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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 18 19 20 21 22 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
lotihoti
lotihoti


Famous Hero
posted June 15, 2015 11:26 AM

I had the same Feeling.
Just another note:

Is it possible to modificate later zones?
Example:
I use my own game mechanic Balance creature Setting: Alternative Upgrades are slightly stronger then the "second" one.

For me, it would be intresting, if its possible to set creaturechoice of Zone 3 or later to only alternative upgrade creatures - so only alternative upgrades get used.

It would make game feelings for me and my friends a lot better, since Zone 3 + should be harder (for us).

I hope i made my Point clear

Btw:
I love to play homm 5 and homm 5 Hof in tof

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xuxo
xuxo


Responsible
Known Hero
posted June 15, 2015 11:34 AM

Also I noticed that I have Logistics


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 12:50 PM
Edited by magnomagus at 13:00, 15 Jun 2015.

Quote:
I use my own game mechanic Balance creature Setting: Alternative Upgrades are slightly stronger then the "second" one.


You can of course do what you want, but let me explain why I am against this my self, as well as against 3rd upgrades, because the idea will probably pop up again sometime.

If the game has one upgrade line (H3) the best tactic is having that entire upgrade line.

The same applies when there is a 3rd upgrade line, you have reached the best tactic as soon as you can afford the entire upgrade line. No thinking is involved.

With balanced alternative upgrades the amount of possible 'best' tactics is 2^7 = 128. This involves a huge amount of thinking for the player since it can almost endlessly experiment with 128 possible army compositions, making the game strategically much deeper than H3/H6/H7/3rd upgrades or your idea.

Quote:
For me, it would be intresting, if its possible to set creaturechoice of Zone 3 or later to only alternative upgrade creatures - so only alternative upgrades get used.


To my knowledge this isn't possible. Take in mind there is no mechanism that can recognize zones. even an external tool like RTMG cannot recognize zones.

@xuxo

Thanks for the screenshot, that's a bug, that skill should have been removed from the tree

EDIT: Correction, I think you have a conflicting mod installed, according to my files this is not possible!
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xuxo
xuxo


Responsible
Known Hero
posted June 15, 2015 01:17 PM

the only thing I have are the 3 different files for campaigns in Spanish in .h5u format in usermods folder. But I do not think there not modify anything important? Then I test campaigns English case.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 01:39 PM
Edited by magnomagus at 13:41, 15 Jun 2015.

user maps .h5m can also contain mods, check if any of your files contains a gamemechanics folder

Also possible MMH55 data got corrupted or .pak files are recognized as zip.
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lotihoti
lotihoti


Famous Hero
posted June 15, 2015 01:45 PM
Edited by lotihoti at 13:48, 15 Jun 2015.

The Problem on my Version is:

You cant buy all Upgrades at the same time, because you cant afford that. They cost too much Gold for that (about 36k/week - income with a Goldmine is 35k - and who has that?). So you still have to choose between the 2 alternatives.
Imagine you have 2 cities - you simply dont have enough so much resources (since t7 creatures cost ore, Wood, etc. too). In total you can only buy 2 full alternative Upgrades.
The idea behind this is:
Shall i take a not full third upgrade or a full second upgrade?

The Simple tactic doesnt work ^^

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 02:15 PM

@lotihoti,

Clear, but your idea works only in certain phase of the game, on maps with 4 players or more, if you have conquered neighboring castles you can buy the full line. Also this should cause serious balance issues on the adventure map as growth of alternates is not lower.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 15, 2015 04:01 PM

Did anyone signed to make Polish translation for the mod?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 04:27 PM

I've seen no volunteers for that.

Also:

IMPORTANT!: new experimental file from deflaktor was posted yesterday, I'm looking for two people with 64bit systems to test this file (MMH55_64_PEST):

https://dl.dropboxusercontent.com/u/30806408/Heroes5/index.htm

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lotihoti
lotihoti


Famous Hero
posted June 15, 2015 04:41 PM

Im currently working on the german Version.

Cant test the lan pest part right now - will do that during this Weekend with a friend.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 15, 2015 04:45 PM

@Magno, is it possible to change the value of the artifacts that increase/decrease destruction efficiency?

I talk about the one with 50%.
Currently shatter or artifact greatly cripple the school and if you combine them it is just end of game for the magician.

is it possible to reduce it to 30%? do you think it is ok?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 04:46 PM
Edited by magnomagus at 17:09, 15 Jun 2015.

