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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 ... 55 56 57 58 59 ... 100 150 200 250 300 350 400 435 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 03, 2015 06:04 PM

Alright. We did some heavy debugging today.
The current fix for this issue is one of the players to give the other his save game.

Besides the first occurrence of the bug around week 5 it happened again 2-3 weeks later. I dont think the desync issue is memory bug as I have played big maps in multiplayer where my PC was so loaded it was on the brink of collapse and still the game was on and no desync appeared. Game was very stable.

However there is something weird about it. When it happens and load the save the player who receives the safe has changed skills (comfirmed by HVknight as well) some of the learned skills are missing while some other appear on their place. This bring me to the idea that the desync started happening after 1RCa release.

I think desync appears due to the Witch huts or heroes skill tree changes.The next game we will try not to take any Witch huts. I will ask HVknight to do the same. @Magno is there a way to compare those things somehow?

BTW In a test game I had a Might hero who had Shatter Destruction that visited a Witch hut. The Witch hut proposed him to get Basic Destruction.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 03, 2015 10:56 PM

Quote:
BTW In a test game I had a Might hero who had Shatter Destruction that visited a Witch hut. The Witch hut proposed him to get Basic Destruction.


Was this after exchanging save games?, and which hero?
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HVKnight
HVKnight


Hired Hero
posted September 04, 2015 07:54 AM

dredknight said:
Alright. We did some heavy debugging today.
The current fix for this issue is one of the players to give the other his save game.

Besides the first occurrence of the bug around week 5 it happened again 2-3 weeks later. I dont think the desync issue is memory bug as I have played big maps in multiplayer where my PC was so loaded it was on the brink of collapse and still the game was on and no desync appeared. Game was very stable.

However there is something weird about it. When it happens and load the save the player who receives the safe has changed skills (comfirmed by HVknight as well) some of the learned skills are missing while some other appear on their place. This bring me to the idea that the desync started happening after 1RCa release.

I think desync appears due to the Witch huts or heroes skill tree changes.The next game we will try not to take any Witch huts. I will ask HVknight to do the same. @Magno is there a way to compare those things somehow?

BTW In a test game I had a Might hero who had Shatter Destruction that visited a Witch hut. The Witch hut proposed him to get Basic Destruction.



Here is some more information to help with this mystery.  I also believe the problem lies with the hero skill tree and/or witch hut.  Over the course of the game, I felt like I was taking skills that I had already learned on several occasions.  I thought maybe since I had multiple heroes going, that maybe I was remembering wrong. So I paid closer attention, and it was true.  Skills are disappearing.  My primary hero is level 27.  He has visited 9 witch huts.  He started with 3 skills.  So, he should have 39 skills at this point.  But he only has 27 skills.  I've been playing over Hamachi.  Dredknight has been playing over regular LAN.  Also, my current game is now in turn based mode (started as simultaneous turns) and we are still getting desynch hangs.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 04, 2015 08:50 AM
Edited by dredknight at 10:09, 04 Sep 2015.

magnomagus said:
Quote:
BTW In a test game I had a Might hero who had Shatter Destruction that visited a Witch hut. The Witch hut proposed him to get Basic Destruction.


Was this after exchanging save games?, and which hero?


He died... he was auxiliary hero cant recall.
It was before we exchanged the saves.
anyway I will test with other heroes and let you know if anything appears.

Also H.V. Knight told me that half the dragon set armor gives -2 to all skills instead of +2.

P.S. We ditched the current game as the opponent hero was lvl 20 and had skills+perks for lvl 13 due to save transfers.

We started new where we wont pick huts.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 04, 2015 11:57 AM

In RC1 or 2 I didn't make any changes to witch huts/skill tree so I think it existed before then.
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StevenAus
StevenAus


Adventuring Hero
posted September 05, 2015 12:46 PM
Edited by StevenAus at 13:09, 05 Sep 2015.

