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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Buglist 2.21
Thread: Buglist 2.21 This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted December 29, 2016 07:58 PM bonus applied by Maurice on 30 Dec 2016.
Edited by Antalyan at 16:58, 21 May 2017.

Buglist 2.21

Hello all,

This is the list of all bugs (and their descriptions) in MMH7 latest version 2.21 which I have experienced. Its purpose is to provide true information about the game state, and possibly if any modders volunteer to do some bug fixes, to make the work for them easier.

BUGLIST 2.21
1. Shadow Image spell: Wrong number of creatures (usually less) is usually summoned, especially when the hero has dark magic mastery.
2. Basilisk Rider tooltip: Predefined retaliation tooltip for small units should say "no" but says "yes" (the retaliation tooltip mechanics does not take into account this unit's special ability)
3. Solmyr's map: Asha Tear Building does not work when built in the town
4. Air magic Grandmaster: sometimes doing damage to random enemy units on the battlefield (when there are no adjacent units to the target). This happens usually when the unit changed its position at the end of its last turn.
5. School of War tooltip: When you visit "School of War" building with your hero, after some time, a green text for this hero "upgrades are available" displays on the building although after the visit, it does not upgrade and says "already visited". Sometimes it works, so I have a suspicion the tooltip takes into account only if the hero has some might skills to be upgraded, but ignores the question if the hero has already visited the building or not. It should probably be possible to somehow use the modified tooltip version of the Arcane Academy, as its rules as similar and it works.
7. Justicar: Justicar's "Opportunate attack" ability sometimes does not activate. In fact, it activates hardly ever.
8. Plague Lamasu:  Lamasu's plague aura does not work in certain occasions (=sometimes). Especially it does not work after you use teleport to move plague lamasu to enemy units. It could be connected with the entry used for the ability - activates when the creature enters cell.
9. Light magic spell Martyr: Martyr (light magic t4 spell) deactivates in certain occasions (= completely stopps working).
10. Piercing shot ability: Piercing shot ability does not sometimes hit the units it should according to its tooltip, usually whenthe changes of trajectory are too fast.
12. Coordination skill: Their is a grandmaster skill in dungeon racial skill (Shroud of Malassa), Coordination, which enables your unit to attack 2x if the enemy does not retaliate. However, I have a suspicion it sometimes triggers even when the enemy retaliates. If the enemy unit has preventive defense (=preemptive strike), the game does not recognise it was a retaliation (as it triggered before, not after the attack) so your units always attack them 2x.
13. Spectral Dragon: Its Flaying Breath ability often shows "0 killed" on the tooltip. In certain camera angles, instead of number of units which should be killed by dragon attack (tooltip), "0" displays. The problem usually appears when there are more units to be hit by the dragon.
15. Silverback: Its "Feral Charge" ability does not work against minotaurs and against units under "preventive defense". They do retaliate.
16. Hathor has wrong hero specialisation in heropedia (to be fixed in heropedia, does not corespond with his actual specialization in the game).
20. Banned magic schools: Some factions should not have access to some magic schools, for example no light magic for necropolis. But this rules do not work sometimes.
22. Treant: Living shelter ability works in a very strange way when you activate it: sometimes it works correctly and stopps enemies. Sometimes it stopps them but they get additional turn, so it's useless. And sometimes it does not get activated at all! Additionally, it persists on cells even after the Treant moves.
24. Disappearing hero skills in campaigns: After you finish a campaign mission with random skilling, when you start the next mission, your hero forgets some skills! Some of them only disappear in skillwheel but still work in combat, some of them completely disappear and their effects too Cannot be fixed in editor but only through scripts programming. In Important tips thread, there's mentioned how to avoid this bug in order to be able to play random skilling without any restrictions, as intended.
25. AI is abolutely clueless against mass effects: its units remain in firewall, blizzard, poison cloud areas without any desire to get out of them.
28. Soul confragration (new Tier 4 Prime magic spell) deals much less damage than it should when the hero has prime magic grandmaster ability. A suspicion that it is always casted with -20 magic even during the first cast.
29. Gathering Storm (Air Magic novice perk) does not work for air spells with direct damage and so the calculation tooltip for this spell is different from damage it actually does.
30. Earth Elemental is not immune to Earth Magic spell "Wasp Swarm"
31. The ability "Soul Fire" of Valkyrie and Dis gets removed from a unit if the unit moves but still remains adjacent to valkyrie/dis.
32. If a hero has both earth and water magic expert skills AND water and earth magic wisdom perks, the Frost Bolt spell deals twice as much damage.
33. Erratic storm has no spell description when casted by scroll.
34. Arkath’s Blessing spell does not work when a hero has fire magic mastery /tooltip 0 to 0 damage appears in the battle/.
35. When kraken attacks in melee, the tooltip of caused damaged randomly increases several times (and decreases again), also the damage which is actually dealt by it, is strange. It is possible its active ability modified damage somehow changes the ordinary damage even when it's not activated.
37. The Teleport spell can be casted on "empty space/unit" ,so without any effect
38. Arkath's Hammer tooltip does not work (it does not show the damage dealt to surrounding enemies)
39. Healing spells and abilities sometimes resurrect only one unit
40. Warlord's set setbonus for 2 items remains active even if you unequip them (fixed with reload)
42. The bonus "Resurrection" ability granted as bonus for 4 artifacts of the Battle Garb of the Griffin set (bonus preorder set) persist in the spellbook even after the set is unequipped. Furthermore, if Ivan (as no other hero can equip this set) has a light magic mastery, the spell multiplies in the spellbook, occupying thus more and more slots. Usually happens after Ivan receives higher Light Magic ranks.
43. AI does not defend its towns and tends to leave them even if an enemy hero is nearby.
44. Broken interrupt movement buff: it provides additional turn without any tooltip, on a random base. Appears: Ancient Treant's Enliving Shelter, Rune Traps
45. Mission 1: Ivan - Addon: The caravans from the haven town get stuck and neither return to the town nor move. So basically, you lose all your troops you trasnport by caravans.
46. Shantiri Titan cannot be displayed in Heropedia
54. Governance: Economy GM does not work for towns with another governor assigned
55. Kari's Fire Heart specialization doesn't work for Fire Sentry
56. Centaur's and Centaur Marauder's Maneuver ability causes that if this unit is attacked before its turn, it loses its turn or it cannot attack during it.
57. Diplomacy GM skill is not working. The governance skills don't apply to other town areas!
58. Artifacts with effect like +250 Gold or +1 blood crystal are sometimes not working.
59. Harpy's Return and Strike ability shows surpressed retaliation (= no retaliation) although the creature retaliates.
60. Agony and Soulvenom crucible (Dungeon town building) deal twice as much damage if the hero has fire & dark magic wisdom & dark magic mastery III perks.

