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excalibur
Known Hero
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posted March 02, 2020 06:33 PM |
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avatar said: Skill 'how to change installation directory' is usefull in whole life. Especially when you install game at drive d:/ and you must format drive c:/
Well, everyone knows how to change a directory. Point is, why do you have to go through this meaningless procedure?
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 02, 2020 07:34 PM |
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P4R4D0X0N said:
phoenix4ever said: I feel kinda bad for the Wyvern Monarchs, you need 2 or more to compare them to a Nix Warrior or Dread Knight. Why they so damn fragile... Gorgons are more durable than wyverns and come in higher numbers, gorgons also have a much better ability.
Wyverns are cool, but dies way too easy.
Was the idea just to get tons of them from Dragonfly Hives but be fragile as Peasants?...
'Coz the whole town has tons of defense, and gorgons have 70HP anyway (maximum of all lvl5 creatures) while the average for a lvl 5 unit is 48.8HP? Also in the original design there was tons of dragonfly hives to get more wyvern... Try to think in bigger scales...
The Grail is fine to me... just needs some balance for the "siege" stuff, since this is really worse imho... A grail should always have an global impact... like week of the imp, seeing everything, getting all spells (nerfed with HotA to just conflux supported spells).
I can imagine these changes:
Dungeon - global +5 Spellpower, (global access to meteorshower and one free use per battle)
Stronghold - global +5 Attack, (global bloodlust for all units for 50 rounds)
Fortress - global +5 defense, (global shield for all units for 50 rounds)
Castle - +2 Moral (global), (global mirth for all units for 50 rounds)
Rampart - +2 Luck (global), (global fortune for all units for 50 rounds)
HoMM3 wiki states the global effects don't work at all, dunno if HotA fixed that. That would be the first step anyway to "balance" something.
Your idea actually seems pretty damn good, in my opinion. The Rampart and Castle Grail seem to work for me, but I'm not too sure, since I didn't pay too much attention at least in HotA. Shield is a little too much in my opinion, especially with Tazar and all those Armorer heroes, and Bloodlust for Stronghold just renders Ogre Magi somewhat less useful. But hey, Tower and Conflux are also OP (Grail), so why not.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 02, 2020 07:48 PM |
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excalibur said:
avatar said: Skill 'how to change installation directory' is usefull in whole life. Especially when you install game at drive d:/ and you must format drive c:/
Well, everyone knows how to change a directory. Point is, why do you have to go through this meaningless procedure?
Maybe your Windows (and C: drive) gets corrupted due to accidentally unplugging your PC (a problem when having kids or cats or even dogs, but not a big deal) or a power outage? This happened to me twice, and that's why I install games and all important stuff elsewhere (including Photoshop and Corel, etc.), keeping my C: drive clean. And I also heard the cache is found on C:, but I'm not sure and you shouldn't consider this part critical, at least coming from me.
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excalibur
Known Hero
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posted March 02, 2020 11:51 PM |
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To be honest, I installed Hota on my Pc in C:/ without any issues.
Then I wanted to install it to my dad's Pc and I was getting this error which left me surprised. My Dad's Pc doesn't have a second drive so I was kind of stuck. I didn't want to start messing of re-installing every time in different folder hoping it will just work for some reasons I still don't understand why it would simply not work in C:/ where the game was installed.
I was quite hesitant myself to install Hota when I learnt about it but out of pure curiosity I decided to do. I didn't expect to like it so much, the work done to it is really meticulous. Where I want to conclude is that if Hota would give me any kind of trouble of installing it (when I had no clue of how good it was) I would just abandon the effort.
To my eyes, it is a critical issue because it gives you trouble with the very first and most important step with it. My opinion is that Hota is losing ground to strengthen its community for no particular reason. Some people have barely experience with those simple stuff and any kind of obstacle would prevent them from playing it.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 03, 2020 01:05 AM |
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excalibur said: To be honest, I installed Hota on my Pc in C:/ without any issues.
Then I wanted to install it to my dad's Pc and I was getting this error which left me surprised. My Dad's Pc doesn't have a second drive so I was kind of stuck. I didn't want to start messing of re-installing every time in different folder hoping it will just work for some reasons I still don't understand why it would simply not work in C:/ where the game was installed.
I was quite hesitant myself to install Hota when I learnt about it but out of pure curiosity I decided to do. I didn't expect to like it so much, the work done to it is really meticulous. Where I want to conclude is that if Hota would give me any kind of trouble of installing it (when I had no clue of how good it was) I would just abandon the effort.
To my eyes, it is a critical issue because it gives you trouble with the very first and most important step with it. My opinion is that Hota is losing ground to strengthen its community for no particular reason. Some people have barely experience with those simple stuff and any kind of obstacle would prevent them from playing it.
It's probably just a specific security (privacy) setting blocking your installation or something trivial (or maybe antivirus), but I can't be sure without more details, like the errors and stuff.
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excalibur
Known Hero
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posted March 03, 2020 05:51 PM |
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No worries, thanks for the help!
