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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 165 pages long: 1 2 3 4 5 ... 30 60 90 120 150 ... 161 162 163 164 165 · «PREV
Hourglass
Hourglass


Famous Hero
posted February 21, 2021 03:07 PM

phoenix4ever said:
Yes I know, but they made a drastic nerf to Intelligence, but left Mana Vortex untouched, that is not fair.

Yeah the progression is another thing.
I think all skills should always progress in a linear fashion, so if it is 50 at Expert it should be 16,67/33,33/50 or 17/33/50 if you like rounded numbers more.
If 60 at Expert it should be 20/40/60 which are all nice round numbers.
Of course Mana Vortex should also be 50 or 60 then.


Well, I don't think they saw "double mana" as the main problem, but rather the high amounts of mana in general. And Intelligence plays a a bigger role in such things, as basically any hero has access to it, and such nerf also tones down the specialists. Vortex is a Dungeon  exclusive, limited one time per week. It gives a nice vibe to Dungeon, and I wouldn't really want to see it changed.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 21, 2021 03:14 PM

Well they kind of made a new imbalance this way.
Now Dungeon is the way to double your mana, while Expert Intelligence will only give you 50% more, so in a way they kind of buffed Dungeon.
Mana Vortex requires only Mage Guild 1, costs only 1000 gold and can still not be build by AI and now it's also twice as powerful as Expert Intelligence! Not very balanced is it...

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sirironfist
sirironfist


Known Hero
King of the ogres
posted February 21, 2021 03:43 PM

Just a tiny thing. I just scrolled throug the H3 AB manual and read the description texts of the various monsters. Rust dragons are described as hunting gorgons. Maybe it would be appropriate to make them immune to the mighty gorgon death stare? I think that would be interesting.

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weilan
weilan


Adventuring Hero
posted February 22, 2021 04:02 PM

sirironfist said:
Just a tiny thing. I just scrolled throug the H3 AB manual and read the description texts of the various monsters. Rust dragons are described as hunting gorgons. Maybe it would be appropriate to make them immune to the mighty gorgon death stare? I think that would be interesting.


It will most likely be a nice little touch, but Rust dragons are very rarely seen in most templates, probably only more prominent in custom maps or whatever.

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svartsol
svartsol

Tavern Dweller
posted February 22, 2021 04:04 PM
Edited by svartsol at 16:10, 22 Feb 2021.

Suggestions

So I've seen that Leadership is not really something on goes after on JebusCross 1v1.

Maybe if Morale was buffed it would be more viable?

Morale is two dimensional, meaning it has a negative value aswell.
My suggestion is that there should be a type of reward based on the Morale value. Not just the "missturn/extra turn".

Two plus morale gives +1 speed.

Two minus morale removes retaliation.

This is just a suggestion and does not have to be taken word for word. But to give morale something more than the Turn feature would give it more UMF.

I hesitated on this when I was thinking about it. Since it actually does increase the proccing of the extra turn. But now when I think about it some more.
Since morale is a value that can be gained with items. The Expert Leadership should remove the penelty that comes from different alignment towns. THIS is something I would really love. As it basically would give you 5+Morale. Since it removes the Minus Morale you would get from mixing armies.
(These ideas came from discussions with Delhigod from Youtube)

SECONDLY

This new town, factory. It would be cool if they cannot have Luck. As in that they are scientist very deterministic. It would extend the point from Necropolis as they dont have Morale.

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MattII
MattII


Legendary Hero
posted February 28, 2021 10:14 AM

svartsol said:
So I've seen that Leadership is not really something on goes after on JebusCross 1v1.

Maybe if Morale was buffed it would be more viable?

Morale is two dimensional, meaning it has a negative value aswell.
My suggestion is that there should be a type of reward based on the Morale value. Not just the "missturn/extra turn".

Two plus morale gives +1 speed.

Two minus morale removes retaliation.

This is just a suggestion and does not have to be taken word for word. But to give morale something more than the Turn feature would give it more UMF.
An excellent idea to my mind, but probably outside the scope of possibility of the mod.


