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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 20 21 22 23 24 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 16, 2015 03:32 PM

Quote:
I mean possibility to add all new features of MMH5.5 into campaigns along with Memory Mentor if we would like change some perks.


8 skills not possible, I would not be against a few well-placed Mentors in every campaign chapter, but I have no plans to do it myself.
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lotihoti
lotihoti


Famous Hero
posted June 16, 2015 06:01 PM

my error is:

Quantity can not be negativ.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 16, 2015 06:23 PM

You have a conflicting mod installed overwriting adv-map common.lua
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Hayven
Hayven


Famous Hero
posted June 16, 2015 06:51 PM

Quote:
I would not be against a few well-placed Mentors in every campaign chapter, but I have no plans to do it myself.


Maybe not in every chapter but in some campaigns? I'd recommend to, at first, try to exchange some of the Sanctuaries with the Mentors. For example, at C1M5 and C4M5.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 16, 2015 06:52 PM

Just to let you know that I got some outrageous replays I will upload tomorrow !!!
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Hayven
Hayven


Famous Hero
posted June 16, 2015 06:53 PM

Ah, Magno, could you could you could you make a sort of "Xazardous Backs" for MMH5.5?
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lotihoti
lotihoti


Famous Hero
posted June 16, 2015 06:58 PM

The common-lua is located in scripts?
Cause i searched through it and there is no other common.lua then the one in data folder.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 16, 2015 07:10 PM
Edited by magnomagus at 19:14, 16 Jun 2015.

The exact name of the file that is not properly adressed is advmap-common.lua

Quote:
Ah, Magno, could you could you could you make a sort of "Xazardous Backs" for MMH5.5?


Too much work for what it delivers IMO.

Quote:
Maybe not in every chapter but in some campaigns? I'd recommend to, at first, try to exchange some of the Sanctuaries with the Mentors. For example, at C1M5 and C4M5.


agree, the person must have solid knowledge about campaign gameplay, which I lack since it was too long ago.

Quote:
Just to let you know that I got some outrageous replays I will upload tomorrow


Can't wait
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lotihoti
lotihoti


Famous Hero
posted June 16, 2015 07:29 PM

Found it... there was something wrong with the defaultstat.xdb

I deleted it and now its working...
Im going to check it now

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 16, 2015 07:55 PM

ISSUE: Empathy, it is overpowered

Considering standard situation 5 morale + 7 stacks with 10 initiative.

ATB boost per turn is 0.5*7*0.10 = 35% which is more than expert sorcery. While empathy is only one slot, expert sorcery is 3 slots.

FIX: 0.5*7*0.05 = 17.5% boost per turn.


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lotihoti
lotihoti


Famous Hero
posted June 16, 2015 08:07 PM

So true... imagine with lion set...

Found now what was wrong in my files:

<Item>
<Wood>20</Wood>
<Ore>20</Ore>
<Mercury>15</Mercury>
<Crystal>15</Crystal>
<Sulfur>15</Sulfur>
<Gem>15</Gem>
<Gold>30000</Gold>
</Item>
If i change 1 piece of gold - scripts in camps dont run...

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klosarmicko
klosarmicko


Hired Hero
posted June 16, 2015 08:07 PM
Edited by klosarmicko at 20:11, 16 Jun 2015.

I got few questions

1. town gate- some times i cant use this skill coz i dont have enough movement points. pretty much i can only use it when my movement points are full. Is this bug or normal?

2. Occultism- sometimes when i fire des spell on enemy it says resisted. If I invest in occultism skill will I have bigger chance to hit enemy or will I just do bigger damage if I hit them?

3. Also that witch hut again- Is it possible to make it not offer me skills I cannot learn. I played with necro and it kept on offering me  shatter dark magic which necro cannot learn.

4. if i got Empathy skill + lion set will the effect be doubled?

thank youu

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klosarmicko
klosarmicko


Hired Hero
posted June 16, 2015 08:13 PM

dredknight said:
Just to let you know that I got some outrageous replays I will upload tomorrow !!!


I lovee those.
I absolutely enjoyed all of them fromthis thread:

http://heroescommunity.com/viewthread.php3?TID=34187

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 16, 2015 08:29 PM

@lotihti:

If you change the Ai resources the whole mod falls apart, this is a workaround for vital missing script function IsAIPlayer in 31j.

Quote:
1. town gate- some times i cant use this skill coz i dont have enough movement points. pretty much i can only use it when my movement points are full. Is this bug or normal?

