Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Buglist 2.21
Thread: Buglist 2.21 This thread is 8 pages long: 1 2 3 4 5 6 7 8 · NEXT»
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 29, 2016 07:58 PM bonus applied by Maurice on 30 Dec 2016.
Edited by Antalyan at 18:35, 11 Sep 2019.

Buglist 2.21

Hello all,

This is the list of all bugs (and their descriptions) in MMH7 latest version 2.21 which I have experienced. Its purpose is to provide true information about the game state, and possibly if any modders volunteer to do some bug fixes, to make the work for them easier.

Check this thread for bugfixing mod (UCP): Unoffical Community Mod

BUGLIST 2.21
01. Shadow Image spell: Wrong number of creatures (usually less) is summoned if the hero Dark magic Master III (doesn't scale with hero magic then)
02. Basilisk Rider tooltip: Predefined retaliation tooltip for small units should say "no" but says "yes" (the retaliation tooltip mechanics does not take into account this unit's special ability).
03. Solmyr's map: Asha Tear Building does not work when built in the town
04. Air magic Grandmaster: sometimes doing damage to random enemy units on the battlefield (when there are no adjacent units to the target). This happens usually when the unit changed its position at the end of its last turn.
05. School of War tooltip: When you visit "School of War" building with your hero, after some time, a green text for this hero "upgrades are available" displays on the building although after the visit, it does not upgrade and says "already visited".
06. Pretorian: The Pretorian sometimes shields random units on the map that are not adjacent to it.
07. Justicar: Justicar's "Opportunate attack" ability sometimes does not activate. In fact, it activates hardly ever.
08. Plague Lamasu:  Lamasu's Aura of pestilence does not work in certain occasions (=sometimes). Especially it does not work after you use teleport to move plague lamasu to enemy units. It could be connected with the entry used for the ability - activates when the creature enters cell.
09. Light magic spell Martyr: Martyr (light magic t4 spell) deactivates when any unit dies, including enemy. Additionally, it doesn't redirect damage done by special abilities.
10. Piercing shot ability: Piercing shot ability does not sometimes hit the units it should according to its tooltip, usually whenthe changes of trajectory are too fast.
11. Unlimited retaliation: - If any unit with "unlimited retaliation" ability (- e.g. direwolf) uses "defend" and the hero has "preemptive strike", the unit retaliates twice before the attack and once more after the attack - so there are 3 retaliations instead of one.
12. Coordination skill:  Many bugs causing coordination malfunctionmoral turns).
a. several units abilities do always trigger coordination, independent on if the creature retaliates or not (known: life drain, corroding venom)
b. if the enemy unit has preemptive strike (either from skill or as an ability), the game does not recognise it was a retaliation (as it triggered before, not after the attack), so your units always attack them 2x.
c. minotaur always triggers retaliation on its moral turn (as well as some other units)
d. coordination ability text seem to spawn on a random basis.
e. coordination does not trigger against incapacitated and confused creatures
f. several activated abilities trigger coordination: feral charge, crippling sting, ink spray
g. conditions for coordination activation for AI are diffferent to the ones for the player (AI activates more often)
13. Spectral Dragon: Its Flaying Breath ability often shows "0 killed" on the tooltip. In certain camera angles, instead of number of units which should be killed by dragon attack (tooltip), "0" displays. The problem usually appears when there are more units to be hit by the dragon.
14. Spectral Dragon:  Soul Reaver ability does gain no mana when activated
15. Silverback: Its "Feral Charge" ability does not work against minotaurs and against units under "preemptive strike". They do retaliate.
16. Hathor has wrong hero specialisation in heropedia (to be fixed in heropedia, does not corespond with his actual specialization in the game).
17. Ancient Treant's "Entagled" effect applies when performing ranged attack too. What is worse, it is never removed, even not when the treant dies.
18. Ancient Treant does not retaliate due to the Entangled ability
19. Broken tooltips: fortress fortifications (wrong unit in town guard), artillery barrage, opportunity attack
20. Banned magic schools: Some factions should not have access to some magic schools, for example no light magic for necropolis. But these rules do not work sometimes.
21. Oak Dryad: Oak dryad's defense buff for adjacent creatures sometimes stops working.
22. Treant + Ancient treant: Living shelter ability works in a very strange way when you activate it: sometimes it works correctly and stopps enemies. Sometimes it stopps them but they get additional turn, so it's useless. And sometimes it does not get activated at all! Additionally, it persists on cells even after the Treant moves.
23. Area effects of positive spells (for example regeneration, stoneskin) sometimes stop working after 1 or 2 turns and do not last all 3 turns(randomly disappearing buffs from friendly creatures)!
