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Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features | This Super Thread is pages long: 1 2 3 4 5 ... 100 200 300 400 500 ... 503 504 505 506 507 · «PREV |
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Hourglass

 
   
Famous Hero
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posted June 23, 2022 08:04 AM |
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Oddball13579 said: Been absent for several months. Has Factory dropped yet?
No. Creatures are ready, but there are still things that aren't. It's been more quiet after Docent past away, and I'm also talking about the Russian forums.
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted June 23, 2022 08:19 AM |
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shev441 said: Well there will alwayes be some toxic people.
THe arguments about not changing anything cause they got used to it or few custom maps will become unplayable makes me smile every time.
Game takes about 300 mb of your had drive that is likely 1tb or more. Just have few versions installed e.g:
-Classic Sod
-Hota 1.3 (before balance changes)
-Hota 1.7
And simply sometimes play older version if you want to . Nobody is taking away the game you like so much, you can still play it. And dont prevent lots of people from imroving elements of game that are broken for sure.
http://h3.heroes.net.pl/uploaded/download/Wywiad-z-Gregiem-Fultonem-2020.pdf
I have spotted interesting interview with one of Homm creators - Greg Fulton - from 2020. Its in Polish, but with google translate you can read it as well. Talks about development of H3 and his future project. In the interview he answer some questions regarding balance. Here is my loose translation:
Q: Were you aware during development of the game that some of Secondary skills like Earth Magic or Logistics so powerful and that some skills like Eagle Eye or Learning are quite useless?
A: You need to remember that Heroes 3 was designed back then as mostly single player game. If one secondary skill or spell would turn out to be to powerfull , it woulndn't be big problem since most games were played against A.I. If we would know that years later H3 would become opular online game with competitive tournaments , we would dedicate way more time to balance the game.
Back in the day we were not aware that Logistics or Earth magic are so strong. ABout Learning we used to considered to make it stronger but to be afraid that it will become necessery skill to take in every game. Thats why we went for "weaker" wersion of that skill.
Eagle eye was taken directly from Homm2, nobody in that time thought that its useless. From perspective of time I have to admit that it could be cut of the game.
Would be interesting to ask him how they would design the skills for competitive multiplayer today. Or which things they would buff or nerf.
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okrane

 
   
Famous Hero
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posted July 02, 2022 03:10 PM |
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Learning should give a flat knowledge bonus +3 / +6 / +9
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okrane

 
   
Famous Hero
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posted July 02, 2022 03:12 PM |
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Learning should give a flat knowledge bonus +3 / +6 / +9
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pizdabol

 

Hired Hero
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posted July 07, 2022 02:13 AM |
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Edited by pizdabol at 02:20, 07 Jul 2022.
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evilcherry said:
Doomforge said: Competitive games need more time, else you can completely break the game by missing something that is not immediately obvious. [...]
As Phoenix and Nimo, I do not agree with this statement even if it seems reasonable at first sight. [...]
I've been (sporadically) following this thread for more than 10 years now and this is the most sound opinion I've read by a loooooooooooooooooooooooooooooooooooooooooooong shot. 
PS: First one to note the ~2 year differential gets punched in the crotch
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