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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 31 32 33 34 35 ... 200 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 16, 2014 12:00 PM
Edited by blob2 at 12:02, 16 Aug 2014.

Same demo, nothing new here, though there were more camera angles, and different battlefields? And the presentation was faster paced...

They did say something about H6 being hard to use if you're not a coder and the new engine being more user-friendly...

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MattII
MattII


Legendary Hero
posted August 16, 2014 12:02 PM

Naze said:
After the last few comments, I am just happy that I am not one of the developers
Well some people will complain about anything, but a fully-immersive 3D environment does mean fairly high (processor) resource costs, so not everyone is going to be able to play this right off the bat. Also, for all its beauty, the fly-in video at the start of each combat will annoy those who are actually interest in play, not graphics.

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Arugaf
Arugaf


Adventuring Hero
posted August 16, 2014 12:03 PM

Also i think that for modding and maps creating they should make workshop in Steam.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 16, 2014 12:05 PM
Edited by blob2 at 12:05, 16 Aug 2014.

MattII said:
the fly-in video at the start of each combat will annoy those who are actually interest in play, not graphics.


I'm sure, that even if the fly-by will stay in the final game (which I highly doubt) it will be switchable...

And it's really funny when I hear Elvin, one of the insiders, complain about the lack of information. Just how much of an insider are you Elvin?

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Pim18
Pim18


Known Hero
posted August 16, 2014 12:08 PM

Arugaf said:
Also i think that for modding and maps creating they should make workshop in Steam.


Probably not going to happen since Heroes 7 will depend on Uplay. This would mean that they would need to create an entirely new feature to Uplay for just one game and I doubt that Ubisoft is going to do that.

Would be pretty awesome if they did though.

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MattII
MattII


Legendary Hero
posted August 16, 2014 12:15 PM

DoubleDeck said:
Best changes so far:

1. Skill system Skillwheel similar to H5
2. Magic system Spells are no longer part of the skill system, they will be learnt through magic guilds and adventure map locations.
3. Resources Back to wood, ore and 4 rare resources!
4. Map editor From the beginning!!!!
You forgot #5, Battlefield sizes comparable with pre-Ashan games.

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Arugaf
Arugaf


Adventuring Hero
posted August 16, 2014 12:24 PM
Edited by Arugaf at 12:25, 16 Aug 2014.

Pim18 said:
Probably not going to happen since Heroes 7 will depend on Uplay. This would mean that they would need to create an entirely new feature to Uplay for just one game and I doubt that Ubisoft is going to do that.

Would be pretty awesome if they did though.


We can use mods and other people's maps in Heroes 6.

Besides maps are important part of Heroes series and replay ability of the game.  They must to suggest something where all the maps and modes will collected in one place.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 16, 2014 12:28 PM

Btw do not take everything at face value, this demo was short, linear and flashy for presentation purposes. Some of the things you see there may not be considered 'normal'.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 16, 2014 12:32 PM
Edited by Nelgirith at 12:32, 16 Aug 2014.

MattII said:
Also, for all its beauty, the fly-in video at the start of each combat will annoy those who are actually interest in play, not graphics.

I'm sure Erwan said at one point that you could disable the cinematics during the twitch.tv show

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Rincewind
Rincewind

Tavern Dweller
posted August 16, 2014 12:44 PM

romanov77 said:
Couple of worrying things about combat:

1) too many obstacles.
Obstacles are fine, but I also would like to have battles in open plains, not always "mazes".


I thought kind of the same thing, the battle maps seem really stacked with obstacles, kinda "labyrinthy" even...hmmm...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 16, 2014 12:45 PM

Like combat maps one would see in a campaign?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 16, 2014 01:00 PM
Edited by Elvin at 13:14, 16 Aug 2014.

I don't know it is me, but I really don't like to see square battlefield again. They seems not only small, but has less tactical use then hex batllefield. Just compare:
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596267.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596269.jpg

http://www.acidcave.net/sphinx/ho_006.png
http://www.acidcave.net/sphinx/ho_015.png

It's easy to block some paths at H7 and on the other hand, it's hard to move 2x2 units through "mazes". With hex battlefield not only you can create more then 1-2 narrow paths to foes, but you can also put more obstacles and battlefield won't seems to be crowded.
Nevertheless so far H7 battlefields seems be to small compared to units size (2x2 mainly).
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 16, 2014 01:05 PM

Good thing I stayed at bed then!

