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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 ... 73 74 75 76 77 ... 100 150 200 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 16, 2015 05:05 PM

I need to add: the location of the files for the manual is MMH55_data.pak -> UI/Doc/Skills, take a look so you know what you are getting into.
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Belisarius
Belisarius


Promising
Known Hero
posted October 16, 2015 06:30 PM
Edited by Belisarius at 22:51, 16 Oct 2015.

@magno
Just after battle between Yrbeth and Gem, on any next action game crashes. It happens on a ARMG map, late game, Yrbeth is capped at 40 lvl. Its a 1vs3 AI game on impossible size map.
What I have noticed is a little odd thing: just before the battle between Yrbeth and Gem, I first took Gems castle with another hero (Gem was out of the castle). Then I town gate Yrbeth to that castle and on next turn attack Gem.
But when exiting the castle, the little horse-mouse pointer is Red colored all the way to Gems position. Like when there is something in-between. Although there is nothing on the path, but I still needed to click move twice to get to Gem. Once on the very exit from the castle to the first square just out of it, and then again move from that first outer square to the position of Gem.
Maybe this thing was not connected to the issue, but I still wanted to mention it.

save file: https://www.dropbox.com/s/2ituj53iyljjsdd/save_206.sav?dl=0
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ldongder
ldongder


Adventuring Hero
posted October 17, 2015 06:21 AM

quote:  'Was my idea initially but the H5 UI doesn't allow placing a simple link button to the ingame manual. The whole thing would need to be recreated in another 'internal screen' +180MB.'

So you are going to add this function in the next release?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2015 12:10 PM

@belisarius: I also need the map to check the issue

Quote:
So you are going to add this function in the next release?


No, and if you check the file location i mentioned you will understand why.


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Belisarius
Belisarius


Promising
Known Hero
posted October 17, 2015 02:01 PM

@magno
https://www.dropbox.com/s/z1lxfe73m720ffk/MMH55_RMG_Map_024.h5m?dl=0
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Hayven
Hayven


Famous Hero
posted October 17, 2015 03:16 PM

Day&Night - get the main hero's name of each (or just the 1st) player at the beginning, then:

New day rises: checks the chosen hero's movement, there's night
When hero's movement gets to 80%, there's a dawn
70% - a day
35% - sunset
25% - night

... both for the battlefield and the adventure map.

It gets worse when the main hero's dead - what about choosing the best of the heroes left? Or about permanent night?

How'd it work when the main hero starts a turn in town?

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 17, 2015 03:38 PM
Edited by dredknight at 15:38, 17 Oct 2015.

Magno,

here is the mod package.
https://www.dropbox.com/s/v3kmxl4uxyl10eb/mods.zip?dl=0
They are sorted per faction. There is one folder UI which includes all mods for user interface, adventure map and town screens.

In each folder there is an INFO file where I have explained what each mod in the folder do and a brief opinion.

Let me know if I can do something else.

P.S. Regarding the avatar mods, if you like them I can try to locate those guys who did fixes for the mod and ask them if they can redo the new heroes in our mod. What do you think?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2015 04:31 PM

@Belisarius:

I couldn't find the cause but it doesn't seem very important, I just let one turn pass Gem walked to another position I killed her and the CTD was gone.

@Hayven:

The problem is what we talked about earlier, because the ambient lights need to be defined in the map file for the script function to work, this can only be done with map-based modding.

Dredknights modpack did not include a fix for this.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 17, 2015 04:51 PM

Hayven said:
Day&Night
70% - a day
35% - sunset
25% - night



This seems too strict. Why not just do it per day of the week?
Monday - Morning.
Thursday - noon.
Sunday - night

Other days are in between.


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Hayven
Hayven


Famous Hero
posted October 17, 2015 05:12 PM
Edited by Hayven at 17:20, 17 Oct 2015.

@Magno

Quote:
The problem is what we talked about earlier, because the ambient lights need to be defined in the map file for the script function to work, this can only be done with map-based modding.


Aah, yes. It could be done with the campaign maps, though. But, yes, that's right. I'd forgotten

@Dredknight

A bit like it was done in "The Adventure" and "On the road" campaigns from Maps4Heroes? Good idea. But still... it's like Magno said.

If I manage to find time, skill, energy, courage and ideas to create my own RPG map I will for sure implement a weather-day&night system. But it's a dream that will probably never come true
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ldongder
ldongder


Adventuring Hero
posted October 17, 2015 05:30 PM

@Magno,

A feedback from many fans:

Hero class skills not useful (not practical at certain phase of game) for a few Heroes , many will avoid choosing ceetain Heroes at the beginning of the game because their abilities will only be available after certain levels. And there are also a bunch of Heroes not suitable to be the main hero or be used at the start of the game.  So they with the skills of those heros can be more useful.

