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lokdron
Famous Hero
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posted October 01, 2015 11:42 PM |
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Edited by lokdron at 00:47, 02 Oct 2015.
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Sobaka, welcome to the forums and in my honest opinion? Don't bother debating here if you like the game just have fun with it. You are not going to convince anyone here trust me.
Most who tried either left because they grew tired of the community, started lurking or just stayed around to discuss heroes news and general topics.
My personal opinion? I am having fun with the game decent campaign, there are bugs here and there but I personally encountered nothing game breaking.
Of course many people here will disagree, now? I personally don't care anymore.
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StevenAus
Adventuring Hero
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posted October 02, 2015 04:36 AM |
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I am not professing to be a reviewer of H7. However, I do know that beginning sentiment, whether it be negative or positive, may or may not reflect on how well the game mechanics are structured, as opposed to crashes and bugs, which can often be fixed relatively quickly. So it's both possible for early game sentiment that's positive, and although it's positive, can be based on stuff than doesn't stick in the long run; as well as early game sentiment that is negative, and although it's negative, can be based on stuff that also, doesn't stick in the long run. It's a balancing act between optimism and pragmatism for players and communities.
Anyway, what will be will be, and I thank all the Heroes players for continuing to support the series - as without people supporting a series, there is no series, no matter whether a company that buys an existing brand has every release at a very high quality or not. However, I am cautiously optimistic for the future of H7, and I have no worries for the future of the Heroes series, even if it is based on quality mods for existing games.
Thanks for reading, and I hope you have a great day and a great year! And I just want to highlight some mods for Heroes games:
HOMM 2
Project Ironfist at:
http://heroes2.forumactif.com/f17-heroes-of-might-and-magic-ii-project-ironfist
HOMM 3
HOMM 3 The Succession Wars at:
http://heroes2.forumactif.com/f15-heroes-of-might-and-magic-iii-the-succession-wars
VCMI, a complete rewrite of Heroes 3 at: http://forum.vcmi.eu/
HOMM 4
Equilibris 3.51 - an oldie but a goodie, I find H4 gameplay quite refreshing and a joy to play after the initial negative sentiment release, and great for "comrades in arms" type campaigns when you have heroes helping each other in battles, and a really good platform for stories. Powerful scripting is a highlight for both the game and the mod. Can be found at: http://equilibris.celestialheavens.com/ and forums at: http://www.celestialheavens.com/forum/14
HOMM 5
Might and Magic: Heroes 5.5 main thread can be found at:
http://heroescommunity.com/viewthread.php3?TID=41303
A great refinement of a game that was quite good in its Tribes of the East incarnation - the mod improves the game and increases the strengths the game already had. My favourite mod after Equilibris, and one of the best mods I've ever played in that it enhances the game extremely well without changing its core.
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Steyn
Supreme Hero
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posted October 02, 2015 09:42 AM |
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Does anyone know where to find soundtrack if you have the digital deluxe edition?
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Stevie
Responsible
Undefeatable Hero
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posted October 02, 2015 09:53 AM |
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Edited by Stevie at 09:54, 02 Oct 2015.
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Installation path > Might & Magic Heroes VII > Might & Magic Heroes VII OST.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted October 02, 2015 11:03 AM |
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lokdron said: Sobaka, welcome to the forums and in my honest opinion? Don't bother debating here if you like the game just have fun with it. You are not going to convince anyone here trust me.
Most who tried either left because they grew tired of the community, started lurking or just stayed around to discuss heroes news and general topics.
My personal opinion? I am having fun with the game decent campaign, there are bugs here and there but I personally encountered nothing game breaking.
Of course many people here will disagree, now? I personally don't care anymore.
Probably they left because most people here have more experience in Heroes games, to see the flaw and propose to improve it. That's the deal; one should strive for better, improved things.
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agent_catnip
Tavern Dweller
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posted October 02, 2015 11:05 AM |
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My first impressions of the game after playing hotseat for 3 hours.
- Flanking is bullsnow.
- Some minor bugs encountered, nothing too worrysome. The biggest one yet was when it did not allow me to place my centaurs on the field. I still managed to pull them out of the unit bar (they were invisible and hidden somewhere between the slots).
- Stronghold town had no music.
- Mass stone skin is VERY LOUD.
- Some animations refused to play or were out of sync with sound.
- Whoa, hold on. Speaking of animations. What the hell happened to the animations? And the sound? Why is every battle a pillowfight? Lazy creature attacks with "poof" sounds? Terrible hero attack animations? Spell effects, what the hell?
Hey, first aid tent, talking to you. That's a very long charge-up you've got there... leading to a lame amateurish particle effect with almost no sound.
Arrows, throwing knives, wizard balls... all look wrong. Why are the arrows glowing? Why are they so slow? Why does the apprentice's missile attack look like a mess made in MS paint?
Everything in Heroes 6 moved and sounded better. Everything was crisp and screamed quality. Yes, the tin can sound of being hit got old pretty fast, but at least it felt like those warring armies were really duking it out on each other.
It reminds me of Age of Wonders 3. A great game, butchered by awful animations, low-quality particle effects and lackluster sounds. Every time I play it it hurts both my eyes and ears. Sadly, from my experience things such as these never get fixed.
Now, for the positive.
+ Beautiful UI (not yet sure if efficient). Lots of minor eyecandy.
+ Interesting spells.
+ Always nice to see some veteran creatures in rosters.
+ Mixed neutral armies, hell yeah!
+ Individual unit cover indication.
+ The performance was fine (everything on highest, texture quality - medium)*. At times my mouse was lagging behind for a second, not sure what's up with that.
