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3lion
Known Hero
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posted September 17, 2015 03:49 PM |
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frostymuaddib said:
3lion said: @FrostyMuadDib man, just read through two previous pages...
And I do not see that 3D is restricting, so you can't implement hexes.
How many hex tiles a big creature should take? Two? Just like in H3? No. Because in H3 all creatures are flat, but in 3D all creatures has 3 measurement values: Height, Width and Length. How many hex tiles a big creature should take in length? How many hex tiles in width? And how to combine those tiles together so that a big creature remain symmetrical?
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted September 17, 2015 03:53 PM |
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@Galaad
That looks pretty great! Nice photoshop skills. I would have loved to play that game. 2D graphics just have something way better going on than 3D in my opinion.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 17, 2015 03:54 PM |
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3lion said: How many hex tiles a big creature should take? Two? Just like in H3? No. Because in H3 all creatures are flat, but in 3D all creatures has 3 measurement values: Height, Width and Length. How many hex tiles a big creature should take in length?
Two. The long ones should tiptoe like the olden days
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3lion
Known Hero
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posted September 17, 2015 03:58 PM |
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Edited by 3lion at 16:00, 17 Sep 2015.
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Avirosb said:
3lion said: How many hex tiles a big creature should take? Two? Just like in H3? No. Because in H3 all creatures are flat, but in 3D all creatures has 3 measurement values: Height, Width and Length. How many hex tiles a big creature should take in length?
Two. The long ones should tiptoe like the olden days
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted September 17, 2015 04:01 PM |
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ThatRedSarah said: @Galaad
That looks pretty great! Nice photoshop skills. I would have loved to play that game. 2D graphics just have something way better going on than 3D in my opinion.
Thanks! Although there is a few problems on that pic like sentinel taking 2 hexes because of how the model is positioned, but I assumed people would understand, unless they want to troll me and say: "uh! 2 hexes for a sentinel? LOL"
I agree 100% with you about 2D graphics, I can live with 3D, but I just find 2D to be superior in every way in Heroes. Also, I agree with Frostymuaddib..
One thing I'm thinking, I didn't play much Heroes Online but I recall they used hexes, someone can tell me how they managed to do it with big creatures? Isn't it better with flanking too btw?
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted September 17, 2015 04:02 PM |
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Galaad said: One thing I'm thinking, I didn't play much Heroes Online but I recall they used hexes, someone can tell me how they managed to do it with big creatures? Isn't it better with flanking too btw?
I didn't play Heroes Online too much, but in it all the creatures occupied just 1 hex.
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Articun
Supreme Hero
As i dream, so shall it be!
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posted September 17, 2015 04:24 PM |
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I really wish that we could at some point get Interface like the new Warhammer Total war...
https://www.youtube.com/watch?v=iK0BMkKmwB4
I mean, the descriptions, abilities and status, even the colors and feel of the text, backgrounds etc feel much better
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JollyJoker
Honorable
Undefeatable Hero
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posted September 17, 2015 04:35 PM |
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natalka said: Now back to H7 actual things. I like the fact that right clicking on a mob shows in how many stacks it is split. However it is not dynamic like in previous heroes series depending on hero and army strength but fixed.
This leads to two problems - I managed to kill 36 Medusa Sorceress with just 60 haven shooters and only 4 sentinels loss because they were fixed in 1 stack. Threat was DEADLY.
The other problem is the opposite when your army is strong enough but shooters are still split in too many stacks so you lose single 1s for no reason.(We don`t take into account the case when one stack can`t kill 1 singleton of your army).
So I like it to have the stacks visible so calculations can be made but at least they must be dynamic because it creates imbalance.
I actually disagree 100%.
This information - as well as the info about how big the threat is supposed to be and what they will do - should not come for free, if at all, but with the Scouting ability.
Also, it depends on a couple of things whether a split is good or bad. For example, a split of large walkers may be a big advantage without spells, since they are blocking themselves - on the other hand, if it's one stack it's easier to influence with a spell.