I'll wait for the new release (which is coming soon from what I read?) and then I will make it work in my dad's Pc!
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Hourglass
Supreme Hero
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posted March 03, 2020 06:51 PM |
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excalibur said: To be honest, I installed Hota on my Pc in C:/ without any issues.
Then I wanted to install it to my dad's Pc and I was getting this error which left me surprised. My Dad's Pc doesn't have a second drive so I was kind of stuck. I didn't want to start messing of re-installing every time in different folder hoping it will just work for some reasons I still don't understand why it would simply not work in C:/ where the game was installed.
I was quite hesitant myself to install Hota when I learnt about it but out of pure curiosity I decided to do. I didn't expect to like it so much, the work done to it is really meticulous. Where I want to conclude is that if Hota would give me any kind of trouble of installing it (when I had no clue of how good it was) I would just abandon the effort.
To my eyes, it is a critical issue because it gives you trouble with the very first and most important step with it. My opinion is that Hota is losing ground to strengthen its community for no particular reason. Some people have barely experience with those simple stuff and any kind of obstacle would prevent them from playing it.
I remember having issues when installing one the patches to the Program files folder, you sure this isn't the same issue you're having, because the C:/ drive works perfectly for me?
Despite Hota team often calling their creation as an unofficial expansion, it's good to keep in mind that when it comes to the techical aspects, Hota is still a mod by it's core; all the features they achieved have been done by reverse-engineering the base game's files. While that can lead to very impressive results of adding more content etc, that can also cause various unwanted things, such as bugs and crashes that formerly were not there, false positive virus alerts - and problems when installing the game.
It's not like those weren't real issues and they wouldn't care about them, but rather a good example of a case were you can't always make an omelette without breaking the eggs.
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excalibur
Known Hero
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posted March 03, 2020 07:32 PM |
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Yeah, the game can't be installed at all. By googling, I found that many have issues and the solution is to re-install heroes3 outside Program Files. It's something that I didn't try doing because then I would have to move all the save files, maps etc.
But as I said above, I didn't have any issues during my installation but only in my dad's Pc.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 03, 2020 11:03 PM |
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excalibur said: Yeah, the game can't be installed at all. By googling, I found that many have issues and the solution is to re-install heroes3 outside Program Files. It's something that I didn't try doing because then I would have to move all the save files, maps etc.
But as I said above, I didn't have any issues during my installation but only in my dad's Pc.
Copying save files and maps is very simple:
1. Reinstall HoMM3 in the desired directory;
2. Now, go back to the old directory. Select both Maps and Games folders, right-click and select "copy" (or just press ctrl-c instead).
3. Go back to the "new" HoMM3 folder. Right-click in the folder (but not on a file) and press "paste". Now you have copied your maps and save games. I do this thing too when I want to continue a savegame with someone on another PC, but by using an USB instead.
*You can also do this for anything, including RMG templates.
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weilan
Known Hero
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posted March 04, 2020 08:13 AM |
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jelpoole said:
Hourglass said: @jelpoole
Try installing Hota to a other folder than program files, that should fix your issue.
Tried that, but HotA must be installed over existing game files, and Hota installer wont let me install in program files and tells me to reinstall HOMM 3, but since it is done by GoG's own program (think it is kinda like Steam) I dont think it will help
Your problem is you install your games in C:
You should be installing your games in D: or any other disk drive.
I won't go as far as to say "You're doing it wrong", but think about what happens if you have to reinstall Windows and you have to wipe C: and everything you have is lost? If you install your games on D: or any other disk drive, when you reinstall Windows and wipe C:, all your games will still be there...
When I got my first PC in 2005, it was partitioned like this:
C:
D:
E:
So I got used to this, but later just merged my D: and E: into just D: and have been using D: for my downloads, games, music and everything but programs ever since. I'm not saying you should do it like me, but I think it's better than installing everything mindlessly without giving it much into C:, your PC's files must be a mess, no offence.
And also you won't have the issue you're currently dealing with.
Simple solution:
Install the game everywhere by not on the C: drive and then install HoTA on top of it.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 05, 2020 08:21 AM |
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I know the line-up for Factory is already decided, but would'nt scorpions feel perfect at the wasteland terrain, maybe as a new neutral unit?
Their sting could cause poison or paralysis.
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gatecrasher
Famous Hero
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posted March 05, 2020 09:26 AM |
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There's Scorpicores already.
I think it's odd that Elmore replaces Derek who specialises in CREWmates on water maps. He should rather replace Illor.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 05, 2020 09:32 AM |
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Maybe, but they would still be perfect at wasteland.
Actually Miriam should replace Elmore, like Beatrice replaces Sylvia.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 05, 2020 08:46 PM |
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Since we talked a little about Kronwerk and Cathedral on the other thread, I have a suggestion. The dwarves' faction could be done in a similar fashion as the one from King's Bounty, where the dwarves where a society based on mining, chemistry and mechanisms. Kronwerk could include at least miners as a tier 1. That is, if Kronwerk will ever get a chance to appear in HotA.
