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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 4 5 6 7 8 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
Rinveron
Rinveron


Hired Hero
posted May 23, 2015 01:33 AM

don't know if u want us to post bugs here by the way if not pls tell me

But the fire ball effect from using consume corpse does not effect enemy troops (does not damage them) it does damage own troops tho
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lotihoti
lotihoti


Famous Hero
posted May 23, 2015 06:46 AM

Another bug so far:

If i visit the witch hut, i cant double click on town and hero-icon to enter the hero settings and town. I need to pass the turn, then it works again as always.

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LarkinVB
LarkinVB


Known Hero
posted May 23, 2015 07:20 AM

magnomagus said:
I vaguely recall the texture issue was fixed by extending the memory usage in 32bit OS above 3GB. Google something like windows 7 3gb switch
If you use 64bit OS + 64bit exe the issue shouldn't occur.




I'm using 64bit windows7 (8GB RAM) + 64bit exe. Problem has a different reason but there is a workaround. I'm fine with that.

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esvath
esvath


Known Hero
posted May 23, 2015 10:46 AM
Edited by esvath at 10:49, 23 May 2015.

I have downloaded it and played it. I like how you changed the battle layout!

I have a little bit lag at strategic map, though, even after switching the 3gb on. Does this mod use more resources that TOTE?

Also found a tootltip bug: Fortress hero Uldren (?) should be a Runemage but the tooltip says he is a Chieftain.

Also, why does Elementalist get 4% for Necromancy? I don't think Necromancy benefits any other heroes beside Necropolis's ones.

edit: does this mod works with New_Arena_Plus.h5u (which provides more diversified combat arena) and Spells_Ability_Visuals_v10.h5u (which gives existing spells new particle effects)?

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 23, 2015 11:15 AM

This addon already give more variety to battlefields. Especially new fields for conservatories and abaddoned mines.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 23, 2015 12:41 PM
Edited by magnomagus at 13:07, 23 May 2015.

Quote:
I've seen that if many skills appear to me in English (I have the game in Spanish of course) but I found that the meaning is the same. You may have included some unnecessary texts could simply delete? . I suppose many would be changed because parameters to balance the game, then I will focus more carefully.He had not yet tested or even Quantomas AI, imagine the change for me haha


There may still be superfluous text files in the pak because this allows much faster development of the mod. I recommend to do the same, download the spanish language pack, update the file dates and start fixing all the text

Quote:
don't know if u want us to post bugs here by the way if not pls tell me


yes this is for posting bugs

Quote:
But the fire ball effect from using consume corpse does not effect enemy troops (does not damage them) it does damage own troops tho


odd, I will try to figure this out.

Quote:
I'm using 64bit windows7 (8GB RAM) + 64bit exe. Problem has a different reason but there is a workaround. I'm fine with that.


I found the real fix, it is actually the other way around, if you have a 64bit system+nvidia you must set the OS to use only 3GB memory.

Quote:
If i visit the witch hut, i cant double click on town and hero-icon to enter the hero settings and town. I need to pass the turn, then it works again as always.


I'm unable to reproduce this bug, could you tell me map and hero?

Quote:
I have a little bit lag at strategic map, though, even after switching the 3gb on. Does this mod use more resources that TOTE?

Also found a tootltip bug: Fortress hero Uldren (?) should be a Runemage but the tooltip says he is a Chieftain.

Also, why does Elementalist get 4% for Necromancy? I don't think Necromancy benefits any other heroes beside Necropolis's ones.



MMH5.5 has significantly higher recommended system requirements, let say: core 2 / 2.8ghz+

the tooltip is fixable

Demons, orcs, dark elves and mechanical creatures suffer hardly morale penalty from death, i wanted to make necromancy generic skill like h3 for extra variation and unusual tactics.

Quote:

edit: does this mod works with New_Arena_Plus.h5u (which provides more diversified combat arena) and Spells_Ability_Visuals_v10.h5u (which gives existing spells new particle effects)?


No and no.


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xuxo
xuxo


Responsible
Known Hero
posted May 23, 2015 02:10 PM

I would like to get in touch with you by Skype, which also includes an automatic translator talks to discuss some things right .For more directly in the specialization of "Impregnable2" Specialization folder: Spellproof Bones instead of Spellbreaker, it is right or is a mistake? : D I think hero is Ornella

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esvath
esvath


Known Hero
posted May 23, 2015 02:21 PM

@magnomagus

Thanks for your reply.

Possible bug: playing as Sylvan, I got Ossir as my second tavern hero. After I bought him, I notice that his flag is teal while I am playing as Blue. I can order him fine, though.

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Elessar
Elessar


Adventuring Hero
posted May 23, 2015 02:32 PM

Right off the bat get a game killing bug.  In the combat screen, the combat interface is almost entirely off my screen to the right.  I am virtually certain I deleted all of the mod files you told me to delete.  Running a 1680x1050 resolution.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 23, 2015 03:15 PM
Edited by magnomagus at 15:21, 23 May 2015.

Quote:
I would like to get in touch with you by Skype, which also includes an automatic translator talks to discuss some things right .For more directly in the specialization of "Impregnable2" Specialization folder: Spellproof Bones instead of Spellbreaker, it is right or is a mistake? : D I think hero is Ornella


I don't use skype, sorry

Spellproof bones was intentional, at the time I liked adjusting the texts to the faction. However when translating to spanish you are free to do as you please, it is not my opinion that matters on these kind of things but the opinion of the spanish players!

