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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 143 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 139 140 141 142 143 · «PREV / NEXT»
gatecrasher
gatecrasher


Famous Hero
posted May 15, 2020 01:20 AM

P4R4D0X0N said:
Yeah most of them are WoG... Soccery for example is quite okay at least if you PvP early game same goes for damage of spells, granted in month 3 or something its obviously useless.


Please explain to me the rare cases in which Sorcery is worth it.
In early PvP games? Are you telling 6 more dmg for a Magic Arrow will be make or break? Why would you pick Sorcery instead of a Magic School/Logistics/Offence/Armorer/Intelligence in early game?

It's only a good pick if the other choice was Eagle Eye, Learning or First Aid (or Scouting,Scholar for a fighting hero).

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LordInsane
LordInsane


Adventuring Hero
posted May 15, 2020 06:24 AM

Hourglass said:
I actually belive that changes to some of skills will be quite big. And by big I mean the improved skills will introduce new mechanics, and those new mechanics will likely be the reason you actually will even consider taking them. For example, as Pathfinding is on the list, and we know it cannot simply be buffed by increasing the numbers, eventually it will get some sort of side ability.

Really looking forward how they're going to tackle the issues related to ballistics, First Aid and Eagle Eye.

One thing that stood out about Interference was that although the theme was the same as Resistance, in terms of how the mechanics achieve that theme it is entirely different. I suspect that this may be the dividing line between skills that are changed and skills that are Interference-style replaced - if the NWC mechanics for the skill are still there, even if rebalanced and appended with something else that may look like the primary point, we probably won't get a replacement skill, while if HOTA feels the need to abandon NWC mechanics entirely for the theme of the skill as they did with Resistance, we probably will. Excepting, perhaps, if they go the route of combining skills into a single skill for some of the ones they're looking for, as is sometimes proposed here for various combinations (some set of war machine skills up to all three, Scholar+Eagle Eye, etc.).

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Rimgrabber
Rimgrabber


Known Hero
It's a fixer-upper
posted May 15, 2020 11:51 PM
Edited by Rimgrabber at 23:54, 15 May 2020.

Appreciate the feedback and discussion! While its true many of the ideas we proposed seem fairly radical Its always seemed to me like the HotA team is pretty inconsistent with what they consider to be too big/complicated of a change. Nothing wrong with that, of course, it's their mod and I am very grateful for good work. Just thought I'd throw some suggestions out there and see what people thought .

What I will say though is that I *very much* hope that they will consider fixing Conflux's heroes and the values for Sorcery. I don't think many share this opinion but Conflux is my favorite town, and I've always been sad about how unfinished it feels compared to the others, even Cove. I've also always been more of a magic guy than a might guy myself and wish for magic heroes to be shown some love for once, and hopefully, make more than 3 or 4 of them viable mains.
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http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

http://heroescommunity.com/viewthread.php3?TID=44815
^ My novelization

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bloodsucker
bloodsucker


Legendary Hero
posted May 16, 2020 01:58 AM

Rimgrabber said:
Conflux is my favorite town, and I've always been sad about how unfinished it feels compared to the others, even Cove.

Please, Cove is the most finished town in the mod. The only thing I think still needs a tweak is Grotto, that in my opinion should cost just the original 1000 gold but have the amount of experience linked to the number of marketplaces you have, like it happens to the other marketplace related structures (Artifacts Merchant and Freelancers Guild).
I just hope they're able to repeat the deed with the new town and terrain.
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weilan
weilan


Hired Hero
posted May 16, 2020 10:41 AM

bloodsucker said:
Rimgrabber said:
Conflux is my favorite town, and I've always been sad about how unfinished it feels compared to the others, even Cove.

Please, Cove is the most finished town in the mod. The only thing I think still needs a tweak is Grotto, that in my opinion should cost just the original 1000 gold but have the amount of experience linked to the number of marketplaces you have, like it happens to the other marketplace related structures (Artifacts Merchant and Freelancers Guild).
I just hope they're able to repeat the deed with the new town and terrain.


Cove is finished, because it's fundamental aspect of this mod. If WoG had a town or towns, they would also be the main focus of the mod and feel the most fleshed out. If HoTA's main focus was only rebalancing and improving existing content, that would have been the most fleshed out aspect.

I'm guessing Factory will be like that too when it launches and everything associated with it as well. But I share @Rimgrabber's sentiment that I wish more old content got more rebalancing rather than getting new content, after all, the new content is only a drop in the ocean and you still have to deal with the old content, which is still about 95% of the game. If they could change skills and maybe properties of some heroes and units, it will totally kill the cookie cutter builds people have been using for years.

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted May 16, 2020 10:46 AM

weilan said:
If they could change skills and maybe properties of some heroes and units, it will totally kill the cookie cutter builds people have been using for years.


That's what I'm thinking too. It's quite intriguing, and I don't know what they'll come up with.
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Always nice to refresh yourself.

Mods I'm working on: Ashan to the Trashcan (last updated: May 26th)

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bloodsucker
bloodsucker


Legendary Hero
posted May 22, 2020 09:30 PM

Stables and Lighthouses

Make a wish.
Give ownership to Stables and make them work like Lighthouses but let Logistics specialty benefit from it.
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hortu
hortu

Tavern Dweller
posted May 24, 2020 12:51 PM

Hey,

I hope that some members of hota crew sometimes look into this threat. I have a question for you:

Are you plannig to add ghosts from Heroes II as a neutral units?

