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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 01:51 PM |
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Ugh seems like HotA made the Logistics, Intelligence, Mysticism and Estates changes somewhere else, as my hex editing have no effect.
I can't change back Equestrian's Gloves or Boots of Speed either.
That sucks, I don't like these new values.
HOTA COULD'NT YOU PLEASE MAKE STUFF LIKE THIS OPTIONAL?!
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Rakso
Adventuring Hero
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posted January 06, 2020 02:10 PM |
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phoenix4ever said: Ugh seems like HotA made the Logistics, Intelligence, Mysticism and Estates changes somewhere else, as my hex editing have no effect.
I can't change back Equestrian's Gloves or Boots of Speed either.
That sucks, I don't like these new values.
HOTA COULD'NT YOU PLEASE MAKE STUFF LIKE THIS OPTIONAL?!
Just use rally flags, fountains of youth, watering holes, oasis, watering places, nomads, roads or trailbrazers to make up for slower heroes and stop complaining around. lol Just be clever dude.
They won't change or modify stuff like that only because a single some nobody's has problems with his gaming experience now and lacks cunning skills in dealing with them.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 02:18 PM |
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^^ Not really the answer I was looking for.
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bloodsucker
Legendary Hero
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posted January 06, 2020 02:27 PM |
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Did they actually added a new secondary skill (28 instead of 27) or some other has to be disabled?
If so, would it be too hard to add mining?
@Phoenix4Ever Meh, you just want something to complain about... May I remind you of this?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 02:39 PM |
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Logistics specialists are not the only problem. (Besides I already balanced them myself.)
Suddenly Intelligence is only 1/2 as good and Estates is TWICE as good, what is the reason for these obscene changes?!
I don't understand the weird progression of Logistics and Estates either, why is Expert twice as good as Advanced?!
I thought I could at least change things back to how I played in 1.5.4, but apparently that's not even possible.
To be honest I'm not even sure I want this update after all, but seems like a huge shame with Wasteland out and a new faction coming soon...
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Vylk
Adventuring Hero
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posted January 06, 2020 02:44 PM |
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bloodsucker said: Did they actually added a new secondary skill (28 instead of 27) or some other has to be disabled?
Yeah, I saw Resistance and Interference in a game with artifacts tied to them and all...
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 02:51 PM |
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It's fine nerfing Intelligence, I did it myself, but at a linear progression of 20/40/60 instead of the weird 20/35/50.
Also when nerfing Intelligence, why forget completely about Mana Vortex, Altar of Mana and Magic Springs, these are still broken.
The Mysticism buff seems very nice, but Wizard's Well and the above mentioned objects still ruins it. The VERY LEAST HotA could do is disable Wizard's Well and have a x 2 cap on Altar of Mana.
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LivingAnarchy
Tavern Dweller
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posted January 06, 2020 02:52 PM |
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"but on multiplayer Interference simply overwrites all the level-up table seeds where Resistance would appear I think."
Not exactly.
According to The Lazy:
Clerics, Druids, Elementalists, Heretics, Necromancers, Warlocks, Witches and Wizards cannot learn Interference. Out of magic hero classes, only Battle Mages and Navigators can learn it, but the probability of learning it is still very low.
So Inteference is more excluding than Resistance.
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bloodsucker
Legendary Hero
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posted January 06, 2020 03:10 PM |
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phoenix4ever said: It's fine nerfing Intelligence, I did it myself, but at a linear progression of 20/40/60 instead of the weird 20/35/50.
I guess you were on vacations the last few days.
Read this. You agree with me, right?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 03:21 PM |
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Actually I was on vacation yeah, so I haven't had a chance to test it before today.
You write Intelligence is 25/35/50, actually it's 20/35/50. Perhaps the weird progression is actually what annoys me the most about Logistics and Estates, why does Expert have to be TWICE as good as Advanced, it's like there is a level missing between Advanced and Expert...
Gimme some linear progression, God dang it!
