Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 ... 90 91 92 93 94 ... 100 150 200 250 300 350 400 435 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted December 07, 2015 10:24 PM

sorry my bad. I have not read it correctly.
it is not the blacksmith but the war machine factory building on the adventure map. Now it is alright.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 07, 2015 10:26 PM

Quote:
PS: My reasoning is that AI should always be able to buy all of its army in towns, at time when I am able to buy it. If I can do it, AI should be able to do it too. Especially if "heavy cheating" is on it's side.


I think this issue is fixable, and will probably have positive effect on the other issue as well.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Belisarius
Belisarius


Promising
Known Hero
posted December 07, 2015 11:07 PM
Edited by Belisarius at 00:23, 08 Dec 2015.

Quote:
I think this issue is fixable, and will probably have positive effect on the other issue as well.


Yes. I believe it will.

What I am disappointed by, is that you/anyone are unable to open the save I posted, cause it really showed how AI outplayed/outmaneuvered me And then again maybe there is/was a solution to that "puzzle". It's a tricky situation at a moment when my hero doesn't have enough army to counter AI hero in the open, and AI hero is positioned exactly at the middle between two of my towns. Which are two days apart. By the way, I was "forced" to this situation in several previous turns. Brilliant tactics play.
So I will try to define look-ahead depth of "seven days" in-front thinking/reasoning of AI as Tactics. But long term overall game-plan as Strategy.
On maps that are small enough for AI to be able to plan ahead with "seven days" look-ahead, it's playing remarkably well. But on bigger maps that require more long-term Strategy, AI is somewhat under-performing compared to human.
____________
MMH5.5 videos

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 08, 2015 01:13 PM
Edited by magnomagus at 17:31, 08 Dec 2015.

Now the mod is properly setup on Moddb, I would like to invite everyone to write your review about MMH5.5

MMH5.5 Review Section

If you don't feel like writing anything, you can also just give a rating.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ldongder
ldongder


Adventuring Hero
posted December 08, 2015 01:14 PM

@ Magno,

Artifacts that give gold has no effect in RC3, has this been fixed in RC4?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 08, 2015 01:21 PM

The bug you are referring to was initiated by placing a hero in a town garrison, this is fixed afaik.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted December 08, 2015 08:34 PM
Edited by dredknight at 20:35, 08 Dec 2015.

poppin by to say that we have a lot of fun with Matod xD.

We unintentionally verified that MR is working against heroes with occultism. magics are not resisted but damage is reduced according to Occultism rules.

Rock on \m/!

____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
matod
matod


Adventuring Hero
posted December 09, 2015 07:41 AM

Yes thats true
bug : when i try to surrender for money when attacking enemy castle i would like to surrender for money , option was there i did it but when i go to tavern to buy hero , he has no army and opponnent didint recive money. LAN game
Bug 2 : enemy hat all types of resistance boots +10 and all skills i cast empowered fireball on zombies aroud 446 dmg next round i cast normal fireball and it damages for 700. is that possible , i got warlords luck but i didnt show that i got luck roll on cast maybe it was hidden? LAN game

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dunadd
Dunadd


Hired Hero
posted December 09, 2015 08:11 AM
Edited by Dunadd at 10:05, 09 Dec 2015.

Not very keen on the way wizard classes have been changed. Summoning is good early in the game, but it becomes worthless and irrelevant later on in a mission when you have armies with units of hundreds of even thousands of troops in them.

Not sure why it has to be the main skill for all wizard classes either - takes away the choice from the player on what type of character and what skills they want a bit.

EDIT: Also seems i would now have to take necromancy to get Arcane Omniscience even using cheats to get it for Zehir. Don't want any necromancy on my wizard characters

P.S Is there any way i could remove Zehir's Summoning Magic and "Master of the Elements" skills using in-game console and cheats? ( i know how to add skills but not how to remove them - and i don't know what code number or name to use for Master of the Elements)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dunadd
Dunadd


Hired Hero
posted December 09, 2015 09:32 AM
Edited by Dunadd at 11:22, 09 Dec 2015.

The in-game manual is pretty nice, but it would help if it included under skill descriptions which skills are required to get some of them ( i know it's usually the middle one in the tables, but that's only part of the information needed for skills that require you to have two or three other skills before you can get them)

EDIT: Also would it be possible to reduce the ridiculously specific requirements in the original game required to get the best class skills?

