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ChrisD1
Supreme Hero
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posted April 11, 2015 08:03 AM |
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verriker said:
how would people be able to make valid complaints that something sucks before they are made aware that it sucks? seriously lol
so after heroes 6 (assuming you were present at that era) you were content with that leveling system and not suspicious at all that they would do smth like that again?
and to wait till they present it so it will be less easy to change it is not wise at all in their case.
I know I'm going the extra mile for that but almost everyone hated the h6 board!!!
and the circle-jerk(because that's what exactly what it is) with necropolis, took precious time from the devs' hands(or at least gave them the excuse to not have time) and overshadowed completely way more important aspects of the game. maybe it was their strategy to distrct us but we should know better.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted April 11, 2015 08:51 AM |
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I'm going to take the unpopular path and say, that I think this system, if well executed, can actually be rather good.
Why do I think so.
Well some of us do know that the random system was critisized back in the H5 era, but right now, if we gat a random and a none random option this should be OK
Now to the system itself.
H6 system had (for me) several problems which are in this approach fixed.
Point one: A clear visibilitie of our growth
H6's system was like a buffei, you could choose anything with the only limitations beeing Level, and some preceeeding skills. The devision was arbitrary at best. There were no general requirements amd this lead to "build" that symply focused on the "best skills" whitout having to do any work for it.
You could get the "best" Tactic Warcry or paragon skills at the same time, you had no need to specialize.
He you have it. To get better skills you have to focuse on the abilitie and it can't happen that at level 10 you could choose two MASTER perks whitout giving a single point into the particular skill.
Yes we are locked to a fixed set of skills but their mixing is not as easy as it was in H6, forcing us to create different builds
Point two:
General skills with perks, Much better then the h6 approach since again we have a "General bonus" that is mandatory, and perks that help us in our wanted strategy. H6 again just had us choose skills whitout a plan or a path leading to them.
Point three: Hero impact.
One thing I hated in the last game was ho huge of an impact the presence of a hero had on the game. Hero-less creatures of the samy type had to have a very huge numeral advantage to even represent a threath. With a less global approache and more focused developement the impact of the hero could be smaller, and therefore it can contribute the games general enjoyment
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted April 11, 2015 09:00 AM |
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ChrisD1 said: and the circle-jerk(because that's what exactly what it is) with necropolis, took precious time from the devs' hands(or at least gave them the excuse to not have time) and overshadowed completely way more important aspects of the game. maybe it was their strategy to distrct us but we should know better.
I don't know whatever ticked you off, but your attitude really doesn't help your cause. I know you feel everything is a big conspiracy aimed against you, but maybe if you were a bit more forthcoming, people would actually be more inclined to engage in a discussion with you.
Anyway, I think the "circle-jerk" with Necropolis, as you so poetically label it, is completely decoupled from the skill system. The people involved in making new models for Lich and Vampire are definitely not the same people who develop skills and abilities. So I really don't buy your arguments on this.
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What will happen now?
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted April 11, 2015 09:54 AM |
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PandaTar said: The hero attack is going to far?
I haven't grasped what you meant. You meant that he shouldn't go to far to attack or having a hero attacking, as in H4, is something too far you rather not have it?
H4 approach was the most logical I saw and the one I most had fun with in all these years. It showed that a might hero, while commanding ranks, would join the fray and try to take down the enemy hero, while the spellcaster would be behind the ranks aiding and commanding.
In wars, they usually went for killing the commanders behind ranks but they certainly got involved when the battle went dire.
I simply find this passiveness shown in H1, H2, H3, H5, H6 and H7 quite lacking in respect to the Might branch, they don't have depths in it and, in the end, they try to amend that matter by creating things such as these warcries. But that's just my opinion. I'm aware that people understood H4 as being too much RPG for their taste and I won't argue with that.
what i mean is that the hero attack is nothing but a glorified magic arrow. any active spells that cause damage/affect stats etc should be the area of magic and nothing else. might heroes should only use their army and not spells/attacks/whatever. they're generals so some special abilities that allow for more usages of their troops is fine but this has not been made.
the exception being h4 and any possible systems like it where the hero is a unit. if the hero is to be used in the way it has otherwise, a general, there needs to be a clear distinction between might and magic and this is and should be that might heroes improve their troops while magic heroes rain fire from above. might heroes give passive bonuses, magic heroes cast active abilities with different affects but her/his troops are not as good.
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It is with a heavy heart that I must announce that the cis are at it again.
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Minastir
Promising
Famous Hero
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posted April 11, 2015 11:46 AM |
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Edited by Minastir at 11:48, 11 Apr 2015.
