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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 ... 124 125 126 127 128 ... 140 160 180 196 · «PREV / NEXT»
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 05:24 PM

Lord_Immortal said:
FirePaladin said:
phoenix4ever said:
If you get lucky, you can find a Witch Hut, University or OP Seafaring Academy close to a town and take all secondary heroes there. You will get more money than you ever know what to do with soon.
If anything it's cheap towns like Stronghold are Fortress that are at a disadvantage, because they "don't have enough", to spend resources on.


Anyway, HotA will decide what they will do. We aren't reaching an end. At least they have gold for any situation, Stronghold and Fortress.

Edit: I'm gonna continue reading the doc.


Getting some unexpected OP bonus is part of the fun in some maps. We don't want to make all the games always balanced otherwise it gets boring.


I tend to agree.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 05:28 PM

Not enough to spend resources on, is actually another good argument for Stronghold and Fortress to get Mage Guild 4. Well at least Fortress, maybe not Stronghold so much, but then they could have some kinda Battle Academy with Offense and a few other skills instead.
Saurug is also a really weird hero, what is Stronghold going to use all those gems for?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 05:31 PM
Edited by FirePaladin at 17:33, 02 Apr 2020.

phoenix4ever said:
Not enough to spend resources on, is actually another good argument for Stronghold and Fortress to get Mage Guild 4. Well at least Fortress, maybe not Stronghold so much, but then they could have some kinda Battle Academy with Offense and a few other skills instead.
Saurug is also a really weird hero, what is Stronghold going to use all those gems for?


I love Saurug. He pops up very often in my tavern when I play Tower. I agree about Mage Guild level 4 for them.

Vori should have elves. I doubt the Vori would hire Ice Demons or Yeti. They are the race of pure elves, and probably somewhat arrogant too. I suggest they should be more like a snowy elf town.

Dragon Riders will be able to summon any kind of dragon except undead?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 05:36 PM
Edited by phoenix4ever at 17:38, 02 Apr 2020.

Yeah Castle and Tower probably loves Saurug, but to Stronghold he is pretty useless. Stronghold needs crystals, not gems, which reminds me I would like to change Castle's and Stronghold's Resource Silo, maybe Fortress's and Necropolis's too...

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 05:38 PM
Edited by FirePaladin at 17:42, 02 Apr 2020.

phoenix4ever said:
Yeah Castle and Tower probably loves Saurug, but to Stronghold he is pretty useless. Stronghold needs crystals, not gems, which reminds me I would like to change Castle's and Stronghold's Resource Silo, maybe Fortress and Necropolis too...


No town has a hero that gives them the specific resource. Don't forget, their level 7 creatures cost only 1 of those rare resources, unlike Dungeon, Castle, Tower, etc. But Castle does have a problem with gem management. However, let's not forget how OP Archangels too are.

Edit: Suggestions seem right, the elven factions will probably be a little butchered in certain areas by HotA if they are to be released (dragon riders and the priests are nice. And again, will they be able to summon?).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 05:43 PM

Yes, but there really is'nt much use for gems at Stronghold. I think they need 10 for Mage Guild 2 and 3 and 5 for Ogre Mages and that's it.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 05:45 PM

phoenix4ever said:
Yes, but there really is'nt much use for gems at Stronghold. I think they need 10 for Mage Guild 2 and 3 and 5 for Ogre Mages and that's it.


So does Dungeon. They barely need crystals. But yeah, some heroes are just filler heroes, let's be honest (even though one of my friends uses only Sephinroth).

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted April 02, 2020 05:46 PM
Edited by Lord_Immortal at 17:52, 02 Apr 2020.

FirePaladin said:

Vori should have elves. I doubt the Vori would hire Ice Demons or Yeti. They are the race of pure elves, and probably somewhat arrogant too. I suggest they should be more like a snowy elf town.

Dragon Riders will be able to summon any kind of dragon except undead?