I'm pretty sure I haven't had the same problems with me playing 2 players in hotseat as you have had.  If it is a problem with witch huts etc., it may only manifest when there's more than one computer involved.

I have had a good ARMG impossible size 1 layer no water map with very strong monsters and the highest setting for resources and 4 for experience.  I am playing an Academy and Dungeon alliance, against three other two-player AI alliances.  With the help of a Week of Conjunction in Week 2:

1. all income from towns and mines tripled from Day 1 to Day 7 (except once a week resource sites which would be a bit too much);
2. triple growth for all dwellings that were built before the week started; and
3. triple growth for any map dwellings captured before or during the week;

I was able to get the L7 dwelling and Castle for Dungeon on Day 7 of Week 2, in time for growth on Day 1 of Week 3.  That gave me a head-start on beating very strong stacks and developing experience for my hero before the stacks get too strong to beat without big losses.

Academy didn't do too bad either, although I didn't get L7 and Castle until the end of Week 3 (and only be using the Marketplace and getting three 1000 gold treasure chests on the last day of the week - plus two stacks of 10 sulfur after defeating an undead stack was very helpful).  I had a little of most resources left, and had built the Colossus dwelling by the end of Week 3, leaving both sides in a good position to gain experience to make their armies much more durable and gain a real foothold in the map.

Again, I am reloading if I don't do too well in a battle, but I figure it is more fun for me doing it this way than it is to restart a new map every time I lose my main hero.  Stacks are tough, so I allow reloading and taking on some big battles multiple times.

Has anyone been finding any bugs with single player or hotseat MP with RC2a?  Maybe that will help with isolating the area of concern, to see if it can be fixed.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 05, 2015 04:43 PM

Hey Steven! Thanks for the feedback!

We are already aware this is 2 pc-problem.
IMO some of the skills are not translated the same by both PCs so desync happens.

For example - you pick Tactics skill and on the save the other computer does not recognize it.

Still not sure if this is how it happens but the ground is similar.

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StevenAus
StevenAus


Adventuring Hero
posted September 05, 2015 05:29 PM

Yes, I assume you've already done a lot of work in nailing the problem down, but still I wanted to give my 1-PC feedback.  I'm really enjoying my latest foray into impossible-sized maps, and I've got Emilia with tons of spells and spell schools, and the regenerating mana is at a very high level now.  With Expert Defense, Advanced or Expert Offense, Tactics, Evasion, high spell power and knowledge and good attack and defense plus spells like Endurance, Summon Phoenix, Regeneration and Arcane Crystal, I can take on about any army and win.  This is because my mana generates significantly in battle, I can summon a powerful Phoenix which does lots of damage, and my Titan and L6 No Retaliation Upgraded Academy Troop (can't remember their exact names ) so there doesn't seem to be an army that can get enough damage in quick enough to bring me down, and I can last indefinitely with high mana regen in battle and Regeneration to resurrect my troops.

It's heaps of fun.  A high level Barbarian hero is knocking at my door - and he may attack my one castle which I Town Portaled back too, but he'll get a surprise if he tries!

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dabuthegreat
dabuthegreat


Adventuring Hero
posted September 05, 2015 05:34 PM

Quote:
L6 No Retaliation Upgraded Academy Troop (can't remember their exact names )

Rakshasa Raja.

Two questions:
1. How does one acquire a Town Gate spell?
2. Where can I get some H5.5 compatibile maps? Most of the stuff I downloaded uses its own selection of Heroes and some of the maps bring weird graphical modifications.

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StevenAus
StevenAus


Adventuring Hero
posted September 05, 2015 05:42 PM
Edited by StevenAus at 19:42, 05 Sep 2015.

Town Portal and Town Gate are opposite to what they are in H3.  Town Portal teleports you to the nearest town (but you can't use the H4 trick if that town is full) and Town Gate lets you choose the town, but you have to have enough movement to do so.  Both spells set your movement to zero once you have teleported.  You need to be a certain level and have a high enough mage guild.  I'm not sure of the exact requirements off-hand, but Town Portal (nearest town) is at least Level 15 requirement.

