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Hayven
Famous Hero
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posted June 15, 2015 06:30 PM |
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Ah, and some thoughts:
- I think the new Main Menu and MP themes should be swapped. "Ghosts of the Past" [H6 Slava's theme] would be way more suitable for the main theme while "H2: PoL Knight/H6 Dynasty" should appear in the MP menu. Still, I think the Vanilla and HoF themes are pretty good
- more about music - personally, I hate H6 neutral combat themes (which means all except the siege ones) so I wasn't delighted to hear them in the mod
- I love the "flower" terrain but the grass is too monotonous. Looks like if it was 100*100 texture not 512*512 like it is. Same with "used grass". I know it's a part of PRT but it is an integral part of MMH5.5, so... ;P Also the grass object doesn't look very well (but a bit better than the original). The spruces are a bit blurred, thought they look bad. I'm gonna test how would they look without generated mipmaps and check if it's better or not
- why is Kujin Chieftain, not Shaman? It'd be more 'lorewise', I suppose
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 15, 2015 06:33 PM |
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Quote: you have not understood me. the first thing I wanted to know if the files dated 2010 can be eliminated in the traaduccion
I cannot be 100% sure of that, during development I keep all skill files in the pack because it saves me huge amount of work. For example between 548 and 549 gating was changed but I didn't know I was going to do that when 548 was released.
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xuxo
Responsible
Known Hero
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posted June 15, 2015 06:41 PM |
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Edited by xuxo at 18:44, 15 Jun 2015.
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You still do not understand and do not explain better LoL
At 5.48 there are 665 files that I have to translate. At 5.49, there is no way of knowing which are updated. I think it's very simple.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 15, 2015 06:54 PM |
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Quote: Ah, and some thoughts:
- I think the new Main Menu and MP themes should be swapped. "Ghosts of the Past" [H6 Slava's theme] would be way more suitable for the main theme while "H2: PoL Knight/H6 Dynasty" should appear in the MP menu. Still, I think the Vanilla and HoF themes are pretty good
- more about music - personally, I hate H6 neutral combat themes (which means all except the siege ones) so I wasn't delighted to hear them in the mod
- I love the "flower" terrain but the grass is too monotonous. Looks like if it was 100*100 texture not 512*512 like it is. Same with "used grass". I know it's a part of PRT but it is an integral part of MMH5.5, so... ;P Also the grass object doesn't look very well (but a bit better than the original). The spruces are a bit blurred, thought they look bad. I'm gonna test how would they look without generated mipmaps and check if it's better or not
- why is Kujin Chieftain, not Shaman? It'd be more 'lorewise', I suppose
1. I'm indifferent to that so I guess i'll just swap them.
2. Ofc very subjective, but it seemed to me a wise decision to just let as much as possible themes shuffle to increase variation and have something for everyones taste.
3. I agree, but during development i tried mix/match H5/H6 but that looked terrible and my final conclusion was 'H6 only' looked better than 'H5 only'. For spruces/objects, I think the old ones may look better, never tested if they work well with H6 textures.
4. It seemed pointless to have more than 4 shatter specs and I wanted 1 female chieftain and 1 female veteran to have these classes available to people who prefer female avatar.
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xuxo
Responsible
Known Hero
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posted June 15, 2015 07:32 PM |
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Edited by xuxo at 19:47, 15 Jun 2015.
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When I started PRT, textures heroes VI drew capturing the screens in the editor (land). Other reused (like the leaves of the trees Arbor) and other like grass, taken from the WOW (warcraft). Now I have everything unpacked Heroes VI, textures and 3D models. Actually, the changes I want to make are so different from what I started, that neither should be called PRT the mod haha. I'm more interested in adding now that simulate real-BUMP and also try replacing many models of Heroes V for VI, such as trees ... mountains .... and textures like grass.
The problem is that the grass for example is not treated as a flat model, it is rather an effect, and lighting that receives or is too light or too dark I struggled to get a mid-point, so does the bushes of flowers and other objects. But first I need is to find out how it works BUMP, used in water, to apply it to other objects, if you can try to help you write me private or in the thread of PRT, not to saturate this thread.
By the way, Ghosts of the Past is an amazing theme, but Dynasty is the main theme of the Heroes series, I personally love.
