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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 1400 ... 1499 1500 1501 1502 1503 ... 1600 1635 · «PREV / NEXT»
Hermes
Hermes


Famous Hero
posted August 07, 2016 02:04 PM

I do martial arts as well, but I doubt Red Dragons or Medusae do

How do you expect an army to be able to do that?

And even to do with martial arts, are you telling me that you can never be flanked?

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AnkVaati
AnkVaati


Famous Hero
Nighonese National Front
posted August 07, 2016 02:05 PM

verriker said:
Marzhin left from Team Erwin?

lol

happy 1500 pages everybody lol
Wow. The guy behind the only good thing they produced - the Lost Tales of Axeoth.

They could just have taken the complete LotA story and made a terrific game out of it.
____________

Ank's Old School (kinda) H8 proposal <- best thing evvah, trust me

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted August 07, 2016 02:07 PM

verriker said:
Marzhin left from Team Erwin? ...


Source?

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 07, 2016 02:12 PM

dark-whisperer said:
Source?


come on mate the usual place, there is an entire thread full of source lol
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 07, 2016 02:18 PM

Elvin said:
Hermes said:
How do people even expect attacking stack to change orientation after attack? Logic = broken

Is it? Being able to change direction at any moment is a big deal in martial arts.


Considering we're not considering invidivual fighters here but symbolic representations of whole army stacks, I'd say Hermes is correct here.

You should be able to change your facing when positioned on another battlefield location, if all you did was move there. If you also attacked, you can safely say the stack in question is occupied with the stack it attacked so it can't easily change facing right after the attack. It would basically mean that you'd have to pivot and reorganise the lines of the unit in question.

But I still feel that if enemy stacks are both neighboring and facing a stack that moves away (disengages from the current fight), those enemy stacks should get an attack of opportunity. This could either consume a possible retaliation attack of the enemy stack in question (so they can't take the opportunity attack if they no longer have retaliation attacks left), be an extra attack each round (so it can only be used once or, if the creature has a bonus for it, more often) and in reverse you can also have creature specialities that make it immune for attacks of opportunity.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 07, 2016 02:18 PM

Hermes said:

How do you expect an army to be able to do that?



wikipedia said:
When the terrain favoured neither side it was down to the disposition of forces in the battle line to prevent flanking attacks. For as long as they had a place on the battlefield, it was the role of cavalry to be placed on the flanks of the infantry battle line. With speed and greater tactical flexibility, the cavalry could both make flanking attacks and guard against them. It was the marked superiority of Hannibal’s cavalry at Cannae that allowed him to chase off the Roman cavalry and complete the encirclement of the Roman legions. With equally matched cavalry, commanders have been content to allow inaction, with the cavalry of both sides preventing the other from action.

With no cavalry, inferior cavalry or in armies whose cavalry had gone off on their own (a not uncommon complaint) it was down to the disposition of the infantry to guard against flanking attacks. It was the danger of being flanked by the numerically superior Persians that led Miltiades to lengthen the Athenian line at the Battle of Marathon by decreasing the depth of the centre. The importance of the flank positions led to the practise, which became tradition of placing the best troops on the flanks. So that at the Battle of Platea the Tegeans squabbled with Athenians as to who should have the privilege of holding a flank;[4] both having conceded the honour of the right flank (the critical flank in the hoplite system) to the Spartans. This is the source of the tradition of giving the honour of the right to the most senior regiment present, that persisted into the modern era.

With troops confident and reliable enough to operate in separate dispersed units, the echelon formation may be adopted. This can take different forms with either equally strong "divisions" or a massively reinforced wing or centre supported by smaller formations in step behind it (forming either a staircase like, or arrow like arrangement). In this formation when the foremost unit engages with the enemy the echeloned units remain out of action. The temptation is for the enemy to attack the exposed flanks of this foremost unit, however were this to happen the units immediately echeloned behind the foremost unit would push forward taking the flankers themselves in the flank. If this echeloned unit was to be attacked in turn, the unit behind it, would move forward to again attack the flanks of the would be flankers. In theory a cascade of such engagements could occur all along the line, for as many units as there were in echelon. In practise this almost never happened, most enemy commanders seeing this for what it was, resisting the temptation of the initial easy flanking attack. This prudence was utilised, in the manifestation of the oblique order, in which one wing was massively reinforced, creating a local superiority in numbers that could obliterate that part of the enemy line that it was sent against. The weaker echeloned units being sufficient to fix the greater portion of the enemy troops into inaction. With the battle on the wing won the reinforced flank would turn and roll up the enemy battle line from the flank.

