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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1166 1167 1168 1169 1170 ... 1200 1400 1600 1635 · «PREV / NEXT»
PROJ
PROJ


Known Hero
posted October 01, 2015 08:35 PM

farfromrefuge said:
sobaka770 said:
TD said:


To be honest I was extremely bored and disappointed in the campaign, quit during 3rd mission. I was playing orc campaign which feels like I just play h6 campaign all over again, only missions 2 and 3 are swapped with each other, but essentially they it was the same campaign.

SPOILER

Mission 1. Me is orc liberator!
Mission 2. Me unite tribe!
Mission 3. Orc must survive, Others mean to orcs!

SPOILER END

While the story may not be exactly the same, the missions felt like they were. Only real difference I felt was that in h7 you don't necessary build your town at all because the game is ridiculously easy even on heroic(end of mission 2 I had 9 skill-points unused I think, that's how hard it is). You also reach the max level even faster than in h6 as I was maxed out usually around 1/3 or at latest 1/2 of the mission and I was just rushing ahead. Heck I didn't even notice I had a town at one point, only noticed it probably 5-7 turns later and built it something like 16 levels(for nothing).

As for the "one more turn" it's actually more like "maybe next mission will be interesting only to let you down". Also in custom maps I just get this soulless mechanical feel to game like in h6. It's not even remotely fun to play and that's just combination of the million things I find average or bad in the game with nothing really to lift it up or make it interesting.

And you think paragon with 5% exp boost is good now? I wouldn't go for that useless boost even in my nightmares. The leveling up is already so insanely fast and easy making some +15% max boost absolutely useless. Rather it's actually hurting your hero because it eats skill-points making it very non-optimal skill. For me the skill-system just falls flat, being one the biggest mistakes on design-level.

For me if h7 ever wants to rise from the curse of mediocrity it needs major changes as in: skill-system, classes, magic system, specializations, Creature abilities, proper AI(which is just horrible) and just general randomness to the game(everything is way too predictable). Also it needs more attention to details like sounds, level cap, town-builder, colors the the game in general, small filler/lore texts and such to create some immersion. Also from technical point it needs to get the bugs fixed(though I never ran into anything major and game never crashed) and it needs a lot of optimization. As the game stands now, to me it's clearly spiritual successor to h6(well more like stand alone expansion actually rather than new game) and in many ways I actually find it worse than h6 in the final form. That's not say the game doesn't have potential. It could eventually become good or even great game, but it's not there today. It just needs so much work to get there, making it hard to see this game ever rise from the sea of mediocrity.

From my point of view I can't even understand how some people have given this game full 10 in metacritic(or full 0 for that matter) given all the flaws from just technical stand point. General census seems to be though that it's just an average game. Currently the score it has on Metacritic  is 74 from critics and 6,3 from users. On steam it has 55% negative reviews. If you enjoy the game, good for you. For me this is still long way from the actual HoMM-titles in quality



I started with Haven as the supposedly-introduction one.

My observations: story is average,  but better than Heroes 6. I don't actively hate it, as I hated the out-of-order Heroes 6 structure. The missions are very different though, objectives are varied on each map.

The AI is not extremely challenging but I didn't think it was extremely easy to win, and I think people who are not hardcore HoMM players will find the difficulty adequate.

Paragon boost is exactly what I'm talking about: 5% is not good by itself, just as 1 movement point, but 15% is nice, and you get to choose auxiliary talents as well. This opens up a choice if you want to level up a hero faster, maybe a secondary one. What is important that it's no longer a 15% per level Oh-my-God-I-must-have-it perk. Neither is logistics/exploration - hence, balanced.

As I stated before, in my opinion, saying things like "change everything - graphics, sounds etc." is not productive. If you wanna go that way, be precise, devs are reading here. Don't ramble about things that are objectively not feasible, like changing 9 magic schools or redoing the skill system. What's wrong with magic, which can be improved realistically? Are there spells that stand out as too powerful or useless? You say that you go for optimal build, but there shouldn't be one - which abilities/trees are too good then?

Personally, I find it weird that colors get washed out when you zoom out on adventure map. The game looks fine up close but far away it becomes grey as if there's a layer of fog over the whole map. Can this effect be toggled off? (I'm sure it would require a beefier rig, but having a choice would be nice)


Did you just say that Logistics was must have in previous games? LOL. So snowing LOL.