Dinasty in Heroes 2
Dinasty in Heroes 3
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 15, 2015 07:58 PM |
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Quote: At 5.49, there is no way of knowing which are updated.
I don't know how I can help you with that, but a lot of updates were also spelling errors, I think you mainly have to keep track of the manual (red/green) and the hero specs and sometimes updates to the scripts.
Bug report
-Laszlo is named Mardigo, I don't know why
-Demon Cage still has a thread level
-Frenzy spell not obtainable from battle sites.
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Hayven
Famous Hero
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posted June 15, 2015 08:12 PM |
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Edited by Hayven at 20:12, 15 Jun 2015.
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Quote: 3. I agree, but during development i tried mix/match H5/H6 but that looked terrible and my final conclusion was 'H6 only' looked better than 'H5 only'. For spruces/objects, I think the old ones may look better, never tested if they work well with H6 textures.
Well, maybe we just need a few tweaks on the grass? I'm not asking you to return to the H5 one.
Quote: The problem is that the grass for example is not treated as a flat model, it is rather an effect, and lighting that receives or is too light or too dark I struggled to get a mid-point, so does the bushes of flowers and other objects. But first I need is to find out how it works BUMP, used in water, to apply it to other objects, if you can try to help you write me private or in the thread of PRT, not to saturate this thread.
I know. But couldn't it maybe be a bit more dense, for instance?
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted June 15, 2015 08:56 PM |
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magnomagus said: All volunteers are welcome, but I don't know if dredknight implied something with that question?
This was a question from facebook fan.
I dont know Polish so if anyone wants to do it I welcome him .
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xuxo
Responsible
Known Hero
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posted June 15, 2015 09:09 PM |
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I bundled ... you talking texture grass field ... or plants coming out of it, I always look at the camera? hahaI have agruparo an example of heroes plants VI. My idea is to replace almost 80% of the textures of the adventure map. They are incredible.
magnomagus, what happens is that you would use the game files directly taken in 5.48. 5.49 But some process (compress, decompress etc) where all files changed its date, even though they were modificados.Lo I mean that 3.48 is easy to translate, it is clear quye files are modified .The solution is in the future patch, reintroducing the original files that you have not modified their original dates (2008.2010 and the exact days on the dates 2015), and would look only translate files later date.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 15, 2015 09:24 PM |
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ISSUE: adv/exp enlightenment is unbalanced for might heroes
It gives huge amounts of primary skills +15 at level 30 (a regular amount is actually +6 for 3 slots). For magic heroes it is not a problem because in late game much more spellpower is needed to achieve the same damage ratings as might heroes do with attack, so Nival actually intended it for magic heroes, but soon the pros discovered in TOE if you got it from a witch or a 2% it was actually one of the best might skills.
PROPOSED FIX
Intensive studying confuses the mind of Might heroes causes them to forget skills they learned earlier. This happens above level 20 when they have adv or exp enlightenment. With adv enlightment they forget up to 4 skills (A&D), with exp enlightenment they forget up to 6 skills (A&D) Balanced classes are also forgetting skills (up to 4 at exp), but less than might heroes. Since Magic heroes are the smartest they never forget any skills.
If enlightenment is unlearned with memory mentor all effects will be removed!
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted June 15, 2015 10:11 PM |
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magnomagus said: ISSUE: adv/exp enlightenment is unbalanced for might heroes
It gives huge amounts of primary skills +15 at level 30 (a regular amount is actually +6 for 3 slots). For magic heroes it is not a problem because in late game much more spellpower is needed to achieve the same damage ratings as might heroes do with attack, so Nival actually intended it for magic heroes, but soon the pros discovered in TOE if you got it from a witch or a 2% it was actually one of the best might skills.
PROPOSED FIX
Intensive studying confuses the mind of Might heroes causes them to forget skills they learned earlier. This happens above level 20 when they have adv or exp enlightenment. With adv enlightment they forget up to 4 skills (A&D), with exp enlightenment they forget up to 6 skills (A&D) Balanced classes are also forgetting skills (up to 4 at exp), but less than might heroes. Since Magic heroes are the smartest they never forget any skills.
If enlightenment is unlearned with memory mentor all effects will be removed!
GOOD... MUCH LIKE.... <3
How did you do it?
