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LordCameron
Known Hero
Veteran of the Succession Wars
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posted January 07, 2025 08:26 PM |
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gatecrasher said:
LordCameron said: Outposts that only provide walls??
That would be garrisons.
Garrisons don't give walls unless I am forgetting something?
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What are Homm Songs based on?
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gatecrasher
Famous Hero
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posted January 07, 2025 08:30 PM |
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LordCameron
Known Hero
Veteran of the Succession Wars
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posted January 07, 2025 08:39 PM |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 07, 2025 10:21 PM |
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So Expert Armorer gives 15% defense. (against physical attacks.)
New Expert First Aid gives 15% HP. (against physical AND magical attacks.)
I guess that means First Aid is twice as good as Armorer, the only problem is to get a tent and keep it standing.
I fought a high level Floribert with full Factory army and 27 defence, probably the tankiest hero I have ever fought...
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MattII
Legendary Hero
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posted January 08, 2025 03:23 AM |
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One thing I like about HotA over most other mods is that the team takes the time to ensure that, even if not everyone agrees with their changes, that they're at least consistent, both in terms of mechanics, and in terms of graphics.
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Juas
Adventuring Hero
Dragón Rojo
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posted January 08, 2025 02:11 PM |
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I want to express the HotA team, how good your mod has become.
It was always a 10 to me, for the huge amount of high quality content you have added, now it is an 11, and will be even a 12, I have no doubts now..
What a wonderful surprise I felt when I read all the improvements on the mechanics (better than I could have imagined). Also a new upcoming town that I like, and the great improvements on the Map Editor that will come. The strategy factor keeps growing.
Even the team got bigger, and now nothing can stop you. Keep on!
Docent must be so happy and proud about you guys, I know he is seeing.
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Gladienus
Tavern Dweller
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posted January 08, 2025 05:02 PM |
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I can't find the right words to express my thankfulness to the Hota-Team and their hard work. It's beautiful that they still keep this gem of a game alive and even improve the gaming experience with new factions and ideas. The start of the new year 2025 with a new game version, a new trailer and now an article with further details in such a short time is terrific!
Keep it up guys, I'm sure Docent would be very proud of you.
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culgil
Adventuring Hero
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posted January 09, 2025 09:09 AM |
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Wow, I am impressed again by the professional quality of HotA! Advanced Event System and new content sound great and I didn't think Bulwark is so far yet! The crew apparently is in really good shape
I very much like the great diversity of unit species of Bulwark with no humans, neither for units nor for heroes Having no human heroes - as the first faction - fits because Vori is isolated from the mainland. Very good choice for hero class names, Chieftain and Elder fits very well. The Pinto horse also looks great. I hope the different hero races come with associated secondary skills for Might heroes.
Kobolds fit to town and look great, incl. the candle on their hat and the ugly Kobold hero
It's great to see two snow elf units, emphasizing the elven nature of the town. The shaman is not yet recognizable as elf, but we've only seen one of its two versions.
Perhaps the blue skin of Kobolds and especially Jotunns are too blue for my taste. What if it were a lighter blue or grey-blue? I guess you already experimented with that.
The Mammoths look perfect. I really like the Ape Yeti, also how the Ape is walking. Why does the Mountain Spirit have blue skin - like Kobolds or Jotunns - while the Yeti does not? It's also wearing a whole rib cage and tusks. This gives the impression it might have performed some ritual to acquire properties from its fellow units Mammoth and Jotunn (or something similar). If there is no such meaning intended, I think the Mountain Spirit is better without blue skin. If you want to emphasize blue, perhaps you could give it a blue face? Some apes or monkeys have that.
Very interesting decision with no flyers. How will Bulwark fight sieges? My wild guesses: Mammoth is able to charge against walls to damage them. Perhaps upgraded Argali can ram against the gate. Snow Elf Spearthrower could on upgrade gain a harpoon and pull a unit? Perhaps one spellcaster is able to cast Earthquake or Expert Teleport. Mage Guild could have higher chances for Earthquake, Air Shield, Teleport.
