Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 ... 7 8 9 10 11 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
Hayven
Hayven


Famous Hero
posted May 28, 2015 08:17 PM

I don't know whether it's a bug or not but at the description of King Tolghar's specialty we can read that his creatures gain free Rune of Magic Control at the beginning of their turn. Actually, it is still the Rune of Thunder which appears.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 28, 2015 09:18 PM

That's a bug, since thunderclap is way overpowered i have to come up with another solution.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lotihoti
lotihoti


Famous Hero
posted May 29, 2015 08:22 AM

i was talking about unofficial self made maps.
is it possible to add all heroes there?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 29, 2015 11:19 AM

For multiplayer maps, no setting = everything available. In map.xdb should look like this:

<AvailableHeroes/>

For placing specific heroes on Singleplayer maps you have to use trick with RMG because it is very hard to add them to the editor. Generate map in the editor and use the hero setting. After the map is generated copy paste to your map.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 29, 2015 04:05 PM
Edited by dredknight at 16:28, 29 May 2015.

magnomagus said:

Another priority is the LAN-exe file.

@dredknight: I was wondering, can you confirm the pass-turn issue is unsolvable with regard to what I said about synchronised games on top of this page and another exe file is required? (page 8)



Testing is already in progress.

2 installations - Tote + MM5.5 + hotfix exe.

Currently I have index.bin file in the data and the other does not have.
Game is going smoothly.

We play one of the premade maps that come with the game (extra large + underground).

I will see how it goes. Then we will try same size + U map without that index.bin file.


btw I saw there is new "WEEK" that gives triple population. What the heck????? Why did you do that.

I also noticed that there are quite always dwelling buildings.
Is it possible to generate a map without them? or somehow alter their number.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 29, 2015 04:42 PM

Quote:
btw I saw there is new "WEEK" that gives triple population. What the heck????? Why did you do that.


I didn't, it must have existed, i only removed the week of disease.

Quote:
I also noticed that there are quite always dwelling buildings.
Is it possible to generate a map without them? or somehow alter their number.


The RMG cannot link dwellings outside the area of a town, so I added them to start areas otherwise there would be none. Is the game too easy for you this way?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 29, 2015 04:50 PM
Edited by dredknight at 16:56, 29 May 2015.

magnomagus said:
Quote:
btw I saw there is new "WEEK" that gives triple population. What the heck????? Why did you do that.


I didn't, it must have existed, i only removed the week of disease.



Alright. it just doesn't feel right to get this on week 3.  
I personally would vote to be removed if it is possible.

Quote:
I also noticed that there are quite always dwelling buildings.
Is it possible to generate a map without them? or somehow alter their number.


The RMG cannot link dwellings outside the area of a town, so I added them to start areas otherwise there would be none. Is the game too easy for you this way?


Cannot say yet. the following days I will test the same start position a couple of times with Might and magic heroes.


One bug with the dwellings: Sometimes they are blocked by guardians that guard other stuff near them.
So you cant take the dwelling is not guarded by default.

I played 2 maps and saw it twice. Once I was dungeon and battle mage guards overlapped the Assasins dwelling.
The second time again battle mage guards overlapped high tier post.

here is a screen

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 29, 2015 04:59 PM
Edited by magnomagus at 17:02, 29 May 2015.

Quote:
Cannot say yet. the following days I will test the same start position a couple of times with Might and magic heroes.


The first thing you should do if game is too easy is generate maps with 'very strong' instead of 'strong' monsters the difference is big. You may start to like the dwellings a lot, also consider: taxes.

Quote:
One bug with the dwellings: Sometimes they are blocked by guardians that guard other stuff near them.
So you cant take the dwelling is not guarded by default.


You are the second to see this as a bug, but this was an intentional feature of the original RMG, since by default it has many unguarded buildings, it picks a few randomly (including witch huts, shrines) in every zone and guards them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 29, 2015 05:05 PM
Edited by dredknight at 17:06, 29 May 2015.

magnomagus said:
Quote:
Cannot say yet. the following days I will test the same start position a couple of times with Might and magic heroes.


The first thing you should do if game is too easy is generate maps with 'very strong' instead of 'strong' monsters the difference is big. You may start to like the dwellings a lot, also consider: taxes.



Maps are hard enough. Dwellings are helping very nice early game, without them you will barely make it. I want to see how they are going to evolve in the late game.

magnomagus said:
Quote:
One bug with the dwellings: Sometimes they are blocked by guardians that guard other stuff near them.
So you cant take the dwelling is not guarded by default.


You are the second to see this as a bug, but this was an intentional feature of the original RMG, since by default it has many unguarded buildings, it picks a few randomly (including witch huts, shrines) in every zone and guards them.


