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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1169 1170 1171 1172 1173 ... 1200 1400 1600 1635 · «PREV / NEXT»
hermes
hermes


Famous Hero
posted October 02, 2015 10:52 PM

How that goes unnoticed? Easy. See, who cares about game mechanics when cutscenes are not animated. I mean it's heroes game and all.

By the way the bonuses do seem to work in the campaign.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 02, 2015 10:58 PM
Edited by EnergyZ at 23:07, 02 Oct 2015.

hermes said:
How that goes unnoticed? Easy. See, who cares about game mechanics when cutscenes are not animated.


What's that supposed to mean?

Anyway, can someone please confirm the skills of this class?

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hermes
hermes


Famous Hero
posted October 02, 2015 11:02 PM

I think this looks right. I only launched the scenario the have a look at Solmyr in battle and on an adventure map. I did have a glance at his skill wheel and remember he had 5 magic schools - 3 master and 2 GM.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 02, 2015 11:07 PM
Edited by magnomagus at 23:19, 02 Oct 2015.

Quote:
Have you ever wondered why the devs required so many levels of directories in the making of this latest title? Here's why: Tons and tons of support files to the actual game file. Making this game: virtually impossible to mod.


I needed an additional 60 Gb of HD space to create MMH5.5, the amount of files has no influence on the moddability. It is more interesting to know if they can be extracted.

Quote:
The game's map making is literally cut out of the entire game and has its own icon launcher for it. Feels like Heroes 5.5's modding made by Magnomagnus.


The problem you are referring to can only be blamed on Ubisoft who had no desire to merge countless hours of work and dedication from Quantomas in finally creating a good AI for this series with their updated source code for the RMG and thereby creating a proper 3.2 patch. There commercial interest had shifted to H6.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted October 03, 2015 12:45 AM
Edited by Kenishi at 11:41, 03 Oct 2015.

magnomagus said:
Quote:


I needed an additional 60 Gb of HD space to create MMH5.5, the amount of files has no influence on the moddability.


First of all Sir thank you for your effort of making a better Heroes 5 game experience. THANK YOU!!

Second I agree with this statement my Skyrim Data folder sits at 42 GB of data of which 10 GB is from DLC and official texture patch for the game so yeah a good optimization goes a long way.

And regarding TB's WTF ... I linked I was intrigued by the fact that he pointed out some of the things I am interested when buying a game any game for that matter, does it run smooth is the gameplay good enough to keep you engaged etc.
And yes , for me, most of the things have been presented, I can't confirm 100% because I don't own the game but that's way I use reviews/wtf/first impressions/let's play to help me make the  decision is it worth buying or not.
Regarding the whole "slave of the old fans" ... well remember some click bait old article that had Erwin quoting him saying pretty much made the same affirmation.
So could his opinion come from a place of making a impression of some of this more or leas flamey articles? could be! but I think his video is and has a good point and a also a good reminder of what a Heroes game should strive for either by making an actual effort of improving the formula, or if they want to go the safe rout than make sure its a dammed good polished game with solid core mechanics.
I guess we (the so called hard core fans) are in an position in which were way to close to the issue and so we either get to emotional and defend it blindly or to disappointed with the product in which case we distance our-self's way to far away from it. Having a more or less outsider pointing out some things could be interpreted as an assault on use who fought for one/more gamemechanic or features to be implemented or taken out, to keep the game as Heroes as he can be, but you could also take it as how people that just play the game for a few weeks/moths until the next AAA game comes up see us, and maybe even developers see us as well, demanding never satisfied rumbling crazies. But I will say this some of the things asked and fought over with developers are/were good like how the vampire models turned out good and weren't just copy paste from H6, just as an example.
Just a side note I am also starting to think that this whole attitude of how "It's buggy but surely the game will improve and get fixed down the line " starts having shaky legs I will remind you that H6 for some is still unplayable never was or worse a patch screwed him over (like MAD MAX's  third patch just killed my map, making the game a pain to play ... but enough sidetracking). So I guess what I'm trying to say a good polished game should be the norm when launching it, after all nobody wants to be a paying beta tester ... and to the few lucky ones that the game works I am honestly happy for you. Your system is not affected and you can actually enjoy the game but that could change from one patch to another or from a simple video driver update etc.
To close up my long rent yes a lot of criticism comes from the poor launch state and reflects in its mixed reviews but I just wonder if the lunch would have gone smooth would people actually be so hars on them and also would people debate the impossibility of playing game so much? or would they have debates regarding game play improvements/downgrades, the cons or pros of the game or pure and simply enjoy the game with his good part and bad ones ... I just wonder.