Only 3 levels of Mage Guild would fit. Let's see if Rune Magic makes an appearance. As both lvl 7 units requiring gems and Blacksmiths providing First Aid Tents are underrepresented now, I assume Bulwark will feature those.
"a structure is planned that improves the exchange rate in the market" Perfect, I had exactly this idea for a future town and it fits its isolationist trait.
"the Sword of Frost will be one of the campaign’s protagonists" Frostmourne hungers... ;D
About Inferno underperforming: A very easy small buff would be to raise Hell Hound base growth by 1. This helps on all maps, not only new ones or random ones.
What I would really love to see is Succubus as an alternative unit like in DoR replacing either Demons (they could still be summoned) or Pit Fiends (trading the clunky demonfarming for a good second shooter).
About (adventure) Spell rebalance: Advanced Town Portal should only allow teleport to the closest 2-3 towns (they could hopefully be shown in spell description before casting).
Dimension Door could be changed to Fire Magic, then every Magic School has one potentially powerful adventure spell (well, Water walk only on maps with water, I know...)
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Juas
Adventuring Hero
Dragón Rojo
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posted January 09, 2025 03:59 PM |
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culgil said: My wild guesses: Mammoth is able to charge against walls to damage them. Perhaps upgraded Argali can ram against the gate. Snow Elf Spearthrower could on upgrade gain a harpoon and pull a unit? Perhaps one spellcaster is able to cast Earthquake or Expert Teleport. Mage Guild could have higher chances for Earthquake, Air Shield, Teleport.
Very interesting ideas man, loved the Mammoth charging against walls, and the harpoon idea proposes a new mechanic.
culgil said: Only 3 levels of Mage Guild would fit. Let's see if Rune Magic makes an appearance.
I hope so about the Rune Magic. In fact I wonder why Factory has 5 levels of magic? Aren't they supposed to be more physical than magical, by all the mechanics? they should have 3 levels, but maybe I am missing something.
culgil said: "a structure is planned that improves the exchange rate in the market" Perfect, I had exactly this idea for a future town and it fits its isolationist trait.
I see it the other way: if they are isolated, they wouldn't have good commerce.
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ceceron
Hired Hero
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posted January 09, 2025 04:44 PM |
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Juas said: I hope so about the Rune Magic. In fact I wonder why Factory has 5 levels of magic? Aren't they supposed to be more physical than magical, by all the mechanics? they should have 3 levels, but maybe I am missing something.
Factory is an offshoot of Bracada (represented the Tower faction) and contains the more "technically inclined" wizards. The magic in M&M is related/mixed-up with technology. Even the airships are, in fact, related to the Tower's grail structure. Gamewise, the Wizard faction from HoMM2 got split into two factions: Tower and Factory. It makes sense (lorewise) to have a 5-level guild.
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Macron1
Supreme Hero
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posted January 09, 2025 04:47 PM |
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culgil said:
Kobolds fit to town and look great
Really? Cold-blooded reptiles in cold? They will die 5 in minutes
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LordInsane
Known Hero
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posted January 09, 2025 05:24 PM |
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ceceron said: Factory is an offshoot of Bracada (represented the Tower faction) and contains the more "technically inclined" wizards. The magic in M&M is related/mixed-up with technology. Even the airships are, in fact, related to the Tower's grail structure. Gamewise, the Wizard faction from HoMM2 got split into two factions: Tower and Factory. It makes sense (lorewise) to have a 5-level guild.
In another high-magic aspect, one of factory's biological units was created by a Factory hero who definitely was using advanced magic, because that's what he did to make the biological units he contributed to Warlock/Dungeon back when he was an Enrothian Warlock.