Logistics and Pathfinder were really in place everywhere from HoMM III to HoMM V. Aye, both skills seem extemely useful, except you could exchange them for something that would actually give you an edge over your enemy. Even Misticism is more useful in battle than Logistics.

So it was a really, really hard choice - do I want to be able to run away from my enemy, or do I want to master Fire Magic and just Berserk him all over? And could I actually do it?


what are you going on about

logistics helps you creep faster, which is really, really important for increasing army power.  In many situations, yes, it was a must-have pick

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mErEnEfErEeee
mErEnEfErEeee

Tavern Dweller
posted October 01, 2015 08:40 PM

Guys, why do you quote again so long posts? Can't you just refer to a part of it you actually try to refer to?

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mErEnEfErEeee
mErEnEfErEeee

Tavern Dweller
posted October 01, 2015 08:42 PM


Here is a review in Polish from a big gaming website tvgry.pl

https://www.youtube.com/watch?v=GQ94zvV_S0s

Problems mentioned in the review:

Some stupid design ideas.

It is a secondary game for UBISOFT. The game is not important for them. Low budget can be noticed.

Limbic Entertainment is not expierienced studio to be given such a legendary title. Yes, they do try their best. But the choice of engine is not proper for  this type of game. They are not experienced enough to create this title.

They couldn't manage Unreal Engine 3 properly.

The game doesn't look ugly, but it's not the top shelf, either.

Terrain textures look like "blurry crap".

Animations often look werid - coarse, hideous, rough, poor. They seem to levitate.

He didn't mention the AI, though , which is also very poor.

If you understand Polish, he mentiones all of this at the end of the film:

https://www.youtube.com/watch?v=GQ94zvV_S0s

He has mixed feelings, in general.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 01, 2015 08:49 PM

farfromrefuge said:
Did you just say that Logistics was must have in previous games? LOL. So snowing LOL.

Logistics and Pathfinder were really in place everywhere from HoMM III to HoMM V. Aye, both skills seem extemely useful, except you could exchange them for something that would actually give you an edge over your enemy. Even Misticism is more useful in battle than Logistics.

So it was a really, really hard choice - do I want to be able to run away from my enemy, or do I want to master Fire Magic and just Berserk him all over? And could I actually do it?


Yes, it was a must-have to improve your strategy. That being said, there could've been better solutions.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 01, 2015 08:51 PM
Edited by Stevie at 21:01, 01 Oct 2015.

@sobaka770,

I agree with you on the issue of unrealistic expectations. If anyone actually expected the first day release to be flawlessly optimized for any machine, OS and DRM, with 0 bugs and no connection issues, then they were delusional. However, technical expectations are one thing, design expectations are another. And as far as that goes, the only one at fault here is Ubilimbic with their bar raising by promoting the game as a "best of Heroes" which it arguably isn't. To that extent, we as user cannot be blamed of anything other than credulity.

I do not agree with your washing away of criticism on the important features which you enumerated above as "petty discussions" as that's nothing more that ad-hoc ruling out of substantiated feedback, regardless of there being any chance or not for it to end up on Ubilimbic's table for considerations as a basis for eventual changes. That does not depend on us.

Then, whatever it is appropriate to ask of Ubisoft or not should not be judged according to a single person promoting piracy which even got repudiated by the community in question as bad-mannered and unrepresentative.

Lastly, all the negative "reviews" on steam are based on technical issues and not on gameplay analysis. That's not to say that they are unwarranted, far from it, but their complaints does not justify the end of what a review represents. With that in mind, I do agree that the game receives a lot of disservice which adversely affects the future of the game, maybe irreparably so. It's not baseless, but it's uncalled for. If Heroes 5 would be of any indication here, it is that an unpolished game can blossom into a great one given enough time and support, like a fresh bud into a magnificent flower if watered an treated. I would not do this comparison justice if I said that it resembles the case entirely as Heroes 5 had a quite different foundation on which it continued building than what Heroes 7 presents, but it has its merits in that it showcases how cutting life support too early might deprive the series of a hopefully worthy entry.

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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 01, 2015 08:52 PM

PROJ said:


logistics helps you creep faster, which is really, really important for increasing army power.  In many situations, yes, it was a must-have pick


Yeah, maybe for warriors builds it could somehow become a thing. But logistics for mages? LOL.