24. Disappearing hero skills in campaigns: After you finish a campaign mission with random skilling, when you start the next mission, your hero forgets some skills! Some of them only disappear in skillwheel but still Cannot be fixed in editor but only through scripts programming. In Important tips thread, there's mentioned how to avoid this bug in order to be able to play random skilling without any restrictions, as intended.
25. AI is abolutely clueless against mass effects: its units remain in firewall, blizzard, poison cloud areas without any desire to get out of them.
26. Lizardman's Scatter Shot gives attack bonus instead of -50% penalty.
27. Fire bird's "Aura of Fire" works in strange modified way: instead of water magic immunity, it provides earth magic immunity. And instead of working for allies only, it works for all surrounding creatures including your enemy!
28. Soul conflagration (new Tier 4 Prime magic spell) deals much less damage than it should when the hero has prime magic grandmaster ability Clarity. A suspicion that it is always casted with -20 magic even during the first cast then.
29. Gathering Storm (Air Magic novice perk) does not work for air spells with direct damage, and so the calculation tooltip for this spell is different from damage it actually does.
30. Earth Elemental is not immune to Earth Magic spell "Wasp Swarm" (it deals might damage which is strange)
31. The ability "Soul Fire" of Valkyrie and Dis gets removed from a unit if the unit remains adjacent to valkyrie/dis for more than several turns.
32. If a hero has Master of Earth III perk, the Frost Bolt spell deals twice as much damage.
33. Erratic storm has no spell description when cast by scroll.
34. Arkath’s Blessing spell does not work when a hero has fire magic mastery /tooltip 0 to 0 damage appears in the battle/.
35. When kraken attacks in melee, the tooltip of caused damaged randomly increases several times (and decreases again), also the damage which is actually dealt by it, is strange. It is possible its active ability modified damage somehow changes the ordinary damage even when it's not activated. Additionally, its Inkspray ability cannot be activated at all.
36. The Fire Trail ability does not work: It gets randomly activating and disactivating, and when attacking the enemy, it does not even display correct tooltip for hitting multiple enemies when it is on.
37. The Teleport spell can be cast on "empty space/unit", so without any effect
38. Arkath's Hammer tooltip does not work (it does not show the damage dealt to surrounding enemies)
39. Healing spells and abilities sometimes resurrect only one unit
40. Some Artifact set bonuses remain active even if you unequip them (fixed with reload), including the bonus ability Resurrection provided by Battle Garb of the Griffin (the last one is not fixed with reload). There is also a suspicion that artifacts cause multiplayer unstability /not confirmed.
41. Death strike causing 300% increased damage instead of 200%
42. If Ivan (as no other hero can equip this set) has a light magic mastery, the Resurrection ability provided by Battle Garb of the Griffin multiplies in the spellbook, occupying thus more and more slots. Usually happens after Ivan receives higher Light Magic ranks.
43. AI does not defend its towns and tends to leave them even if an enemy hero is nearby.
44. Rune traps make a grid tile unwalkable; AI always avoids the traps.
45. Mission 1: Ivan - Addon: The caravans from the haven town get stuck and neither return to the town nor move. So basically, you lose all your troops you transport by caravans.
46. Shantiri Titan cannot be displayed in Heropedia
47. Ancient Treant attacks twice in melee
48. Wrong luck application on Red & Ardent Dragon
49. Fire Breath can be cast on friendly units, which causes wrong damage tooltips & attacks.
50. Einherjar's hammer range attack not applying attack stat
51. Manticore's sting not applying attack stat
52. Poison and agony working on undead
53. Some nova skills can be used only once per battle; another always
54. Governance: Economy GM does not work for towns with another governor assigned
55. Kari's Fire Heart specialization doesn't work for Fire Sentry
56. Centaur's and Centaur Marauder's Maneuver ability causes that if this unit is attacked before its turn, it loses its turn or it cannot attack during it.
57. If a hero with Suzerain (Diplomacy GM) skill is replaced as a governor of a certain town, this town loses his bonus. To reapply, it is necessary to assign that hero as a governor of another town.
58. Artifacts with effect like +250 Gold or +1 blood crystal are sometimes not working.
59. Resurrection abilities sometimes works on constructs. Elrath's chosen doesn't apply when the spell is cast through an artifact/scroll.
60. Agony and Soulvenom crucible (Dungeon town building) deal twice as much damage in some cases
61. Lizardman's Scattershot's damage tooltip is unstable (changeable damage)
62. Shroud of Malassa deactivates not only when the unit attacks but also when it receives damage.
63. Hide (Shroud of Malassa) does not get applied after the first combat turn.
64. Siege: Moats trap a creature forever, making it immobile until the end of the whole combat once it steps in. Additionally, the moat sometimes does not get activated when a unit passes through it.
65. Siege: Academy units receive damage on a random basis even if they do not enter the moat