Dexxxter25 said:
So, I have been playing H7 with my bro since #1 came out. After being a lurker here since befor H5 I signed up an accnt so I could ask 1 question. Will there not be any real Multiplayer aside from LAN and Hotseat.

My brother and I grew up and live 500 miles apart I can't really fathom not playing it with him..

What you guys think?

Play online?
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 16, 2014 01:07 PM

romanov77 said:
Couple of worrying things about combat:

1) too many obstacles.
Obstacles are fine, but I also would like to have battles in open plains, not always "mazes".

2) The fly-by pre-battle animation.
It's cool the first time you see it.
The second time it's already boring and time consuming.
No need to have an epic flyby when the battle is my huge army vs a couple of scared gnolls.


On your points:

1) Only major battles would have obstacles, most battles should be open plain

2) There is probably a button you can press to turn off battle movie animations.

Gosh, let's have some positive vibes here for Elrath's sake!!!

Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 16, 2014 01:12 PM

@Avonu: I totally agree, after Heroes Online chose hexes I hoped H7 would follow the same path...damn

DoubleDeck said:
Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...

Probably because H5 & H6 were horrible in release and H6 was like the total fiasco...but I agree it's getting tiring.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 16, 2014 01:25 PM

Big creatures are impossible with Hexes. This is the main argument against them, and I think it's reasonable. in Heroes Online those aren't big creatures in the tactical sense of them occupying more battle hexes, their models is just oversize.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 16, 2014 01:26 PM
Edited by Nelgirith at 13:26, 16 Aug 2014.

DoubleDeck said:
Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...

Because there are people like you who have no memory anymore once there's some eye-candy stuff

Most of the people here have been around since H5, some even before. After H5, we gave Ubisoft the benefit of doubt for H6. After H6, they don't have much credit left (if any at all).

So far, about H7, I like what I see, but like many others, I liked what I saw from H6 until I played it

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 16, 2014 01:27 PM
Edited by Avonu at 13:33, 16 Aug 2014.

DoubleDeck said:
Gosh, let's have some positive vibes here for Elrath's sake!!!

Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...

Because we are speaking about Ubisoft?
Besides, I didn't see anyone yet, who would say, that flanking is bad idea. I think also nearly all are happy, that magic book, mage guilds and posibble H5 skill system is back. So it's not only complaining.
On the other hand, we see some... "features" which were better done in previous games or just don't look right (Haven townscreen for example) and it's just fans' way to say to developers: "fix it!".

Stevie said:
Big creatures are impossible with Hexes.

They are possible - just use 3 hexes.
On the other hand, do you really need big creatures that much? You can have them by rescalling creature model even if it still is one hex only. It maybe sucks but I think it's better way then having not so big and rich battlefields like now and have less tactical options.
There is also another problem with square battlefields - making them big make units too small to see their details, while with hexes it is not so much problem (see above pictures).
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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MattII
MattII


Legendary Hero
posted August 16, 2014 01:33 PM
Edited by MattII at 13:38, 16 Aug 2014.

DoubleDeck said:
Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...
High-end graphics and square battlefields have often been the target of criticism (high-quality graphics take more system resources to animate, and square battlefields are a step away from H1-3). Personally I can agree with complaints about the former, but not the latter, yes squares have disadvantages, but so do hexes, and a sufficiently-well-written section of movement code should solve any problems.

Avonu said:
There is also another problem with square battlefields - making them big make units too small to see their details, while with hexes it is not so much problem (see above pictures).
Graphics aren't everything you know, most people would probably be willing to trade worse creature graphics for a battlefield you can use actual tactics on, rather than the slugging match H5/6 were.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 16, 2014 01:34 PM

Quote:
Why are people so quick to criticize? It's one thing licking a sucker and saying it tastes crap, and another looking at one in a wrapper and saying that it probably tastes crap...
You know what they say. Fool me once, twice, third and all that.

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