Water + Fire + Earth + Air + Wisdom + Mysticism + Intellect + SOME-CRAP-I-JUST-HAD-TO-PICK-UP-HOPE-IT-WAS-SOMETHING-USEFUL is my go-to build. You army size kinda stops to matter as long as you can cast Mass Slow, Mass Bless, AoE Berserk and Mass Precision/Haste.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 01, 2015 08:53 PM
Edited by verriker at 20:55, 01 Oct 2015.

sobaka770 said:
First of all thank you, glad to be here...



you are, again, very welcome, it's nice to see a fellow GAFfer at HC, I invite you to consider a timeless quote from the legendary Jackie Chan I first heard over there which is succinct and perfect for the occasion:

Jackie Chan said:
Whatever you do, do the best you can. Because the film live forever. No because you get a raining or because you don't have time... would you go to every theater to tell the audience? No! The audience in the theater go 'good movie', 'bad movie', that's all!


translation: nobody cares,

if you can find it in yourself to ignore the desperate state of a product, look past low budgets and cut corners, judge it only on its untapped potential and understand all extenuating circumstances, or basically if you can autonomously community manage yourself for want of a better expression, that's fine for you and you're welcome to do so, but do not expect other paying customers and potential customers to follow suit or be obliged to agree with that, as I think it's a bit eccentric and unrealistic itself really lol

the game is the way it is, being panned for a being released in a shambles just like Heroes 5 and 6 were, your take that the conversations about "skillwheel, magic schools, xp/gains/caps" etc are "rambling" and "petty discussions to have" is an easy blanket dismissal of REAL problems in the tangible game Ubisoft Entertainment S.A. put out fair and square for the judgement of the market, and even if you personally think the backlash is disproportionate, all we have objectively to judge what our expectations should have been is the word of producer Gary Paulini, who said at the announcement:

Gery Paulini said:
Our main ambition with this game is to deliver the best Heroes experience ever and to do so we felt that first and foremost we needed to go back to the very essence of Heroes. Now that we have a solid game architecture combined with the depth of the Might & Magic universe, we know we can tell players captivating stories and deliver to our fans the Heroes game they all deserve.


then again maybe this is the Heroes game we all deserve? who can say, lol

and though a longer word would be needed to correct you fully, a quick word on your commentary about Black Hole and Limbic: by all accounts, Black Hole designers did exactly what Ubisoft's producer Erwin Le Breton asked them to do, from "dubious decisions about balance and gameplay, removing resources, creating good-bad progression systems, to ignoring town screens, and more, and wound up insolvent as a result lol

anyway, new editions of Heroes cannot justify their own existence in 2015 simply by existing; we're not investors, we're players, and for many players such as myself the only practical question is, why should I play this game? 20 years later, what does this new game offer that Heroes 2 Project Ironfist, Heroes 3 WoG and HotA, Equilibris and Heroes 5.5 don't?

for many people I think the answer to that is clearly "next to nothing" or "a migraine", and that's certainly my bottom line as well lol
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AgnesLynd
AgnesLynd


Hired Hero
posted October 01, 2015 08:58 PM
Edited by AgnesLynd at 21:11, 01 Oct 2015.

Having beaten three missions in Academy campaign and three missions in Haven campaign, I'm seriously regretting the direction the series has taken. The campaigns are utter trash.

It's almost as if the developers are afraid of innate game mechanics and their AI, so instead they give players a "story" mode. The said story consists of straight-line maps with largely preset encounters, all designed with one purpose - to wow a non-sophisticated player.

Let me give you examples. Haven mission three.
The entire adventure map acts as a settlement under siege. Your task is to move your heroes through straight lines interacting with hotspots to fulfill quests. The forces you're given are enough to crush the trivial opposition within. Each turn a non-moving hero of yours is attacked by a large army, but fear not for he is max level and has a 99 stack of champion creatures which is enough to mindlessly click through any army (upwards of 25000 damage per attack) until the plot says you can't anymore. Then you go talk to NPCs, grab a tear of Asha having read the obelisks carefully placed along your way, and you receive 500 titan-like creatures with which even a baby would crush the remaining opposition. Said opposition is just one of the enemy heroes though as all the rest poof out of existence once you defeat him, presumably out of shame of having to participate in this farce.

This is Heroes only at its most superficial. There is no strategy, no tactics, you just move along the preset path, click on things and hope you don't deviate too much from the script so that it would let you pass.

