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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 564 pages long: 1 2 3 4 5 ... 110 220 330 440 550 ... 560 561 562 563 564 · «PREV / NEXT»
Tevye
Tevye


Adventuring Hero
posted January 17, 2025 01:57 PM

Can you provide a scenario file to check?

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Juas
Juas


Adventuring Hero
Dragón Rojo
posted January 17, 2025 04:01 PM
Edited by Juas at 16:02, 17 Jan 2025.

bloodsucker said:
@Tevye Hi, I tried to use the new boxes to buff AI at Impossible. I gave it spellpoints, experience, primary skills and movement, no traps. The box was untouched when I arrived, even if the Mansion behind was taken. It's not the first time I find boxes with the new buffs, namely movement, untouched.
Can you specify which boxes will be or not be taken (the easier one) by the AI?



What boxes do you mean..? Pandora?
If it is that, the AI doesn't know what's inside, so sometimes it decides to open them, other times decides not to take the risk.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 17, 2025 04:36 PM

Wrong!

I doubt noob also strong noob play HotA.. Stronger player play SoD and WoG.. Why do maps look like that? Another why do they think about balance? Maps and communities told so much.. An example HoMM stats, etc I don't play an easy.. HotA fixed AI bonuses, I think so, thus easier opponent now.. I love Difficulty MOD and Human AI mod.. Also computer bonuses..
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bloodsucker
bloodsucker


Legendary Hero
posted January 17, 2025 10:54 PM
Edited by bloodsucker at 09:49, 18 Jan 2025.

Tevye said:
Can you provide a scenario file to check?

I've tried to upload it to Maps4Heroes but it insists in opening an Outlook in don't have functioning, cause I was robbed and the computer I bought new in store came with a pirated Windows 10.

Ghost said:
Wrong!

I doubt noob also strong noob play HotA.. Stronger player play SoD and WoG.. Why do maps look like that? Another why do they think about balance? Maps and communities told so much.. An example HoMM stats, etc I don't play an easy.. HotA fixed AI bonuses, I think so, thus easier opponent now.. I love Difficulty MOD and Human AI mod.. Also computer bonuses..
Yeah! The thing is: I had an idea, to even start testing what I had in mind it would take me a week or more to draw it in WoG, SoD. But I've made a template in two days and the template creates maps (in minutes) that present the conditions I wanted tested.
I'm still working with a map for Era in mind.
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tzening
tzening


Adventuring Hero
posted January 18, 2025 12:50 AM

Everyone!!! Do not update to the 18/1/2025 version. Windows Security will see the HD_HOTA.dll file as a trojan. Had to rollback to regain access.

Please stay with your current versions until the devs give a fix.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 18, 2025 04:06 AM
Edited by Ghost at 08:36, 18 Jan 2025.

Thanks!!

Yeah bloodsucker! I'm playing The tale of the Mighty, AB map and impossible level.. Art style, etc belonged to SoD PRO, so I want to see his/her game.. If it's one good map.. And good luck with ERA!
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bloodsucker
bloodsucker


Legendary Hero
posted January 18, 2025 10:56 AM

I didn't knew this site, thanks. Does it have many maps not in Maps4Heroes?
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 18, 2025 11:35 AM

tzening said:
Everyone!!! Do not update to the 18/1/2025 version. Windows Security will see the HD_HOTA.dll file as a trojan. Had to rollback to regain access.

Please stay with your current versions until the devs give a fix.


Or you can just tell Windows to trust Hota...
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 18, 2025 11:58 AM
Edited by Ghost at 11:59, 18 Jan 2025.

@bloodsucker

I don't know, but it site from Polish team vs Russian team from heroesportal.. Poland beat the Russia in the HoMM3 tournament Russia is a large country, and Poland took 5-0.. 5 vs 5.. It has happened in about 15 years ago.. Other I found good scripts also speciality maps.. Ok what I found https://heroes3wog.net/heroes-3-maps-and-campaign-collection-for-roe-ab-sod-wog-and-horn-of-the-abyss/, and only map I checked and found from site again.. Not bad! Yeah I meant design maps can tell so much.. You can find PRO and champion player creation.. maps4heroes has many HotA maps.. Thus best site.. I doubt that English site.. And my time isn't enough to play maps..
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 18, 2025 12:03 PM

Galaad said:
tzening said:
Everyone!!! Do not update to the 18/1/2025 version. Windows Security will see the HD_HOTA.dll file as a trojan. Had to rollback to regain access.

Please stay with your current versions until the devs give a fix.


Or you can just tell Windows to trust Hota...


Today I don't get 18/1/2025 update.. But snow mapeditor.. Trojan can't give a wrong alarm.. Trojan is a very different virus.. Trojan wanted be reputation..
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tzening
tzening


Adventuring Hero
posted January 19, 2025 12:44 AM
Edited by tzening at 04:59, 19 Jan 2025.