Bugs which should be fixed in the newest version of the bugfix (see the link below)
6. Pretorian: The Pretorian sometimes shields random units on the map that are not adjacent to it.
21. Oak Dryad: Oak dryad's defense buff for adjacent creatures sometimes stopps working.
23. Area effects of positive spells (for example regeneration, stoneskin) sometimes stop working after 1 or 2 turns and do not last all 3 turns(randomly disappearing buffs from friendly creatures)!
27. Fire bird's "Aura of Fire" works in strange modified way: instead of water magic immunity, it provides earth magic immunity. And instead of working for allies only, it works for all surrounding creatures including your enemy!
2. Ancient Treant's "Entagled" effect applies when performing ranged attack too. What is worse, it is never removed, even not when the treant dies.
11. Unlimited retaliation: - If any unit with "unlimited retaliation" ability (- e.g. direwolf) uses "defend" and the hero has "preventive attack", the unit retaliates twice before the attack and once more after the attack - so there are 3 retaliations instead of one.
14. Spectral Dragon:  Soul Reaver ability does gain no mana when activated(cannot be fixed - changed to passive ability)
22.1 The living shelter ability persists on cells even after the Treant moves.
26. Lizardman's Scatter Shot gives attack bonus instead of -50% penalty.
36. The Fire Trail ability does not work: It gets randomly activating and disactivating, and when attacking the enemy, it does not even display correct tooltip for hitting multiple enemies when it is on. (cannot be fixed - changed to passive)
41. Death strike causing 300% increased damage instead of 200%
47. Ancient Treant attack twice in melee
48. Wrong luck application on Red & Ardent Dragon
49. Firebreath affecting friendly creatures as well
50. Einherjar's hammer range attack not applying attack stat
51. Manticore's sting not applying attack stat
52. Poison and agony working on undead
53. Some nova skills can be used only once per battle; another always


You can contribute to this buglist to make it more complete. Let me know in comments and I will check the bug in the game. If I'm able to reproduce it, then I will add it to the list.

