots of hopes in HotA and I want to express my thougts.

For me is not important if the new Resistance is better then the old one. For me is BAD because it modifies the original Heroes III mechanic.
If this path will be taken by HotA team I am afraid that, with future changes HotA will become only a custom version of Heroes III among other custom versions like WoG too few want to play because of change of rules. None of my friends want to learn custom rules for a game they play from 1999 and grow to love it because of the way it was all this time.

I stated my impressions right after the publish of v.1.5.2 on page 291 of this thread: [url=http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=291]http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=291[/url]

I was really excited about HotA and promoted it as well I could. I contacted Softpedia editors and managed to have HotA included on their site: [url=http://games.softpedia.com/get/Mods-Addons/Heroes-of-Might-and-Magic-III-Horn-of-the-Abyss.shtml]http://games.softpedia.com/get/Mods-Addons/Heroes-of-Might-and-Magic-III-Horn-of-the-Abyss.shtml[/url]
I wrote reviews about HotA on Computergames on several other forums because I saw HotA as the 4th expansion of Heroes III, not a custom mod, because of the original statement of the developers found on the first page of this thread:
"Introduction
So, what is Horn of the Abyss?
HotA is a global add-on for Heroes of might and magic III that extends (and fixes if needed) classical gameplay elements and adds some of its own. On a more conceptual level – HotA is an attempt to continue legendary series RoE-AB-SoD as close to the original as it could have been done by NWC team, if only they had more desire, resources or even understanding of their own game. We try to keep classical h3 spirit in every tiny detail from code nuances to overall gameplay. Be welcome to check if we’ve succeeded. "

Before the changes in the core gameplay HotA team really succedeed in delivering the most outstanding version of Heroes III I ever played. I am very grateful for it.

Somwhere else it was written about HotA project:
"The aim of the project is to create an add-on for Heroes of Might & Magic III SoDComplete with lots of new features. The team is focusing on the QUALITY of all new HotA features and that means the maintenance of original game balance, and by making all new graphic materials in the original heroes style."

On 03.January.2016 I wrote and posted on some forums about HotA:
"For those who have not yet learned, Heroes of Might and Magic III  Horn of the Abyss, or HOMM3 HotA, is the fourth expansion to Heroes III, which continues the development of the game where 3DO has left it before it collapse. The team from Russia that has developed and continues to expand this expansion focuses its efforts on quality of new game additions and on maintaining the original balance of the game in the spirit of the classical Heroes III. This distinguishes HotA from other H3 mods like "In the Wake of Gods" or "ERA", which adds custom rules or changes the game so it does not look much like Heroes III. HotA is exactly like Heroes III Shadow of Death, but fixes a lot of bugs, introduces a new town called The Cove, breed and extends the game with new artifacts, objects, structures and new heroes. Ah, and adds XL larger maps, that is, Huge, XHuge and Giant, as well as a map editor with an improved map generator."

I believe the huge success HotA had so far, was precisely because it respected to the letter the original Heroes III, improving and expanding the game. That's why many fans created awesome and complex HotA maps, including myself: [url=http://www.maps4heroes.com/heroes3/maps.php?keywords=Antilles&type=&size=&sort=3]http://www.maps4heroes.com/heroes3/maps.php?keywords=Antilles&type=&size=&sort=3[/url]

I am afraid that, if HotA will continue walking the custom route from now on, many traditional Heroes III fans will feel disappointed and stop following the project. On the other hand there are some who seem to like the changes. I see only one solution at this point to make everyone happy: develop in the same time two versions of HotA, one that respect the old Heroes III SoD rules to the letter, but with all addons and fixes, and one version with custom mechanic and spells for the ones interested in a custom and perhaps more balanced game. As for myself: I am only interested to play the conservative version, the one that respects the old H3SoD rules.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2018 12:49 PM

@Revolut1oN
Okay now I downloaded 1.5.3, how can I enable old Resistance then???

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted March 23, 2018 01:29 PM

Option should be in Hota launcher.

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