Academy mission three. You're given three months to fulfill all of the tasks, which are quite numerous. First is to collect a whole bunch of resources. They're lying around. Mostly unguarded. They'll take those away though so don't get too giddy about having a town you can develop. After that you'll be sent on a quest for the tear of Asha, for which there are five obelisks guarded by a largely trivial stack of gold dragons. You can do what I did and just guesstimate where the tear is after grabbing one obelisk. I still haven't found the fifth one! In the meantime, a strong-ish neutral army will be sent to your doors. It must've been scary, but if you have a hero in the town the moment it reaches you, it tends to bug out and get stuck, doing nothing for the remainder of the mission. Then you're sent to talk to three NPCs which are strategically placed in different corners of the map. Hope you had the foresight to hire extra heroes and preemptively send them on the important talking mission. After that you receive an artifact which has got two overpowered spells and are sent underground to kill a preset stack of neutrals (remember to use the nukes you've just received! And an enormous stack of Tier 1 and 2 creatures you've built over the three months! They're sure as hell tanky for Tier 1!)

This isn't Heroes.
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sobaka770
sobaka770


Hired Hero
posted October 01, 2015 09:33 PM

verriker said:
sobaka770 said:
First of all thank you, glad to be here...



you are, again, very welcome, it's nice to see a fellow GAFfer at HC, I invite you to consider a timeless [url=http://www.neogaf.com/forum/showthread.php?t=994952&page=7]quote[/url] from the legendary Jackie Chan I first heard over there which is succinct and perfect for the occasion:

Jackie Chan said:
Whatever you do, do the best you can. Because the film live forever. No because you get a raining or because you don't have time... would you go to every theater to tell the audience? No! The audience in the theater go 'good movie', 'bad movie', that's all!


translation: nobody cares,

if you can find it in yourself to ignore the desperate state of a product, look past low budgets and cut corners, judge it only on its untapped potential and understand all extenuating circumstances, or basically if you can autonomously community manage yourself for want of a better expression, that's fine for you and you're welcome to do so, but do not expect other paying customers and potential customers to follow suit or be obliged to agree with that, as I think it's a bit eccentric and unrealistic itself really lol

the game is the way it is, being panned for a being released in a shambles just like Heroes 5 and 6 were, your take that the conversations about "skillwheel, magic schools, xp/gains/caps" etc are "rambling" and "petty discussions to have" is an easy blanket dismissal of REAL problems in the tangible game Ubisoft Entertainment S.A. put out fair and square for the judgement of the market, and even if you personally think the backlash is disproportionate, all we have objectively to judge what our expectations should have been is the word of producer Gary Paulini, who said at the announcement:

Gery Paulini said:
Our main ambition with this game is to deliver the best Heroes experience ever and to do so we felt that first and foremost we needed to go back to the very essence of Heroes. Now that we have a solid game architecture combined with the depth of the Might & Magic universe, we know we can tell players captivating stories and deliver to our fans the Heroes game they all deserve.


then again maybe this is the Heroes game we all deserve? who can say, lol

and though a longer word would be needed to correct you fully, a quick word on your commentary about Black Hole and Limbic: by all accounts, Black Hole designers did exactly what Ubisoft's producer Erwin Le Breton asked them to do, from "dubious decisions about balance and gameplay, removing resources, creating good-bad progression systems, to ignoring town screens, and more, and wound up insolvent as a result lol

anyway, new editions of Heroes cannot justify their own existence in 2015 simply by existing; we're not investors, we're players, and for many players such as myself the only practical question is, why should I play this game? 20 years later, what does this new game offer that Heroes 2 Project Ironfist, Heroes 3 WoG and HotA, Equilibris and Heroes 5.5 don't?

for many people I think the answer to that is clearly "next to nothing" or "a migraine", and that's certainly my bottom line as well lol


There are plenty of mediocre movies with Jackie Chan, even if he gives his best. Are you saying Limbic aren't trying?

Also, I'm not saying that we shouldn't criticise, or discuss game systems, but it can be done in a much better way. This is not a Steam forum, but a HoMM community, surely the class of the discussion can be higher. Or are we still stating that xp gains or magic school is a REAL problem for Heroes 7? Don't make me laugh - the reason I summarily dismiss these discussions is because they won't change, so why waste your breath, and, more importantly, they are all irrelevant if systems are balanced. This is the only REAL determinant of how good a Heroes game is - be it with 7 resources or just 2, free skill pick or random, fast leveling or slow.

That's why the current discussion, in my opinion, is not unwarranted but derailed - the game is out, the systems were locked in months ago. You can say it's crap, but you didn't even play for a week - so how do you know that the core systems are hopelessly broken and that the Skillwheel is the "single biggest design error" in the game?  