In the Roman chequer board formation, readopted by Renaissance militaries, each of the units in the front line can be thought of as having two lines of units echeloned behind it.

As warfare increased in size and scope and armies got bigger it was no longer possible for armies to hope to have a contiguous battle line. In order to be able to manoeuvre it was necessary to introduce intervals between units and these intervals could be used to flank individual units in the battle line by fast acting units such as cavalry. To guard against this the infantry subunits were trained to be able to rapidly form squares that gave the cavalry no weak flank to attack. During the age of gunpowder, intervals between units could be increased because of the greater reach of the weapons, increasing the possibility of cavalry finding a gap in the line to exploit, and it became the mark of good infantry to be able to form rapidly from line to square and back again.

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted August 07, 2016 02:20 PM

Yeah...So what if it is in your best interest to do that as well?

I get to sacrifice one unit in order to have them all join up side by side and then the slaughter from behind can start with the other units of mine.

Think of it, your crossbowmen perfectly aligned to deliver a chain armor piercing shot to three units from behind, sideways for the other two @ 2 times(200%) the damage points + you happen to have about 200 of those shooters where, if this was not enough, you get a morale based shot that is halved that, still, is at 1 times(100%)damage.

Your hero gets to happen to be a multi-hex fireball maker, boom! taking out another 3 whole units of the enemy. Your third unit rushes to the action by having another morale boost of a move and attacks from behind opposite the line of sight of the shooters and where the fireball gets to hit. Note that the so-called sacrificed unit has over 120 Silverbacks that can continuously counter-attack the enemy troops attacks. So, turns out, I even found a way to literally sandwich at least 3 units that were foolish enough at surrounding that Silverbacks unit. Plus, these Silverbacks crossed the whole battlefield to knock out rather all or half the main shooter unit of the enemy player.


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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 07, 2016 02:22 PM

Hermes said:
JollyJoker said:
Correction: the flanking system has no point, because there are no elements that make it difficult for you to disengage when you are "engaged".
Example: in turn x Unit A engages unit B; B retaliates: A and B are obviously engaged. In turn x+1 B can now disengage from A and move around A, flanking it, which prompts A to turn around, face B and retaliate (being paralyzed before that and watching mesmerized how B disengaged and moved around to flank).


Yeah, right.


Its actually a really smart application to a traditional heroes approach.

Your mistake is in taking your example as if the only creatures present on a battlefield are A and B. But in a real game, what happens is you endanger your own creature by taking an opportunity to flank attack another creature. So, what is better - to attack an enemy stack head on, or to fly and attack from behind, and then watch your stack getting destroyed by the whole enemy force.

This is exactly the reason why there are also half flanking attacks, to give players more tactical approach.
No, it's a real silly application of something that is in other games, but has never been in Heroes, because the presence of other units is completely irrelevant.
In a tactical sense, only an "engaged" unit can be flanked at all, because a unit that is NOT engaged (is not adjacent to an enemy and didn't attack attack this round (yet). Which mean - silly point 1 - flanking isn't just attacking from behind, because an unengaged unit sees opponent comeing and reacts accordingly.
I hope, I'm not wasting my time here, and you see the difference, because in the current Heroes implementation, you can ALWAYS flank a unit.
So that is the first mistake, because the consequence is (and that makes your post absurd), if there are only 2 units on the battlefield, the only situation when flanking could occur, should be AFTER a ranged unit fired and the shot-upon melee would move around and to it's back and attack it.

Then there is DISengaging - that shouldn't be possible either simply like that, and I told you why in my first post. In reality it SHOULD work this way:
You have unit A, ranged, and B, melee, on one side, and unit C on the other. A fires on C, and engages therefore (it attacked and is focused on C and has a facing therefore). C must avoid moving over a front-facing square now, going near A, because if it did and then moved on, A would part-turn to him and opportunity hit. If C CAN move, so that he goes adjacent on a square in the rear of A, a flanking situation occurs, and C gets a flanking bonus. A turns to C and both units are engaged with each other in melee now. However, there is also B. If B can move around C, without moving over a front square of C (part-turn and opportunity hit), B can flank C, and C fully turns to B, disengaging shooter A ( who is now in the rear of C), allowing shooter A a shot, although adjacent AND with flanking bonus.

