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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This thread is 38 pages long: 1 10 ... 19 20 21 22 23 ... 30 38 · «PREV / NEXT»
Orrinisthebest
Orrinisthebest


Adventuring Hero
posted January 03, 2018 06:19 AM

Erdamon said:
ginden said:
Dragon utopia with epic dragons variant would be nice.


This could be awesome. But not Dragon Utopia tho. A new building with Crystal, Acid, Faerie and Azures.

What would be the reward? Epic Dragon and some combo artifact?

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Lord_Immortal
Lord_Immortal


Famous Hero
posted January 03, 2018 12:26 PM

ginden said:
After all these years, I miss two features from WoG map editor.

Map Editor Patch 3.3 - it added option to change DEFs and tiles of objects. Screen from Polish version

Brushes. It was Polish-only tool, allowing to choose terrain generated by "Brush" in map editor. Eg. you could choose to generate only trees, or only snowy mountains etc. Screen.


Almost forgot - even the possibility of loading maps from image files. 1 pixel - 1 tile.

ginden said:
After all these years, I miss two features from WoG map editor.
Dragon utopia with epic dragons variant would be nice.


That yes. And also a City of the Dead (1 version for desert, dirt and snow). Fights Mummies to get a Liches.

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Orrinisthebest
Orrinisthebest


Adventuring Hero
posted January 03, 2018 09:10 PM

Ok after watching/playing several games ive come to one conclusion:
It becomes implosion war in the end.Please, either unban those artifacts or  consider my idea. Seriously, why ban red orb/recanter cloak and keep cape of silence? Doesn't feel a bit biased?..
Hopefully in the end it will satisfy all and good luck in your work!

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 03, 2018 09:26 PM

I'm no multiplayer guy (unless allied hot-seat counts) but the banning of those two artifatcs also seems weird to me and like Orrin above me said, why not Cape of Silence then? Taking away original elements of the game, will only make a poorer and less interesting game imo. I don't really understand why animated lakes had to be removed either, were they causing problems?

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krs
krs


Famous Hero
posted January 05, 2018 05:45 PM

Regarding the new spell research mechanism...

Seems like a perfect candidate for a revamped Eagle Eye skill?

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thGryphn
thGryphn


Promising
Famous Hero
posted January 06, 2018 04:56 PM

krs said:
Regarding the new spell research mechanism...

Seems like a perfect candidate for a revamped Eagle Eye skill?


Do you mean like Eagle Eye skill reducing resource requirements of spell research and even enabling researching twice?

Maybe even researching 5th level spells can be enabled only if you have Expert Eagle Eye?

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ginden
ginden


Hired Hero
posted January 06, 2018 07:33 PM

Orrinisthebest said:
Erdamon said:
ginden said:
Dragon utopia with epic dragons variant would be nice.


This could be awesome. But not Dragon Utopia tho. A new building with Crystal, Acid, Faerie and Azures.

What would be the reward? Epic Dragon and some combo artifact?


Eg. random epic dragon (1-4, depending on enemies) and 1-3 artifacts guaranteed to be parts of combo artifact.

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planetavril
planetavril


Adventuring Hero
posted January 07, 2018 10:42 AM

how to recompile the hota.asm file and what is the code part of the city?

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planetavril
planetavril


Adventuring Hero
posted January 07, 2018 10:44 AM

for private mod

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krs
krs


Famous Hero
posted January 08, 2018 12:05 PM

HotA increased the number of adventure map buildings. This makes it harder for some to appear on RMG maps.

My suggestion would be to give multiple usages to already existing buildings.

Here is one: Recruit Leprechauns in Mystical Garden. Instead of making a new dwelling, maybe reuse the already existing Mystical Garden? And adjust the number / frequency of leprechauns? (1 week gold, 1 week Gems, 1 Week leprechauns? for example).

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krs
krs


Famous Hero
posted January 08, 2018 12:26 PM

Spell research... I like the idea but why not tie it to the Eagle Eye skill?
Eagle Eye still works like it is in battle but it will additionally increase the chance to replace a spell with a new one of your choosing in the Mage Guild.

No eagle Eye: You get a random spell (from spells allowed in town)
Basic Eagle Eye: In mage guild you get an increased chance to replace 1 spell with a new one that you specify (from towns spell list).
Advanced Eagle Eye: Same as basic EE but works also in mage guild Level 2
Expert Eagle Eye: Same as basic EE but works also in mage guild Level 3

Eagle Eye artifacts add to those chances.

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Winston
Winston


Adventuring Hero
posted January 09, 2018 12:28 AM

Suggestion: Have an option in HotA or alternate version to not include any balance changes on original game content. (Banning anything, nerfing original towns and stuff that isn't cove/hota exclusive). An option so you can only get the new content without any of the removal of the old.

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thGryphn
thGryphn


Promising
Famous Hero
posted January 09, 2018 06:05 AM

Winston said:
Suggestion: Have an option in HotA or alternate version to not include any balance changes on original game content. (Banning anything, nerfing original towns and stuff that isn't cove/hota exclusive). An option so you can only get the new content without any of the removal of the old.