@lotihoti:
Nice x2

Quote:
I talk about the one with 50%.
Currently shatter or artifact greatly cripple the school and if you combine them it is just end of game for the magician.

is it possible to reduce it to 30%? do you think it is ok?


not possible by regular modding but the + and -50% cancel each other out, I also wonder if you are not focused a little too much on doing damage with mages alone.

EDIT: Btw have you noticed master of fire cuts defense down by -50%, if you cast fireball on Angels with 60 defense, their defense is reduced by -30!!!, that is worth casting even without doing any damage.
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Hayven
Hayven


Famous Hero
posted June 15, 2015 05:09 PM

Magno, if you let me, I can volunteer for the translation to Polish.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 05:12 PM

All volunteers are welcome, but I don't know if dredknight implied something with that question?

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xuxo
xuxo


Responsible
Known Hero
posted June 15, 2015 05:14 PM

Speaking of language translation ..... .txt files in the previous version had in 2007,2010 and 2015. It is assumed that the original 2007 are erasable were added to accelerate, and 2015 are new have to translate .. .. but and 2010 ?? they belong? Indeed, in the latest version, I see you added 1 file more appear every modification as 2015 (05/17/15 and 04/06/15), impossible to control which must be changed every version that lanzes to update translations, it could solve?

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lotihoti
lotihoti


Famous Hero
posted June 15, 2015 05:18 PM
Edited by lotihoti at 17:21, 15 Jun 2015.

magnomagus said:
@lotihoti:
Nice x2

Quote:
I talk about the one with 50%.
Currently shatter or artifact greatly cripple the school and if you combine them it is just end of game for the magician.

is it possible to reduce it to 30%? do you think it is ok?


not possible by regular modding but the + and -50% cancel each other out, I also wonder if you are not focused a little too much on doing damage with mages alone.

EDIT: Btw have you noticed master of fire cuts defense down by -50%, if you cast fireball on Angels with 60 defense, their defense is reduced by -30!!!, that is worth casting even without doing any damage.


True ^^ but i think he wants to tell us something different:
+50% and -50% are calculated differently (like prudent):

500 dmg +50% = 750 - 50% = 375
500 dmg -50% = 250 + 50% = 375

500 dmg +50% = 750 - 30% = 525
500 dmg -30% = 350 + 50% = 525

Was that your point dredknight?

Btw: Is it possible to create a "City" with armg? A lot of buildings insteat of obstacles? Kind of a battle for a City... ^^ would be something new and intresting

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 05:20 PM
Edited by magnomagus at 17:20, 15 Jun 2015.

@xuxo
This is true, because people constantly report new bugs and balance issues and ideas for new features. I need to constantly update text files and add new ones. Constantly tracking all these changes is tedious and I don't really know when it is going to stop.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 15, 2015 05:32 PM

Quote:
True ^^ but i think he wants to tell us something different:
+50% and -50% are calculated differently (like prudent):

500 dmg +50% = 750 - 50% = 375
500 dmg -50% = 250 + 50% = 375

500 dmg +50% = 750 - 30% = 525
500 dmg -30% = 350 + 50% = 525

Was that your point dredknight?


unlike initiative I cannot find any proof in the fan manual it is actually calculated like that.

Quote:
Btw: Is it possible to create a "City" with armg? A lot of buildings insteat of obstacles? Kind of a battle for a City... ^^ would be something new and intresting


It is possible to change the obstacles, but there would not be a random neutral theme available. In other words one faction would need to be changed to always be in a city.
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Hayven
Hayven


Famous Hero
posted June 15, 2015 05:34 PM
Edited by Hayven at 17:39, 15 Jun 2015.

Well, if dredknight wants to be the volunteer, I will gladly give him what I already have (not much, but still...) because it, as you know, requires a lot of effort to be done. Just attempted yesterday to translate the most important texts - names, spells, combat strings etc. However, there are still script strings (majority), heroes' bios and skills which I haven't translated.

Polish campaign texts

You can also download dialogscenes from here, but I don't think you'll want - do you remember this?
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xuxo
xuxo


Responsible
Known Hero
posted June 15, 2015 05:37 PM

you have not understood me. the first thing I wanted to know if the files dated 2010 can be eliminated in the traaduccion, (I miss that by 2007 if) and the 5.5 version 1 only half the files were dated 2015 (665 files ), 2010 (534 files) 2007/2008 (88 files). At present, all appear modified in 2015. Sure to be changed when you update some things, but that the dates would need to translate "only" what really update be maintained. Although in my case it's perfectly playable in English because I understand it is important that the mod is accessible to those who do not know English. (Hispanic, Polish, German and possible future translations)

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