P.S. I had may lunch and then fixed my launch.
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 03, 2015 01:15 AM

Honestly, I don't believe the majority of fans here are against innovation, against improvements over the formula. It's just we are yet to have a solid Heroes under Ubisoft management. TotE was the closest to that, but it still had it fair share of issues (bad optimization, unpolished initiative system, overly high damage-hp ratio, bad AI, etc). H7 could've been that, but it doesn't seem to be the case.

You can find almost endless suggestions of improvements over the skill system, magic system, town building system, creature tier(s) system, etc here in HC alone. A lot of people do want a better Heroes, and not a H3 in 3D.

Kenishi said:
So I guess what I'm trying to say a good polished game should be the norm when lunching it, after all nobody wants to be a paying beta tester ... and to the few lucky ones that the game works I am honestly happy for you. Your system is not affected and you can actually enjoy the game but that could change from one patch to another or from a simple video driver update etc.
To close up my long rent yes a lot of criticism comes from the poor lunch state and reflects in its mixed reviews but I just wonder if the lunch would have gone smooth would people actually be so hars on them and also would people debate the impossibility of playing game so much? or would they have debates regarding game play improvements/downgrades, the cons or pros of the game or pure and simply enjoy the game with his good part and bad ones ... I just wander.

Now you are making me hungry

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sobaka770
sobaka770


Hired Hero
posted October 03, 2015 02:11 AM



Kenishi said:
So I guess what I'm trying to say a good polished game should be the norm when lunching it, after all nobody wants to be a paying beta tester ... and to the few lucky ones that the game works I am honestly happy for you. Your system is not affected and you can actually enjoy the game but that could change from one patch to another or from a simple video driver update etc.
To close up my long rent yes a lot of criticism comes from the poor lunch state and reflects in its mixed reviews but I just wonder if the lunch would have gone smooth would people actually be so hars on them and also would people debate the impossibility of playing game so much? or would they have debates regarding game play improvements/downgrades, the cons or pros of the game or pure and simply enjoy the game with his good part and bad ones ... I just wander.


I may be the lucky one who has avoided most bugs so far. 1-2 crashes, a few spells not working properly is the extend of my current woes. Maybe that's why I'm actually enjoying the game so far. I don't even have framerate issues reported by TB, although I don't tend to notice them as much anyway.

However, judging by multiple reviews citing bugs as reason for low score, along with lack of polish, obviously releasing any game in such a state is a terrible practice, which becomes the norm for all major publishers.

It's not like there are no options: If the game is to be released early, there's Steam Early access for these things. Would it sell as much as a proper release? Probably not, but the dialogue about the game would be different. They apparently were looking for a different way of making a Heroes game anyway.

My concern right now is that there are issues with the game, apart from bugs, AI and balance - i.e. patchable things. Those issues include poor UI on certain screens, animations for some units, sound effects, graphics elements, and these things don't usually get updated in a released game.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 03, 2015 02:22 AM

Storm-Giant said:
TotE was the closest to that, but it still had it fair share of issues (bad optimization, unpolished initiative system, overly high damage-hp ratio, bad AI, etc).

I feel obligation to add immersion to the list, a universe I appreciate to dive in is a big deal to me. I'm also firmly convinced a non negligible amount of players were repulsed by its looks. To me is strictly impossible to singleplay it without Xuxo's textures. As a whole, the "Ashan trilogy" doesn't appeal to me, I know I'm repeating myself, but if only the mechanics from ToTE were to be improved, expanded AND set into an environment which would feel like a NWC game, as far as I'm concerned it would have been the best polishing the series could have ever got for its anniversary.
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StevenAus
StevenAus


Adventuring Hero
posted October 03, 2015 05:41 AM
Edited by StevenAus at 05:47, 03 Oct 2015.