Fair enough. Keep it as it is.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maat
Maat

Tavern Dweller
posted May 29, 2015 07:00 PM

hello everyone,
i've created a new multiplayer map (no hotseat), with ARMG, to play with some friends
i've tested it playing single player against IA. in this mode, the map and all new and modded structures by magnomagus were perfectly working: seer hunt gave me one or more quests with correct reward, Naga temple asked for resources and gave prize... etc.
But in multiplayer mode (with 2 more friends)  we noticed that some strouctures not working properly :
1 - seer hunt is not giving quests, displaying the "all quests have been completed" message and giving +1 luck
2- It is impossible to interact with Naga Temple
we haven't already tested (multiplayer mode) they new dungeons like mistery tower, treant cave and forest tower but we'll do it soon and give some feedback

some more consideration concerning units:
I really don't know which units and how magnomagus modded them, but by now
1- I believe that TREANTS is a bit too strong (maybe even better than their dragons)
2 - academy's titan (colossus) second upgrade has no more his ranged attack,  but I don't know if it's a bug or a choice by magnomagus

last but not least i've to say that this patch is wonderful and full of contents,  better than any Ubisoft work concerning
thanks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 29, 2015 07:47 PM

Quote:
But in multiplayer mode (with 2 more friends)  we noticed that some strouctures not working properly :
1 - seer hunt is not giving quests, displaying the "all quests have been completed" message and giving +1 luck
2- It is impossible to interact with Naga Temple
we haven't already tested (multiplayer mode) they new dungeons like mistery tower, treant cave and forest tower but we'll do it soon and give some feedback


I think I know what this is but i need to know a little more:

1. Did you use any witch huts or battle sites BEFORE visiting those objects and were they properly working?
2. Did you use any witch huts or battle sites AFTER visiting those objects and were they properly working?
3. How many months did you spend in LAN mode before the bugs occcured.

Quote:
some more consideration concerning units:
I really don't know which units and how magnomagus modded them, but by now
1- I believe that TREANTS is a bit too strong (maybe even better than their dragons)
2 - academy's titan (colossus) second upgrade has no more his ranged attack,  but I don't know if it's a bug or a choice by magnomagus


The treants surely look stronger, but i did not intend to make statistical changes to them.

The Titans were changed because they were tactically almost identical, not really 'alternatives', the titans have +20HP and only maintain their weak shooting attack. This was to allow the player more variation in strategies.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maat
Maat

Tavern Dweller
posted May 29, 2015 11:12 PM

what do you mean with battle sites ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 29, 2015 11:49 PM

any building that initiates a battle, like a crypt, treant thicket or dragon utopia etc.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elessar
Elessar


Adventuring Hero
posted May 30, 2015 12:33 AM
Edited by Elessar at 00:43, 30 May 2015.

Found a bug with the Pendant of Mastery.  Despite it being equipped on my Ranger, and despite him already being an Expert Avenger, I was unable to choose a 4th favored enemy in the town screen.

And a concern about the battle sites and the AI.  The visited flag seems to be...contradictory.  The flag says "visited", but it still shows as red.  I think I've seen the AI trying to visit an already-cleared site, which could be an issue.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 30, 2015 11:37 AM

Quote:
Found a bug with the Pendant of Mastery.  Despite it being equipped on my Ranger, and despite him already being an Expert Avenger, I was unable to choose a 4th favored enemy in the town screen.


Forgot to add this to known issues, frustrating hardcoded issue, the pendant is broken and I thought I removed it from random generation, replaced with new ring of shadowbrand. This is also why I improved the devil stats a little because without the ability to gate there is no justification for them being more expensive than angels.

Question: Where did you find it?

Quote:
And a concern about the battle sites and the AI.  The visited flag seems to be...contradictory.  The flag says "visited", but it still shows as red.  I think I've seen the AI trying to visit an already-cleared site, which could be an issue.


The red cursor is hardcoded,but fortunately neglectible issue. The battle site reset timers are set as 56 days for the player who ransacked it BUT only 7 days for the other players.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 30, 2015 01:09 PM
Edited by dredknight at 13:26, 30 May 2015.




Minor issue: barel visual is too small.

Question 1: Why when you right click on the new stuff there is a Thread level: low sign but there are no creatures to fight (barel, Wagon, grave etc..).

Furthermore it should be Threat level not Thread

Question 2: do the mixed army stacks grow each week?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 30, 2015 01:31 PM

Every small object has a ~17% chance for an event with a small fight, play more and you will get there. The were intended to be a bit of a search puzzle.

Quote:
Question 2: do the mixed army stacks grow each week?


According to the map editor they do.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 30, 2015 01:50 PM

Another thing. Getting a hut it says - your hero knows already to much. It does not even ask me if i want it or not.
My hero has 5 skills out of 8.
one of them is offense on advanced.

The hut offer basic offense and as alternative basic defense.

When I visit with another hero it gives me the offer and I can get it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 30, 2015 02:01 PM

who is your hero (with 5 skills)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 30, 2015 02:10 PM
Edited by dredknight at 14:23, 30 May 2015.

Telsek speciality warmongers.

P.S.

I have also noticed (and a few friends of mine) that the following Combo is very powerful for stronghold.

Bloodrage + moral perk
Leadership + prayer
Shaman haste
Executioners order of the chief.
Telsek hero ;D

Basically I invest everything in my maulers - Haste, order of the chief, prayer. they get 15 initiative and battle is over. Basically I get every PvE fight like this.

Not counting the case where the hero has artifacts for more initiative or boots for +1 speed.

I welcome anyone to test this in PvE or PvP against good stronghold players on the ARMG maps.

____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This Popular Thread is 435 pages long: 1 ... 7 8 9 10 11 ... 50 100 150 200 250 300 350 400 435 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.6321 seconds