66: Siege: Fortress Moat is completely bugged: It does not interrupt movement. Its description is missing in town and its effect increasing Fire magic vulnerability does not disappear after one turn as intended.
67. Confusion does not surpress preemptive strike
68. Preemptive strike can be used against some activated abilities
69. Strike and return displays retaliation wrong (always "no" even when it should be "yes"). Moreover, the coordination restriction does not work for Strike and Return (always applies). Strike and return cannot be used if the unit is already adjacent to target (in any way) and can be used on moral turn.
70. Wrong damage calculation with all Breath Abilities (Dragons) caused by Flanking (deals less damage than the tooltip shows)
71. Runic Fortifications don't work at all (as for the traps)
72. Governor effects persist even if the governor dies (might be intended as a result of hero's life)
73. Wrong Homeland icon on adventure map
74. AoC town effects apply wrong when a town changes its owner (either not aplied on a new owner or persists on the previous owner)
75. Runic Fortifications Gate is overwritten wrong on level 2 (as level 1)
76. Destroying any building in the town causes all AoC buildings doesn't work any more.
77. Recruiters Outpost (Haven Town building) does not work on certain occasions. Additionally, the tooltip of the dwelling is not modified when it applies, so it still displays wrong creature growth.
78. Necropolis Moat "Weakness" Effect and Dungeon "Agony" Effect do not work although its tooltip displays.
79. Master Cabir: Soldering Hands: This ability only works on creatures which are not adjacent to cabir but which are in cabir´s range. Moreover, the resurrection tooltip displaying sometimes disappears
80. Wrong Mark of Malassa icon on the adventure map.
81. Maneuver: unit can run through creatures. These creatures become "walkable", lose their structural integrity.
82. Frenzy deals additional damage by hero or the currently active creature if cast on enemy creature.
83. Wrong Sweeping Bash Icon used (the same as Sweep)
84. Martyr provided by a rune forge artifact doesn't work.
85. Lamasu's Aura of Pestilence works on troglodyts (and probably also other unit with earth immunity)
86. Lightning Bolt deals the main damage also to adjacent targets (instead of reduced damage). Additionally, the shocked effect is applied on adjacent creatures, too.
87. The last Sephinroth's scenario dialogue is skipped by the game, so the player cannot read it. CBF x read the end here: http://heroescommunity.com/viewthread.php3?TID=43888
88. Faceless' buff disappears when the buffed unit attacks and kills enemy instead of when it's attacked.
89. Academy Hero Ajit does not have a siege weapon at all. (missing completely)
90. Erling's specialization should increase runes' effect from 3x3 to 5x5. It works correctly with their passive effects but their activated effects still work 3x3.
91. Poisoned Blades work on dark elemental and other units with darkness immunity.
92. Entangling roots do not apply when the creature retaliates.
93. Entangle spell does not work on teleporting units .
94. Auras (Legionnaire, justicar…) do not work correctly after the spell teleport is cast on a unit.
95. Familiar Terrain perk gives 50% bonus instead of 20%
96. Mark of Nature & Entagling roots do not work on Cthonians and Earth Elementals
97. Chosen of Light not working on Martyr
98. Estates does not remove on hero’s death
99. Artefact sets provide set bonuses even after unequip
100. Archlich's effect does not work if the primary target is killed by this attack‘Ghost Ride does not take into account No Rest For The Wicked (no ghosts are revived after killing undead)
101. Tower of Necromancy provides no bonus to Ghost Ride
102. Tooltip for warfares is incorrect when the hero has mastery in this skill
103. Namtaru warfare hits surrouding creatures twice
104. Shielding gets removed if there are more legionnaires and one of them leaves
105. Shadow cloak doesn't trigger if hit non primarily by an area attack like dark hydra or rakasha (if hit by other attacks than usual damage) but it's lost.
106. Trail of Fire does not work as intended (random movement interruption)
107. Naadir's specialization: The ghost stacks only grow as long as they don't strike the final blow.
108. Aura of Cleansing’s visual effect displays wrong
109. Some special attacks trigger against creatures with its immunity
110. Stranglehold does not disappear when the caster dies
111. Shantiri Titan’s rooting bonus critical effect does not work
112. Faceless’s shadow cloak disappears with no effect after the creature is attacked by a hero
113. The balance rune does not work when the enemy attacks with an unrequited attack/special attack
114. Moonlight amplifier doesn’t work on teleport spell  
115. Heal spell displays nonsensical healing power when also dealing damage to undead
116. Imperial Griffin sometimes completely disappears from the battle grid after the Dive Attack
117. Life Drain doesn’t heal the correct amount of damage on area attacks
118. Aura of balance removes all buffs from all creatures in the area
119. Fire Beath damage effect persists on creatures even after the field disappears
120. Broaken cheating console command for Metamagic
121. Some of the negative effects do not get removed when intended
122. Cloak of death does not get removed when a creature is attacked

