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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 ... 116 117 118 119 120 ... 140 160 180 196 · «PREV / NEXT»
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted February 25, 2020 02:09 AM
Edited by FirePaladin at 02:17, 25 Feb 2020.

Deleted comment?

pizdabol said:
Jesus snowing Christ, that's like 5 post disquised as being on que but really totally missing the point, WHAT THE snow IS WRONG WITH YOU PEOPLE.

I say "those and those things need a change" and instead of some snowing arguments I get a general snowing exposition of how grails work, and "this and that in that situation, blah, blah, balh" and "you dont build grails in multi so it dont matter" YOU CONTRIBUTE AMOUNTS TO snowING ZERO


Doesn't help you if you deleted your original comment, since you have no argument to defend your opinion right now (I wanted to see what exactly you commented, but your comment was edited into "blawblah..."!). I'm not against you, but deleting the comment usually means you're actually wrong, even though I think you might be right.
As a side note, it DOES get annoying when people misinterpret what you want.

Edit: If I am to take your "I say "those and those things need a change"" part as your actual comment, then you're totally right, the other users' replies were basically almost off-topic to your question, due to their misinterpretation or ignorance. But again, your original comment is now nonsense, so I can't really have a standing argument for you.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted February 25, 2020 02:19 AM

Almost forgot. I'm gonna try and make that NPC guide for HoMM3 tomorrow. Goodnight.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 25, 2020 07:40 AM

@pizdabol
Take it easy mate, also remember not everything is about you. It's quite normal that the conversation goes in a completely different direction.
I don't remember what you wrote, before editing your post into nonsense, so now I can't even say anything about it.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 28, 2020 07:37 PM
Edited by phoenix4ever at 23:51, 28 Feb 2020.

Hey HotA Crew.
It's nice with the new feature to customize creature banks.
But could you perhaps make it a possibility to select more than one option? For example I would like if I could choose the 2 first options in a Dragon Utopia, but not the last 2 options. Would you consider this?

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gatecrasher
gatecrasher


Famous Hero
posted February 29, 2020 11:31 AM

In order to enhance Mirth/Fortune and Sorrow/Misfortune (and not the respective skills/artifacts) maybe the spells only could make the Moral/Luck limits extend to +4/-4 or +5/-5.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 29, 2020 12:11 PM
Edited by RerryR at 12:12, 29 Feb 2020.

gatecrasher said:
In order to enhance Mirth/Fortune and Sorrow/Misfortune (and not the respective skills/artifacts) maybe the spells only could make the Moral/Luck limits extend to +4/-4 or +5/-5.


No, don't do that! I want my game as close to vanilla as possible, increasing the Moral and Luck cap seems a too revolutionary change, please don't turn HotA into a bloody WoG


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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 29, 2020 01:25 PM

Heroes 5 had morale and luck capped to +5, and with +5 luck you nearly had 50% for luck.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 29, 2020 01:53 PM
Edited by phoenix4ever at 14:14, 29 Feb 2020.

If the cap was changed to +6 for morale and luck it would be great. (25% chance at +6 and 25% chance at -3)

+6  25%
+5  20.8%
+4  16.7%
+3  12.5%        
+2  8.3%        
+1  4.2%        
0  0%        
-1  8.3%
-2  16.7%
-3  25%
(The values from +3 to -3 are the way they are today by the way.)

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gatecrasher
gatecrasher


Famous Hero
posted February 29, 2020 02:10 PM

My suggestion was to only make it expandable from +3/-3 via spells.
Alternatively, the spells could directly affect the chances.
Basically to town down your harsh suggestions.

Then again there is more useless/situational stuff than (Mis)fortune/Sorrow/Mirth so a change is not important to me at all.

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avatar
avatar


Promising
Supreme Hero
posted February 29, 2020 02:13 PM

8.3% Luck is practically No Luck.
____________

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weilan
weilan


Known Hero
posted March 01, 2020 07:54 AM

Hourglass said:


IMO Ayssids are mby the second best lvl 4 creature. They're not even close of being as crazy as Vampire lords, but I think in general are better than Crusaders. The Crusaders have great attack and defence skill, but they lack the speed and do not fly, making Ayssids more aggressive and possibly more impacting to the battle. They can wait their strike, then dive to the battle from the other side of the field and deal significant damage to the shooters for example. After that, new round begins, and you're capable of flying them elsewhere, and thus likely avoid any real revenge strikes towards them. What's also important that because they're so fast, you're likely to go first, and get the first (or the last) cast with them, which is totally a selling point. They sure are not the most defensive unit, but no level 4 creature is meant to be a Swiss army knife. Important thing is that they definetly have their strong areas, unlikely for example the named (Silver) Pegasi, who don't really excel at anything.

Haspids sure would not be to most ideal choice for siege combat, and maybe are not the most memorable lvl 7 creauture. However, they're really capable of dishing great damage, possibly dealing even more damage than the mighty Archangels.

Overall, Cove is pretty avarage. It doesn't have any of the top 1 creatures, but then again, they doensn't really have bad creatures either. Also, Cove lacks things that would make it somehow "unfair." Their town doesn't really provide anything too special, and they don't have access to crazy things such as necromancery.



I agree on the part that Cove is pretty average and that's a good thing, because if the HoTA team made their town OP, it would be kind of a bummer knowing they favor their creation more than the original content. I've played only Cove for a while after first discovering HoTA and I must say they are pretty strong - just like every other town, which accounts for a balanced and fun game.