Ghost said:
Galaad said:
tzening said:
Everyone!!! Do not update to the 18/1/2025 version. Windows Security will see the HD_HOTA.dll file as a trojan. Had to rollback to regain access.

Please stay with your current versions until the devs give a fix.


Or you can just tell Windows to trust Hota...


Today I don't get 18/1/2025 update.. But snow mapeditor.. Trojan can't give a wrong alarm.. Trojan is a very different virus.. Trojan wanted be reputation..


The message was that "Trojan:Win32/Wacatac.B!ml" was detected in Heroes 3 Complete/HD_HOTA.dll after I updated to the 17/1/2025 version. Been playing for the past 7 weeks for the factory campaign for those who have been reading my previous posts.

Apparently after some checking, this trojan is infamous for false positives in Windows Security in regards to modification software. Like HOTA. My guess is that since this update removes the need for administrator permission for future patches and updates, it tripped the system defender. It never happened before so I didn't think there was a need to make the whole HOMM 3 folder excluded from it.

On that note, I finally finished Forged In Fire. Homecoming (HOTA) is effectively Steadwick's Fall but 100 times more hard. BS heroes like Taugarn kept popping out like weeds, disrupting my exploration. The newly added purple keymaster tent wasn't helping. The map design is clearly rigged in the opponent's favor with all the one-way exits.

I finally made a break for it after assembling the Diplomat's Cloak at Month 3, Week 4 and Day 2. I thought I had enough time. Turns out that only Mercenaries like Henrietta and Wynona are allowed in version 1.7.1 which ended my plans for a third Conflux army led by Ciele. KOed the final trio of heroes and the last garrison, flagged Ullah at Month 4, Week 1 and Day 4 without any resistance.

I decided to stick around after the ranking screen to see how bad Xex's army can be, since I got around 99 in the four base stats. Turns out 9k Magogs, 5k Horned Demons, 2500 Pit Lords and 1150 Arch Devils can really make you question your choices in life.

Not only that, he will appear at the end of Day 5. He won't even wait until the second week, not like how the other players stated. Flagging the garrison may have been a early trigger. Be warned. Please have Gelu's message to appear at the start of Month 4 and make it be less vague.

HOTA team, your contributions to the HOMM 3 community are on a league of their own and is the reason why I finally completed the OG campaigns. I am very grateful for your creative contributions to one of my favorite games. However, you really need to chill with the anti-cheese, super OP heroes and map-rigging in your campaigns. It is killing the fun of the game and has caused a lot of stress, especially in last three scenarios which is killing any enjoyment I had for the story. I seriously hope All In and the future campaigns would tone down with this. Not everyone is a tournament player.

My original estimate was just the month of December 2024. But a combination of length, difficulty, difficulty-induced procrastination and other commitments really slowed me down which nearly doubled the time taken.

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Tevye
Tevye


Adventuring Hero
posted January 19, 2025 08:42 AM

Don't worry, All In is a walk in the park compared to. Not without challenge at all, but nothing more than the first three Cove-themed campaigns. However, these days, more and more players like the challenge. We are planning on continuing to release campaigns, and some of them will be hard, but we now have a better idea of how to make the playthrough in those relaxed enough on the lower difficulty settings; we have already introduced an array of map-making tools to provide for that, and the upcoming advanced event system should make that an even better, more organic experience.

That being said, Forged in Fire ended up being probably the most memorable component of HotA among the wider public, even if in part owing precisely to its challenge, something many players who never tried hardcore-ish single scenarios were yet to experience - and many appreciated a chance to explore a fresh side to the game they had known and loved for decades.

There's, however, the issue of certain people being reluctant to play on anything but King (200%), since the original HoMM III campaigns were very beatable even on King for anyone who knew at least something about how the game works. They come in being confident that they can handle anything and end up getting irritated when HotA gives them a greater still challenge, but hardly consider picking a lower difficulty level. What can we do? These days, there are also many players who after 25 years know the game in and out and want something to really test their mettle; to ignore them and fail to give them a chance to stretch their old bones would mean to let down a sizable part of the faithful.

Therefore, we aim for a better, difficulty level-based dispersion of challenge in certain campaigns; I concede that we may not yet have found the perfect recipe for that, and we will continue working that out, but in these cases, players should really consider a different approach to picking the difficulty level, as opposed to the original game. It's been 25 years after all.

We do appreciate everyone who takes on the challenge we offer, and if at points it's a little rough around the edges, well, it's a process. We still learn as we go, but in the big picture, we aim to make HotA an enjoyable experience for anyone. Our campaigns and the story contained in them are a crucial part of our effort, as are our single scenarios, despite many claiming HotA is a strictly PvP-focused project. We have extensive plans to this end, and in good time, things should become fairly organic.