Hmm in my document I moved Valkyries to Conflux (Valkyries are inspired from M&M 8, Wulfheadnar/Werewolves to Stronghold Lv3, and 2h Paladins Castle Lv7 in a similar fashion to H2 Paladins OR VCMI alternate creatures mod. They are a weak but cheap Lv7 with Slayer capabilities (good vs other Lv7 monsters) that are supposed to be alternative to Angels/Archangels which are the strongest Lv7 but also very expensive.

So I'm really re-thinking Vori town and I'm looking at Kronverk & Kremlin projects right now. I don't think we have to imagine the Yeti as evil though.

EDIT:

• Lv.1: Domovoi -> Domovoi Upg.
• Lv.2: White Tigers
• Lv.3: Bogatyr -> Volot
• Lv.4: would be Vori elves - basically sharpshooters but with slightly weaker stats (fit to be a unit unique to a town). I’d say no range penalty and no obstacle penalty is good to have.
• Lv.5 Yeti (M&M9)
• Lv.6 Rime Thurses (frost giants, maybe female as inspired from goddess Skadi)
• Lv7 Moroz (snow demigods – inspired somewhat by this)

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 05:52 PM
Edited by phoenix4ever at 17:54, 02 Apr 2020.

FirePaladin said:
So does Dungeon. They barely need crystals. But yeah, some heroes are just filler heroes, let's be honest (even though one of my friends uses only Sephinroth).

Dungeon has Mage Guild 5, that's 28 crystals for Mage Guild 5 and then 2 for Harpy Hags and 2 for Evil Eyes, that's 32. So Sephi(n)roth is at least a bit more useful to Dungeon, than Saurug is to Stronghold. Dungeon can also use crystals to buy stuff in their Artifact Merchant.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 05:53 PM
Edited by FirePaladin at 18:06, 02 Apr 2020.

phoenix4ever said:
FirePaladin said:
So does Dungeon. They barely need crystals. But yeah, some heroes are just filler heroes, let's be honest (even though one of my friends uses only Sephinroth).

Dungeon has Mage Guild 5, that's 28 crystals for Mage Guild 5 and then 2 for Harpy Hags and 2 for Evil Eyes, that's 32. So Sephi(n)roth is at least a bit more useful to Dungeon, than Saurug is to Stronghold. Dungeon can also use crystal to buy stuff in their Artifact Merchant.


So, what do you suggest to do to Saurug? Capture and imprison him for opposing Crag Hack's orders?

Edit: Don't take the last part as an insult. I was just a having some fun.

Lord_Immortal said:
FirePaladin said:

Vori should have elves. I doubt the Vori would hire Ice Demons or Yeti. They are the race of pure elves, and probably somewhat arrogant too. I suggest they should be more like a snowy elf town.

Dragon Riders will be able to summon any kind of dragon except undead?


Hmm in my document I moved Valkyries to Conflux (Valkyries are inspired from M&M 8, Wulfheadnar/Werewolves to Stronghold Lv3, and 2h Paladins Castle Lv7 in a similar fashion to H2 Paladins OR VCMI alternate creatures mod. They are a weak but cheap Lv7 with Slayer capabilities (good vs other Lv7 monsters) that are supposed to be alternative to Angels/Archangels which are the strongest Lv7 but also very expensive.

So I'm really re-thinking Vori town and I'm looking at Kronverk & Kremlin projects right now. I don't think we have to imagine the Yeti as evil though.

EDIT:

• Lv.1: Domovoi -> Domovoi Upg.
• Lv.2: White Tigers
• Lv.3: Bogatyr -> Volot
• Lv.4: would be Vori elves - basically sharpshooters but with slightly weaker stats (fit to be a unit unique to a town). I’d say no range penalty and no obstacle penalty is good to have.
• Lv.5 Yeti (M&M9)
• Lv.6 Rime Thurses (frost giants, maybe female as inspired from goddess Skadi)
• Lv7 Moroz (snow demigods – inspired somewhat by this)



I'm not imagining Yeti as evil, but Vori really needs some elven influence, to show the elves are the true leaders. But your ideas are nice and would fit Kronverk in my opinion.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 05:56 PM
Edited by phoenix4ever at 18:03, 02 Apr 2020.