I trust that Factory will be similar in that regard - it will be good at 1-2 things and it will suck at others. So far I don't know much about that town, but I have a feeling in my gut that they will play a bit like an alternative Castle - the units will have similar abilities and speeds and maybe town buildings will have weird requirements like where in Castle you need to build the Blacksmith really early on in order to progress with your town development.

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jelpoole
jelpoole

Tavern Dweller
posted March 02, 2020 10:46 AM

Hi guys, I am new here and I have a problem I hope you can help me with.
Trying to install HotA, but if will not let me. I have the complete game from GoG so it is installed trough their program and in C:/Programfiles(x86)
Is it possible to install HotA here? Or am I stuck with my buy?
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Hourglass
Hourglass


Famous Hero
posted March 02, 2020 11:17 AM

@jelpoole

Try installing Hota to a other folder than program files, that should fix your issue.

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jelpoole
jelpoole

Tavern Dweller
posted March 02, 2020 11:57 AM

Hourglass said:
@jelpoole

Try installing Hota to a other folder than program files, that should fix your issue.


Tried that, but HotA must be installed over existing game files, and Hota installer wont let me install in program files and tells me to reinstall HOMM 3, but since it is done by GoG's own program (think it is kinda like Steam) I dont think it will help
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted March 02, 2020 12:35 PM
Edited by FirePaladin at 12:36, 02 Mar 2020.

jelpoole said:
Hourglass said:
@jelpoole

Try installing Hota to a other folder than program files, that should fix your issue.


Tried that, but HotA must be installed over existing game files, and Hota installer wont let me install in program files and tells me to reinstall HOMM 3, but since it is done by GoG's own program (think it is kinda like Steam) I dont think it will help


You can reinstall HoMM3 from GoG somewhere else. If I remember right, the installer allows you right at the beginning to change the installation folder. Pay attention to every letter in the installation. I'm pretty sure the option appears in the left-bottom section of the installer.

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jelpoole
jelpoole

Tavern Dweller
posted March 02, 2020 01:32 PM

FirePaladin said:
jelpoole said:
Hourglass said:
@jelpoole

Try installing Hota to a other folder than program files, that should fix your issue.


Tried that, but HotA must be installed over existing game files, and Hota installer wont let me install in program files and tells me to reinstall HOMM 3, but since it is done by GoG's own program (think it is kinda like Steam) I dont think it will help


You can reinstall HoMM3 from GoG somewhere else. If I remember right, the installer allows you right at the beginning to change the installation folder. Pay attention to every letter in the installation. I'm pretty sure the option appears in the left-bottom section of the installer.


Yup, that worked! My bad for going full auto while installing the first time
Thanks for the help
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted March 02, 2020 02:31 PM

jelpoole said:
FirePaladin said:
jelpoole said:
Hourglass said:
@jelpoole

Try installing Hota to a other folder than program files, that should fix your issue.


Tried that, but HotA must be installed over existing game files, and Hota installer wont let me install in program files and tells me to reinstall HOMM 3, but since it is done by GoG's own program (think it is kinda like Steam) I dont think it will help


You can reinstall HoMM3 from GoG somewhere else. If I remember right, the installer allows you right at the beginning to change the installation folder. Pay attention to every letter in the installation. I'm pretty sure the option appears in the left-bottom section of the installer.


Yup, that worked! My bad for going full auto while installing the first time
Thanks for the help


No problem !

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excalibur
excalibur


Known Hero
posted March 02, 2020 05:16 PM

Sorry guys, but isn't this part with the installation kind of weird? Every single software is installed in "C/program files" why can't we just keep heroes 3 there as well?

Why the installation can't be as simple as it should be and forces you to Re-install Heroes 3 and even choose another location? Plus, you are not even sure if it will accept the new location?


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avatar
avatar


Promising
Supreme Hero
posted March 02, 2020 05:48 PM

Skill 'how to change installation directory' is usefull in whole life. Especially when you install game at drive d:/ and you must format drive c:/
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 02, 2020 06:19 PM
Edited by P4R4D0X0N at 18:25, 02 Mar 2020.

phoenix4ever said:
I feel kinda bad for the Wyvern Monarchs, you need 2 or more to compare them to a Nix Warrior or Dread Knight. Why they so damn fragile... Gorgons are more durable than wyverns and come in higher numbers, gorgons also have a much better ability.
Wyverns are cool, but dies way too easy.
Was the idea just to get tons of them from Dragonfly Hives but be fragile as Peasants?...


'Coz the whole town has tons of defense, and gorgons have 70HP anyway (maximum of all lvl5 creatures) while the average for a lvl 5 unit is 48.8HP? Also in the original design there was tons of dragonfly hives to get more wyvern... Try to think in bigger scales...




The Grail is fine to me... just needs some balance for the "siege" stuff, since this is really worse imho... A grail should always have an global impact... like week of the imp, seeing everything, getting all spells (nerfed with HotA to just conflux supported spells).

I can imagine these changes:

Dungeon - global +5 Spellpower, (global access to meteorshower and one free use per battle)
Stronghold - global +5 Attack, (global bloodlust for all units for 50 rounds)
Fortress - global +5 defense, (global shield for all units for 50 rounds)
Castle - +2 Moral (global), (global mirth for all units for 50 rounds)
Rampart - +2 Luck (global), (global fortune for all units for 50 rounds)


HoMM3 wiki states the global effects don't work at all, dunno if HotA fixed that. That would be the first step anyway to "balance" something.

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