Quote:
I hesitated on this when I was thinking about it. Since it actually does increase the proccing of the extra turn. But now when I think about it some more.
Since morale is a value that can be gained with items. The Expert Leadership should remove the penelty that comes from different alignment towns. THIS is something I would really love. As it basically would give you 5+Morale. Since it removes the Minus Morale you would get from mixing armies.
(These ideas came from discussions with Delhigod from Youtube)
That's not a bad idea. Given the fact that town alignments exist as part of the game, you could perhaps have Basic allowing you to mix creatures in your own alignment without penalty, Advanced allowing you to mix creatures in your own, and the nearest alignment (Neutral if you're Good or Evil, or either Good or Evil if you're neutral), and expert allowing you to mix creatures from all alignments without penalty.

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Hourglass
Hourglass


Famous Hero
posted February 28, 2021 03:01 PM

svartsol said:
So I've seen that Leadership is not really something on goes after on JebusCross 1v1.

Maybe if Morale was buffed it would be more viable?

Morale is two dimensional, meaning it has a negative value aswell.
My suggestion is that there should be a type of reward based on the Morale value. Not just the "missturn/extra turn".


Leadership is probably the most average skill in the game, I would actually place it literally in the very middle, if I would rank all the secondary skills. It's not a bad skill by any means, but there are usually better options, and players - at least in competitive Jebus MP - try to main heroes that have the highest chances of getting the best skills anyway.

But really, I think Leadership or rather morale in general is underrated. There is a huge difference between -1 and +1 morale, and it can really, really change how any battle goes and ends. I think players in general should pick Leadership more often especially in MP, as in that format the morale is more about trying to fight against negative morale than trying to get extra turns.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 28, 2021 08:17 PM

With all those morale and luck artifacts + map objects, town buildings, grails and Pendant of Courage that basically gives Expert Leadership AND Expert Luck there is'nt much sense in picking Leadership, unless you really like mixing armies.

I rather see a higher morale and luck cap. What is the point of having +8 morale, when you can actually only have +3.
Or what is the point of Melodia?

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CountBezuhoff
CountBezuhoff


Legendary Hero
Time for war
posted February 28, 2021 11:16 PM

Phoenix4ever said:
Well they kind of made a new imbalance this way.
Now Dungeon is the way to double your mana, while Expert Intelligence will only give you 50% more, so in a way they kind of buffed Dungeon.
Mana Vortex requires only Mage Guild 1, costs only 1000 gold and can still not be build by AI and now it's also twice as powerful as Expert Intelligence! Not very balanced is it...


I'd argue that without Town portal it is quite balanced. It only works once per week and you actually have to get to a Dungeon town to use it. The bonus is larger the better your hero is, so it mostly breaks the game for already overpowered ones with 20+ knowledge (or with a bit less knowledge and Intelligence).

The Count
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svartsol
svartsol

Tavern Dweller
posted March 01, 2021 04:15 PM

Hourglass said:


Leadership is probably the most average skill in the game, I would actually place it literally in the very middle, if I would rank all the secondary skills. It's not a bad skill by any means, but there are usually better options, and players - at least in competitive Jebus MP - try to main heroes that have the highest chances of getting the best skills anyway.

But really, I think Leadership or rather morale in general is underrated. There is a huge difference between -1 and +1 morale, and it can really, really change how any battle goes and ends. I think players in general should pick Leadership more often especially in MP, as in that format the morale is more about trying to fight against negative morale than trying to get extra turns.


Comparing morale to spell specialty. You gain something for each level on spell school. Less mana, Stronger, and greater AoE. Even WITH the tomes, you can never be as efficiant as a expert user. Why Does leadership not have this as well?

Leadership vs No leadership there is no difference. I feel that is the problem. There is no perks. Maybe give leadership some perks instead of just the + stats.

Maybe
Basic gives plus two morale,
Advance Makes it so you cannot have negative Morale
Expert Gives plus one speed.

Just my thought.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 01, 2021 09:59 PM
Edited by Doomforge at 22:02, 01 Mar 2021.

Leadership is way better than people think anyway.

Refer to this:

It doesn't need any changes if you ask me.


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