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Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features | This Super Thread is pages long: 1 2 3 4 5 ... 110 220 330 440 550 ... 558 559 560 561 562 · «PREV |
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culgil
Adventuring Hero
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posted January 10, 2025 08:05 PM |
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Funny comments about Kobolds and Lizards here!
I don't associate Kobolds with Lizards. In the original mythology, I think they are not lizards and that association may have come with D&D?
What I liked is that they are one of those small mythological creatures like house or nature spirits, in the same category with Goblins, Gremlins, Imps, Nymphs, etc., which fits for a lvl 1 unit. They are also nicely depicted as miners, with their pickaxes and the candle connecting them to the harsh lands of Bulwark.
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LordCameron
Known Hero
Veteran of the Succession Wars
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posted January 11, 2025 05:34 PM |
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Yeah a kobold is a house spirit like a brownie.
There is also a kobel? which is a mine spirit like a dwarf.
That said, Homm3 more often takes from pop culture like Star Wars or D&D rather than the original source (see gorgon and beholder for biggest example) so it is on brand.
That said, they feel very homm5 or even beyond as they currently are. Homm3 was still a little down to earth and still felt its more mythological homm2 roots, and the kobold with the wax on head is just a straight up D&D looking thing.
Something about the Kronwork feels like they are Homm5 style "one race" town even though they are not one race. Like it feels very dwarvey. (Even though they have a mammoth and a yeti and a kobold.) Don't know what is giving me that vibe. Maybe the Jotun?
Homm5, 6, 7 had the dark elf town and the human town and so on, whereas homm 1, 2, 3, and 4 are about the mythological melting pot. (Even though stronghold has 2 goblins, and orcs and ogres are similar; and Castle is mostly humans)
Just writing it out, I think it might actually be that everything about Kronwork is very "human". THey are all playing dress up. The kobold is a human miner rather than being its own cultural species thing. The Jotun is a big human warrior. The Yeti uses human weapons.
Naga on the other hand have a sword for each hand, something a human can't do. Gremlins dress in ways no human would be caught dead and use a ball and chain, something that a human wouldn't have the strength for. I think it might be the little things like that, and the kobold is very much dressed up like he is on his way to be a WOW NPC.
Amazing design, not sure if it feels Heroes3. Sometimes it takes a bit to sit with these things though. Cove and Forge sure have a huge percentage of humans and I'm not totally against it.
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What are Homm Songs based on?
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Dairy
Known Hero
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posted January 12, 2025 01:29 AM |
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Edited by Dairy at 01:40, 12 Jan 2025.
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LordCameron said: Yeah a kobold is a house spirit like a brownie.
There is also a kobel? which is a mine spirit like a dwarf.
That said, Homm3 more often takes from pop culture like Star Wars or D&D rather than the original source (see gorgon and beholder for biggest example) so it is on brand.
That said, they feel very homm5 or even beyond as they currently are. Homm3 was still a little down to earth and still felt its more mythological homm2 roots, and the kobold with the wax on head is just a straight up D&D looking thing.
Something about the Kronwork feels like they are Homm5 style "one race" town even though they are not one race. Like it feels very dwarvey. (Even though they have a mammoth and a yeti and a kobold.) Don't know what is giving me that vibe. Maybe the Jotun?
Homm5, 6, 7 had the dark elf town and the human town and so on, whereas homm 1, 2, 3, and 4 are about the mythological melting pot. (Even though stronghold has 2 goblins, and orcs and ogres are similar; and Castle is mostly humans)
Just writing it out, I think it might actually be that everything about Kronwork is very "human". THey are all playing dress up. The kobold is a human miner rather than being its own cultural species thing. The Jotun is a big human warrior. The Yeti uses human weapons.
Naga on the other hand have a sword for each hand, something a human can't do. Gremlins dress in ways no human would be caught dead and use a ball and chain, something that a human wouldn't have the strength for. I think it might be the little things like that, and the kobold is very much dressed up like he is on his way to be a WOW NPC.
Amazing design, not sure if it feels Heroes3. Sometimes it takes a bit to sit with these things though. Cove and Forge sure have a huge percentage of humans and I'm not totally against it.
It's probably about your feelings and the way you don't like the design, but honestly, what you wrote makes zero sense.
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Juas
Adventuring Hero
Dragón Rojo
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posted January 12, 2025 03:42 AM |
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I like Bulwark, the thing that got me is the nordic viking inspirations.. I didn't realize before how good it blends on Heroes 3. I also did get that dwarvish vibe, as well as LordCameron.. maybe it is because it kind of makes one remember about HoMM 5 Tribes of the East faction.
I like all creatures, and the aesthetic. And I am eager to see a new way of playing, with an all defensive faction, wich I believe will be a very powerful siege attacker, even though they will not have flyers.