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New screenshots ? (or maybe I haven't seen them )
also on gamestar.de is video with some new footage than in the previous stronghold video ? There's a battle with griffins
and with Asad, also it looks like Asad
is actually Rakshasa (I mean the hero model)
Gamestar Video
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted April 11, 2015 12:14 PM |
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They should scrap Spiderpolis anyway because it's just a mockery of Necropolis, then redirect the resources towards a better skill system. This way maybe we will get a decent game and everyone will be happy
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 11, 2015 12:57 PM |
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LizardWarrior said: They should scrap Spiderpolis anyway because it's just a mockery of Necropolis, then redirect the resources towards a better skill system. This way maybe we will get a decent game and everyone will be happy
Necropolis is virtually finished, so scrapping it won't be sensible. Spidery or not, it is still an additinal faction that after introduction of new models of Liches and Vampires will be pretty decent (in my opinion ).
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted April 11, 2015 02:51 PM |
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ChrisD1 said: so after heroes 6 (assuming you were present at that era) you were content with that leveling system and not suspicious at all that they would do smth like that again?
quite frankly dude and with respect, I am not sure you're fully aware who you're speaking to here lol
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JotunLogi
Known Hero
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posted April 11, 2015 03:01 PM |
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Crystals surrounding the battlefield remind me more some jelly than real crystals, especially looking from air... they are too thick and a bit too shiny
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Neovius
Adventuring Hero
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posted April 11, 2015 03:15 PM |
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Minastir said: Gamestar Video
Just noticed that you still see the exact numbers of the enemy army before the fight...
And the flanking looks like it will be really annoying, because everyone will do it, and it will just prolong the fight.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 11, 2015 03:19 PM |
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Neovius said:
Minastir said: Gamestar Video
Just noticed that you still see the exact numbers of the enemy army before the fight...
And the flanking looks like it will be really annoying, because everyone will do it, and it will just prolong the fight.
Rather make it quicker. Remember, bonus for flanking is +25% to damage and bonus to backstabbing is +50% to damage. These numbers are riddiculously high!
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Sligneris
Supreme Hero
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posted April 11, 2015 04:37 PM |
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Minastir said: Gamestar Video
Griffins aren't flying, Rakshasas and Golems are still too small.
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Hex
Adventuring Hero
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posted April 11, 2015 04:39 PM |
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If distance is to small flying units walk. It's the same as in H6.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted April 11, 2015 07:38 PM |
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Does anyone know what happens to the audio if you speed the game up?
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LightAvatarX
Known Hero
Water,Earth,Fire,Air
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posted April 11, 2015 07:58 PM |
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Zombi_Wizzard
Famous Hero
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posted April 11, 2015 08:58 PM |
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Avirosb said: Does anyone know what happens to the audio if you speed the game up?
It sarts speaking german.
Does English version exist? My german is sloppy at best. I can only understand generaly what he's talking about, but it seems mostly things we already know, or was already said in the first ever demo - what HoMM is about, that destructible terrain exists, how combat works, how recruiting works, some unit's abilities (Behemoth jump), flanking, skills ... only that it's through Stronghold perspective instead of Haven. I think the person speaking liked what he saw ... but ofc, that's demo - there's no bugs here, and he was playing the best faction in game, and not Necropolis
P.S.: Approaching 730 pages ... this has to be some sort of record - I wonder how many pages will be untill game release. I would say, it could be well over 1000. I realy hope so. That's the magic number.
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Alexine
Known Hero
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posted April 11, 2015 09:23 PM |
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Edited by Alexine at 21:24, 11 Apr 2015.
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Hi again guys ! I just want to say Im not impressed by this skillwheel at all. But I want to ask - will there be special perks for ex. necropolis that other factions cant access in other skills then the racial one ? Because I fear not :/
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted April 11, 2015 09:57 PM |
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there's a tree for bloodrage, so it would only make sense for necropolis to have necromancy.
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alexine
Known Hero
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posted April 11, 2015 11:11 PM |
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Necromancy will probably be racial for the necropolis faction. But what i meant is : will factions have different perks in for example luck skill ? In H5 sylvan had their specific "elven luck" ability which gave +25% dmg to lucky strikes and no other factions had access to this ability. And i want to ask if this will be established in H7 ? Anybody know ? It would be a pitty if there are no differences between factions. (i probably wrote it badly in my first post, sorry )
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Neovius
Adventuring Hero
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posted April 11, 2015 11:11 PM |
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Alexine said: Hi again guys ! I just want to say Im not impressed by this skillwheel at all. But I want to ask - will there be special perks for ex. necropolis that other factions cant access in other skills then the racial one ? Because I fear not :/
Nothing official so far, but I think it's not the case. It's one of the things, I would add to improve the current skill system.
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