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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 2 pages long: 1 2 · «PREV
Quaranyr
Quaranyr

Tavern Dweller
posted December 19, 2017 05:54 PM

Floating text is English in the Russian version. Sorry for being unclear. It's not a real problem anyway, unlike Shadow Lurker's ability.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 20, 2017 05:05 PM

Quaranyr said:
Floating text is English in the Russian version. Sorry for being unclear. It's not a real problem anyway, unlike Shadow Lurker's ability.

Never mind, thanks for your report anyway
If you find any more bugs, I'd be glad if you let me know.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 20, 2017 08:39 PM

Quaranyr said:

5)Sylvan Asha's Tear building bug still exist. It's special effect always stop working after some time. It may be related to either upgrading Sylvan racial skill after the building was built or moving a hero to garrison and back.


Maybe could you describe to me how to reproduce that? It's a mystery for me since I managed to do that only once (through a coincidence) but whatever I have tried since then did not work.
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Quaranyr
Quaranyr

Tavern Dweller
posted December 21, 2017 01:38 AM
Edited by Quaranyr at 16:54, 21 Dec 2017.

I'm kinda envious that this bug so rare for you. I usually played on RMG maps with Asha's Tear and every single time I tried Sylvan this bug was present.

Usually it was like this:

1)build the thing

2)check that it works

3)upgrade Nature's Revenge (from basic to advanced for example)

4)(optional) use autocombat a couple of times

5)"enjoy" the bug

I tried to purposefully replicate the bug on a few small RMG maps with one hero. Once - and only once, everything worked properly (no bug at all), so there might something else.
I have also tried it once with 3 heroes - the first "subject" who upgraded his Nature's Revenge got the bug, two others didn't.  




About other bugs:
Description of "Impede" says that each mark reduces target's movement by 1. Actually, only the first mark does it.

Not sure if it's your type of bug but still: one generated map had 3 abandoned mines; 2 of them did not produced anything after being cleared. Their description was the same as of an uncleared mine.

Edit: And some more bugs! If a siege weapon (catapult, tamed cyclops etc.) was destroyed/killed, it will not return after battle. Now the hero is forever incapable of breaking walls. Of course, it's pretty hard to actually lose a siege weapon (I've lost mine to my own armageddon).

Academy Hero Ajit do not have a siege weapon at all.

Any unit who hit twice can never get critical on second hit.
If the first hit is critical, second hit will have crit animation as well but will deal normal damage.

Edit2: Erling's bug still present. His specialization should increase runes' effect from 3x3 to 5x5. It works correctly with their passive effects but their activated effects still work 3x3.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 21, 2017 06:52 PM
Edited by Antalyan at 18:53, 21 Dec 2017.

Quaranyr said:

Usually it was like this:

1)build the thing

2)check that it works

3)upgrade Nature's Revenge (from basic to advanced for example)

4)(optional) use autocombat a couple of times

5)"enjoy" the bug

I tried to purposefully replicate the bug on a few small RMG maps with one hero. Once - and only once, everything worked properly (no bug at all), so there might something else.

I have also tried it once with 3 heroes - the first "subject" who upgraded his Nature's Revenge got the bug, two others didn't.  


It's unbelievable - I did everything as you said: started the map, built the building, visited the Stone of Enlightenment to reach a higher lever and learn the Nature's Revenge's perk and skill, started a combat - and it worked all the time without troubles.

You say you tried it with 3 heroes - did it happen with those who did not upgrade Nature's Revenge too?

Have you done anything else in the meantime (visit the building etc.)?

Quaranyr said:

Not sure if it's your type of bug but still: one generated map had 3 abandoned mines; 2 of them did not produced anything after being cleared. Their description was the same as of an uncleared mine.


You're right, it's known that some minor bugs might happen when using RMG but I cannot do anything with that.

Quaranyr said:

Description of "Impede" says that each mark reduces target's movement by 1. Actually, only the first mark does it.


Which langage do you use? Are you speaking about the skillwheel description?