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tzening
tzening


Adventuring Hero
posted January 19, 2025 12:44 PM
Edited by tzening at 13:05, 19 Jan 2025.

Tevye said:
Don't worry, All In is a walk in the park compared to. Not without challenge at all, but nothing more than the first three Cove-themed campaigns. However, these days, more and more players like the challenge. We are planning on continuing to release campaigns, and some of them will be hard, but we now have a better idea of how to make the playthrough in those relaxed enough on the lower difficulty settings; we have already introduced an array of map-making tools to provide for that, and the upcoming advanced event system should make that an even better, more organic experience.

That being said, Forged in Fire ended up being probably the most memorable component of HotA among the wider public, even if in part owing precisely to its challenge, something many players who never tried hardcore-ish single scenarios were yet to experience - and many appreciated a chance to explore a fresh side to the game they had known and loved for decades.

There's, however, the issue of certain people being reluctant to play on anything but King (200%), since the original HoMM III campaigns were very beatable even on King for anyone who knew at least something about how the game works. They come in being confident that they can handle anything and end up getting irritated when HotA gives them a greater still challenge, but hardly consider picking a lower difficulty level. What can we do? These days, there are also many players who after 25 years know the game in and out and want something to really test their mettle; to ignore them and fail to give them a chance to stretch their old bones would mean to let down a sizable part of the faithful.

Therefore, we aim for a better, difficulty level-based dispersion of challenge in certain campaigns; I concede that we may not yet have found the perfect recipe for that, and we will continue working that out, but in these cases, players should really consider a different approach to picking the difficulty level, as opposed to the original game. It's been 25 years after all.

We do appreciate everyone who takes on the challenge we offer, and if at points it's a little rough around the edges, well, it's a process. We still learn as we go, but in the big picture, we aim to make HotA an enjoyable experience for anyone. Our campaigns and the story contained in them are a crucial part of our effort, as are our single scenarios, despite many claiming HotA is a strictly PvP-focused project. We have extensive plans to this end, and in good time, things should become fairly organic.


Thanks for your response. So anything about why HOTA is tripping Windows Security about false trojans as I was talking about earlier? I clearly remember Pre-Factory HOTA never doing this. Should I be worried? Or do I just make them exclude the whole HOMM III folder and call it a day?

BTW, I was one of those players who played the game in the 2000s with a HOMM III Complete CD-ROM. I gave up because I wasn't able to figure out the game unlike the others and let it sit in my cupboard for a decade. I only dusted it off for the sake of dealing with "unfinished business" and needed HOTA to play due to the hardware. There's a reason why I always played on Pawn when given the option. It is for fun's sake.

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Tevye
Tevye


Adventuring Hero
posted January 19, 2025 02:06 PM

Well of course HotA or HD-mod files don't contain any malware. I don't, naturally, have anything to back that claim other than our reputation of releasing sound software for well over a decade, but that's entirely up to you whether to trust us or not. Our modified exe files tripping antivirus suites are nothing new, but apparently the issue is getting worse the more we modify them, or maybe the suites are getting more suspicious. 5 years ago, it was usually only seen with cheapo solutions, but lately the problem has been encountered by more and more users, even with reputed antivirus software. There isn't much we can do about it, as we can't apply for safety certification tags with Microsoft etc. However, as antivirus bases are updated, panics usually subside after a while.

As for your exact issue, I brought it to the team. We all tried the newest HD_HOTA.dll file for research, but it didn't trip the security for anyone on the team, and Virustotal doesn't see it as anything worth a worry either. So unfortunately I don't know what the issue you encountered is about.

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tzening
tzening


Adventuring Hero
posted January 19, 2025 02:59 PM

Tevye said:
Well of course HotA or HD-mod files don't contain any malware. I don't, naturally, have anything to back that claim other than our reputation of releasing sound software for well over a decade, but that's entirely up to you whether to trust us or not. Our modified exe files tripping antivirus suites are nothing new, but apparently the issue is getting worse the more we modify them, or maybe the suites are getting more suspicious. 5 years ago, it was usually only seen with cheapo solutions, but lately the problem has been encountered by more and more users, even with reputed antivirus software. There isn't much we can do about it, as we can't apply for safety certification tags with Microsoft etc. However, as antivirus bases are updated, panics usually subside after a while.

As for your exact issue, I brought it to the team. We all tried the newest HD_HOTA.dll file for research, but it didn't trip the security for anyone on the team, and Virustotal doesn't see it as anything worth a worry either. So unfortunately I don't know what the issue you encountered is about.