Also, Erwan Le Breton is a producer of these games. His job is above designing systems or creature abilities, making campaign or skirmish maps, he wouldn't have enough time to do it all - he probably gets high-level designs from developers, who are supposed to be experts, and then gives a green light to ideas which seem to fit best etc. So, yeah, he's responsible for greenlighting a lot of bad stuff, but from his point of view, maybe most of this stuff didn't sound bad, only the devs couldn't implement it properly. I mean, Boss Battles, Areas of Control, Family Feud story can be done well - we may never know now.
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Kayna
Kayna


Supreme Hero
posted October 01, 2015 09:35 PM

verriker said:

and though a longer word would be needed to correct you fully, a quick word on your commentary about Black Hole and Limbic: by all accounts, Black Hole designers did exactly what Ubisoft's producer Erwin Le Breton asked them to do, from "dubious decisions about balance and gameplay, removing resources, creating good-bad progression systems, to ignoring town screens, and more, and wound up insolvent as a result lol


Can't blame Limbic for knowing how wolflike Ubisoft is and taking the job while remaining alive in this harsh business world.

verriker said:
anyway, new editions of Heroes cannot justify their own existence in 2015 simply by existing; we're not investors, we're players, and for many players such as myself the only practical question is, why should I play this game? 20 years later, what does this new game offer that Heroes 2 Project Ironfist, Heroes 3 WoG and HotA, Equilibris and Heroes 5.5 don't?


A PC benchmark software?

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 01, 2015 09:41 PM

sobaka770 said:
So, yeah, he's responsible for greenlighting a lot of bad stuff, but from his point of view, maybe most of this stuff didn't sound bad, only the devs couldn't implement it properly.


Nobody asked for most of these features. Yeah, some of them are nice, but it makes sense to build something stable and enhance it, rather than making some completely new thing you don't know will it even work.

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TD
TD


Promising
Famous Hero
posted October 01, 2015 09:43 PM

@Sobaka but some of us do have weeks of experience from the betas... They lasted something like 4-5 weeks and they didn't do much changes. Some values got tweaked here and there, but overall things didn't really change. Some of us have also been actively checking the devs blog through the development so we had a lot of insight even before betas, not to mention we have had lots of experience with the series in general. And we have to bring up the problems in major system because it doesn't matter if small stuff gets fixed while major problems consist. Yes, it's a lot of work, but if devs/Ubi ever wants the game to become good they have to fix them, otherwise the game will simply wither and die like h6.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 01, 2015 09:45 PM

sobaka770 said:
Also, I'm not saying that we shouldn't criticise, or discuss game systems, but it can be done in a much better way. This is not a Steam forum, but a HoMM community, surely the class of the discussion can be higher. Or are we still stating that xp gains or magic school is a REAL problem for Heroes 7? Don't make me laugh - the reason I summarily dismiss these discussions is because they won't change, so why waste your breath, and, more importantly, they are all irrelevant if systems are balanced. This is the only REAL determinant of how good a Heroes game is - be it with 7 resources or just 2, free skill pick or random, fast leveling or slow.


Please excuse me if I choose to dismiss you dismissal in turn for being horribly baseless. Things like XP gains, magic schools, skills and the like are of utmost importance. If you fail to acknowledge that then it might be that you want to reassess your philosophy of the game. Until then don't expect your dismissive position to be taken seriously.

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mErEnEfErEeee
mErEnEfErEeee

Tavern Dweller
posted October 01, 2015 09:47 PM
Edited by mErEnEfErEeee at 21:54, 01 Oct 2015.

verriker]te said:


Can't blame Limbic for knowing how wolflike Ubisoft is and taking the job while remaining alive in this harsh business world.

A PC benchmark software?


Limbic is not experienced at all. They seem to be a sort of an experiment for UBI. This is truely bad for UBI, and the game itself. No, this isn't something fans have imagined or expected from H7. No, the design is no innovative, or old school, either etc. It is a fixed H6 that lacks some old game features. Animations are still broken, though. Even Polish reviewers mention this.  

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 01, 2015 09:51 PM

farfromrefuge said:
PROJ said:


logistics helps you creep faster, which is really, really important for increasing army power.  In many situations, yes, it was a must-have pick


Yeah, maybe for warriors builds it could somehow become a thing. But logistics for mages? LOL.