You can create your own very well-designed random maps with the Advanced Random Map Generator (ARMG) which you can access from magnomagus' signature.

EDIT: This replay is a battle I am most proud of - and one of my very closest too.  You know that you can't save in a H5 battle.  The closest I came to losing the battle was when the Succubus was going to have a turn and I cast Sorrow on it, leaving it with -2 Morale and only a decent chance of losing its turn.  Luckily it did, because I would have lost otherwise.  But it was a very fun and VERY close battle, and I made use of all my spells, and summons, and elemental chains especially!

https://www.dropbox.com/s/lgugubhqsbkk187/BigDemonBattle.7z?dl=0

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etore
etore


Adventuring Hero
posted September 05, 2015 07:51 PM
Edited by etore at 19:52, 05 Sep 2015.

dabuthegreat said:
1. How does one acquire a Town Gate spell?


A 25 level hero visiting a town with Town Portal on its spell guide will learn the Town Gate spell.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 05, 2015 11:48 PM

alciblades said:
Another request for an old mod: Does anybody have a version of the Bloodrage Button mod, that allows you to see what bonuses Stronghold creatures are elegible for when gaining Bloodrage levels?

@Magno this mod would be nice cosmetic addition to the 5.5
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Valvt
Valvt

Tavern Dweller
posted September 06, 2015 12:32 AM

Does 5.5 compatible with PEST(Permanent and Endless Simultaneous Turns) ?
http://steamcommunity.com/app/15370/discussions/0/540743758000530320/

Thanks you!
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lotihoti
lotihoti


Famous Hero
posted September 06, 2015 10:07 AM

Yes it is - just use the patcher to patch it

http://heroescommunity.com/viewthread.php3?TID=41404

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Valvt
Valvt

Tavern Dweller
posted September 06, 2015 01:29 PM

lotihoti said:
Yes it is - just use the patcher to patch it

http://heroescommunity.com/viewthread.php3?TID=41404





This is what it says, how do I patch PEST into it? I need to download PEST exe separately and then what?
Thanks you! ;O
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 06, 2015 01:45 PM
Edited by magnomagus at 13:46, 06 Sep 2015.

Quote:
1. How does one acquire a Town Gate spell?


Lvl25 + Lvl 5 mage guild

Quote:
2. Where can I get some H5.5 compatibile maps? Most of the stuff I downloaded uses its own selection of Heroes and some of the maps bring weird graphical modifications.


Some people still need to get used to the idea, but Advanced RMG maps are better than most user maps, they offer much more and heavier resistance to actually make use of 8 skills. Also they offer 30 more adventure objects and all new artifacts and ultimate items.

Quote:
@Magno this mod would be nice cosmetic addition to the 5.5


True, and also more work for me.

@Valvt:

YOu also need to download the yml file of the desired hack.
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StevenAus
StevenAus


Adventuring Hero
posted September 06, 2015 04:25 PM
Edited by StevenAus at 16:31, 06 Sep 2015.

An even closer battle - battle risk was classified as "High" and it took a number of tries to avoid losing all my units at one time, but when I did win, I won with no casualties (and almost no mana ).  That regen mana in battle ability allows really long fights when you're at high level.  Waiting allows you to get another go sooner and also regen mana faster at the cost of not casting a spell that time.  Essentials to win this battle were: Staff of the Netherworld for -20% initiative for enemies; defending all the time with the Titans when they are alive; Luck and Morale artifacts; Sorrow (reduced one opponent at a time to -3 morale and -5 Luck); Conjure Phoenix; Regeneration on that Phoenix; lucky attacks due to high Luck and using single Archmage stacks to cast their buff on the Phoenix; missed enemy turns and unlucky enemy attacks due to having Sorrow; Resurrection to resurrect the Titans (and the single Archmage stacks); Mark of the Sorcerer for double Implosion damage; and keeping the range unit busy with my Phoenix next to it so he couldn't take out my single Archmage stacks.  Anyway, take a look at the replay if you are interested.

https://www.dropbox.com/s/218hvxhj0lmqwqw/AgainstDwarfSkill.7z?dl=0

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dabuthegreat
dabuthegreat


Adventuring Hero
posted September 06, 2015 05:05 PM

Thanks guys. I played couple of games and I haven't seen Town Gate spell in the Guild so I assumed I couldn't get one. I get it now.