Hmmm, it does seem that the game might have been made to apparently be given the benefit of the doubt at release, but it may still have too many issues for long-term use.  It's fine to say something like we will support it long-term but I am sure that if sales start getting poor real soon it will be dropped by Ubisoft like a hot potato.

Games creation is complex.  It needs a solid base, which means, qualified developers and enough money and time to create a good first release.  Then it needs to be supported by the publisher through patches and expansions.  And I don't think changing the developer every game is conducive to finding an acceptable balance point where most people are happy with most parts of the game.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 03, 2015 10:08 AM

Storm-Giant said:
TotE was the closest to that, but it still had it fair share of issues (bad optimization, unpolished initiative system, overly high damage-hp ratio, bad AI, etc).

I may be wrong on that one, but I think on the HC it was mentioned somewhere that Nival had also plans to release a 3.2 patch. Does anyone know why it didn't come into fruition?

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StevenAus
StevenAus


Adventuring Hero
posted October 03, 2015 11:32 AM

Probably because Ubisoft didn't give them the money and time to do it.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted October 03, 2015 11:37 AM
Edited by Kenishi at 12:00, 03 Oct 2015.

Quote:
Now you are making me hungry
It always happen to me I use auto correct and screws me over almost every time... oh well it happens

Quote:
Honestly, I don't believe the majority of fans here are against innovation, against improvements over the formula. It's just we are yet to have a solid Heroes under Ubisoft management. TotE was the closest to that, but it still had it fair share of issues (bad optimization, unpolished initiative system, overly high damage-hp ratio, bad AI, etc). H7 could've been that, but it doesn't seem to be the case.

You can find almost endless suggestions of improvements over the skill system, magic system, town building system, creature tier(s) system, etc here in HC alone. A lot of people do want a better Heroes, and not a H3 in 3D.



I'm also in agreement whit this and always leaves me in disbelief when you have something that is good or at list on the right track like H5 ToE and don't build/improve upon it. Just create the next game taking all the god stuff fix the bad improve it have a good sale number, make people happy (or at list not frustrated) expand player database than move on and try to innovate, but I feel they tried to innovate H6 and didn't work it actually created a backlash from a lot of existing fans either fans of previous NWC games and newcomers from H5, while H7 leaves me an impression of a game that is not a so called fan service nor a innovation is more like a expansion that was canceled because trying to fix the BlackHole engine was to difficult, but had a lot of assets already created (I'm quite sure that the Academy was made to completion or close to it plus the whole reuse of necropolis just strengthens my opinion) so we got this game which is as it is, a game of everything and master of nothing (hope this sentence makes sens)

Plus the whole changing the developer is also detrimental to the franchise like StevenAus pointed out
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 03, 2015 12:09 PM
Edited by farfromrefuge at 12:11, 03 Oct 2015.

I'd surprise you, but the studio does not matter. NWC had its share of snow-ups (HoMM IV vanilla) and unknown developers made the game work (Nival). What really matters here is the understanding of what makes the franchise tick.

Nival are a Russian company and as a Russian myself, I must say that every HoMM game since original King's Bounty up to HoMM III had been given almost a cult status here. So Nival was passionate about their new game AND most of them had literally years of experience playing previous renditions. They knew what worked and what didn't. And they made it happen, despite pressure from Ubisoft and the world of Ashan forced upon them. And after they released the game, they supported it and actually made it better from one expansion to another.

Lymbic devs, on the other hand, don't strike me as someone who are passionate. Ever since MMX I felt that while they KNOW about the game titles they are continuing, they do not appreciate them. MMX was full of stupid mistakes and design choices that would be evident not just to every experienced MM player, but to every fan of old-school dungeon crawling. Granted, HoMM VII looks much better from that perspective, but once again it severely lacks any understanding of the franchise. It has some cool ideas, hell, it has lots of cool ideas, but the execution of aforementioned ideas is done in a very poor taste.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 03, 2015 01:23 PM

Storm-Giant said:


You can find almost endless suggestions of improvements over the skill system, magic system, town building system, creature tier(s) system, etc here in HC alone. A lot of people do want a better Heroes, and not a H3 in 3D.




