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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV
Tortoletko
Tortoletko

Tavern Dweller
posted August 08, 2021 02:35 AM

Also ,if i can, want to ask for some balancing changes what  brake a game in some way as i think .
-It is some artifacts wich can cast damaging spells on master level without appropriate skill. Like Helmet of the Naga Lord (Permits casting of the Water spell Ice Strike once per combat) wich is do : 234-286 + 13 * Magic water damage for 3 rounds , if you find it in begining of the map, or roll it on artifact market, it can eliminate most enemy armies by itself.May be put them on Unskilled/Novice rank if character dont know that school of magic, dont know if it possible. Actually this helmet is most annoying i think.


-Spell Summon elemental (prime magic). It is not only hight damaging spell, but also a defending wich take retallation attack from enemies, blocking path, blocking rangers from shooting, taking agro from AI and holding his army on their side of map. Additionaly you can spam several of them and they stay all combat rounds. Maybe it should be more like in HeroesIV-V (if im not mistaken). Elementals can be only in one stack after cast and appear somewhere near your army on the left side.Or something other preventing  from repeating the same tactic in each battle .It feels so powerfull.

-Implosion feels too much powerful too , but i don't have ideas what percentage of damage it should be to not feels that way. 75%(not hard to achive)  of stack enemy army + again 75% for free on the next turn with Master of Prime III skill. It's help kill all neitral armies with 1-3 turns. Maybe it's should changed with increased mana required, dont know.

I don't have much pvp skirmish regime knowledge and maybe that spells work fine in them. So you can just ignore that text if i overstating their might
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Bandaro
Bandaro

Tavern Dweller
posted August 30, 2021 02:22 PM

Tortoletko said:
Also ,if i can, want to ask for some balancing changes what  brake a game in some way as i think .
-It is some artifacts wich can cast damaging spells on master level without appropriate skill. Like Helmet of the Naga Lord (Permits casting of the Water spell Ice Strike once per combat) wich is do : 234-286 + 13 * Magic water damage for 3 rounds , if you find it in begining of the map, or roll it on artifact market, it can eliminate most enemy armies by itself.May be put them on Unskilled/Novice rank if character dont know that school of magic, dont know if it possible. Actually this helmet is most annoying i think.


-Spell Summon elemental (prime magic). It is not only hight damaging spell, but also a defending wich take retallation attack from enemies, blocking path, blocking rangers from shooting, taking agro from AI and holding his army on their side of map. Additionaly you can spam several of them and they stay all combat rounds. Maybe it should be more like in HeroesIV-V (if im not mistaken). Elementals can be only in one stack after cast and appear somewhere near your army on the left side.Or something other preventing  from repeating the same tactic in each battle .It feels so powerfull.

-Implosion feels too much powerful too , but i don't have ideas what percentage of damage it should be to not feels that way. 75%(not hard to achive)  of stack enemy army + again 75% for free on the next turn with Master of Prime III skill. It's help kill all neitral armies with 1-3 turns. Maybe it's should changed with increased mana required, dont know.

I don't have much pvp skirmish regime knowledge and maybe that spells work fine in them. So you can just ignore that text if i overstating their might


I am working on the balancing mod in regards to PVP gameplay. I can assure you, regardless of fix/skirmish, spells were too powerfull anyways, also affecting final battles that were too quick just because mage deleted whole armies. It includes UCP 1.2, I will send a link in a few days/weeks, once we test it in PVP.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 03, 2021 05:31 PM

Before a full release, you can now test the updates and see exactly what has changed on the Trello board!

LINK

Check the tab files for download.

I also kindly ask you to report anything you test:
- new, not yet identified bugs
- more information is needed about issues in columns Bugs to be confirmed and CNR as they have not been identified yet
- confirmations that fixes really work are needed for bugs expected to be fixed (Hopefully fixed)
- ADVANCED: any ideas how to fix issues under COnfirmed bugs are appreciated
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Important H7 tips & tricks
H7 Community Patch (UCP)

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Gandalf196
Gandalf196


Bad-mannered
Supreme Hero
posted October 07, 2021 01:35 AM

Version 1.24



Agrael has the same 20 spirit
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NimoStar
NimoStar


Honorable
Supreme Hero
Modding the Unmoddable
posted October 08, 2021 02:26 AM

summoning elemental stacks iniofnitely wherever you want does seem OP; at leat in H4 they always appear next to your hero and stack in the same place.

(even then summons are still arguably some of the best spells in the game)
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