THAT is a flanking system that makes sense and offers tactical options (you can disengage shooters, making up for their general inability to move first and shoot after that). The one there is doesn't. It is NOT in any way tactical, it just increases the advantage of small, fast units, by increasing their damage.

What's more, it increases the viability of turtling, because turtling also guards against flanking - but of course the AI is unable to do that.

In short: the way this is implemented, is crap.

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agneslynd
agneslynd


Hired Hero
posted August 07, 2016 02:28 PM

verriker said:
Marzhin left from Team Erwin?

lol

happy 1500 pages everybody lol


Not a necessarily bad thing...
Storyline-heavy level design of his with little strategy and a lot of questing is one of the weaker sides of Heroes 7 in my eyes.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 07, 2016 02:29 PM

Maurice said:
Elvin said:
Hermes said:
How do people even expect attacking stack to change orientation after attack? Logic = broken

Is it? Being able to change direction at any moment is a big deal in martial arts.


Considering we're not considering invidivual fighters here but symbolic representations of whole army stacks, I'd say Hermes is correct here.

You should be able to change your facing when positioned on another battlefield location, if all you did was move there. If you also attacked, you can safely say the stack in question is occupied with the stack it attacked so it can't easily change facing right after the attack. It would basically mean that you'd have to pivot and reorganise the lines of the unit in question.

First of all heroes is based on the premise that all units in a stack act as a single unit. If JVC considered it important I'm sure he would have placed additional rules. And besides it's not like a whole stack could realistically have every single one of their units attack, formation or not. Some will always be in the back, preoccupied etc.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 07, 2016 02:54 PM

verriker said:
Marzhin left from Team Erwin?

lol


Who are we kidding, he jumped off the sinking ship. I'm sure he's majorly disappointed with Heroes 7 but tries to hide it behind diplomacy. The good thing though is that Team Erwin seems to be disbanding, so rejoice!
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Guide to a Great Heroes Game
The Young Traveler

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted August 07, 2016 03:07 PM

I just can't find any info about Marzhin leaving anywhere. Can't you just give me a link. If it makes it easier just do it by PM.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 07, 2016 03:30 PM
Edited by verriker at 15:33, 07 Aug 2016.

dark-whisperer said:
I just can't find any info about Marzhin leaving anywhere. Can't you just give me a link. If it makes it easier just do it by PM.


it's in the Heroes 7 news topic 2.0 mate where all the news is posted lol

http://heroescommunity.com/viewthread.php3?TID=41542&pagenumber=4

edit, stupid garbage mobile browser lol
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 07, 2016 03:32 PM

I don't remember, saw it on facebook somewhere.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 07, 2016 03:59 PM

I wonder if he'll come back to HC

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Datapack
Datapack


Famous Hero
posted August 07, 2016 04:13 PM

Lol so the entire M&M crew got scrapped, thanks Ubisoft you did good for once

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red_flag
red_flag


Known Hero
posted August 07, 2016 05:00 PM
Edited by red_flag at 17:01, 07 Aug 2016.

verriker said:
Marzhin left from Team Erwin?

And some more:


Cancelled Action-RPG
avril 2015 – janvier 2016
I worked for nearly a year on an exciting, unannounced project with a very talented team. Unfortunately, the project was cancelled before entering full production.
I was the creative designer and main writer on this project. Working with the development team's designers, I had completed a complete first draft of the game's script, as well as a first draft of the game's walkthrough.
Membres d’&#233;quipe : Julien Pirou

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 07, 2016 05:09 PM

red_flag said:
And some more:


ya we know discussed that earlier it was dark messiah 2 lol
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted August 07, 2016 06:04 PM

The_Green_Drag said:
I wonder if he'll come back to HC


Maybe, but he is probably still bound by NDAs and biting the hand that once fed you is considered extra tacky in the vg industry so dont expect any "exposes" if he does return

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted August 07, 2016 07:33 PM

So Marzhin's leaving.

Another confirmation of what's clear at least for several months. Ubisoft does not want to have anything in common with Might & Magic franchise. But the question I am interested in the most is what they are going to do with the rights. I hope they will NOT wait several years to let this franchise have a long rest. It wouldn't make much sense but their decisions usually didn't have much sense (I still think the marketing 'success" of H7 is caused not by the bad state of the game right now but by their strategy of development.)

But they should either continue their work on M&M franchise or sell it to some another company as many times discussed. I will be able to forget my favorite Ashan if we get new fantasy world with not totally mixed factions.

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