|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted April 02, 2015 07:25 PM |
|
Edited by kiryu133 at 19:25, 02 Apr 2015.
|
fuChris said:
I still see no reason why we couldn't return to H4 levels of storytelling.
because that would require effort and we all know what "animating-women-is-to-much-work"-ubisoft thinks about effort
Sligneris said:
How about a good story told badly, like in the case of H5? This game could have been so much more...
i miss the unintentional hilariousness of h5
can we go back to that level of writing please?
|
|
fuChris
Promising
Supreme Hero
Master to the Speed of Light
|
posted April 02, 2015 07:25 PM |
|
|
GenyaArikado said: why is it bad and why do you consider it badly told?
I consider it bad because it is much too contrived. And I consider a story badly told when I feel an urge to facepalm whenever the characters start speaking.
That being said I would be okay with an only mediocre story.
Even H4 only had a mediocre story but it was excellenty told considering the restrictions of the game.
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
|
|
GenyaArikado
Bad-mannered
Supreme Hero
|
posted April 02, 2015 07:26 PM |
|
|
Sli dont even bother they're just pressed because the flop universe thing they played got burned and deleted from existance and it wont come back, but but a mix of terrible moderation and self destructive behavior causes them to not leave a franchise that at this point they dont even like and an inclination for whining and dismissal anything coming in Ashanverse games that goes unrestrained in this forum regardless the consequences.
fuChris said:
I consider it bad because it is much too contrived.
Even H4 only had a mediocre story.
I disagree, about both games
|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted April 02, 2015 07:30 PM |
|
|
fuChris said:
That being said I would be okay with an only mediocre story.
Even H4 only had a mediocre story but it was excellenty told considering the restrictions of the game.
there's also the fact that the h4 storylines had some depth and themes and stuff (the most prevalent being that of rebuilding). they were about something other than just telling a story. they were saying something. so i must say that h4 stories were not only well told, but they were damn good stories overall.
|
|
Stevie
Responsible
Undefeatable Hero
|
posted April 02, 2015 07:44 PM |
|
Edited by Stevie at 19:46, 02 Apr 2015.
|
Sligneris said: I think you don't understand. He is in charge, but he does not create the content himself - being connected to story, music and art, doesn't mean that it's him who writes the story, composes music or prepares the artwork. That's mostly my point about why I think it's silly to accuse him of everything.
I think it's actually you who doesn't understand. Where in the world have I ever claimed that ELB is the story writer (save for Ashan), the composer or the drawer? We were talking about his responsibility as a Creative Director and for that he deserves his blame in full.
Anyway, things are clear for those who have eyes to see and ears to hear. I've quoted words straight from the horse's mouth - "It means you're TOTALLY RELATED to EVERYTHING THAT'S PART OF THE CONTENT AND EXPERIENCE OF THE GAMES." - just the mere thought of doubting this is unreasonable and inexcusable.
____________
Guide to a Great Heroes Game
The Young Traveler
|
|
JotunLogi
Known Hero
|
posted April 02, 2015 07:49 PM |
|
|
As much as I like HoMM 4 th facts are:
- the story was well too much overtalked and overwritten- each turn, each much there was a text- after 3 turns the player was fed up with it
- the story was to deep and tried soemtimes too hard
- each campaign should last no longer than 4-5 scenarios- instead 8 (!)
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted April 02, 2015 07:54 PM |
|
Edited by Gryphs at 19:58, 02 Apr 2015.
|
JotunLogi said: As much as I like HoMM 4 th facts are:
- the story was well too much overtalked and overwritten- each turn, each much there was a text- after 3 turns the player was fed up with it
- the story was to deep and tried soemtimes too hard
But the walls of text and deep stories is what I love about the H4 campaigns.
JotunLogi said: - each campaign should last no longer than 4-5 scenarios- instead 8 (!)
The Price of Peace was to my knowledge the only campaign that long.
|
|
Sligneris
Supreme Hero
|
posted April 02, 2015 07:54 PM |
|
|
Well, I did agree that as much as I actually like his creation, he does not do the best work supervising Might & Magic games. However, it's like I said earlier - I feel that the most responsible for these mistakes are the people who made them, as much as I regret that Erwan Le Breton didn't veto those decisions.
|
|
Sandro400
Promising
Supreme Hero
Shadow of Death
|
posted April 02, 2015 07:57 PM |
|
|
Oh drama.
It's just so amusing to look upon...
P.S.: Hey Stevie and Galaad, why haven't you asked straight-forward is Erwan the main guy who's after every single decision? The quote you give, Stevie, doesn't prove anything but the fact that he has connection to all of that. Nothing about "veto". The only thing he has real power over is Ashan. Everything must be "ashanized", that's true. Look at the resources.
____________
Let's play poker game, lich-style!
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted April 02, 2015 08:02 PM |
|
|
According to what he told me, Erwan has to submit to the company. While this doesn't change his conception of Ashan.
____________
|
|
Sandro400
Promising
Supreme Hero
Shadow of Death
|
posted April 02, 2015 08:06 PM |
|
|
Galaad said: According to what he told me, Erwan has to submit to the company. While this doesn't change his conception of Ashan.
And this is what I'm trying to get to you all people. You can blame Erwan for all Ashan things, but nothing more than that, according to my knowledge.
Separate Ubi as a company and it's unit called "M&M team".