Quote:
Some people still need to get used to the idea, but Advanced RMG maps are better than most user maps, they offer much more and heavier resistance to actually make use of 8 skills. Also they offer 30 more adventure objects and all new artifacts and ultimate items.

Sure, but there's a lot of great designed maps out there. RMG maps are definately good but they're fairy similar in terms of how they look, while handcrafted maps may use editor's potential to its max. Unfortunately a lot of mapmakers force you to play by their rules (mostly heroes and artifacts).

I was just curious. I'll give ARMG a few tries in a near future. Maybe I'll make a new map in a free time. I'm still exploring all the classes in H5.5. It's soooo, soooo good to finaly have a Wizard/Dwarf that can get Logistics.

Btw. I'm having a blast with this mod.

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StevenAus
StevenAus


Adventuring Hero
posted September 06, 2015 05:17 PM

Yeah it's really good isn't it?  I bought H5 when the Ubisoft sale was on gog.com recently specifically to play MMH5.5.  Memory usage is pretty efficient too - I have heaps of programs eating up my 4 GB Windows 7 64-bit system and RC2a (64-bit version) only crashes occasionally or after extended sessions.  Luckily I have the excellent memory defragger that comes with System Mechanic Professional (which also has a feature that allows you to avoid having to wait all the time when opening directories, etc.), and I have only needed to do one forced reboot for the last year or two of nearly constant up-time.

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dabuthegreat
dabuthegreat


Adventuring Hero
posted September 06, 2015 05:35 PM
Edited by dabuthegreat at 18:03, 06 Sep 2015.

I always loved Heroes 5. I hated its plot and campaign but I freaking loved the way it played - the combat, alternative unit upgrades, skill and perks system, the way magic schools were divided - everything. I couldn't go back to previous Heroes because I always missed all the cool stuff from H5.

It got boring though after all these years. It's a game that was constantly installed on my PC, laptop, another laptop, etc. I played it solo, I played it on hot seat a lot. Unfortunately the game is pretty restrictive in how should you play factions. I didn't see it before but eventually it became predictible. There were a lot of great perks burried inside skill trees that your hero had 2% chance to learn. Every Warlock was a destruction master, etc. etc. Also the way that you needed 124612489 milions of EXP to level up on higher levels pretty much killed longer games.

Heroes 5.5 fixes all possible gripes I could have with the game. It introduces new classes, making each game totally unpredictible ("Hm, my oponent is playing Dungeon... better prepere against destruct... wait, he doesn't even need to know magic!"), balanced skill trees where you can finally really plan your build, perks that give you spells (I always said that it should work that way with low-leveled magic), lowers required exp, makes the game harder after some period of time... And so many options with those various classes! Ok, maybe I should stop. I really love all the changes. There are probably some quirks here and there with classes and skills, but I haven't played it enough to say. On the first sight everything looks pretty balanced. It's good that Retribution is not OP. I still don't know how to creep with Inferno though, but maybe it's just me.

Anyway, full props. And I love that I can team up with my GF on Hot Seat on every possible map.

Oh, and don't even make me start on the AI. I got my ass beat up on hard difficulty lately. Super fun.

About the stability, I haven't encountered any issues so far. I'm playing on Windows 10, 2x2,4 Ghz proc (Intel Core i3-3110M), 8GB of RAM and GeForce 640 LE. It works the same as vanilla H5. No crashes.

EDIT:
Tell me something about Elementalist (Academy class). I don't know how to take care of my troops without artificer. They die like flies. Any tips?

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