You seem to think that HOTA=content and on top of that they decided to change a thing or two haphazardly...

I don't agree with that and I don't think HOTA crew does either. They have a vision and everything they do under the HOTA title is part of that vision. Take some parts away and it's no longer HOTA. It's just Cove town and some new creatures and buildings... just objects without an overarching purpose and character.

So I wouldn't do what you're suggesting if I were them. It's just injustice to their efforts. If it was me, I'd say HOTA is a whole as it is; like it? play it; not like it? move along (suggestions being welcomed, as they do).

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krs
krs


Famous Hero
posted January 10, 2018 08:14 PM
Edited by krs at 20:15, 10 Jan 2018.

I came to complain about too many Wolf Rider Thickets on Jebus Cross for Swamp. Were the Dragon Fly Hives replaced on purpose for swamp? To me with the already reduced numbers they seem a good thing to have for your Fortress.


Then I saw in the HotA Documentation that Wolf Rider Thickets should appear only on dry land...

For Random Map Generator:

   Terrain: any dry land.
   Value: 9500.
   Density: 70.


so why do I have them in my Swamp?

Wolf Rider Thickets on wet land


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Gruk_
Gruk_


Hired Hero
posted January 11, 2018 12:39 PM

krs said:
Then I saw in the HotA Documentation that Wolf Rider Thickets should appear only on dry land...

For Random Map Generator:

   Terrain: any dry land.
   Value: 9500.
   Density: 70.


so why do I have them in my Swamp?


It is just a bad choice of words. "on any dry land" was intended to mean "anywhere except on water". I'll fix that.

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krs
krs


Famous Hero
posted January 11, 2018 04:42 PM

But then back to my original question... why do they appear more often than Dragon fly hives on swamp? For fortress It would be nice to find some Wyverns. Its not like they are the best level 5 anyway.

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Ghost
Ghost


Supreme Hero
Therefore I am
posted January 11, 2018 05:11 PM

Much better, if you give to AI use a town portal come your town, and also goes to allied AI. I use a town portal, for get a wisdom, but AI never visited my town or allied AI's town by town portal or town gate

Another give resources another player thing. AI would give a resource to AI than only human isn't a good idea. If you create allied AI team. They need resources to each other

Third thing. Give to AI build a combo artifacts. It's good, if the necromancer AI gets all artifacts, and then grows lich

Fourth thing. Random map has a strong monster, if nice AI uses a diplomacy in only random map, when we give also free choice to AI. Do want be diplomacy or not.
____________
Fight MWMs - stand teach

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Gruk_
Gruk_


Hired Hero
posted January 11, 2018 09:34 PM

krs said:
But then back to my original question... why do they appear [Wolf Raider Pickets] more often than Dragon fly hives on swamp?

They don't. Dragon Fly Hive has higher default frequency (100) than Wolf Raider Picket (70), and about the same default value (9000 vs 9500), so as long as you stick to default settings, there will be statistically more Dragon Fly Hives than Wolf Raider Pickets. Swamp has no incidence on that.

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Winston
Winston


Adventuring Hero
posted January 12, 2018 12:29 AM

thGryphn said:
Winston said:
Suggestion: Have an option in HotA or alternate version to not include any balance changes on original game content. (Banning anything, nerfing original towns and stuff that isn't cove/hota exclusive). An option so you can only get the new content without any of the removal of the old.


You seem to think that HOTA=content and on top of that they decided to change a thing or two haphazardly...

I don't agree with that and I don't think HOTA crew does either. They have a vision and everything they do under the HOTA title is part of that vision. Take some parts away and it's no longer HOTA. It's just Cove town and some new creatures and buildings... just objects without an overarching purpose and character.

So I wouldn't do what you're suggesting if I were them. It's just injustice to their efforts. If it was me, I'd say HOTA is a whole as it is; like it? play it; not like it? move along (suggestions being welcomed, as they do).


I wasn't asking you. You're obviously the audience they had in mind when they kneecapped Necropolis and banned half a dozen artifacts. Like someone in the other thread said, I would be surprised at this rate if a future update doesn't remove the ability to build the Vampire Lord building completely. Your desire to ban everything you don't like about the original game isn't the only opinion either. HotA was very clearly originally set out as a mod to feel as natural as possible to the game, unlike something like WoG.

It would be very nice if HotA could have a new content only version or option to disable "balance changes". That or I'll have to wait for VCMI's Cove port, because I'm quite sure VCMI would be able to easily remove those.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 12, 2018 01:08 AM

Since they already nerfed Necromancy and banned Galthran (which is understandable, since he is hands down the best creature specialist) banning Vampire Lords, will probably make Necropolis the very worst faction. Zombies, Wraiths and Ghost Dragons are nothing special and if Necropolis can only produce standard Vampires, they will be pretty bad imo.
Vampire Lords might be OP in certain situations, but removing them would be a mistake.

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