Dwarven units (couldn't find a complete one with foremen and droids)
https://kingsbounty.fandom.com/wiki/Dwarves
Edit: use google translate for these: Dwarves (race)
Dwarven units list
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RedBlupi
Tavern Dweller
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posted March 05, 2020 09:50 PM |
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I've just had a thought concerning the Warlock's Lab, and I think it's a good enough idea to post it here.
So, people are saying it's OP, right? And that increasing the RMG value isn't quite enough, right? It's indeed hard to nerf something like this. It's an interesting concept, but in practice it boils down to this - once you've found a lab, special resource types pretty much lose all meaning from that point onward.
My idea is to put in an extra time constraint - as in, you can only visit a lab once per week, like the Windmill-type objects. There would be a yes/no text box before entering the trading screen (to prevent wasting it by accident), and any attempts to revisit it would result in a message saying to come back later.
The text flavoring for this could be:
- Either that the philosopher's stone they're using to transmute the resources needs to cool down and recharge before being used again ("We're terribly sorry, but our philosopher's stone is currently down for recharging - the warlock says. Please come back next week for a chance to use it.").
- Or, if it's once per week per individual player - the lab is overloaded with customers and we need to book an appointment ("What, you again? - the clerk says. - I'm sorry, but there's people lining up already to get their stuff transmuted, please come again next week.").
If it's still too OP with the time constraint, then another constraint could be added, in form of a 1000 gold entry fee. Anyway, I feel like all this will not only help balance the objective, but also make it a little more fun to use (you have to be more "strategic" and forward-thinking about when to transmute what).
On an unrelated note, I've read that the original "ye olde" look of the neutral halflings will be replaced with their new Factory duds - which is fair, although please, do not replace their thatched hut dwelling as well. It is a great "medieval village" centerpiece to have, not to mention replacing it would ruin many existing maps that already use it as such. The halfling hut can be left as it is alongside the new dwelling, with both functioning identically.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 05, 2020 11:14 PM |
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Yeah Warlock's Lab is OP, so is Seafaring Academy and Altar of Mana.
I don't use any of them in my maps, it's a shame 'cause I would like to use them, but I simply can't in their current state.
Increasing the AI values does'nt really change anything.
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Hourglass
Supreme Hero
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posted March 07, 2020 07:52 PM |
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phoenix4ever said: Yeah Warlock's Lab is OP, so is Seafaring Academy and Altar of Mana.
I don't use any of them in my maps, it's a shame 'cause I would like to use them, but I simply can't in their current state.
Increasing the AI values does'nt really change anything.
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You have very strange feels about "op" things.
If something is somehow op, just compensate it with fitting guards. That's why the RMG value is extremely important, and unlike you say, does affect to things; would you be ready to have access to warlord's Lab, if it was guarded against swarm of Black dragons? This is, ofc nothing but an example.
What I mean is that if there's an object with unfair effect, just have the proper guards, and it's suddenly ok. Strong guards will make the player to take heavy hits, making him lose tempo, so maybe he will get something that is somehow unfair, but he will have less army, and thus less tempo.
Seafaring Academy and the Altar couldn't be further away from op things, since:
1) those things are not op.
2) it doesn't affect to MP games, since nobody plays water maps.
3) when it comes to custom maps, the Map maker has full control over how easily player can gain something.
4) So we're really talking about random maps against AI-kind of scenarios, where the player is willing play on water. To my knowledge you're not really playing these kinds of maps, so it's kinda questionable for you to call them op.
It would be easier to agree with you, if those were ground objects, but since they're only on water, that's not the case. How would you for example take advantage of the Altar without losing extreme amounts of tempo? (aka first gaining/building/paying creatures you're willing to sacrifice, and then moving your main hero to the Altar) In the end, you simply have way better and convient ways of gaining mana.
The academy on the other hand could actually be very powerful on dry land, but since it's not, I don't see an issue. Also, it's very rng based.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 07, 2020 10:06 PM |
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You don't have to agree with me, it's my opinion.
Why does everyone always bring up competitive multiplayer, not everyone plays that way. And it is not a "more correct" way to play than any other way. Also some people do play maps with water.
Warlock's Lab trades rare resources 1:1 which completely ruins the point of gathering rare resources.
Seafaring Academy not only gives you the option to buy 3 skills, but also upgrade them, that's potentially 9 level ups! (Also Battle Mages can't learn Navigation, so a bit unfair for them.)
Altar of Mana x 4 Mana, enough said! Also ruins Mysticism.
Putting strong guards to defend them will help, but when guards are defeated the objects are free for all heroes to visit.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 08, 2020 09:33 AM |
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phoenix4ever said: Why does everyone always bring up competitive multiplayer
Because that is what Hota is about.
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sirironfist
Known Hero
King of the ogres
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posted March 08, 2020 10:04 AM |
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Galaad said:
phoenix4ever said: Why does everyone always bring up competitive multiplayer
Because that is what Hota is about.
But that's only one aspect of what it's about. After all, the introduction of G sized maps is the best thing that ever happened to the singleplayer experience.
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