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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 ... 105 106 107 108 109 ... 150 200 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 04, 2016 09:35 PM

no
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DarcClan
DarcClan

Tavern Dweller
posted January 05, 2016 06:30 PM
Edited by DarcClan at 18:31, 05 Jan 2016.

magnomagus said:

@Darcclan,strigvir: Those bonuses are applied after you close the hero screen.



So should I be able to see it on the map while inspecting a hero via right click? It's still showing the same stat points as when I had the hero screen open
http://imgur.com/IFaqqsu

I even went and checked in battle too. Still the same.
http://imgur.com/l5AZExW
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Belisarius
Belisarius


Promising
Known Hero
posted January 05, 2016 07:53 PM
Edited by Belisarius at 22:02, 05 Jan 2016.

Another epic battle, between Reaver and Warlock - spellcasters:

Revaer vs Warlock

EDIT:

Usefulness of summoning magic: blade barrier

light magic: teleport

EDIT2:
@dredknight cause You know how to upload to moddb video section, maybe you can use some of the videos on mmh5.5's youtube playlist that I've done and post it to mmh5.5 page on moddb?
If you do, please take "dungeon vs haven in fortress castle" and "dungeon vs necro in fort". They are ones of my favorites. And "mmh55 dungeon vs ruins".

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 05, 2016 08:54 PM

@DarcClan:

Can you give me your save game?
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MammothBro
MammothBro

Tavern Dweller
posted January 05, 2016 09:35 PM

magnomagus said:
Only the creature types are decided at the start of the maps, the amounts are calculated when you enter the building, they are also influenced by difficulty, amount of towns per player and whether governance is enabled. Everything together multiplied by the number in the settings file.


Yes, that was the answer I was looking for! Huge thanks Magno!
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 05, 2016 10:13 PM

Belisarius said:

@dredknight cause You know how to upload to moddb video section, maybe you can use some of the videos on mmh5.5's youtube playlist that I've done and post it to mmh5.5 page on moddb?
If you do, please take "dungeon vs haven in fortress castle" and "dungeon vs necro in fort". They are ones of my favorites. And "mmh55 dungeon vs ruins".


No problemo .
I will do it tomorrow.
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DarcClan
DarcClan

Tavern Dweller
posted January 06, 2016 12:10 AM

magnomagus said:
@DarcClan:

Can you give me your save game?


Email sent with save link
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strigvir
strigvir


Adventuring Hero
posted January 06, 2016 03:20 AM
Edited by strigvir at 08:37, 06 Jan 2016.

I can't assign an elven hero as a governor in an elven city in the vanilla inferno campaign.
Is it supposed to work like this or just a campaign quirk?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 06, 2016 02:18 PM
Edited by magnomagus at 14:21, 06 Jan 2016.

@DarcClan:

There is a compatibility issue with this map causing the script engine unable to recover after a crash. (an issue that cannot occur on multiplayer or RMG maps). Manual recovery is possible with console command: @H55_On(); You can also just leave it and move on.

@Strigvir: because you are an inferno player.

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strigvir
strigvir


Adventuring Hero
posted January 06, 2016 11:46 PM

So the governance is kinda pointless without conversion enabled.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 07, 2016 01:27 AM

No, it is very useful, but campaign maps weren't made for it.
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matod
matod


Adventuring Hero
posted January 07, 2016 11:30 AM

Hello is there a possiblity to lower amount of magical shrines for starting areas? barbarians go too far ahead cause of this in rng battles , or just for them?

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Belisarius
Belisarius


Promising
Known Hero
posted January 07, 2016 04:59 PM

If it is a legitimate PvP issue, maybe lowering the amount of experience they (barbarians) get from magic shrines is more logical?

Although I don't mind the boost they get, because other races can use magic to easily clean up their starting areas in early game. So I think barbarians get a fair deal with getting some experience from shrines. Later on this experience, doesn't change anything. Magic spells from shrines though can always be useful, even later on in the game.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 07, 2016 09:28 PM
Edited by magnomagus at 21:39, 07 Jan 2016.

It's not possible to decrease the amount for barbs only, and reprogramming them all is too much work.

EDIT: on second thought maybe something can be done about it by using less shrines in taiga landscape, but i can't promise anything at this point.
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matod
matod


Adventuring Hero
posted January 08, 2016 07:39 AM

Belisarius i think it depends on map size and dificulty you playing and the bost ist huge if you can get 6 barbarians with lots of shaters magic and estates early on you will get lets say 30 earth elementals per week , well with that even in impossible dificulty can do miracles on start. And i personaly dont think they are in disanvadtage cause no magic they got still warcires and they are fine you dont have to have any magic for them ..

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 08, 2016 10:46 AM

@Magno,

Any tips regarding this issue?

https://www.facebook.com/supperhung95/videos/o.728862883891244/873722452745904/
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 08, 2016 10:59 AM

Always check the FAQ first:

Quote:

The AI keeps crashing the same turn everytime even after restarting the game?

Multiple possible causes:

-You are loading the game from the wrong exe file. (watch out for old shortcuts and steam application misleading you)
-You are playing on a newly generated map in Hotseat or LAN, but forgot to activate scripts. Patch the map with reanimation patcher in start menu.
-Game wasn't patched to 3.1 before installation and/or mod isn't installed in right directory, uninstall and reinstall the mod.
-A conflicting mod or map is installed, try removing temporarily all custom maps and other mods downloaded from the internet and restart a clean RMG map, check if everything is now working properly.

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Belisarius
Belisarius


Promising
Known Hero
posted January 08, 2016 04:42 PM

@matod I see your point. Never did included elementals in my observation. If magno decides to fix this, and finds a solution with taiga lands, excellent. Other than that, if he decides to change the way shatters function, I believe he should be very careful not to disturb the balance achieved with barbarians. Only to play-around with number of elementals granted with shatters on low level hero.
Anyway I believe magno will come up with a good solution, if he detects (he agrees with you) any problem existing.

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MasterMind420
MasterMind420

Tavern Dweller
posted January 08, 2016 11:17 PM

Just wanted to say thanks for this great mod...your a true heroes fan...screw heroes vi and vii...as far as i'm concerned heroes is dead...except III and V there the best...

Reason why i'm posting is because of the RMG...now whether its your templates, which I doubt or if its just limitations of the base RMG...but i'm finding on some generated maps with undergrounds present...It'll put one player underground and all 7 others in above ground...also it places players next to each other alot...seems very inconsistent and just bad all around...so in most cases I edit the maps accordingly to fix them...so i'm just giving you a heads up in case its something that can be corrected...Thanks again for this great mod...

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 09, 2016 11:29 AM

I know what you mean, but there isn't anything I can do about it. The position of the players and the type of UG landscape are completely random. My personal solution is use MMH55_Utility, because it doesn't refresh the settings after generation, so I can quickly generate 10x the same map in a row and choose the best one.
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