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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Global Modding: Ashan to the trashcan edition
Thread: Global Modding: Ashan to the trashcan edition This thread is 44 pages long: 1 10 ... 16 17 18 19 20 ... 30 40 44 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 27, 2016 09:35 AM

Okay, resizing battlefields was also requested by Mageus, I will look into it. What else mechanic/skill/spell should changed?
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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 10:06 AM

remove diplomacy and warfare skills

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ChrisD1
ChrisD1


Supreme Hero
posted June 27, 2016 10:53 AM

-.-
Diplomacy most probAbly needs tweaks for the pricing of neutrals.that join you.
As for warfare,the healing warfare units should resurrect,or they are useless.
As for the skill itself,improved damage in each rank could be a nice thing but i don't see how it s different from the previous games. A level 5 warmachine should not be another champion. It s a complementary damage dealer. And with it shooting three times, amd alongside with other perks from the faction i cannot see how it is useless. Also when a warmachine plays first,I play first,which is neat.
I'm sorry natalka is too bitter to be objective but i understand.

Also resurrection should not resurrect and i m pretty sure heal still does not work correctly. Can u look into it?
Also single target spells should be more powerful than area of attack spells. Why shoukd fire/frost bolt become obsolete?
Either highten the morale/luck cap or somehow tweak the spell bonuses for those things?(burning determination,despair,fortune) cause a spell offering +40 morale(exapmple i don t knownif this is happening),is a waste.

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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 11:27 AM
Edited by natalka at 11:33, 27 Jun 2016.

I meant the skilltree with the warcries. Warfare could use some more damage scaling. The ballista with warfare skill makes less damage than h3 ballista without any skill (lol) because it scales with hero in h3.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 27, 2016 11:32 AM

Actually can we place both warmachines in the same building? It is ridiculous that you need two buildings for a non-resurrecting tent and for a lategame-useless ballista.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 27, 2016 11:45 AM

ChrisD1 said:
Also resurrection should not resurrect ...


Ehh, if it doesn't resurrect, then what should resurrect do instead?
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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 27, 2016 12:02 PM

I think Chris meant regeneration or heal. He was shouting that those spells should not ressurect

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ChrisD1
ChrisD1


Supreme Hero
posted June 27, 2016 12:31 PM
Edited by ChrisD1 at 12:31, 27 Jun 2016.

Yeap articun got it
As for the war machines scaling is the obvious answer but in terms of gameplay i enjoy them as they are if i can reach master rank. Shooting three times at a target is not so bad. Especially with increased initiative that allows me to play first!
Btw GM ait magic applies to the warchine too!!
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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 01:25 PM

3 times shooting and killing 3-5 liches. wow very useful

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ChrisD1
ChrisD1


Supreme Hero
posted June 27, 2016 01:32 PM

what did you want your machine to do exactly? replace your champion? also it does more damage than killing one lich at a time when you go GM or at least master. besides the warfare skill comes with a lot more perks than damage.
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The_green_drag
The_green_drag


Supreme Hero
posted June 27, 2016 02:01 PM

I agree about a bigger battlefield size, and if you could make it a fixed size too that'd be nice. Or maybe I'm alone in wanting just one size for the battlefield??

I feel like overhauling hero skills could wait. They're getting changed with the eventual update right?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 27, 2016 02:27 PM
Edited by LizardWarrior at 14:45, 27 Jun 2016.

Only the random skill system will get an overhaul, the rest I haven't heard them, anyway got to delay the release for more modifications, hopefully I'm done this week.

Now let's talk about diplomacy, would a probability reduction be enough for it to be balanced? I'm thinking of something like this: 5%, 10%, 15%. Gold tongued would get only 10% cost reduction, Silver Tongued only a 30% cost reduction. Now there comes something trickier but realizable, make a Leadership perk out of diplomacy with only 10% chances, like in h5.

Warcries, I agree they are OP, and there are a few things that can be done to balance them out I think. First option, I can also add penalties to warcries, for example "Engage" would increase attack by X% but decrease defense by Y%. "Advance" would increase speed and initiative, but decrease attack and defense, "Attention" would be the opposite. As well as diplomacy, there's an harder option, overhaul Warcries to add extra actions for one creature rather than aura effects, like extra retaliation, extra attack, maybe some "Speech" ability that would increase morale for 1 turn.
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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 02:31 PM
Edited by natalka at 15:36, 27 Jun 2016.

excuse me but killing 6 liches is too little to be useful. The damage should be arround that of h5 ballista.

diplomacy should be a perk.

Can you make 4 magic schools?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 27, 2016 03:45 PM

What skill should replace diplo then? It should be possible to make 4 schools, but I don't guarantee it, plus there are a lot of dependencies. Maybe I will try.
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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 03:51 PM
Edited by natalka at 15:55, 27 Jun 2016.

nothing too many skills is a problem for the random system imo.

also I would merge warfare and warcries skills. Make warcries cost mana and scale them with hero level. Maybe completely make new warcries. The attention warcry will make more sense with the scaled ballista.

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 27, 2016 03:53 PM

Lizard, i have a question. Is it possible to create a whole new skill tree? For example a new racial?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 27, 2016 03:56 PM
Edited by LizardWarrior at 15:57, 27 Jun 2016.

Well, the heroes who used to have diplomacy need a new skill in place. Honestly, I don't know all heroes who can learn diplomacy and what skill should they get, maybe some magic school? Plus if I merge the magic schools, there would still be the same problem.

Articun said:
Lizard, i have a question. Is it possible to create a whole new skill tree? For example a new racial?


Yes, it should be possible, haven't tried, but it's just a skill like any other.
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natalka
natalka


Supreme Hero
Bad-mannered
posted June 27, 2016 03:59 PM
Edited by natalka at 16:02, 27 Jun 2016.

ye the whole crappy game just leads to more and more rework.

The crappy heroes with diplomacy could get something else. Just see if there are other heroes in the same class and assign those heroes some different starting skill.

if you are making such a complete overhaul - 4 magic schools I think you should make 2 classes per factions and redesign all heroes` starting skills and specialties.

Quote:
Honestly, I don't know all heroes who can learn diplomacy and what skill should they get, maybe some magic school?


I would not invest time in modding the version with the fixed wheel. In the random system all heroes can learn all skills.

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 27, 2016 04:08 PM

Though maybe Diplomacy / Economy / Pathfinder / Leadership could be reworked together so that they can be better by assigning skills from one to the other, even obliterating Diplomacy in favor of a new skill such as Nobility?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 27, 2016 04:26 PM

I don't know if pruning skills left and right is such a good idea, skill diversity should be something to aim for. For the first version maybe I will make only some changes to test the waters, to see how they act and how people will react.
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