I say make it this way:
Basic - lose 1 per 10 levels .(no penalty for the first 10 levels)
advanced 2 per 10 levels .(no penalty for the first 10 levels)
expert 3 per 10 levels (no penalty for the first 10 levels)
might level 29 with basic = 7 - 2 = 5 vs 7 for magic.
might level 29 with advanced = 10 - 4 = 6 vs 10 for magic.
might level 29 with Expert = 14 - 6 = 8 vs 14 for magic.
seems legit even on further levels
basic lvl 39 = 9 - 3 = might 6 vs 9 for magic
advanced lvl 39 = 13 - 6 = might 7 vs 13 for magic
expert lvl 39 = 19 - 9 = might 10 vs 19 for magic
for balanced classes you can make no penalty to be up to lvl 20:
basic lvl 29 = 7 - 1 = balance 6 vs 7 for magic
advanced lvl 29 = 10 - 2 = balance 8 vs 10 for magic
expert lvl 29 = 14 - 3 = might 11 vs 14 for magic
basic lvl 39 = 9 - 2 = balance 7 vs 9 for magic
advanced lvl 39 = 13 - 3 = balance 10 vs 13 for magic
expert lvl 39 = 19 - 6 = balance 13 vs 19 for magic
P.S. yes! Might heroes always lose attack and def.
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Deflaktor
Responsible
Known Hero
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posted June 15, 2015 10:18 PM |
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magnomagus said: ISSUE: adv/exp enlightenment is unbalanced for might heroes
PROPOSED FIX
Intensive studying confuses the mind of Might heroes causes them to forget skills they learned earlier. This happens above level 20 when they have adv or exp enlightenment. With adv enlightment they forget up to 4 skills (A&D), with exp enlightenment they forget up to 6 skills (A&D) Balanced classes are also forgetting skills (up to 4 at exp), but less than might heroes. Since Magic heroes are the smartest they never forget any skills.
If enlightenment is unlearned with memory mentor all effects will be removed!
I think this is unintuitive and feels strange. I would rather reduce the amount of primary skills one gets off of enlightment.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted June 15, 2015 10:30 PM |
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I would see on H5/HOF mentor to reset skills when wee need. Why? Some skills could be handy vs 1 faction but you need diffrent set of skills against diffrent faction.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 15, 2015 10:56 PM |
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Quote: I think this is unintuitive and feels strange. I would rather reduce the amount of primary skills one gets off of enlightment.
The level divisors 4/3/2 are not in the .xdb files, maybe someone with your talent can set them to 5/4/3, but I can only make reductions afterwards.
Regardless this method has the added benefit that the situation can be different for might and magic heroes and improve balance between them. My idea was to have a red message fly off the hero to indicate the hero has forgotten some skills.
In the end I could settle for both solutions.
@Zmudziak, I don't understand the point you try to make? I'm not making changes to the memory mentor or other skills.
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Deflaktor
Responsible
Known Hero
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posted June 15, 2015 11:47 PM |
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magnomagus said: The level divisors 4/3/2 are not in the .xdb files, maybe someone with your talent can set them to 5/4/3, but I can only make reductions afterwards.
Might as well try it
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 16, 2015 12:15 AM |
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Deflaktor said:
magnomagus said: The level divisors 4/3/2 are not in the .xdb files, maybe someone with your talent can set them to 5/4/3, but I can only make reductions afterwards.
Might as well try it
Great, then I will focus my efforts elsewhere for now.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted June 16, 2015 06:57 AM |
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I mean possibility to add all new features of MMH5.5 into campaigns along with Memory Mentor if we would like change some perks.
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lotihoti
Famous Hero
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posted June 16, 2015 08:11 AM |
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Reporting a bug:
If i Play the camps of homm 5 - Mission 2:
Got only 1 objektiv (Isabell must survive) insteat of more.
Maybe it went something wrong there.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 16, 2015 10:02 AM |
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Quote: Got only 1 objektiv (Isabell must survive) insteat of more.
Maybe it went something wrong there.
Could you open the console and see if there is a message something like 'cannot be negative...'
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Hayven
Famous Hero
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posted June 16, 2015 02:20 PM |
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Edited by Hayven at 14:25, 16 Jun 2015.
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Quote: This was a question from facebook fan.
Give him the link to the Polish campaigns text file.
Quote: I dont know Polish so if anyone wants to do it I welcome him .
I don't promise anything, I have quite a lot of another activities
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