Quaranyr said:

If a siege weapon (catapult, tamed cyclops etc.) was destroyed/killed, it will not return after battle. Now the hero is forever incapable of breaking walls. Of course, it's pretty hard to actually lose a siege weapon (I've lost mine to my own armageddon).

Any unit who hit twice can never get critical on second hit.
If the first hit is critical, second hit will have crit animation as well but will deal normal damage.


Although it might sound a bit strange, I believe it can be even intended... I could not do anything to fix that anyway.

Quaranyr said:

Academy Hero Ajit do not have a siege weapon at all.
Edit2: Erling's bug still present. His specialization should increase runes' effect from 3x3 to 5x5. It works correctly with their passive effects but their activated effects still work 3x3.


Thanks for report.





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Rimgrabber
Rimgrabber


Hired Hero
It's a fixer-upper
posted December 21, 2017 08:44 PM

I'm glad someone is working to fix this game! My uncle bought it for me and while I don't like it as much as the old NWC games and H5 I thought it would still be enjoyable without the bugs. Do you guys plan on giving the Heroes more diverse specializations? I don't mean giving them all H5-like specializations, (although that would be nice), I mean more along the lines of making most heroes have something that makes them interesting as your main like Christian or Ivor have instead of the generic "Spell is one level higher, +1 Elite creature growth, +6 magic power for this one school".
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http://heroescommunity.com/viewthread.php3?TID=44170
^ my dead proposal thread. Maybe I'll update it again someday
http://heroescommunity.com/viewthread.php3?TID=44815
^ My novelization of HoMM 5

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 21, 2017 09:12 PM

Rimgrabber said:
I'm glad someone is working to fix this game! My uncle bought it for me and while I don't like it as much as the old NWC games and H5 I thought it would still be enjoyable without the bugs. Do you guys plan on giving the Heroes more diverse specializations? I don't mean giving them all H5-like specializations, (although that would be nice), I mean more along the lines of making most heroes have something that makes them interesting as your main like Christian or Ivor have instead of the generic "Spell is one level higher, +1 Elite creature growth, +6 magic power for this one school".

My first priority is to focus on fixing the bugs; however, the next ones are the units abilities (I have currently some plans on more than 20 new abilities) and then hopefully the heroes specializations
It's probably a very distant future, though it depends just and only on the amount of my free time.
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Quaranyr
Quaranyr

Tavern Dweller
posted December 21, 2017 09:19 PM
Edited by Quaranyr at 21:23, 21 Dec 2017.

Antalyan said:

You say you tried it with 3 heroes - did it happen with those who did not upgrade Nature's Revenge too?

Have you done anything else in the meantime (visit the building etc.)?


Err, I was unclear again. (My English is... yeah). They all upgraded it. What I wanted to say is that the first who did it got the bug. Two others did the same - no bug.

It's possible that I captured a mine or visited "+1" building. No clearing abandoned mines/ruins/fighting enemy heroes/taking forts.

You've said you recreated it once. Do you remember what did you do?

Antalyan said:

Which langage do you use? Are you speaking about the skillwheel description?



Russian. Yes, skillwheel description. It doesn't currently say "each mark" in the original version? Was it changed with a patch? I'm 100% sure "each mark" at release.




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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 22, 2017 06:20 PM

Quaranyr said:

Err, I was unclear again. (My English is... yeah). They all upgraded it. What I wanted to say is that the first who did it got the bug. Two others did the same - no bug.

It's possible that I captured a mine or visited "+1" building. No clearing abandoned mines/ruins/fighting enemy heroes/taking forts.

You've said you recreated it once. Do you remember what did you do?

It's not a problem of your English, it's ordinary that there is always some missing information which must be asked for.

I'll try it... if I only remembered how I managed to do that once... but I don't, I noticed that only by the way when focusing on a different thing.

Quaranyr said:

Russian. Yes, skillwheel description. It doesn't currently say "each mark" in the original version? Was it changed with a patch? I'm 100% sure "each mark" at release.


I think it displays correct in English now (I will add that to localization issues).
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted January 01, 2018 07:15 PM

UPDATE: 4 language versions (Czech, English, German, Russian) are now available!
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