I m surprised by this.. The experience of multiplayer with a pseudo-simultaneous turns (with area of controls or only at the beginning of the game) is unknown and the reason is simple : ADSL was born the same year of the release of H3.

Who knows ? Maybe H3 has potential to be the best game on internet, without any change (some minor balance). I tougth your idea made from Heroes Series was closer to mine at least i didn t understand something. Do you prefer TotE ?

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xerox
xerox


Promising
Undefeatable Hero
posted October 03, 2015 01:29 PM

This is the first time I have no desire to buy the new HoMM game.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 03, 2015 01:39 PM

malax83 said:
Storm-Giant said:


You can find almost endless suggestions of improvements over the skill system, magic system, town building system, creature tier(s) system, etc here in HC alone. A lot of people do want a better Heroes, and not a H3 in 3D.




I m surprised by this.. The experience of multiplayer with a pseudo-simultaneous turns (with area of controls or only at the beginning of the game) is unknown and the reason is simple : ADSL was born the same year of the release of H3.

Who knows ? Maybe H3 has potential to be the best game on internet, without any change (some minor balance). I tougth your idea made from Heroes Series was closer to mine at least i didn t understand something. Do you prefer TotE ?


Don't know about him, but I do. I like that it is much more diverse and original - each fraction has unique skills and abilities that suit them, instead of just unique lineup.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 03, 2015 01:39 PM

farfromrefuge said:
I'd surprise you, but the studio does not matter. NWC had its share of snow-ups (HoMM IV vanilla) and unknown developers made the game work (Nival). What really matters here is the understanding of what makes the franchise tick.

The later statement it's painfully obvious. But I totally disagree with your first one. Heroes IV vanilla was released under pressure, with little man power as the ship (3DO) was sinking. Sure it has it fair share of questionable decisions, but if they have been given a similar amount of time, money and manpower than the previous installments, it wouldn't be remembered so bad.
____________

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 03, 2015 01:46 PM

Pawek_13 said:
Storm-Giant said:
TotE was the closest to that, but it still had it fair share of issues (bad optimization, unpolished initiative system, overly high damage-hp ratio, bad AI, etc).

I may be wrong on that one, but I think on the HC it was mentioned somewhere that Nival had also plans to release a 3.2 patch. Does anyone know why it didn't come into fruition?


Read this.
____________
Guide to a Great Heroes Game
The Young Traveler

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 03, 2015 02:00 PM
Edited by Pawek_13 at 14:01, 03 Oct 2015.

Stevie said:
Read this.

Alcibiades has sent me this but thanks anyway.

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StevenAus
StevenAus


Adventuring Hero
posted October 03, 2015 02:44 PM
Edited by StevenAus at 14:48, 03 Oct 2015.

farfromrefuge said:
I'd surprise you, but the studio does not matter. NWC had its share of snow-ups (HoMM IV vanilla) and unknown developers made the game work (Nival). What really matters here is the understanding of what makes the franchise tick.

Nival are a Russian company and as a Russian myself, I must say that every HoMM game since original King's Bounty up to HoMM III had been given almost a cult status here. So Nival was passionate about their new game AND most of them had literally years of experience playing previous renditions. They knew what worked and what didn't. And they made it happen, despite pressure from Ubisoft and the world of Ashan forced upon them. And after they released the game, they supported it and actually made it better from one expansion to another.

Lymbic devs, on the other hand, don't strike me as someone who are passionate. Ever since MMX I felt that while they KNOW about the game titles they are continuing, they do not appreciate them. MMX was full of stupid mistakes and design choices that would be evident not just to every experienced MM player, but to every fan of old-school dungeon crawling. Granted, HoMM VII looks much better from that perspective, but once again it severely lacks any understanding of the franchise. It has some cool ideas, hell, it has lots of cool ideas, but the execution of aforementioned ideas is done in a very poor taste.


By qualified I just meant know what to do and how to do it, and be motivated (this is where passion comes in).  I enjoy H5 with the MMH5.5 mod (I got the game specifically to play the mod - I haven't played any other Heroes games published by Ubisoft), and the 3D kinda feels nice once you're used to it.  But I do not know why Nival was dumped as the Heroes developer after TotE, when they had just started to develop some momentum and were on a roll.

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