2. Occultism- sometimes when i fire des spell on enemy it says resisted. If I invest in occultism skill will I have bigger chance to hit enemy or will I just do bigger damage if I hit them?

3. Also that witch hut again- Is it possible to make it not offer me skills I cannot learn. I played with necro and it kept on offering me  shatter dark magic which necro cannot learn.

4. if i got Empathy skill + lion set will the effect be doubled?


1. Intentional/balance

2. Not sure, but didn't change anything from TOE

3. The amount of work to let the WH memorize 22 different skill patterns for the classes is outrageous so i had to reduce it to 3. One for every class type.

4. have not tested this


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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted June 16, 2015 11:56 PM

I nearly managed to mix Xazardous menu with all campaigns mod. The only problem i have is choose campaign set menu.

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Deflaktor
Deflaktor


Responsible
Known Hero
posted June 17, 2015 06:13 AM
Edited by Deflaktor at 06:26, 17 Jun 2015.

I have found the offset for the enlightment level divisor. Patch to change it from (4,3,2) to (5,4,3) has been added to the Patch Collection. I have tested it and it seems to work. Also tested it with the memory mentor and no problems so far. While at it, I found out that if you have perfect enlightment (one level above max) the divisor goes further down. Can be an interesting fact for campaigns, etc.

Please note that there is a new version of the patcher available (2.2) which is a must, since there is a critical bug fixed.

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lotihoti
lotihoti


Famous Hero
posted June 17, 2015 08:25 AM
Edited by lotihoti at 08:59, 17 Jun 2015.

It would be awesome if you add a InputBox, where People can set the devisor they want:

Example for enlightment:
5,4,3, or 7,6,5 etc.

Is that possible?
Cause with the new lvl cap at lvl 90 you still get 30 stats. Which is redicolouse.

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klosarmicko
klosarmicko


Hired Hero
posted June 17, 2015 09:44 AM
Edited by klosarmicko at 09:48, 17 Jun 2015.

Why lvl after 40? It is hard enough to lvl 36+,and you wouldnt have any skill left to chose after lvl 40. If it must go above it should be lvl 45 or 50 and thats it. At least i think so

Btw i was playing with fortress, and i used my white bear to attack magician from the lamp. He was about to perform bear fear after a successful attack. He got up on his back legs but then the magician retaliated and cut him of. Is this bug or not?

I also started on snow ground. Man thats waaay too bright. You can barely see your movement points on map, artifacts, monsters that guard them. For example i could not spot a ghost at all gourding an artifact.

Also I played a few maps, and i always selected to get minor artifact when i start the game. And i always get that stupid sea movement thing. I played like 4 maps and restarted 10 times each and i always get that...

Thank youu

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lotihoti
lotihoti


Famous Hero
posted June 17, 2015 10:19 AM

You can reach now lvl 40+ with the new lvl requirements.
With 8 Skills you need lvl 48 to get all skills to max. Its only usefull for large maps with thousands of Monsters (i really love them).

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 17, 2015 10:37 AM
Edited by dredknight at 10:45, 17 Jun 2015.

klosarmicko said:
I got few questions
2. Occultism- sometimes when i fire des spell on enemy it says resisted. If I invest in occultism skill will I have bigger chance to hit enemy or will I just do bigger damage if I hit them?


@klosarmicko Magic resist is % chance to resist a magic. Some monsters have it . Some artifacts give it. Occultism do not affect this.

Magic protection is another deal. It reduces the damage from magics.
Lets say Golems have 50% magic reduction. if you cast a magic that deal 200 damage it will deal just 100. Here occultism come in hand it reduces the protection multiplier.

Occultism - increase damage with X% vs protected units. So basically if Occultism increase damage with 75%. Instead of doing 100 damage to that golem you will do 175.

I explained it a bit messed but I hope you got it.

klosarmicko said:
4. if i got Empathy skill + lion set will the effect be doubled?

- No. the artifact set gives access to empathy skill without the need for leadership. Basically the whole set is a bit broken if you as me because it gives Leadership + luck skills at the same time, but that is another thing.

Deflaktor said:

I have found the offset for the enlightment level divisor. Patch to change it from (4,3,2) to (5,4,3) has been added to the Patch Collection. I have tested it and it seems to work. Also tested it with the memory mentor and no problems so far. While at it, I found out that if you have perfect enlightment (one level above max) the divisor goes further down. Can be an interesting fact for campaigns, etc.


@magno, this means that magic damage will be now reduced due to less skills so  
formulas should adjusted appropriately.
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