If you able to fix anything of the above, you are strongly welcomed! Please, use the instructions below to make your bugfixing effort as efficient as possible:
1) Install the mod from the BUGFIXING LINK with the most up-to-date fixes in order to continue expanding it. The link will be further updated as long as anyone manages to do more bugfixes.
last bugfix version by Antalyan, 27/03/2017
2) Do the bugfix
3) Test if your bugfix works as intended (possible to add to this thread for others to test too)
4) Provide the link to the others and I will replace the link (in "1)" above)

UPDATE: New Bugfix Structure with almost no mandatory balancing changes included (only several new units abilities and changes of damage)






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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 29, 2016 10:07 PM

Antalyan, do you plan to update this post as you find more bugs?

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted December 30, 2016 10:43 AM

Maurice said:
Antalyan, do you plan to update this post as you find more bugs?

Sure
Or if anyone alse finds any more bugs.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted December 30, 2016 10:47 AM

Quick question: Who's gonna fix those bugs?
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted December 30, 2016 11:56 AM

LizardWarrior said:
Quick question: Who's gonna fix those bugs?

Very good question indeed

Who knows? Maybe syliber, maybe someone else, maybe nobody.
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Moritzbradtke
Moritzbradtke


Known Hero
posted January 04, 2017 07:58 PM

Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

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Dahu-Anar
Dahu-Anar

Tavern Dweller
posted January 06, 2017 12:35 AM

Hello friends. Here's one allready spotted in previous patches not listed here.

Blessing of arkath is displayed as active but won't do anything in battle and the passive say that the spell deals "0" dmgs.
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted January 07, 2017 06:31 PM

Dahu-Anar said:
Hello friends. Here's one allready spotted in previous patches not listed here.

Blessing of arkath is displayed as active but won't do anything in battle and the passive say that the spell deals "0" dmgs.

Checked in the game.
Actually, it does sometimes persist on hero and does not work after reload for example. However, if you cast it immediately before the combat, it works.
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted January 07, 2017 06:34 PM

Moritzbradtke said:
Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

Checked in the game and it does sometimes works. If it does not get fixed, it's probably the easiest "solution" to change this ability's tooltip to "a chance to trigger retaliation" as it did in older heroes.
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Moritzbradtke
Moritzbradtke


Known Hero
posted January 08, 2017 03:09 PM

Antalyan said:
Moritzbradtke said:
Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

Checked in the game and it does sometimes works. If it does not get fixed, it's probably the easiest "solution" to change this ability's tooltip to "a chance to trigger retaliation" as it did in older heroes.


hm strange, also dyrad stoped giving the defense buff to herself and random skilling sometimes gives free Talents on Level ups, so i stoped playing with rnd skilling

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Moritzbradtke
Moritzbradtke


Known Hero
posted January 14, 2017 01:05 AM

okay, i just saw it proccing but it happened while it bugged out because the Guardian wasnt actually in range, it has been ages since i saw it working as it should, i think the Problem with dissapearing Stone shield and regen sort of buffs has something to do with the dyrads defense buff which is a Little bugy itself

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Hermes
Hermes


Famous Hero
posted January 14, 2017 12:58 PM
Edited by Hermes at 15:49, 14 Jan 2017.

So I have a very upsetting bug to report.

Fickle Magic - Destiny GM is bugged

I just played a match as Ciele - an only hero in the game with an access to that skill, and it had not triggered even once against all manner of dark/air spells.


Edit:

And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!


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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted January 14, 2017 05:59 PM

Hermes said:
So I have a very upsetting bug to report.

Fickle Magic - Destiny GM is bugged

I just played a match as Ciele - an only hero in the game with an access to that skill, and it had not triggered even once against all manner of dark/air spells.