Water + Fire + Earth + Air + Wisdom + Mysticism + Intellect + SOME-CRAP-I-JUST-HAD-TO-PICK-UP-HOPE-IT-WAS-SOMETHING-USEFUL is my go-to build. You army size kinda stops to matter as long as you can cast Mass Slow, Mass Bless, AoE Berserk and Mass Precision/Haste.

Well that explains it xD

Mysticism and Intellect important while you rate Offence, Armorer and Logistic as crap? Sure mate, sure, live in your own little world lol
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 01, 2015 10:01 PM
Edited by Gryphs at 22:04, 01 Oct 2015.

sobaka770 said:
Also, Erwan Le Breton is a producer of these games. His job is above designing systems or creature abilities, making campaign or skirmish maps, he wouldn't have enough time to do it all - he probably gets high-level designs from developers, who are supposed to be experts, and then gives a green light to ideas which seem to fit best etc. So, yeah, he's responsible for greenlighting a lot of bad stuff, but from his point of view, maybe most of this stuff didn't sound bad, only the devs couldn't implement it properly. I mean, Boss Battles, Areas of Control, Family Feud story can be done well - we may never know now.
I think you are overestimating our friend Erwin's workload. Where the ideas come from we may never know but it most certainly was not because Erwin greenlit an idea because he was too busy designing skirmish maps.
____________
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Kayna
Kayna


Supreme Hero
posted October 01, 2015 10:04 PM

mErEnEfErEeee said:


Limbic is not experienced at all. They seem to be a sort of an experiment for UBI. This is truely bad for UBI, and the game itself.


This isn't an experiment. This isn't new. Ubisoft hires students and new companies only because they accept contracts for a lower price, and has been doing so since the 1990's. And no, this isn't bad for Ubisoft, considering they're like the no 3 publisher worldwide.

Btw, that orc campaign spoiler made me laugh hard!

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 01, 2015 10:28 PM

sobaka770 said:
There are plenty of mediocre movies with Jackie Chan, even if he gives his best. Are you saying Limbic aren't trying?


nope, I am saying if Jackie Chan's movie is mediocre, he will acknowledge it's mediocre, he knows excuses won't improve it and doesn't expect excuses to come to him, and that's a principle I deeply respect and believe applies to all entertainment lol
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sobaka770
sobaka770


Hired Hero
posted October 01, 2015 10:47 PM

Stevie said:


Please excuse me if I choose to dismiss you dismissal in turn for being horribly baseless. Things like XP gains, magic schools, skills and the like are of utmost importance. If you fail to acknowledge that then it might be that you want to reassess your philosophy of the game. Until then don't expect your dismissive position to be taken seriously.


I think in this case, you might want to reread my statement. XP gains, magic schools, resources, skills are all part of a gameplay loop - the way they are designed can vary as long as it creates interesting and balanced gameplay.

For example, let's take XP gains as an easier topic. Now these values can be adjusted, I presume, so feedback on those is not wasted. People say the they believe that XP gains are too fast in skirmish maps, especially in early levels. But how do they really tie into the games' overall ecosystem? You can say that we're definitely hitting level 20 faster than in Heroes 3, 5, or even 6, but maybe that's a design choice because this allows quicker hero progression? Are we now talking about actual balance or nostalgia?

Higher XP gain in early levels allows to have several heroes which have useful skills, especially secondary or governor-oriented heroes. There are a lot of "Governor" skills and trees which seem powerful but you wouldn't want to level them up on the main hero, now it's much easier to get a governor hero out.

Last, if you hit a level cap of 30 on a skirmish map (which is not THAT easy), maybe this is an indicator that the game tries to force you into having multiple heroes on the map instead of one superhero and 4 mules. How is that a bad thing?

We can do the same with magic schools. Who cares if there are 4 or 24 of them, what matters are how the spells work within the game structure, i.e. how are they learned, how to empower them, are the spells balanced overall etc. I can say that some spells seem to be a little bit overtuned, but the system isn't broken. You can learn pretty much any spell with Arcane Knowledge accumulation, but you probably will be using the school in which you have the mastery. Would 4 school system be easier to balance? Probably. And maybe the devs were stuck with Ashan lore having to balance 9 schools instead, but it surely can be done.


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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 01, 2015 11:17 PM

Subject matters have been overly discusses to the point of nausea and irritation. Please excuse me if I won't indulge you with yet another reiteration of all the points. I'll kindly direct you to my H7 review thread if you are interested. And no, it's not about nostalgia, it's about functionality and strategical depth above all else. After all, the game has to live to its "best of Heroes" reputation, doesn't it?

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