I only didn't like the dark elve.. i feel it looks cluncky with all those spears in his hand.
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LordInsane
Known Hero
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posted January 12, 2025 04:36 AM |
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Juas said: I like Bulwark, the thing that got me is the nordic viking inspirations.. I didn't realize before how good it blends on Heroes 3. I also did get that dwarvish vibe, as well as LordCameron.. maybe it is because it kind of makes one remember about HoMM 5 Tribes of the East faction.
I like all creatures, and the aesthetic. And I am eager to see a new way of playing, with an all defensive faction, wich I believe will be a very powerful siege attacker, even though they will not have flyers.
I only didn't like the dark elve.. i feel it looks cluncky with all those spears in his hand.
Snow elves. Dark Elves of Enroth look different (Wynona being the HOTA example of that), and live in a different place.
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gatecrasher
Famous Hero
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posted January 12, 2025 11:43 AM |
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Dairy said:
LordCameron said: Yeah a kobold is a house spirit like a brownie.
There is also a kobel? which is a mine spirit like a dwarf.
That said, Homm3 more often takes from pop culture like Star Wars or D&D rather than the original source (see gorgon and beholder for biggest example) so it is on brand.
That said, they feel very homm5 or even beyond as they currently are. Homm3 was still a little down to earth and still felt its more mythological homm2 roots, and the kobold with the wax on head is just a straight up D&D looking thing.
Something about the Kronwork feels like they are Homm5 style "one race" town even though they are not one race. Like it feels very dwarvey. (Even though they have a mammoth and a yeti and a kobold.) Don't know what is giving me that vibe. Maybe the Jotun?
Homm5, 6, 7 had the dark elf town and the human town and so on, whereas homm 1, 2, 3, and 4 are about the mythological melting pot. (Even though stronghold has 2 goblins, and orcs and ogres are similar; and Castle is mostly humans)
Just writing it out, I think it might actually be that everything about Kronwork is very "human". THey are all playing dress up. The kobold is a human miner rather than being its own cultural species thing. The Jotun is a big human warrior. The Yeti uses human weapons.
Naga on the other hand have a sword for each hand, something a human can't do. Gremlins dress in ways no human would be caught dead and use a ball and chain, something that a human wouldn't have the strength for. I think it might be the little things like that, and the kobold is very much dressed up like he is on his way to be a WOW NPC.
Amazing design, not sure if it feels Heroes3. Sometimes it takes a bit to sit with these things though. Cove and Forge sure have a huge percentage of humans and I'm not totally against it.
It's probably about your feelings and the way you don't like the design, but honestly, what you wrote makes zero sense.
I think it does.
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Ghost
Undefeatable Hero
Therefore I am
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posted January 12, 2025 12:20 PM |
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It depends on brainy If you don't understand, you say no sense.. If you don't think so.. Ok I explain that you speak to stupid, and Einstein (no sense in general) explain to you
I don't use EE.. Learning is always be speciality or good in WoG.. Now's decent skill for mighty.. Don't try I go to wrong way.. And Ballistics is always the most snow..
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Fight MWMs - stand teach
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Juas
Adventuring Hero
Dragón Rojo
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posted January 12, 2025 01:22 PM |
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LordInsane said: Snow elves. Dark Elves of Enroth look different (Wynona being the HOTA example of that), and live in a different place.
I'm sorry, snow elves.. thanks!
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Lich_King
Honorable
Supreme Hero
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posted January 13, 2025 07:21 PM |
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Hello everybody,
I wish to thank the creators of HotA mod for your continued work, improvements and support of this wonderful addition to the franchise. It actually was the reason I have returned to Heroes games after such long period of time.
One question to Tevye,
Are there any plans to import and adjust original SoD, RoE and AB campaigns (Foolhardy waywardness, for example) and possibly add Heroes Chronicles to HotA? In Q/A section such possibility was mentioned.
Thank you for your response.
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Tevye
Adventuring Hero
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posted January 13, 2025 08:17 PM |
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Yes, the plans are there, but the task is not as trivial as it may seem. We are working towards it, however.
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planetavril
Famous Hero
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posted January 13, 2025 10:00 PM |
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question for Tevye:
I ask if there is a possibility of seeing the Asylum town developed one day?
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Tevye
Adventuring Hero
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posted January 14, 2025 06:03 PM |
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The most honest and concise answer I can give to this question at this point is, "I don't know," and that shouldn't be taken for a hint at anything one way or another. I really don't.
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planetavril
Famous Hero
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posted January 14, 2025 06:10 PM |
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Tevye said: The most honest and concise answer I can give to this question at this point is, "I don't know," and that shouldn't be taken for a hint at anything one way or another. I really don't.
thanks for the reply
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