Well if you need context, after I updated to 17/1/2025 version for the first time and started the game, it instead came up an error and the virus alert arrived. I rolled back the update and was able to resume playing.

I only updated after finishing the campaign and made the entire HOMM III folder an exclusion for possible future cases. Right now, the game is playable with nothing weird happening.

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Xandro
Xandro

Tavern Dweller
posted January 19, 2025 05:41 PM

Tevye said:
Don't worry, All In is a walk in the park compared to. Not without challenge at all, but nothing more than the first three Cove-themed campaigns. However, these days, more and more players like the challenge. We are planning on continuing to release campaigns, and some of them will be hard, but we now have a better idea of how to make the playthrough in those relaxed enough on the lower difficulty settings; we have already introduced an array of map-making tools to provide for that, and the upcoming advanced event system should make that an even better, more organic experience.

That being said, Forged in Fire ended up being probably the most memorable component of HotA among the wider public, even if in part owing precisely to its challenge, something many players who never tried hardcore-ish single scenarios were yet to experience - and many appreciated a chance to explore a fresh side to the game they had known and loved for decades.

There's, however, the issue of certain people being reluctant to play on anything but King (200%), since the original HoMM III campaigns were very beatable even on King for anyone who knew at least something about how the game works. They come in being confident that they can handle anything and end up getting irritated when HotA gives them a greater still challenge, but hardly consider picking a lower difficulty level. What can we do? These days, there are also many players who after 25 years know the game in and out and want something to really test their mettle; to ignore them and fail to give them a chance to stretch their old bones would mean to let down a sizable part of the faithful.

Therefore, we aim for a better, difficulty level-based dispersion of challenge in certain campaigns; I concede that we may not yet have found the perfect recipe for that, and we will continue working that out, but in these cases, players should really consider a different approach to picking the difficulty level, as opposed to the original game. It's been 25 years after all.

We do appreciate everyone who takes on the challenge we offer, and if at points it's a little rough around the edges, well, it's a process. We still learn as we go, but in the big picture, we aim to make HotA an enjoyable experience for anyone. Our campaigns and the story contained in them are a crucial part of our effort, as are our single scenarios, despite many claiming HotA is a strictly PvP-focused project. We have extensive plans to this end, and in good time, things should become fairly organic.



Nice to hear that. As a map and campaign creator, I’m eagerly anticipating the changes in the editor that you’ve announced.

Personally, I’d like to add that your campaigns are very well-crafted. The difficulty level is relative, so I won’t dwell on that, but I particularly value the fidelity to the lore and the narrative depth. That said, I believe you should consider expanding the backstory for Jadame and enriching it with new factions. Not all of them need unique castles of their own—Jadame’s necromancers, for example, can exist with the same units.

Taking this opportunity, I’d like to add that, at least for me, new castles are less important. I believe the game would benefit more from the addition of new objects to the game and new editor assets. Your set of ruins is a fantastic addition to Heroes, allowing for the creation of new narrative and adventure contexts for maps.
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Floribert
Floribert

Tavern Dweller
posted January 20, 2025 09:40 AM

As I am a little lazy, I didn't play the new campaignes but read there storylines instead. I really appreciate the details.

I also read the storylines of the old campaignes again and so I noticed, that the halfling-plot in Eofol was already part of the game: I love that the HOTA-Team revived the part of Tavin and his resistance against the Kreegans.

Also I admire the knowledge of Jadame as it appears in MM 8, especially when Henrietta and Wynona encounter the lizardmen (even their language resembles that of his relatives on the Daggerwound Islands).


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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 20, 2025 01:06 PM

@bloodsucker

The tale of the Mighty isn't great map.. I gave autocombat against the last opponent, but it said I'm losing, so I took be continue, thus fool HotA, but I saw HotA took an old RoE's AI bonuses back.. Archangels resurrect Faerie Dragons and then F. Dragons cast spells on the curseland without my spells i.e. haste, shield, etc.. Nice! I won..

Ok the next map..
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planetavril
planetavril


Famous Hero
posted January 20, 2025 01:45 PM

What neutral creatures would you like to see in play?

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Juas
Juas


Adventuring Hero
Dragón Rojo
posted January 20, 2025 08:14 PM
Edited by Juas at 20:28, 20 Jan 2025.

planetavril said:
What neutral creatures would you like to see in play?


Ghosts: with a lot physical damage resistance, but with a weakness to magic damage.

Giant tortoises: slow, but with high HP and Defense, with a Shell skill that wastes 1 or 2 turns but doubles defense.

Mermaids: with an hypnotize spell, and 50% resistance to Water.

Werewolves: with the skill to debour corpses to regenerate, and also being enemies of vampires would be a nice touch.

Puma or Tiger: Very fast and high damage, not much HP, with a bleed skill.

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