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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1171 1172 1173 1174 1175 ... 1200 1400 1600 1635 · «PREV / NEXT»
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted October 03, 2015 08:53 PM

Gryphs said:
Not to the point Nival wanted I believe.



Probably. But even this is too much, imo. Heroes was always turn based strategy. If they wanted RPG, they could've created another Might and Magic game. Legacy was ok step.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 03, 2015 09:08 PM

fuChris said:
Gryphs said:
fuChris said:
Something about having different visions about the series future including some really "outlandish" ideas. I wonder what those ideas could have been.
I believe it was something along the lines of making it more like a rpg than a tbs.
So basically a new H4? I actually wouldn't have minded that if only they changed the name to something else and also did a classic heroes game alongside it.


Why would you think Heroes 4 was RPG oriented? Iirc, JVC said that his take on H4 was more strategy and less rpg.
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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted October 03, 2015 09:16 PM

Stevie said:
Why would you think Heroes 4 was RPG oriented? Iirc, JVC said that his take on H4 was more strategy and less rpg.

Maybe because playing with only heroes and no units was a perfectly valid strategy?
It had more hero oriented artifacts, more hero centric and almost RPG level of storytelling. Alteast that is why I feel it had a more RPG feel to it. Maybe it was because strategizing in such an unbalanced game felt more like an adventure then a serious strategy game.

I would very much enjoy another such game(as well as another Dark Messiah) as it had much potential if only it hadn't burdened itself with the name Heroes. If it was called Commandiers of M&M then it would have had a much better reception I belive

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted October 03, 2015 09:24 PM
Edited by Gryphs at 21:27, 03 Oct 2015.

fuChris said:
If it was called Commandiers of M&M then it would have had a much better reception I belive
Or would have been seen as yet another spin-off like all the others 3DO had been throwing out at that time. Selling it off of anything other than its laurels would have been a disaster.
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StevenAus
StevenAus


Adventuring Hero
posted October 03, 2015 11:18 PM
Edited by StevenAus at 05:42, 04 Oct 2015.

[I've edited this post because no-one has replied yet - although what I'm adding is not totally related to HOMM4 apart from being in the same series.]

Well, I enjoy playing HOMM4 today, but I didn't at the time it was released.  Being able to have multiple heroes per army is really great for storytelling, and the powerful scripting system just adds to that.  I think if immortality potions had been a lot more expensive, it would have prevented people gulping 10 or 20 each big battle and would have put more focus on armies.  There's actually an optional user-made patch that makes it cost 9900, I believe.  When hero resurrection in battle is a lot more expensive, it means you do need to have troops in battle because otherwise your economy can't support heroes on their own and still keep them alive.

ADDED:

Previous games in the series, H1, H2, H3, and H4 eventually (and even H5 with TotE thanks to Nival's dedication under trying conditions) are worth playing, but based on the feedback so far by all sorts of people who have played H6 and H7, I would have to recommend Heroes fans NOT to buy any new games with Ubisoft as the publisher. I just don't see Ubisoft changing any time soon.

Hopefully either no new (bad) Heroes games will be released, and if we are lucky and Ubisoft dumps the M&M brand, maybe someone better will come along to take it. But I would rather have no more Heroes games released than the kind of quality Heroes has had for both H6 AND H7 - two games in a row! It was only Nival's passion for and knowledge of the Heroes series that kept H5 on the straight and narrow, and build some serious momentum with TotE (and subsequent mods improved on it). But then Ubisoft dumped Nival and made two extremely poor releases. This stuff about the anniversary of Heroes was just a cover so they could flog another poor quality game using old goodwill from different developers.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted October 04, 2015 07:19 AM

H7 seems to be the most RPGish of them all up to date, given it's the one most oriented to story of all of them. Ain't RPG concept the role of characters within story, even if no battle or evolution ever happened? Strategy embraces RPG as an additional element, and that's what JVC seemed to explain.

RPG is not that they have heroes alone and evolved only. Heroes games can produce an atmosphere where you can play RPG if the map or tools provide means to, but it's all about strategy in the end.

But to the core, H7 has a story to tell and it shapes many features. I'd call it more RPG than the others. Even when you place the mouse cursor on the blog tab of your browser it'll display: RPG Fantasy. ^^
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Steyn
Steyn


Supreme Hero
posted October 04, 2015 08:24 AM

Stevie said:
Installation path > Might & Magic Heroes VII > Might & Magic Heroes VII OST.

Thx, found it. The installation path included ubisoft game launcher. I hadn't suspected that.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 04, 2015 01:21 PM

farfromrefuge said:
Previously every hero had potential to be either Might or Magic user and the uniqueness of his/her way was guaranteed by dozens of unique faction skills, but in MMH5.5 it's back to HoMM III-inspired system.


Some may take your complaint as good news, but this is not exactly how it works. A H5 Knight could learn all 12 skills + 1 racial skill, but 3 skills were useless to him: summoning, destructive and sorcery. When playing against the AI on normal level you could ofc take those skills even though you had no spellpower, but when the game is played on a competitive level they are wasted skillslots. So in reality the Knight could learn only 10 skills. The situation in TOE is actually the same as H3, were classes could also pick skills that were useless when the game was played on a competitive level. This is one of the things H7 did right, classes are better of without useless skills on their wheel, now they just need to make sure every slot contributes roughly the same amount of value to the in-combat strength of the heroes army. Otherwise the player will be forced in the same build everytime.