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bloodsucker
Legendary Hero
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posted January 06, 2020 03:24 PM |
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Intelligence and Estates already had that progression. It was 25%/50%/100% for Intelligence and 125/250/500 for Estates, in the case of Estates they just doubled the values.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted January 06, 2020 03:25 PM |
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bloodsucker said: Yeah! I haven't thought about that before but... how about the Logistics nerf and all those maps where you start with no town and need exactly 7 days to take one? If Logistics or boots and gloves were taken into account bye, bye map. (Even if here it can really be just a matter of hours to make the changes)
I obviously don't support those changes, however, here's an example of why mapmapkers should in my opinion NOT base their maps on gimmicks (spamming a certain spell, AI abuse, 1 sprite vs. 10000 golems) - because those gimmicks may be taken away and then suddenly you can't do crap on that map.
Besides, I'm not a fan of "puzzle maps" aka "figure out what the mapmaker intends you to do (what abuse to use)". But that's obviously my preference.
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bloodsucker
Legendary Hero
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posted January 06, 2020 03:42 PM |
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While I have used some, I completely agree with you. Fixed battles tend to make maps linear. Or you guess the trick and it goes smoothly or you don't and you get stucked forever. A good example is the Water Elementals trick in "Metataxer's Revenge"
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Rakso
Adventuring Hero
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posted January 06, 2020 03:48 PM |
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Doomforge said:
I obviously don't support those changes, however, here's an example of why mapmapkers should in my opinion NOT base their maps on gimmicks (spamming a certain spell, AI abuse, 1 sprite vs. 10000 golems) - because those gimmicks may be taken away and then suddenly you can't do crap on that map.
Besides, I'm not a fan of "puzzle maps" aka "figure out what the mapmaker intends you to do (what abuse to use)". But that's obviously my preference.
Good that you too have pointed this out, althrough I'd like to expand it more clear for other mapmakers, as I'm one myself:
Mapmaking on HotA isn't the same as you do on SoD, ERA or others, and if the maps lack any sort of flexibility in their gameplay or plan, and are based on one or a few abused beings or mechanics, then such a map won't survive any sort of upcoming patches or bigger updates, I'm sorry.
It's like a Natural selection - only the flexible maps(strongest) will survive the bigger changes, while the other will be buried or require reworking from scratch(Which is a powerful test of your patience, good luck with it. lol), or using an older version of HotA in order to play it.
So, if you are planning on making any sort of "more ambitious", not "standardish" maps for HotA, don't even start with doing so, if all you know to do is a geeked nerdish abusement of a mechanic and puzzling with it 90%+ of your scenario. But learn anew and plan better for a bit or multiple solutions in winning a fight, letting the player use a various arsenals of strategies and ideas in their gameplay experience, not just "that f* one or die". This style is definately outdated for HotA and a noobish one on it.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 03:49 PM |
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bloodsucker said: Intelligence and Estates already had that progression. It was 25%/50%/100% for Intelligence and 125/250/500 for Estates, in the case of Estates they just doubled the values.
Never said I liked that system either.
In my mod ALL skills have linear progression. Sadly not anymore, if I want to play 1.6.
Have anyone tried maining Lord Haart yet?, I bet you can get very rich with this guy now. And the Estates change makes Leena even more bizarre than before.
Castle and Cove really did'nt need anymore buffs though.
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bloodsucker
Legendary Hero
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posted January 06, 2020 04:34 PM |
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I've already used Haart but not as main, yet I developed him above level 10, so I was gaining more then 1500 a day.
The thing I like the most in the buff is that now heroes with Expert Estates are clearly better then +350 specialists, as I think it should be since you have to develop them while the others you can simply hire and leave in garrison forever, still fully profiting from it.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 04:42 PM |
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Estates seems extremely good now, a hero with Expert Estates is like a Gold Mine!
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gatecrasher
Famous Hero
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posted January 06, 2020 05:23 PM |
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@fenix
You'll never be satisfied, will you?
The Logistics nerf adressed your gripe about Logistics specialists.
The new Intelligence skill is a slight buff for Magic skills.
It isn't as easy anymore now for Might heroes to compensate their lower Wisdom as it used to be.
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Pollo2002
Famous Hero
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posted January 06, 2020 05:29 PM |
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Minor complain i dont get why logistics was nerfed to 20 instead of 15. it makes no sense.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 06, 2020 05:36 PM |
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gatecrasher said: @fenix
You'll never be satisfied, will you?
Of course not!, if I did I might as well quit the game forever today.
We must always strive for perfection and perfection = balance.
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