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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 ... 126 127 128 129 130 ... 140 160 180 196 · «PREV / NEXT»
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 10:35 AM
Edited by FirePaladin at 10:36, 07 Apr 2020.

phoenix4ever said:
Maybe, Accurate Shot is also the bigger offender here, were they trying to make Mighty Gorgons obsolete or what?


I was talking only about no retal... Everyone already knows the Accurate Shot is pretty OP and it should be nerfed (maybe even the devs know it).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 07, 2020 10:39 AM

Yes and I answered with a maybe.

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Hourglass
Hourglass


Supreme Hero
posted April 07, 2020 05:27 PM

EvilEyes said:


The 3rd upgrade for the Pirate faction of the Pirate Captain is quite ovevrpowered. He's easily the best lvl 3 creature and nothing comes close. Balancing is really needed.


Sea dogs are a wonderful unit, but saying "nothing comes close" is mostly true only in the extreme late game in some maps, and the games may likely not even last so long for Sea Dogs to become a real theat.

However, each game has it's early game, whereas Grand elves beat their rivals. They're more consistant of dealing damage, and thus more reliable. In hota they can be brought on day 2, Sea Dogs potentially on day 4, if player has enought resources that point. While that may sound like nothing, in the fast multiplayer games, players tend to not care about building Sea dogs, as it takes too much time/other resources.

Also, I've said it quite many times recently, but in casual play, your capability of having a big Sea Dog stack is severy limited as the game goes on. Arrow towers really like to aim at them, and you can easily lose more units in siege fight than your town can produce per week.

EvilEyes said:

Cloak of the Damned(?) the most overpowered artifact that resurrects Liches, usually by the 100s depending on map size. It's a game breaker and perhaps it should simply increase necromancy skill or just add necromancy as a hidden skill (as well) to heroes who never had necromancy as those of other factions?
Right now it's the most powerful artifact combo in the game and wins any match for the player who owns it. Very unbalanced combo.



Very true, I would also like to see somewhat of real change to this artifact. Luckily it can be easily be disabled by having tournament rules on, or disabling the artifact using the map/rmg editor.

EvilEyes said:

I am saddened that some heroes are gone - Galthran etc. why not leave them in, and just give them different bonuses if Skeleton bonus is so overpowered?


I kinda agree you with Galthran, I'm not 100% convinced that he needed to be banned, the necromancy changes were good enought I would say. You can easily enable any hero you want from the map/rmg editor, if you want.

However, only changing hero bonuses wouldn't be very wise idea in the long run. Firstly, it would be very confusing for new players, if for example Galthran suddenly would have logistics as his specility. (like who's going to read all the patch notes at this point)
Secondly, advanced players would be incapable of putting the original heroes back to the game if they wish. Like now Galthran can easily enabled back, but if the change would only be made to his speciality, that wouldn't be the case.

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EvilEyes
EvilEyes

Tavern Dweller
posted April 07, 2020 07:59 PM

You may be right about the Elves being superior in some scenarios than Pirates. My suggestion was mostly based on balance during large/huge maps because that's about the only sized maps me and my friends play vs each other and it's really easy to get and maintain a constant number in the hundreds of pirates in big maps if only one gets expert earth magic and resurrection. Their accurate shot is quite ridiculous!

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 07, 2020 10:05 PM

EvilEyes said:
Their accurate shot is quite ridiculous!

I absolutely agree.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 10:44 PM

phoenix4ever said:
EvilEyes said:
Their accurate shot is quite ridiculous!

I absolutely agree.


Yeah, if you manage to keep their numbers high, they totally wreck with their Accurate Shot. Same can be said about Mighty Gorgons, but Sea Dogs somehow manage to kill more with their ability. They're also never retaliated against too.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 07, 2020 11:14 PM

Mighty Gorgons are slower and have to get close, also some units are immune to Death Stare. Accurate Shot wrecks everything at range and it's not like it's an expensive level 7 shooter, it's only level 3...

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nobody
nobody

Tavern Dweller
posted April 08, 2020 12:47 AM

I suggest that Vampire Lords should lose "no retaliation" ability. This would no longer allow to play "wait, then x2 attack" with them, which often leads to no losses in combat.

And another thing that I've noticed while playing random maps is that there are not enough mountains, rivers, trees, flowers and other things. IMO, there are just too many buildings/monsters in every zone and detail is missing.
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 08, 2020 09:40 AM

nobody said:
I suggest that Vampire Lords should lose "no retaliation" ability. This would no longer allow to play "wait, then x2 attack" with them, which often leads to no losses in combat.

And another thing that I've noticed while playing random maps is that there are not enough mountains, rivers, trees, flowers and other things. IMO, there are just too many buildings/monsters in every zone and detail is missing.


In my opinion, they should just suck less HP (50-75%). Taking no retal away would be... a no play for many players.