Edit:

And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.


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Moritzbradtke
Moritzbradtke


Known Hero
posted January 14, 2017 08:11 PM

the bug with dissaperaing buffs like regen or Stone shield is linked to the defense skill buff, when the dryad buff is removed while such a spell buff is on, u'll loose regen or Stone shield or any other buffs, might be the same for other races with other skills like shielded

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Hermes
Hermes


Famous Hero
posted January 15, 2017 05:09 AM

Antalyan said:


And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.




It could be a coincedence I guess, but because the final battle got stuck, we had to reload few times and my opponents Agonies, Despairs and Lighting Bolts never failed... is there any easy way to test that?

Yep, Firebirds are immune to Earth magic but I didnt notice any Earth magic blocking aura..

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted January 15, 2017 05:07 PM

Hermes said:
Antalyan said:


And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.




It could be a coincedence I guess, but because the final battle got stuck, we had to reload few times and my opponents Agonies, Despairs and Lighting Bolts never failed... is there any easy way to test that?

Yep, Firebirds are immune to Earth magic but I didnt notice any Earth magic blocking aura..

The easiest is probably to play hotseat with yourself on some quick map (the majority of combat things can be tested in duels but no duel hero, even not from the new heroes for duels mod, has this ability due to balance reasons).

If you can stonespikes or for example earthquake, neither firebird nor the surrounding units are affected.

Moritzbradtke said:
the bug with dissaperaing buffs like regen or Stone shield is linked to the defense skill buff, when the dryad buff is removed while such a spell buff is on, u'll loose regen or Stone shield or any other buffs, might be the same for other races with other skills like shielded

I haven't been able to reproduce this bug so far but I will check again
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Uziel
Uziel

Tavern Dweller
posted January 21, 2017 10:11 PM

Hi everyone, I never registered until today but I followed you for a long time.

I have no experience in modding, but I tried and it seems to work. I used as base for my modifications the Balance mod of Romansen, I have no experience in this and I do not know if there will be problems for it.

I have repaired the following bugs:

Pretorian shield buff: now not random shield and not removing other buffs.
Oak dryad buff: now is working properly and not removing other buffs
Treant living shelter: I think now works as intended (flying creatures are not stoped)
Regen, stoneskin, Etc ...: now are not removed
Firebird "aura of fire": now working only on friendly creatures and giving water immunity (at least for me)
Ardent Dragon "fire Trail": now it doesnt give extra turns.
Ancient treant: ranged attack now works as intended (no entangled)

As I told you is my first time playing with the game files, at least in my game I have not had those bugs again, if someone tests them and confirms what  is fine and what is still wrong I would appreciate it.

I leave the Link to download it, the installation is the same as the balance mod, are inside the rar.

Forgive my English, I'm Spanish.
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Moritzbradtke
Moritzbradtke


Known Hero
posted January 21, 2017 10:23 PM
Edited by Moritzbradtke at 23:53, 21 Jan 2017.

o.o i'll test

btw more Bugs: ancient behamoths sometimes stops doing someting because he wants to jump but cant reach the target so he only wait>defend whole time and if it wasnt fixed yet oak dryad doesnt give the defense buff to herself

and thank u for Fixing some Bugs, ure really awesome (: i missed playing with sylvaan, now u can use regen again, it doesnt dissapear anymore (:

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Uziel
Uziel

Tavern Dweller
posted January 22, 2017 12:05 AM

Moritzbradtke said:
o.o i'll test

btw more Bugs: ancient behamoths sometimes stops doing someting because he wants to jump but cant reach the target so he only wait>defend whole time and if it wasnt fixed yet oak dryad doesnt give the defense buff to herself

and thank u for Fixing some Bugs, ure really awesome (: i missed playing with sylvaan, now u can use regen again, it doesnt dissapear anymore (:


I Managed to get the Driad buff for  herself but now I broke something and it doesnŽt heal Treants .

when I have it fixed IŽll reupload the new version of the fix.

Thank you for test it.
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Moritzbradtke
Moritzbradtke


Known Hero
posted January 22, 2017 12:00 PM

no Need to thank me, me and community thanks you

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