Like to know your idea on this issue!
Thanks.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2015 05:36 PM

Quote:

Hero class skills not useful (not practical at certain phase of game) for a few Heroes , many will avoid choosing ceetain Heroes at the beginning of the game because their abilities will only be available after certain levels. And there are also a bunch of Heroes not suitable to be the main hero or be used at the start of the game.  So they with the skills of those heros can be more useful.



This comment is not specific enough to comment, maybe you can target me to the chinese forum where this is discussed, with google translate I may be able to get a better idea what you are talking about.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 17, 2015 05:59 PM
Edited by dredknight at 18:02, 17 Oct 2015.

Hayven said:
If I manage to find time, skill, energy, courage and ideas to create my own RPG map I will for sure implement a weather-day&night system. But it's a dream that will probably never come true

@Hayven DO IT! JUST DO IT!!!!

@IDONGDER at least give specific examples. Which are the most useless heroes?
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Hayven
Hayven


Famous Hero
posted October 17, 2015 06:29 PM

@dredknight win the Olympiads for me then I'll make Which I'd like to create would be a fully scripted map with one invisible hero having a few characters to be levelled up, a lot of quests, fully scripted battles, dialogscenes... all based on any of the M&M3-7 games. But if you'd like I may try to make a small demo map with, say, max level 5. But it'd require a lot of time I don't have now and don't expect to have any soon - when the 1st stages are over, there'll be time to learn for the 2nd ones and so on... If not, I'd need to work a lot as well I could also make a simple RPG map with a single creature and a hero to be levelled up, some combats etc. But it needs REALLY much time to be developed, not much less than which I told you first about.

If you do something, do it the best way

That's why I appreciate the Magno's work so much


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Belisarius
Belisarius


Promising
Known Hero
posted October 17, 2015 07:22 PM
Edited by Belisarius at 19:25, 17 Oct 2015.

@magno
1. Thank You.

2. There seems to remain a situation when some artifacts are not working, which is not addressed with the released hot-fix, but the workaround trick is still applicable:
a) on day one some artifacts are supposed to give a hero that have them in backpack a number of certain level native creatures. If: any one or more heroes of Player is not visible on the map at End of previous turn/Beginning of day one turn (he/she is inside a castle) Then: console reports error that a hero "not exist" on map; and as a result nothing happens = creatures are Not added to hero's army.
b) after battle, some artifacts are resurrecting percentage of lost native creatures of certain level for a certain amount of mana. Same situation happens as previously. If any hero is not visible on the map(inside castle) then creatures are not resurrected. (even if hero has enough mana)
Workaround for both cases: get every hero out of castles (to be visible on the map) and restart scripts by using console command: "@H55_On();"

3. Artifacts that resurrect some of lost native creatures of certain level after any one battle for a certain amount of mana are working whenever equipped during the entire day (turn) for that specific battle in that day. One still needs to consider case 2 b) previously mentioned.
For example: after a battle you visit a building that refreshes your mana (that is if you do not have enough mana for artifact to work), go town portal to some city and "borrow" that kind of artifact from another hero, at this moment Equip it (making sure every hero you own is visible on the map) and voila! creatures resurrected!
I think and hope that this is the Correct way those artifacts should work, only needs to be mentioned in their description. For example description may look something like this:
" During same day/turn after battle equipping this artifact will resurrect "x%" of hero's native level "y" creatures lost in that specific battle for "z" mana. (if hero does not have enough mana no creatures are resurrected; if hero equips "a" number of this type of artifacts, mana cost is reduced by "b" points.) "
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2015 09:31 PM
Edited by magnomagus at 21:31, 17 Oct 2015.

@dredknight:

I'm not interested in adding any Xazardous mods to H5.5 permanently because they only modify parts of the UI and any professional product should have a uniform/consistent design for all parts of the UI.

Recolored creatures are just different, but not better. I don't like to modify stuff for the sake of modifying. The original creature are more visually consistent. If they start to bore you, nobody will stop you from using those mods.

@Belisarius:
Thanks, this explains some previous bug reports, I will look if something can be done about it.


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Nordos
Nordos


Known Hero
posted October 17, 2015 11:17 PM

Any idea where I can find the animation from the Hive spell? I kinda hate the long waiting time and would like to delete it ^^

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devilfire
devilfire


Adventuring Hero
posted October 18, 2015 11:28 AM
Edited by devilfire at 13:17, 18 Oct 2015.