I think ghosts and their ability to boost their numbers would make greater possibilities for maps makers. I would love to see maps where you start with one ghost and slowly make legions of them. Also ghosts could be used as really strong guards.

Somewhere on DF2 forum I read that you were thinking about using City of the Dead but you don't know what function it could have.
I have an idea that City of the Dead coul be a untypically dwelling for the ghosts. After fighting with high numbers of undeaths, you will gain some artifacts and possibility to buy some ghosts. Also you could create two versions of this location. First one as a desert version which is similar to this one from heroes II. And the second one as a wasteland version where City of the Dead looks like Ghost Town in Western style.

I really hope that someday we could see ghosts (and mermaids ) in the best mod to this game.




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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted May 24, 2020 12:58 PM
Edited by FirePaladin at 12:58, 24 May 2020.

Cool.

Yeah, they do read it, almost daily.

I wonder if the Ruins were inspired by that adventure map object from H2.

Btw, almost thought you were gonna suggest a desert town!
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Always nice to refresh yourself.

Mods I'm working on: Ashan to the Trashcan (last updated: May 26th)

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Oddball13579
Oddball13579


Legendary Hero
Grandmaster of the Hunt
posted May 25, 2020 05:27 AM

Don't Wights/Wraiths technically count as some form of a ghost?

Of course, now that I say this I realize that ghosts/banshees/wights/wraiths/spectres are often all a differing kind of undead entity that remains after death. Usually the reason they refuse to move into the afterlife or how they interact with the material world is what differs.

So uh... just ignore me
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"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted May 25, 2020 12:31 PM

Yep, same reason I didn't really bother with ghosts not being in H3, but since what you wrote is still right (and even if ghosts are similar to wights/wraiths, they aren't that much regarding game mechanics), I guess we could get ghosts too.
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Mods I'm working on: Ashan to the Trashcan (last updated: May 26th)

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zmudziak22
zmudziak22


Supreme Hero
posted May 25, 2020 12:39 PM

Well, WoG has H2 ghosts, in HotA you can farm Fangarms with Horn of the Abyss and Liches with Cloak of Balanced King.

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2020 06:30 PM
Edited by bloodsucker at 18:37, 25 May 2020.

Talking about fangarms, I know they are, in the words of Maygwan, "even more powerful then a dragon" but it is just ridiculous a flying creature to have the same speed of the new golems. I think they should be speed 8 wish is still slower then the majority of the creatures of the same level.
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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted May 25, 2020 06:34 PM

bloodsucker said:
Talking about fangarms, I know they are, in the words of Maygwan, "even more powerful then a dragon" but it is just ridiculous a flying creature to have the same speed of the new golems. I think they should be speed 8 wish is still slower then the majority of the same level.


Maybe. Or not. Let's take into account their ability too. Maybe their wings can't support their weight that well? Etc.

Tbh, I was never truly bothered by that, but they could get +1 speed (or +2, in your case), I agree.
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Always nice to refresh yourself.

Mods I'm working on: Ashan to the Trashcan (last updated: May 26th)

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2020 06:38 PM

FirePaladin said:
Maybe their wings can't support their weight that well? Etc.

Yeah, they fly like chickens...
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Hourglass
Hourglass


Famous Hero
posted May 25, 2020 08:50 PM

FirePaladin said:
Yep, same reason I didn't really bother with ghosts not being in H3, but since what you wrote is still right (and even if ghosts are similar to wights/wraiths, they aren't that much regarding game mechanics), I guess we could get ghosts too.


I wouldn't mind ghosts being in the game, but maybe they should only be accessiable in custom maps. Btw, I think NWC didn't really like ghosts back in the day. Pretty much all the creatures and abilties carried from Homm2 to Homm3, but ghosts were of the few things that didn't make it. NWC even skipped them when they introduced a bunch of neutral creature in AB.

bloodsucker said:
Talking about fangarms, I know they are, in the words of Maygwan, "even more powerful then a dragon" but it is just ridiculous a flying creature to have the same speed of the new golems. I think they should be speed 8 wish is still slower then the majority of the creatures of the same level.


Neutral creatures are mostly comperable to the un-upgraded creatures, not the upgraded ones when it comes to stats. Speed 6 is really good when Fangram is compared to other lvl 5 creatures. Fangrams are already very frightening enemies, I don't see why their speed or any stat should be increased.

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bloodsucker
bloodsucker


Legendary Hero
posted May 25, 2020 09:59 PM

Cause their speed affects heroes movement... Yeah, they are great. But I never even tried them cause I prefer to arrive today then next weekend...
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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted May 25, 2020 10:12 PM
Edited by FirePaladin at 22:36, 25 May 2020.

Tell that to 1000+ Fangarms from Horn of the Abyss.

They are sure to... change your mind!
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Mods I'm working on: Ashan to the Trashcan (last updated: May 26th)

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Oddball13579
Oddball13579


Legendary Hero
Grandmaster of the Hunt
posted May 26, 2020 01:25 AM

I mean drawing upon the obvious Cthulhu connection the Fangarms have, I don't think Cthulhu ever used his wings to fly?

Plus I don't really think he ever had a need to fly? Being an entity that is beyond our comprehension.

I say the wings are vestigial at this point. Or just decorative.  
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"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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bloodsucker
bloodsucker


Legendary Hero
posted May 26, 2020 11:30 AM

FirePaladin said:
Tell that to 1000+ Fangarms from Horn of the Abyss.

You forgot a few zeros. Why do you think I'm using them now?
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