A good game can both be fun on a casual level as well as balanced on a competitive level, those features are not mutually exclusive. Jack-of-all-trades gameplay is also possible but requires the class to have a 50/50 division of might and magic skills.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 04, 2015 01:36 PM

lol


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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 04, 2015 01:43 PM

ouch
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted October 04, 2015 02:19 PM

Just few complaints. I'm sure everything is just fine.

*sarcasm test 100% completed*
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
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StevenAus
StevenAus


Adventuring Hero
posted October 04, 2015 03:18 PM
Edited by StevenAus at 15:20, 04 Oct 2015.

magnomagus said:
farfromrefuge said:
Previously every hero had potential to be either Might or Magic user and the uniqueness of his/her way was guaranteed by dozens of unique faction skills, but in MMH5.5 it's back to HoMM III-inspired system.


Some may take your complaint as good news, but this is not exactly how it works. A H5 Knight could learn all 12 skills + 1 racial skill, but 3 skills were useless to him: summoning, destructive and sorcery. When playing against the AI on normal level you could ofc take those skills even though you had no spellpower, but when the game is played on a competitive level they are wasted skillslots. So in reality the Knight could learn only 10 skills. The situation in TOE is actually the same as H3, were classes could also pick skills that were useless when the game was played on a competitive level. This is one of the things H7 did right, classes are better of without useless skills on their wheel, now they just need to make sure every slot contributes roughly the same amount of value to the in-combat strength of the heroes army. Otherwise the player will be forced in the same build everytime.

A good game can both be fun on a casual level as well as balanced on a competitive level, those features are not mutually exclusive. Jack-of-all-trades gameplay is also possible but requires the class to have a 50/50 division of might and magic skills.


Well MMH5.5 actually has three types of classes for each town type - might, balanced and magic.  I think that is actually a more useful setup than one hero type only or might/magic.  Allows you to pick what focus you want for your town, and then have abilities that make sense in that framework.

Remember, even though Magic and balanced heroes can't get Combat or Leadership, they can still get Offense and Defense, and Might heroes can't generally get Sorcery or Magic skills but they can get Shatter Magic skills.  I think it's a good setup, and it's worth a try for anyone interested in a fun and fairly balanced strategy game.

I think MMH5.5 enhances the playability of H5 without taking away its strengths or uniqueness.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 04, 2015 05:27 PM
Edited by malax83 at 17:37, 04 Oct 2015.

Hey i was counting the number of feature which can be called as "divide the fan base" :

- Diplomacy (100% creatures are joining ...)
- 7 magic schools ( 4 magic schools (max 5) in other series)
- Flanking (introduce in Heroes Online)
- Arcane Knowledge (Who said wisdom was annoying .... ? and if yes, why such a fake rule)

Don t get surprised if there s so many complains..

Actually on the forum, there s :

- 38 % topic : totally a mess
- 33 % topic : usual complains
- 27 % topic : campaign issues

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AgnesLynd
AgnesLynd


Hired Hero
posted October 04, 2015 07:57 PM

I agree with negative impressions about flanking. They tried to add depth to the tactical combat, but it just turned into stacks dancing around each other. Comically incompetent implementation.
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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted October 04, 2015 08:03 PM

Consider it as a comic relief in the  grim, dark and shady world of Ashan...

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 04, 2015 08:11 PM

Sleeping_Sun said:
Consider it as a comic relief in the  grim, dark and shady world of Ashan...

I'm so sorry. I've forgot cmpletely that Ashan is grim and dark...

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted October 04, 2015 08:45 PM

Warning: Heroes VII sucks. It fails your expectation in every way, has bullsnow optimization(you can run more demanding games wayyyyyyyy faster) screwed up, with looted Collector's Edition(A.K.A We-Forgot-Half-Your-Order edition), has a snowty map editor that can't do snow, with more errors than the amount of hair you have. This game sucks in every way, not because of Limbic, but because of Homosoft. The cutscenes are broken as snow, wait, excuse me, broken more than snow, the skill system is made by the Antichrist himself. This game is rated -10/10, breaking world records. There is no game like this one. Heck, the development team was hit by depression because of Homosoft. They decided to think as positive as possible, going as far as to not answer sensitive and negative questions in order to maintain mental stability. The physical copy of the game is conveniently inflammable, or if you don't like wasting resources, you can hit the game with a rocket launcher, which costs approximately 10 times cheaper than the medicine you'd need if you play this game. This game holds the number 1 spot for the worst game of the year! Gentlemen, this game deserves to be prostituted without mercy.

NOTE: Everything being said in this post is true, approved by Nawre El Noterb, the overlord of the spider himself.

Brotip: Use rage quits for painless lolz.

Signature, Name.
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted October 04, 2015 08:47 PM

100% devil? can i get something like that? I'd be happy with "Free Witch"

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StevenAus
StevenAus


Adventuring Hero
posted October 04, 2015 10:10 PM
Edited by StevenAus at 22:14, 04 Oct 2015.

It's easy to say "big bad evil company" and get carried away with that (even I did): http://celestialheavens.com/forum/11?p=359120#p359120

I think I will leave it and see what happens.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 05, 2015 11:38 AM

Dayum PaleAle...

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