Macron1 said:
culgil said:
Kobolds fit to town and look great
Really? Cold-blooded reptiles in cold? They will die 5 in minutes
Why would you assume they are fully ectothermic merely because they are reptiles? One major group of reptiles is fully endothermic, there are mesothermic lizards and other reptiles, and some other lizards are seasonally endothermic.
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Eamar
Tavern Dweller
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posted January 09, 2025 05:55 PM |
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Just realized that Xarfax' Biography (former knight of the Erathian armee) was used in the Factory-Campaigne. Really love such details used from HOTA.
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Ghost
Undefeatable Hero
Therefore I am
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posted January 09, 2025 06:05 PM |
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Edited by Ghost at 19:15, 09 Jan 2025.
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Barrels Land is a huge map.. A poor time but swarm of Champions and throng of Archangels for example.. I'm 2nd.. I don't seen/met 1st Inferno AI yet! No TP, etc caused slowly.. Yeah only I and Inferno.. I go to surface then..
EDIT
Christian with lots of Archangels, throng of Mighty Gorgons, lots of Archdevils, throng of Royal Griffins, throng of Sultan Efreets, lots of Chaos Hydras and throng of Zealots..
I play against "human".. My game way.. Careful!
An official edit:
Yes Tan and Green are alive yet, but weak.. I don't know why Red Inferno kept alive them.. Ok I change "main hero" is Adela.. 4 players then.. Super hard level if you play against human..
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Fight MWMs - stand teach
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Brevan
Tavern Dweller
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posted January 09, 2025 06:55 PM |
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phoenix4ever said: So Expert Armorer gives 15% defense. (against physical attacks.)
New Expert First Aid gives 15% HP. (against physical AND magical attacks.)
I guess that means First Aid is twice as good as Armorer, the only problem is to get a tent and keep it standing.
Although both skills use 15%, the damage reduction of Armorer is a little stronger. Consider 1150 damage against a 1000HP target, if it's buffed by a Tent then the target has 1150 HP and dies, but if buffed by Armorer, then the target only takes 978 damage and lives. It's quite a bit more noticeable when you've got specialist heroes around level 24 (33% effects) because the Tent-target dies to 1330 damage while the Armorer-target dies to about 1500.
I think the balance is pretty solid right now. The tent heals, and is really nice, but has to be purchased and survive battles (it does that quite well).
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MurlocAggroB
Adventuring Hero
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posted January 10, 2025 04:42 PM |
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Macron1 said:
culgil said:
Kobolds fit to town and look great
Really? Cold-blooded reptiles in cold? They will die 5 in minutes
Nobody tell this guy what Tower's tier 6 is. I think it might break him.
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Macron1
Supreme Hero
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posted January 10, 2025 06:03 PM |
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MurlocAggroB said:
Macron1 said:
culgil said:
Kobolds fit to town and look great
Really? Cold-blooded reptiles in cold? They will die 5 in minutes
Nobody tell this guy what Tower's tier 6 is. I think it might break him.
Nagas are warm-blooded
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MattII
Legendary Hero
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posted January 10, 2025 06:18 PM |
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Macron1 said:
MurlocAggroB said:
Macron1 said:
culgil said:
Kobolds fit to town and look great
Really? Cold-blooded reptiles in cold? They will die 5 in minutes
Nobody tell this guy what Tower's tier 6 is. I think it might break him.
Nagas are warm-blooded
Really? Prove it.
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Macron1
Supreme Hero
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posted January 10, 2025 06:29 PM |
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MattII said:
Nagas are warm-blooded
Really? Prove it.
Nagas had children with humans.
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MurlocAggroB
Adventuring Hero
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posted January 10, 2025 07:29 PM |
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Macron1 said: Nagas had children with humans.
That doesn't really mean anything in a fantasy world. I mean, humans in real life can't even crossbreed with our closest genealogical relatives, let alone a different mammal, let alone something that's somewhere on a spectrum between mammal and reptile.
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