@Dredknight Thank you for sharing ! That vindicator looks really nice on the pictures, the only thing that I don't like is that the defensive upg is red, while the offensive is blue.. Can you ask the guy to swap the colors ? I will check the other creatures later.

Also, the dual wielding vindicator is missing.

The Gargoyle skin is not working for me.. is there something more special about it ?

@magno Do you checked the enhanced spell visuals mod ? Are you going to include it in the next version ?

Do you plan to introduce new neutrals ? They will make diplomacy a lot more valuable because this will be the only way to make them join your army.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 18, 2015 02:42 PM
Edited by dredknight at 22:57, 18 Oct 2015.

devilfire said:
@Dredknight Thank you for sharing ! That vindicator looks really nice on the pictures, the only thing that I don't like is that the defensive upg is red, while the offensive is blue.. Can you ask the guy to swap the colors ? I will check the other creatures later.

Also, the dual wielding vindicator is missing.

The Gargoyle skin is not working for me.. is there something more special about it ?

@magno Do you checked the enhanced spell visuals mod ? Are you going to include it in the next version ?

Do you plan to introduce new neutrals ? They will make diplomacy a lot more valuable because this will be the only way to make them join your army.



Vindicator is missing indeed.
Yes  I didnt like the red squire as well. Actually it makes him look more like the original vindicator.

Gargoyle is .pak not .h5u so you need to place him in the DATA folder, not USer mods.

Regarding the enhanced visuals their quality is questionable. I really liked the idea but when I checked them they were not that good. Not sure what is Magno opinion.

Your are bringing up interesting issue. Actually I have had a casses where on ARMG maps monsters join me without having diplomacy.

But diplomacy is very questionable perk because one will get unfair advantage over the other player. May be it will be OK if only non native army can join the ranks so you can use it for sacrifice or other heroes or as spare stacks but I am not sure if this is possible.

Actually the whole idea of Diplomacy should be redesigned. If diplomacy works correctly as it is it is too OP for just 1 point.

Some completely random ideas on how diplomacy could work better:
- instead of increasing the chance to join monsters, diplomacy will make certain % of PvE army flee. For example it will be based on Level  or stats (knowledge for example?). 1% per stat/lvl?
- another one - Diplomacy will increase the chance of monsters fleeing from your hero.
- reducing the chance of having neutral hero in battle (if they were part of the game and were working properly). That would be the best actually. As you dont lose XP because of monster fleeing (upper example) nor you get unfair benefit because of monster joining. You use it to negate certain hardship during the game just as any perk is made to be.
- Hero with Diplomacy may double the income of a chosen/visited mine till the end of the week (one mine per week).


The problem with diplomacy is that there is not much diplomacy matters in the game. It is more like who will fight and kill more monsters and get more treasures and get more advantage to be victorious over the opponent.

Some nice additions for heroes 8 for example will be to have some NPC factions which can be manipulted in your favour with skill like diplomacy. But that would turn the game more into something different.

There are many ideas but just a couple of them will enrich the game as  it is and even less out of them can be interated due to being a hardcodded skill.

@Magno, regarding the textures. After I saw they are not full (all units in a faction) I was thinking just to keep them in mind until we find some improved ones for other factions.

Currently the only good packages that worth implementing are
- the necromancer first pack - it doest edit models, keeps them the same but a bit better.

Xazardous background mod - the one that adds background to creature/hero avatars. The only minus is that the new heroes you have added do not have backgrounds. I can fix that if you tell me where to look for the images.

- the camera rotation mod - just gives more freedom. I wonder how can one do that for battle mode camera. Any suggestions?


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 18, 2015 11:28 PM

Quote:
Regarding the enhanced visuals their quality is questionable. I really liked the idea but when I checked them they were not that good. Not sure what is Magno opinion.


Agree, but there may be some useful parts in it, such a speeding up the hive anim.

Quote:
But diplomacy is very questionable perk because one will get unfair advantage over the other player. May be it will be OK if only non native army can join the ranks so you can use it for sacrifice or other heroes or as spare stacks but I am not sure if this is possible.


H4 diplomacy was great, but cannot be done. as prerequisite for empathy i can live with diplomacy as a little underwhelming

Quote:
Xazardous background mod - the one that adds background to creature/hero avatars. The only minus is that the new heroes you have added do not have backgrounds. I can fix that if you tell me where to look for the images.


I don't like them because they lower the visibility and makes the large icons less artistic. Regardless this mod is compatible with H55.

Quote:
- the camera rotation mod - just gives more freedom. I wonder how can one do that for battle mode camera. Any suggestions?


I like this, in fact have used this for years, but modification of autoexe.cfg is irreversible, however maybe I can install BAK file.
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