And random maps are truly random. Their decoration is also 100% randomly taken from a pool of objects specific to that terrain, so you would need to totally change the "random decoration" script instead (which is used in the editor too).

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RedBlupi
RedBlupi

Tavern Dweller
posted April 08, 2020 05:39 PM

Another thought I've had - last time I was here, talk was being had about OP map objectives. This time, on the other hand, I was thinking about an object I always found extremely underwhelming and rarely, if ever, talked about - namely, Temple of Loyalty.

It's a great idea for a location, with an equally great sprite to boot, but, correct me if I'm wrong, isn't it absolutely useless in practice? I mean, since the morale boost lasts only for 1 day, the temples would have to be littered all over the place in order to make any difference at all!

In my opinion, the Temple of Loyalty should negate the penalty until the end of the week - just like the Stables do with movement speed. That way, they could be more easily used by mapmakers to promote alignment diversity in their maps.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 08, 2020 05:42 PM
Edited by phoenix4ever at 17:42, 08 Apr 2020.

Yeah Temple of Loyalty is rather useless, lasting for the end of the week or at least for one fight, would give it some value.

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Hourglass
Hourglass


Supreme Hero
posted April 08, 2020 09:49 PM

phoenix4ever said:
Yeah Temple of Loyalty is rather useless, lasting for the end of the week or at least for one fight, would give it some value.


Wouldn't lasting for one battle actually nerf the temple? I know what you're after, but trust me, the effect at least lasting for a day is better than simply one battle only.

I belive this object is only really made for multiplayer in mind. Your army tends to constint on conservatory-kind of units - angels, wyverns, cyclopses, etc, so having a object that lets you ignore the unwanted mismorale can be handy in theory at least.

I would say making it last for a week would make it somewhat OP:
The quick games usually tend to last around 9 days I would say, so having an object like this would basically let you completely ignore your (bad) morale.

However, I don't usually see anyone really gaining much out of it, as it can be kinda hard to utilize in a meaningful way. So I guess I agree, and the Temple of Loyality could use some kind of additional effect I think.

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gatecrasher
gatecrasher


Famous Hero
posted April 08, 2020 10:43 PM

phoenix4ever said:
Mighty Gorgons are slower and have to get close, also some units are immune to Death Stare. Accurate Shot wrecks everything at range and it's not like it's an expensive level 7 shooter, it's only level 3...


But Gorgons don't die like flies and are more cost-effective.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 08, 2020 10:45 PM

gatecrasher said:
phoenix4ever said:
Mighty Gorgons are slower and have to get close, also some units are immune to Death Stare. Accurate Shot wrecks everything at range and it's not like it's an expensive level 7 shooter, it's only level 3...


But Gorgons don't die like flies and are more cost-effective.


That's also a fair point.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 08, 2020 11:31 PM

I thought Accurate Shot was'nt supposed to work behind castle walls? Just today it managed to take down Archangels from the other end of the screen!
I seriously consider removing Accurate Shot or Sea Dogs entirely...

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 08, 2020 11:35 PM

phoenix4ever said:
I thought Accurate Shot was'nt supposed to work behind castle walls? Just today it managed to take down Archangels from the other end of the screen!
I seriously consider removing Accurate Shot or Sea Dogs entirely...


Now that's something.

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Hourglass
Hourglass


Supreme Hero
posted April 08, 2020 11:45 PM

phoenix4ever said:
I thought Accurate Shot was'nt supposed to work behind castle walls? Just today it managed to take down Archangels from the other end of the screen!
I seriously consider removing Accurate Shot or Sea Dogs entirely...


Does seem to be intended. As long as there are at least one piece of wall left, no matter how damaged, accurate shot won't work. But when they're all down, it starts working. I don't actually know how walls are considered for other purposes, so I can't say if Accurate shot works the same as something else.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 08, 2020 11:55 PM

Yeah it actually saddens me a bit that Cove is so OP.
The worst example might be the Accurate Shot, but also Haspid's Revenge ability, the "fast flying crusaders", Nixes physical resistance and Sea Sorceresses Disrupting Ray spam is quite insane.
Cove creatures are also pretty fast (12 speed is extremely fast for a walking unit) and Cove heroes are good and Cove have Mage Guild 4 and Cannon.
I really feel they went over board with Cove.

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nobody
nobody

Tavern Dweller
posted April 09, 2020 01:15 AM
Edited by nobody at 01:16, 09 Apr 2020.

phoenix4ever said:
I thought Accurate Shot was'nt supposed to work behind castle walls? Just today it managed to take down Archangels from the other end of the screen!
I seriously consider removing Accurate Shot or Sea Dogs entirely...


I've got "accurate shot" multiple times as well. It definitely happens from time to time.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted April 09, 2020 02:46 AM

Has anyone talked about ways to make each class more unique? Like each class gets its own unique passive ability. I think that would be fun and still stay true to the original game.
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