FirePaladin said:
phoenix4ever said:
FirePaladin said:
So does Dungeon. They barely need crystals. But yeah, some heroes are just filler heroes, let's be honest (even though one of my friends uses only Sephinroth).

Dungeon has Mage Guild 5, that's 28 crystals for Mage Guild 5 and then 2 for Harpy Hags and 2 for Evil Eyes, that's 32. So Sephi(n)roth is at least a bit more useful to Dungeon, than Saurug is to Stronghold. Dungeon can also use crystal to buy stuff in their Artifact Merchant.


So, what do you suggest to do to Saurug? Capture and imprison him for opposing Crag Hack's orders?

LOL I don't know, I would just like the possibility to change hero specialties and icons, I guess.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 06:00 PM
Edited by FirePaladin at 18:02, 02 Apr 2020.

phoenix4ever said:
FirePaladin said:
phoenix4ever said:
FirePaladin said:
So does Dungeon. They barely need crystals. But yeah, some heroes are just filler heroes, let's be honest (even though one of my friends uses only Sephinroth).

Dungeon has Mage Guild 5, that's 28 crystals for Mage Guild 5 and then 2 for Harpy Hags and 2 for Evil Eyes, that's 32. So Sephi(n)roth is at least a bit more useful to Dungeon, than Saurug is to Stronghold. Dungeon can also use crystal to buy stuff in their Artifact Merchant.


So, what do you suggest to do to Saurug? Capture and imprison him for opposing Crag Hack's orders?

LOL I don't know, I would just like the possibility to change hero specialties and icons, I guess.


Me too, but HotA likes to preserve specialties unless they really are useless and such (like what they've done to Resistance), and Saurug is also just gonna be a secondary hero you hire to have more gems. They also preserve most of the things that were in the base game, like heroes and everything else. Most of what they'll do is add new towns, maybe some new spells, a skill or two (and merge several skills), add adv map buildings and decorations, new terrains, balance for PvP and other similar minor stuff.

Edit: Aaah, you're also talking about fan-modding possibilities. As I said before, the team doesn't want us to meddle with their work and make our own mods for HotA.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 06:02 PM

Saurug starts with Bloodlust, so he could have been a Bloodlust specialist. Fire Magic for Stronghold would have been interesting.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 06:05 PM

phoenix4ever said:
Saurug starts with Bloodlust, so he could have been a Bloodlust specialist. Fire Magic for Stronghold would have been interesting.


I know. With how offensive Stronghold is, +8 attack to all would have been very interesting, just like Crag Hack. With a 4th level Mage Guild too, Saurug could instead become Sauron and learn exp. Berserk!

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 06:07 PM

FirePaladin said:
Aaah, you're also talking about fan-modding possibilities. As I said before, the team doesn't want us to meddle with their work and make our own mods for HotA.

I know, but at least give map makers some options, not everyone likes to play with such "locked" rules.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 06:08 PM
Edited by FirePaladin at 18:14, 02 Apr 2020.

phoenix4ever said:
FirePaladin said:
Aaah, you're also talking about fan-modding possibilities. As I said before, the team doesn't want us to meddle with their work and make our own mods for HotA.

I know, but at least give map makers some options, not everyone likes to play with such "locked" rules.


There might be the issue of not being able to do that due to code limitations. I think we should include your suggestion in the list, though.