It always annoys me that i have to pick half a dozen skills i don't want in order to get the class special skill (Nature's Luck for rangers, Arcane Omniscience for wizards etc)

Would it be possible to mod it so say having any Avenger and one sub-skill from it lets you get nature's luck; Having Artificer and one sub-skill from it lets you get Arcane Omniscience etc

EDIT Could put a minimum level on it - say minimum level 20 or 30 to get the top skill for the class

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
matod
matod


Adventuring Hero
posted December 09, 2015 10:33 AM

Is it possible to reduce enlighment skill ? primary atributes its offers are too much its OP

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted December 09, 2015 11:33 AM

Enlightment is nerfed in MMh5.5, Still I like original values of skill in ToTE. It helps Zehir alot in his 1st campaign. I had near 20 attack and defence at last mission vs Kha-Beleth. Can Infernal chain and Infernal wave be added as Destructive Spells?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 09, 2015 11:57 AM

Enlightment is already nerfed.

Quote:
bug : when i try to surrender for money when attacking enemy castle i would like to surrender for money , option was there i did it but when i go to tavern to buy hero , he has no army and opponnent didint recive money. LAN game


I never made any changes to this mechanic and probably is impossible

Quote:
Bug 2 : enemy hat all types of resistance boots +10 and all skills i cast empowered fireball on zombies aroud 446 dmg next round i cast normal fireball and it damages for 700. is that possible , i got warlords luck but i didnt show that i got luck roll on cast maybe it was hidden? LAN game


There are soo many modifiers, maybe mark of fire?

Quote:
Not very keen on the way wizard classes have been changed. Summoning is good early in the game, but it becomes worthless and irrelevant later on in a mission when you have armies with units of hundreds of even thousands of troops in them.


The wizard class is hardly changed at all, you are talking about the additional elementalist class. Summoning Magic is very useful in late game, but takes a little longer to master.

Quote:
EDIT: Also seems i would now have to take necromancy to get Arcane Omniscience even using cheats to get it for Zehir. Don't want any necromancy on my wizard characters


??? You don't need necromancy for Arcane Omniscience

Quote:
It always annoys me that i have to pick half a dozen skills i don't want in order to get the class special skill (Nature's Luck for rangers, Arcane Omniscience for wizards etc)



Of course you have to, because these skills are heavily overpowered, otherwise people would take these skills everytime and the flexibility of the skill system would be ruined. Don't get focused on these skills too much in H5.5 you are supposed not to be worse off if you don't take them.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dunadd
Dunadd


Hired Hero
posted December 09, 2015 12:41 PM
Edited by Dunadd at 14:59, 09 Dec 2015.

You are right about summoning - i looked and Zehir is the same as in the original campaign.

But i think you're wrong on necromancy and Arcane Omniscience in your mod.

Well when i try to add Arcane Omniscience without all the other skills needed for it, nothing happens.

I'm pretty sure that this is because Cold Steel (one of the requirements for it) is in necromancy in your mod, when in the original game if you google wizard skills, it's in Attack for wizards (though i always found all the specific skills you have to take in the original game to get the ultimate so annoying i didn't usually bother with it as i didn't want the other skills you needed to get it. I always thought each class should just get its ultimate skill automatically when it reached a certain level - say 20, 25 or 30).

EDIT : for "pretty sure" read "guessing but not sure" ;-)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 09, 2015 01:07 PM

I checked the game files, cold steel is not a requirement for arcane omniscience.

Elementalists cannot learn omniscience because they cannot learn artificer, because that skill makes that class OP.

____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Belisarius
Belisarius


Promising
Known Hero
posted December 09, 2015 02:36 PM

Anybody and everybody can take Enlightenment. Except two classes from Barbarians I guess. It is universal skill. Also lets say Logistics. Or lets consider strength of Dark and Light magic skills.
So, in order to be a viable skill choice, Enlightenment needs to be as strong as any other skill. I fail to see how is this skill OP, stronger then other skills, or breaking the game by any means?
____________
MMH5.5 videos

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
matod
matod


Adventuring Hero
posted December 09, 2015 02:45 PM

i was warlock with primary stast 9 2 26 16 enemy 9 6 10 6 same level simillar artifacts. When i start cast armagedon you can imagine.. stats from this skills are insane but need to test in more maps in medium size maps this is 2x better than any skill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted December 09, 2015 02:56 PM

@matod: at level 30 the base skill can give you +10 extra primary skills, there is no way enlightnement is responsible for the difference you describe.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dunadd
Dunadd


Hired Hero
posted December 09, 2015 03:01 PM

Ah ok sorry for the mistake then and thanks for the info - for "pretty sure" you can read "guessing but should not be sure" in future when i type it ;-)

What are the requirements for Arcane Omniscience in this mod then?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dredknight
Dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted December 09, 2015 03:05 PM

Guys you forget the 6 spellpower from expert occultism
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This Popular Thread is 435 pages long: 1 50 ... 90 91 92 93 94 ... 100 150 200 250 300 350 400 435 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2424 seconds