For me it is only important the mathematical parameters are correct. You can see the red and green lines in the manual to notice the changes.

Quote:
Possible bug: playing as Sylvan, I got Ossir as my second tavern hero. After I bought him, I notice that his flag is teal while I am playing as Blue. I can order him fine, though.


Campaign hero models don't have colored flags, but they can be added, it is only a lot of work. In other mods you can see similar issues. Over the years few people ever noticed it when engaged in the game.
I consider it a non-urgent issue, but anyone interested is invited to start the work.

Quote:
Right off the bat get a game killing bug.  In the combat screen, the combat interface is almost entirely off my screen to the right.  I am virtually certain I deleted all of the mod files you told me to delete.  Running a 1680x1050 resolution.


Do you have a screenshot?, I tried your resolution but it worked fine.


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xuxo
xuxo


Responsible
Known Hero
posted May 23, 2015 03:59 PM

Ok so ask to translate best. if I've noticed changes from 1% to 0.5% and other details. At the time I started to research a 3rd creature upgrade and possible alternative base, I put the link in a previous post of what I got to duplicating items and changing the interface, but did not get it was functional then I guess I needed access the code, even if the option of a 3rd upgrade on the hill fort if added, so I thought it would not be so complicated. It would be nice to add new creatures but visually clean, consistent with the argument and balanced. Apart from this, also I wanted to continue the NCF editor, which consisted of a generator and linked text (which is quite boring). What I wanted to know is if the NCF will be compatible with your mod in the future, or should use another method still unknown. I say this not to waste time on something that perhaps obsolete.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 23, 2015 04:36 PM

Quote:
At the time I started to research a 3rd creature upgrade and possible alternative base, I put the link in a previous post of what I got to duplicating items and changing the interface, but did not get it was functional then I guess I needed access the code,


To my knowledge this is not possible without significant changes to the source code and would also require design changes in the adventure map.

Quote:
I wanted to know is if the NCF will be compatible with your mod in the future, or should use another method still unknown. I say this not to waste time on something that perhaps obsolete.


frostymuad tried hacking 31j for NCF compatibility, but it is unstable.

NCF will probably never be compatible with the new AI, but it is possible to make an exe file without the AI that supports NCF



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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted May 23, 2015 04:44 PM

Woah, everything looks so... refined. Things that were left for improvement are... improved.

The only negative thing is the name, MMH5. Beyond that, I have nothing else to point out, besides how it looks great.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 23, 2015 05:21 PM

MMH5.5 corectly. What next to do?

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3lion
3lion


Known Hero
posted May 23, 2015 05:33 PM

Quote:
The old campaigns will not work in the first beta versions, but the issues seem fixable later.


So, I tried Tribes of the East campaign, and stuck at the very beginning of it where peasants should attack centaur but they didn't. I assume this is how it should work for now because of beta or it is a bug?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 23, 2015 07:13 PM
Edited by magnomagus at 19:14, 23 May 2015.

The ToE campaigns did already have issues with Quantomas Ai patch because of missing script functions, those campaigns will be harder to salvage.

I imagine some people are still having difficulties with the idea of playing RMG maps to see the new content because RMG maps used to be really bad, but you should really trust me and see the ARMG makes a world of difference. I never used to play RMG maps for any HOMM game, I always hated them, now I play them all the time.

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Elessar
Elessar


Adventuring Hero
posted May 23, 2015 07:58 PM

magnomagus said:
Quote:
Right off the bat get a game killing bug.  In the combat screen, the combat interface is almost entirely off my screen to the right.  I am virtually certain I deleted all of the mod files you told me to delete.  Running a 1680x1050 resolution.


Do you have a screenshot?, I tried your resolution but it worked fine.





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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 23, 2015 08:11 PM
Edited by magnomagus at 20:13, 23 May 2015.

@Elessar

That's not a gamebreaking bug, that's a feature!

The buttons are moved to the side to create a better view on the battlefield as well as have an extended ATB for better strategic planning and a more readable battlefield report. I know the arrow button from the atb dissappears to the side if you don't have full HD (1920x) resolution, but the truth is: That button cannot be clicked!
even in the current situation you have +9 more lookahead on screen.

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esvath
esvath


Known Hero
posted May 23, 2015 09:06 PM

I actually like the combat interface's new position

Ah, so the "teal flag" was because of campaign model? That's OK then. So far playing for several hours and found no bug.

Can you consider adding the Teleport mod? It changes no gameplay function only visuals; making some units teleport in the battlefield instead of walking.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted May 23, 2015 10:19 PM

I was absent for a while from Heroes and forum, and I finally had some time to test this

First of all, awesome work!!! This is the best thing that happened to H5 since Q's patch

I will start testing (and enjoy it!!!) this mod as soon as possible

As for NCF compatibility, I was able to make ncf work with Q's patch, but it was stable with the version that did not have two exe files (separated AI process). Unfortunately, latest version just randomly crashes... Though, it would be awesome to make NCF compatible with this mod!

One last thing, MMH5.5 beats H7, imo

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