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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
MoritzBradtke
MoritzBradtke


Known Hero
posted October 08, 2020 12:52 AM

i think he was hoping to find someone who would fix bad AI behaviour but i dont think someone will do it... few people have tried or said they would try to improve the AI but nothing has been achieved here, some luca person posted a tutorial how to change AI behaviour, he managed that AI would always wait first f.e but he didnt have time for more and noone was able to make further steps since it is way too difficult to do so...

i think we're stuck with the AI but u can always hope i guess i'm working on an alternative mod which changes aoe effects so it cant be exploited anymore, just in case ure interested how it could look, i still need to do full english loca tough but im a bit lazy there :<

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Valour549
Valour549

Tavern Dweller
posted October 18, 2020 06:29 AM
Edited by Valour549 at 10:44, 11 Nov 2020.

Some bugs

Arcane Empowerment: BEFORE a friendly creature is hit in melee for the first time, the enemy creature gets 1 Prime damage for every single creature in the friendly stack.

1) The damage is actually the number of Metamagic point multiplied by the number of creatures in the your stack. This means if you build up Metamagic first the difference in damage dealt is huge. This is missing in the description and also nowhere to be found in the UCP changelog.

2) The damage is supposed to be dealt BEFORE the enemy creature attacks, which means that if the damage from Arcane Empowerment exceeds the enemy stack's total HP, it should die before doing any damage to your creature.

However right now, the enemy stack dies from Arcane Empowerment, but it still deals melee damage to your creature.

Proof: https://imgur.com/a/vfoPnOf

Here you can see in first screenshot the Behemoth activating Melee Attack  (which is normal because it retaliates), then it takes 615 Prime damage and dies. But in the second screenshot the supposedly dead Behemoth activates Melee Attack again, which is where the bug comes in.
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Tsunami is bugged in the following ways:

1) It is not affected by "Master of Magic". Basically when you check your spellbook it looks like it's affected by Master of Magic, but when you cast it in battle the damage is actually based on whatever your current level of Water Magic is (Novice/Expert).
2) It is not affected by "Water Wisdom", spellbook damage increase is false like before.
3) It is not affected by "Chaos Magic". When you get a lucky roll you will see dice animation above your hero as he casts the spell, but once again the actual damage inflicted is not changed at all.
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I think in general there are lots of bugs with "Master of Magic", where it LOOKS like it's correct in the spellbook, but when you actually cast the spell it is different.

1) The adventure spell Malassa's temptation, with Master of Magic, the spellbook shows +20% chance of neutral joining you. But once I actually cast it and check my hero's tooltip, the number is only +10% (because I only have Novice Dark Magic).

2) With Teleport spell, it says you can move 100 squares, but once again when you actually use it, it only lets you move the amount dependent on your Prime Magic skill level.

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Gathering Storm ability still does not always work. Half the time it does half the time it doesn't. Sometimes if you restart battle it'll work, which is easy to check by right clicking on your hero's Magic stat after you've selected an Air spell.

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Visual number bugs (actual calculation is correct):

1) In the first screenshot above you can see Cabir getting [+0.5 Defense because of Piercing Claws]. It should be [*0.5 Defense because of Piercing Claws].

2) https://imgur.com/a/kH5m7iS

Face of Fear shows [-50.5*Magic]. It should be [-(5+0.5*Magic)]. Basically missing an important plus sign and some brackets.

3) When you right click on the following spells (in magic guild), there is no formula showing you how it scales with Magic even though they do: Freezing Orb, Shadow Image.
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Water Shield (reduce first damage by 25%) is causing a 25% decrease to any buffs you place on the unit! Making it do more harm than good sometimes.

1) For example if your Storm Arrow spell is supposed to add 40 Attack, now it will only add 30 Attack. You can check this in the status tooltip.

2) Same problem with spells like Fortune, Stone Skin, etc.

3) The exception is Ice-Strike, where you can also see a similar problem in the damage tooltip (right click on unit to check and you'll see its 25% less damage). However, when your unit actually attacks, the damage dealt from the Ice-Strike is correct.
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Lightning Reflexes: the second hit occurs, but there is no modified Attack. It's easy to test because if your hero's Magic is high, it's easy to get +30 modified Attack, so the second hit's damage should be a lot higher than the first (but it is not).
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Morale and Luck rewards from completing Quests in the campaign (all of them) disappear after save and reload. So essentially there is no reward.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted October 26, 2020 04:04 PM

Thanks for your reports,

I'll take a look when I have time
____________
Important H7 tips & tricks
H7 Community Patch (UCP)

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Stefie
Stefie

Tavern Dweller
posted November 15, 2020 02:34 AM

Thanks for your reports!

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dolkares
dolkares

Tavern Dweller
posted January 05, 2021 12:55 PM

Problem with bots

Good afternoon! I ran into a problem in the game HOMM 7, I play with my girlfriend on a local network against bots on large maps, and somewhere on the time 1 year 1 month, the bots do not finish their turn, t e writes waiting for such a player and so endlessly. Maybe there is some solution? Or is it possible to play only against people?

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MoritzBradtke
MoritzBradtke


Known Hero
posted January 05, 2021 03:52 PM
Edited by MoritzBradtke at 15:52, 05 Jan 2021.

online gaming and lan is bugged in this game, play some kind of hotseat

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hahakocka
hahakocka


Known Hero
posted January 08, 2021 11:03 PM

Dear mod developers!

First i want to thank you for the mod! Mostly really great and fixed most of the old bugs i think! (harpies ability return bug fix for example) Also those new unit skills are really great and we are thankful the more new heroes as well! Many great bugs seems missing now. (Disappearing units, stopped battle on one or another side, some creatures skills didnt worked well sometimes, battle freezes when i would have my turn but my oppenent's that what is signed there). Also it seems that the AI is far better too! WOW
There are some stats changes as well? We didnt see them but may be there are some though.

Now we though run into two bugs. One is with a new hero Menan. My friend cannot give his artifacts to another hero.

Also there was a battle start bug-error on Confrontation map though may be we started the 1.0 version of it and not the 1.2 we have both version

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Fangovich
Fangovich

Tavern Dweller
posted January 11, 2021 07:46 PM

Quote:
Now we though run into two bugs. One is with a new hero Menan. My friend cannot give his artifacts to another hero.


Correct me if I'm wrong, but aren't there some heroes with hard equipped artefacts? I found the same "problem" with Yasir when playing Solmir scenario recently.

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