____________
Let's play poker game, lich-style!
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted April 02, 2015 08:08 PM |
|
Edited by Galaad at 20:08, 02 Apr 2015.
|
Sandro400 said: Separate Ubi as a company and it's unit called "M&M team".
You are wrong here. As it is clearly said on the dev blog:
Who is behind this website said: We are the Might & MagicŪ team, a tasty mix of Limbic Entertainement and Ubisoft team members
Not so tasty, IMO
____________
|
|
JotunLogi
Known Hero
|
posted April 02, 2015 08:08 PM |
|
|
About HoMM 4 campaigns
Story is important but the frequency of popping text messages is in HoMM 4 just insane- ultimately, it is strategy game and ocus should be on the strategic part. Besides, often qualitty was not together with quantity and some parts could be skipped
Life and Order campaigns are way too long, also Nature should be 1-2 missions shorter
About Erwan
Erwan is not responsible for writing a story, graphics, design- as a main person he is responsible for gathering the squad, forging the team and so- and they do it. If story is not good, that he is somewhat responsible- but claiming he is the main evil is huuge exaggeration. He can gve directions, tps, has main vote but for creating this universe are serponsible many people- and team is often changing.
As manager he, besides choosing people, must gather funds, talk with Ubi chiefs, represent the whole M&M team, organize advertisements, mmeting and other things connected with organisation. Considering that, I really would not go towards him with Necro townscreen cause he has not drawn it
And he really knows how the marekt is working, what is needed to make a game and to sell it with a profit
|
|
Sligneris
Supreme Hero
|
posted April 02, 2015 08:12 PM |
|
|
Galaad said: According to what he told me, Erwan has to submit to the company. While this doesn't change his conception of Ashan.
That being said, what is exactly wrong about Ashan itself? Besides the fact that it is not the same universe as the old one, which is a rather silly complaint?
|
|
Sandro400
Promising
Supreme Hero
Shadow of Death
|
posted April 02, 2015 08:14 PM |
|
|
Galaad said: You are wrong here. As it is clearly said on the dev blog:
Well, I actually know what I'm saying. There is M&M team in Ubi that is the core (Erwan, Marzhin etc) and various developers (BB, Limbic). During game development they come as a "M&M team" to people.
Ubi's M&M team is like a part of a bigger group, but this group is "semi-permanent" while developers come and go.
____________
Let's play poker game, lich-style!
|
|
Stevie
Responsible
Undefeatable Hero
|
posted April 02, 2015 08:14 PM |
|
Edited by Stevie at 20:17, 02 Apr 2015.
|
Sandro400 said: The quote you give, Stevie, doesn't prove anything
It proves all there is to prove. You are just denying it out of ill intent. You have that tendency of standing au contraire for no good reason.
____________
Guide to a Great Heroes Game
The Young Traveler
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted April 02, 2015 08:17 PM |
|
Edited by Galaad at 20:25, 02 Apr 2015.
|
Sligneris said: That being said, what is exactly wrong about Ashan itself? Besides the fact that it is not the same universe as the old one, which is a rather silly complaint?
As I already said multiple times in this very thread (and probably in a few others too, spreading my "anthics"), it is a perfectly legitimate complaint.
Not even speaking about the quality of a new setting, changing a setting will inevitability displease people who love the previous one. In the best case because of nostalgia, in the worst case because what has been proposed as a replacement is not being considered as valid by the fan base.
As for your first question, I think no one else than Verriker can give the better answer here.
____________
|
|
Sandro400
Promising
Supreme Hero
Shadow of Death
|
posted April 02, 2015 08:18 PM |
|
|
Stevie said: It proves all there is to prove. You are just denying it out of ill intent. You have that tendency of standing au contraire for no good reason.
Aha, so no arguments here. Ok, just as expected.
Sligneris You wanna wrong things with Ashan? Oh, just the first thing that comes into my mind: it gives "unique" names to almost everything. Remember how Hero stats were named in H6? Or month names, which were a hell to translate to my native language?
Galaad, let's be honest, it's not the quality which displeases fans of Ancient universe, it's a mere fact that the universes changed.
____________
Let's play poker game, lich-style!
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted April 02, 2015 08:26 PM |
|
Edited by Gryphs at 20:32, 02 Apr 2015.
|
JotunLogi said: About HoMM 4 campaigns
Story is important but the frequency of popping text messages is in HoMM 4 just insane- ultimately, it is strategy game and ocus should be on the strategic part. Besides, often qualitty was not together with quantity and some parts could be skipped
Life and Order campaigns are way too long, also Nature should be 1-2 missions shorter
Well for me the text was the only reason I finished the campaigns at all something I have not done in any other Heroes game. Ultimately I enjoy making my own maps and stories more then playing through others creations unless they seem worth it to me and gameplay is not enough for me to slog through campaigns. Either way we won't see H4 level text ever again with the new cutscenes.
Sandro400 said: Or month names, which were a hell to translate to my native language?
I will never be able to unhear Spider Queen.
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted April 02, 2015 08:31 PM |
|
|
Sandro400 said: Galaad, let's be honest, it's not the quality which displeases fans of Ancient universe, it's a mere fact that the universes changed.
I swear on my honor I dislike Ashan primarily because I find this universe to be perfectly contemptible.
____________
|
|
|