123. Tower of Necromancy buffs sometimes stack on heroes
124. The lightning scroll can affect black dragons which are magic immune
125. Sylanna Bounty buff sometimes disappears
126. Shadow of Dread causes game crash together with Necromancy
127. Rune Priest has no unique Critical Animation
128. Sting: Earth immunity applies
129. AI uses Lightning Bolt too much
130. Magma Elemental's lava leaks to nearby objects
131. Persisting GUI of previous spells (if damage): try cyclone/sunbeam and revenge
132. Destroying and rebuilding a building enables to re-hire creatures
133. Cannot hire from Fort to town only a single creature: Full caravan wrong warning
134. Rare wrong targetting of multiple target abilities (mostly ranged, however, in reality, creatures can miss as well )
135. One hero disappears in a garrison if left there over one turn and more
136. Creatures disappear if 'recruit all' is pressed when there are not enough slots in the army
137. Lightning Bolt sometimes deals different damage than displayed
138. Suzerain does not work on newly conquered towns and on some other random occasions
139. No ranged week effect is sometimes lost
140. Frostbite displays different damage than is dealt


____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted December 29, 2016 10:07 PM

Antalyan, do you plan to update this post as you find more bugs?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 30, 2016 10:43 AM

Maurice said:
Antalyan, do you plan to update this post as you find more bugs?

Sure
Or if anyone alse finds any more bugs.
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 30, 2016 10:47 AM

Quick question: Who's gonna fix those bugs?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 30, 2016 11:56 AM

LizardWarrior said:
Quick question: Who's gonna fix those bugs?

Very good question indeed

Who knows? Maybe syliber, maybe someone else, maybe nobody.
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 04, 2017 07:58 PM

Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dahu-Anar
Dahu-Anar

Tavern Dweller
posted January 06, 2017 12:35 AM

Hello friends. Here's one allready spotted in previous patches not listed here.

Blessing of arkath is displayed as active but won't do anything in battle and the passive say that the spell deals "0" dmgs.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted January 07, 2017 06:31 PM

Dahu-Anar said:
Hello friends. Here's one allready spotted in previous patches not listed here.

Blessing of arkath is displayed as active but won't do anything in battle and the passive say that the spell deals "0" dmgs.

Checked in the game.
Actually, it does sometimes persist on hero and does not work after reload for example. However, if you cast it immediately before the combat, it works.
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted January 07, 2017 06:34 PM

Moritzbradtke said:
Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

Checked in the game and it does sometimes works. If it does not get fixed, it's probably the easiest "solution" to change this ability's tooltip to "a chance to trigger retaliation" as it did in older heroes.
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 08, 2017 03:09 PM

Antalyan said:
Moritzbradtke said:
Guardian/justicar oppotunity retalation actually stopped working at all, for me it will never activate since it stoped giving the buff to others

Checked in the game and it does sometimes works. If it does not get fixed, it's probably the easiest "solution" to change this ability's tooltip to "a chance to trigger retaliation" as it did in older heroes.


hm strange, also dyrad stoped giving the defense buff to herself and random skilling sometimes gives free Talents on Level ups, so i stoped playing with rnd skilling

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 14, 2017 01:05 AM

okay, i just saw it proccing but it happened while it bugged out because the Guardian wasnt actually in range, it has been ages since i saw it working as it should, i think the Problem with dissapearing Stone shield and regen sort of buffs has something to do with the dyrads defense buff which is a Little bugy itself

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hermes
Hermes


Famous Hero
posted January 14, 2017 12:58 PM
Edited by Hermes at 15:49, 14 Jan 2017.

So I have a very upsetting bug to report.

Fickle Magic - Destiny GM is bugged

I just played a match as Ciele - an only hero in the game with an access to that skill, and it had not triggered even once against all manner of dark/air spells.


Edit:

And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted January 14, 2017 05:59 PM

Hermes said:
So I have a very upsetting bug to report.