Overall, it left a mixed impression. While I can definitely see potential (as it is clearly still in beta), some things will probably never change. I don't know how H7 could become worse than H6 in terms of presentation quality when they reused so much assets. For now, my eyes and ears will continue bleeding as we try to finish the map.
* Played on Win7 64, i5 3550, HD 7850, 8 gb ram, HDD, @1080.
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farfromrefuge
Adventuring Hero
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posted October 02, 2015 11:32 AM |
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agent_catnip said:
- Flanking is bullsnow.
It's not. When properly implemented, flanking can be lots of fun. It's just the fact that we do not have attacks of opportunity (which are a logical continuation of flanking mechanics) that make batlles seem like a turnbased dancing show.
I agree with your other points, though the interface is not efficient at all. HoMM V interface mod by xazardous was much, much better and it was what, 2010?
Where did you find mixed neutrals, though? I played two skirmish maps and all neutral stacks were of only one type.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 02, 2015 12:15 PM |
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We shouldn't judge H7 unfairly, it hasn't even had its second expansion pack yet.
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Bitula
Known Hero
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posted October 02, 2015 12:26 PM |
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sobaka770 said:
verriker said:
sobaka770 said: PS. Just one more thing that bothers me - whoever is complaining about Unit Tiers (come on!), don't waste your time derailing the discussion - those are just grouping conventions. Creatures in one core tier are not at the same power level, they are just made so that those newer players can easily assess the strength of a monster at a glance: Champion>Elite>Core. It's really the same as in Heroes 3: Halebardiers, Archers, Griffins - could be core; Knights, Monks, Crusaders - Elite, Angels - Champion. The balance is different but that's all, does it require a dozen hate-filled posts?
What? That's something new. So far it was that in the group of three two have same power and costs and one is slightly more powerful. So you mean this was changed in the released game? If so, that is good news.
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agent_catnip
Tavern Dweller
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posted October 02, 2015 12:27 PM |
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farfromrefuge said: It's not. When properly implemented, flanking can be lots of fun. It's just the fact that we do not have attacks of opportunity (which are a logical continuation of flanking mechanics) that make batlles seem like a turnbased dancing show.
Yes, but there are no attacks of opportunity in H7, that's why I'm calling flanking bullsnow. And I doubt that those would ever appear in a Heroes game.
farfromrefuge said: Where did you find mixed neutrals, though? I played two skirmish maps and all neutral stacks were of only one type.
I don't even remember the name of the map. It's a 4 player map where players start in a dungeon of sorts. Quite a few mixed neutrals. Last time I fought an army composed of skeletons, skeleton hoplites, ghosts and spiders. Poke around, not sure if it's map specific.
EDIT: Maybe it's worth mentioning that I upped the neutral army difficulty a little.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted October 02, 2015 02:27 PM |
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farfromrefuge said:
agent_catnip said:
- Flanking is bullsnow.
It's not. When properly implemented, flanking can be lots of fun.
Same was said for H6's town conversion system. A good idea, but does not excuse its current situation. Just like this flanking. Some proposed that only applies to few units as an ability, not to all units.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 02, 2015 03:01 PM |
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StevenAus said: Thanks for reading, and I hope you have a great day and a great year! And I just want to highlight some mods for Heroes games:
ERA/Wog and HotA should be in that list too!
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted October 02, 2015 05:31 PM |
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StevenAus
Adventuring Hero
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posted October 02, 2015 05:32 PM |
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Storm-Giant said:
StevenAus said: Thanks for reading, and I hope you have a great day and a great year! And I just want to highlight some mods for Heroes games:
ERA/Wog and HotA should be in that list too!
Well, I never said that I was mentioning every mod out there. You could have posted links to those mods in a little bit more time than it took you to write that comment.
Maybe I should have said "highlight based on my own experience". I was once a member of the WoG Team, pre ERA, but I have not been a member of the team for a long time.
Here's a thread for WoG/ERA II:
http://heroescommunity.com/viewthread.php3?TID=37208
Here's a thread for HotA:
http://heroescommunity.com/viewthread.php3?TID=39830
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ChrisD1
Supreme Hero
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posted October 02, 2015 05:55 PM |
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Edited by ChrisD1 at 17:59, 02 Oct 2015.
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EnergyZ said:
lokdron said:
Probably they left because most people here have more experience in Heroes games, to see the flaw and propose to improve it. That's the deal; one should strive for better, improved things.
Almost everyone who left(and even came back) left a post saying that he got tired of the community. Just saying.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 02, 2015 06:07 PM |
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This community is no No Mutants Allowed, that much is certain.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted October 02, 2015 06:50 PM |
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Don't like that TB claiming the fanbase rejects the innovations. It can be partially be claimed as an untrue statement:
1. some of the ideas are badly implemented.
2. new innovations "kick out" some other things.
True, there are some things that some never EVER wanted, but those are just changes, some of which are still present (3-tier system, for example).
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 02, 2015 06:58 PM |
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he's just mad there's no FOV-slider
____________
It is with a heavy heart that I must announce that the cis are at it again.
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farfromrefuge
Adventuring Hero
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posted October 02, 2015 07:11 PM |
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I actually agree with TB - we were really put out by innovations and did not support most of them. But I also must say that these innovations more often than not were done in poor taste and conflicted with the mechanics that made HoMM a game we all love. Sometimes, infusing HoMM with these changes would be like making Doom a point-and-click adventure - quite original, but not really acceptable.
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malax83
Famous Hero
Game ranger, HotA Player
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posted October 02, 2015 07:15 PM |
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They are doing huge profit,... this product is a cow cash...
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