Edit: I too, hate such restrictions. I was angry when the only way to change portraits was only through editing the .lod. That was a recent update that did this. Now, with my map, I have to include a HotA.lod for every recent version with my own portraits. The map is still in progress (for ~6 months) and has all terrain almost done.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2020 06:14 PM

It's probably my highest request for HotA right now, other than Factory being released of course.
Some specials are so bad, that they basically does nothing. I'm looking at Melodia, Uland, Inteus, Astral and Serena for example.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 02, 2020 06:16 PM

phoenix4ever said:
It's probably my highest request for HotA right now, other than Factory being released of course.
Some specials are so bad, that they basically does nothing. I'm looking at Melodia, Uland, Inteus, Astral and Serena for example.


We still need filler heroes to laugh at for how crappy they are. But I agree, they do need re-specialization. That should get on the list too.

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Hourglass
Hourglass


Famous Hero
posted April 03, 2020 01:44 AM

Suggestion how to make Planeswalkers more interesting

I've always thought that the hero desings in Conflux suffered the most, when the town was made in a rush. There are problems with Elementalist too, but maybe I'll get to them in later point.

For some reason, they did 2 heroes per one creature, which maybe could have been an accetable desing decision, if they would have made their secondary skills drastically different. Unfortunately, this is not the case, and all the planeswalker pairs pretty much share the same secondary skills, and Erdamon and Thunar even have exactly the same set.

So, in order to make room for new planeswalker desings, we would firstly simply ban Thunar, Lacus, Ignissa and Pasis. Their hero picture presents "the unupgraded elementals", and I feel that having the upgraded bunch as heroes makes a bit more sense. After those heroes have been banned, we can replace them.

For some reason, NWC made all the upgraded heroes to be males, and the unupgraded ones females, so IMO all the new heroes should be females as well.

Also, all the Conflux creature specialists have a fixed buff for each creature, instead of the "normal" scaling one. I feel this is unique idea, and there's no need to change that, and all the other creature specialists should have this idea with them as well. You know, to respect the original creators.

I also suggest that Monere's starting army will change to "normal" Conflux starting army, instead of he starting with 2 stacks of Air elementals.

Okay, so here goes, the 4 heroes that would replace all the current ones:

Gaia

Pixie/Sprite specialist
Every Pixie and Sprite in Gaia's army receives +2 attack and +2 health.

Secondary skills: Adv. Offence

Starts with 3 stacks of Pixies.

Basically the idea is to give a good starting hero option
--

Ventus

Air/Storm Elemental specialist
Every Air/Storm elemetal in Ventus' army receives +2 defence.

Secondary skills: Interference + Luck

Starts with 3 stacks of Air elementals.

I'm aware that she would be a very good starting hero aswell, but her skills and defensively oriented speciality can make it less obvious.
--

Bellum

Tactics specialist
Each level of Tactics has +1 additional hex row.

Secondary skills: Tactics + Logistics

A good chance to introduce a Tactic specialist to the game
--

Casus

Scouting specialist
(you know how this one goes)

Secondary skills: Scouting + Diplomacy

I felt Conflux could have another support hero that isn't money-based and I feel there could be another hero with Diplomacy as well

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wuxiangjinxing
wuxiangjinxing


Hired Hero
posted April 03, 2020 06:48 AM

I would suggest revert the nerf to logistic in 1.6.1, or at least make it a feature that can be turned off by the player.

Honestly this is a good balancing to nerf logistic, THE most popular skill in H3.  However, such nerf causes way too many problems in map design.

For instance, in one famous Chinese map XIEDU, the author designed the map so as to ask player to water walk through a long path, and only with full 2600 movement points can the player get it through.  There are lots of other design that is strictly bounded to the movement points, and a change in logistic just makes those maps unplayable.  Another example is a German map, Metataxer's Revenge.  With nerfed logistic, your hero just cannot finish his task and go on with sails, and again the map is not playable.

Another thing is that the nerfed logistic breaks the balance in some p2p maps also.  For instance, in one very famous p2p map, Desert war, the distance between the two main castles to the centroid castle is well designed to fit original logistics.  And now this balance is mostly off.  Even more problems have occurred in some new p2p maps, such as The Three Kingdoms.


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