Fickle Magic - Destiny GM is bugged

I just played a match as Ciele - an only hero in the game with an access to that skill, and it had not triggered even once against all manner of dark/air spells.


Edit:

And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.


____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 14, 2017 08:11 PM

the bug with dissaperaing buffs like regen or Stone shield is linked to the defense skill buff, when the dryad buff is removed while such a spell buff is on, u'll loose regen or Stone shield or any other buffs, might be the same for other races with other skills like shielded

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hermes
Hermes


Famous Hero
posted January 15, 2017 05:09 AM

Antalyan said:


And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.




It could be a coincedence I guess, but because the final battle got stuck, we had to reload few times and my opponents Agonies, Despairs and Lighting Bolts never failed... is there any easy way to test that?

Yep, Firebirds are immune to Earth magic but I didnt notice any Earth magic blocking aura..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted January 15, 2017 05:07 PM

Hermes said:
Antalyan said:


And actually,  Firebirds are immune to a second school of magic. Not to water, but l, strangely, to Earth!



Are you sure it was not just coincidence? After all, 50% chance is still only a chance. When you flip a coin, you can still have 50 heads and no tails. (that skill worked for me in the game)

Thanks for making fire bird bug more clear, see updated row 27.




It could be a coincedence I guess, but because the final battle got stuck, we had to reload few times and my opponents Agonies, Despairs and Lighting Bolts never failed... is there any easy way to test that?

Yep, Firebirds are immune to Earth magic but I didnt notice any Earth magic blocking aura..

The easiest is probably to play hotseat with yourself on some quick map (the majority of combat things can be tested in duels but no duel hero, even not from the new heroes for duels mod, has this ability due to balance reasons).

If you can stonespikes or for example earthquake, neither firebird nor the surrounding units are affected.

Moritzbradtke said:
the bug with dissaperaing buffs like regen or Stone shield is linked to the defense skill buff, when the dryad buff is removed while such a spell buff is on, u'll loose regen or Stone shield or any other buffs, might be the same for other races with other skills like shielded

I haven't been able to reproduce this bug so far but I will check again
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Uziel
Uziel

Tavern Dweller
posted January 21, 2017 10:11 PM

Hi everyone, I never registered until today but I followed you for a long time.

I have no experience in modding, but I tried and it seems to work. I used as base for my modifications the Balance mod of Romansen, I have no experience in this and I do not know if there will be problems for it.

I have repaired the following bugs:

Pretorian shield buff: now not random shield and not removing other buffs.
Oak dryad buff: now is working properly and not removing other buffs
Treant living shelter: I think now works as intended (flying creatures are not stoped)
Regen, stoneskin, Etc ...: now are not removed
Firebird "aura of fire": now working only on friendly creatures and giving water immunity (at least for me)
Ardent Dragon "fire Trail": now it doesnt give extra turns.
Ancient treant: ranged attack now works as intended (no entangled)

As I told you is my first time playing with the game files, at least in my game I have not had those bugs again, if someone tests them and confirms what  is fine and what is still wrong I would appreciate it.

I leave the [url=https://www.dropbox.com/s/kr9lqt78uv0nxe7/Balance%20MOD%2BFixes.rar?dl=0]Link[/url] to download it, the installation is the same as the balance mod, are inside the rar.

Forgive my English, I'm Spanish.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 21, 2017 10:23 PM
Edited by Moritzbradtke at 23:53, 21 Jan 2017.

o.o i'll test

btw more Bugs: ancient behamoths sometimes stops doing someting because he wants to jump but cant reach the target so he only wait>defend whole time and if it wasnt fixed yet oak dryad doesnt give the defense buff to herself

and thank u for Fixing some Bugs, ure really awesome (: i missed playing with sylvaan, now u can use regen again, it doesnt dissapear anymore (:

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Uziel
Uziel

Tavern Dweller
posted January 22, 2017 12:05 AM

Moritzbradtke said:
o.o i'll test

btw more Bugs: ancient behamoths sometimes stops doing someting because he wants to jump but cant reach the target so he only wait>defend whole time and if it wasnt fixed yet oak dryad doesnt give the defense buff to herself

and thank u for Fixing some Bugs, ure really awesome (: i missed playing with sylvaan, now u can use regen again, it doesnt dissapear anymore (:


I Managed to get the Driad buff for  herself but now I broke something and it doesn´t heal Treants .

when I have it fixed I´ll reupload the new version of the fix.

Thank you for test it.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Moritzbradtke
Moritzbradtke


Known Hero
posted January 22, 2017 12:00 PM

no Need to thank me, me and community thanks you

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 8 pages long: 1 2 3 4 5 6 7 8 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1648 seconds