I positively hate the fact that the game is telling me stuff that should be my job to assess. Like how big the threat is.
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Steyn
Supreme Hero
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posted September 17, 2015 05:06 PM |
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3lion said:
My problem with this pic is that those dragons spill out of their hexes, clipping each other. To solve this hexes need to be bigger, but then you get into trouble with movement. When going back to hexes, to me the best option seems to be 7 and 19 hexes. But I agree that with small hexes it is more difficult (and annoying) to plan ahead (example: heroes 4). Retaining squares but going from 1 and 2x2 to 2x2 and 3x3 might also be an option. You won't get rid of the strange diagonal movement, but at least large units won't be 4x as large as the small ones. You will still have more and smaller squares to deal with, but I think this situation will be less bad than with lots of hexes.
____________
Can you make a faction including these units?
Join the Finding Harmony competition 2.0!
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natalka
Supreme Hero
Bad-mannered
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posted September 17, 2015 05:12 PM |
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Ye it is a lot easier than h3 but I prefer to have all those calculated instead of losing time in my turn that will speed the game much.
You missed my point that it should be dynamic I know very well what splitting benefits me most in what situation.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted September 17, 2015 06:06 PM |
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted September 17, 2015 06:10 PM |
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"expert AI"
I have my doubts about this.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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The_green_drag
Supreme Hero
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posted September 17, 2015 06:12 PM |
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"The factions unique abilities"
I have doubts of these as well
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted September 17, 2015 06:13 PM |
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Do my eyes deceive me or they actually made some adjustments to unit sizes (in-battle, ofc)? Except Stags, yeah...
Oh those combat cinematics. What big dragons do you feature? ^^
"Expert AI" - way to call your system when Expert is just after novice in skillpizza.
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Let's play poker game, lich-style!
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted September 17, 2015 06:16 PM |
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Sandro400 said: "Expert AI" - way to call your system when Expert is just after novice in skillpizza.
If I am reading news about Solmyr map correct, we should exept to rename Expert, Master and Grand Master skills to Minor, Major and Ultimate.
Quote: The Djinn Lord class is Solmyr’s unique class, and is essentially the most Magic-oriented class of Heroes VII. Solmyr has access to all magic schools, with the notable exception of Earth, and can attain Ultimate or Major ranks for most of them.
The downside of Solmy’s versatility when it comes to the arcane arts is, of course, his lack of Might skills. He does have access to Exploration, Paragon and Destiny, but only at the Minor rank.
Does it means that "expert AI" = outdated AI?
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted September 17, 2015 06:18 PM |
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I think Marzhin (I believe he wrote the article about Solmyr, judding by comments in SC) is still using "old" Heroes terminology, but I won't object if we return to minor-major-ultimate. But, you know, epic & enchanting...
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Let's play poker game, lich-style!
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted September 17, 2015 06:23 PM |
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Old Heroes had: Basic, Advanced, Expert ranks (also Master and Grandmaster in HoMM4 and Ultimate in HoMM5). I don't remember any Minor and Major names for ranks in previous HoMM or MM games.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted September 17, 2015 06:25 PM |
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Avonu said: Old Heroes had: Basic, Advanced, Expert ranks (also Master and Grandmaster in HoMM4 and Ultimate in HoMM5). I don't remember any Minor and Major names for ranks in previous HoMM or MM games.
It's informal. Just as some people call Heroes of Might and Magic simply Heroes. Or M&M: Heroes.
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Let's play poker game, lich-style!
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EnergyZ
Legendary Hero
President of MM Wiki
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posted September 17, 2015 06:25 PM |
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Did that Stevie go to further extremism to play 107 hours - in a row?
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted September 17, 2015 06:29 PM |
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Edited by Avonu at 18:29, 17 Sep 2015.
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Nah... he only run the game and go back to watch LotR extended trilogy 10 times.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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