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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted April 28, 2019 06:29 PM

Quaranyr said:
Do you plan to fix Poison Cloud one day? It still doesn't show how much damage it will deal. Well, it shows "   of Earth damage" to be precise.

Which language?
It should be easy
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Quaranyr
Quaranyr


Hired Hero
posted April 30, 2019 08:15 PM
Edited by Quaranyr at 20:16, 30 Apr 2019.

Russian. hrough I had this bug in the English version as well.

Thanks.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 22, 2019 02:52 PM

A hotfix is available for 1.1 (I see I haven't posted it here yet)

Link here
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 29, 2019 07:32 PM

UCP is now available in Spanish as well, joining English, Czech, French and Russian!
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AncientDruids
AncientDruids


Known Hero
BEware THe DRuids
posted July 25, 2019 05:31 AM
Edited by AncientDruids at 05:36, 25 Jul 2019.

Hello, I was playing H7 for the last two days and found a numer of bugs. It might belong to the Buglist topic, but UCP mod also aims to fix overall H7 experience and both topics were made by Antalyan, so...

1) Gold Dragon always attacks its intended targets on the 1st turn, but later it's a roulette. Sometimes it just deals damage to the primary target but attacks correctly during the subsequent morale turn. One time, it attacked the primary target and the one that was behind him! I suspect it might have something to do with a direction its facing before the attack.

2) Imperial Griffin still sometimes disappears under the battlefield after the Diving Attack, which always freezes the combat. Unless the cause is found and eliminated, I suggest to make it a combination of flying "Feral Charge" (but without attack boost) and "Strike and Return" skill (with a one turn cooldown).

3) Resurrection doesn't work on a stack that's completely dead.

4) Teleporting stacks (e.g. Vampires and Troglodytes) can enter a loop and move infinitely. If an AI gets this, the game effectively freezes because the creature moves between two hexes to and fro.

5) AI units affected by any area of effect stay there indiscriminately - be it Soulless' Heart of Darkness or a Fire Wall.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted July 25, 2019 10:50 AM
Edited by Antalyan at 19:24, 25 Jul 2019.

AncientDruids said:
Hello, I was playing H7 for the last two days and found a numer of bugs. It might belong to the Buglist topic, but UCP mod also aims to fix overall H7 experience and both topics were made by Antalyan, so...

1) Gold Dragon always attacks its intended targets on the 1st turn, but later it's a roulette. Sometimes it just deals damage to the primary target but attacks correctly during the subsequent morale turn. One time, it attacked the primary target and the one that was behind him! I suspect it might have something to do with a direction its facing before the attack.

2) Imperial Griffin still sometimes disappears under the battlefield after the Diving Attack, which always freezes the combat. Unless the cause is found and eliminated, I suggest to make it a combination of flying "Feral Charge" (but without attack boost) and "Strike and Return" skill (with a one turn cooldown).

3) Resurrection doesn't work on a stack that's completely dead.

4) Teleporting stacks (e.g. Vampires and Troglodytes) can enter a loop and move infinitely. If an AI gets this, the game effectively freezes because the creature moves between two hexes to and fro.

5) AI units affected by any area of effect stay there indiscriminately - be it Soulless' Heart of Darkness or a Fire Wall.


Hi, thanks for your reports, it doesn't matter which topic you use.

1) Targetting is one of the big issues I haven't managed to solve yet. Sometimes different targets are displayed than are hit but I have no idea what causes that or how to fix that. It happens when Piercing Shot or similar abilities as well.  I will conduct further research on that, though.
EDIT: It seems to hit targets in a line as if there were only right angles. It is totally weird and I doubt I can do anything with that, although it annoys me a lot.

2) Could you tell me more about such a situation? It used to happen but I haven't managed to reproduce it yet after the ability change.
EDIT: Already reproduced, I can change that (your advice is good) but the visual effect is bound with disappearing/return and scripted :/

3) I'll check (do you mean the spell or the creature ability?)

4) Do you know when such a loop occurred?

5) This is known; unfortunately, AI behaviour cannot be changed in the editor.





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AncientDruids
AncientDruids


Known Hero
BEware THe DRuids
posted July 25, 2019 07:26 PM
Edited by AncientDruids at 05:41, 26 Jul 2019.

Thanks for your reply Antalyan. I made an extensive amount of screenshots. I'll post them here when I come back from work. EDIT:

1) Example 1, Example 2, Example 3, Example 4, Example 5, Example 6

2) LINK-- screens showing progression of bugged Dive Attack - the attack targets the dwarf and the bear, then Griffin flies but doesn't land, no damage is dealt and when all enemies are killed, the battle is stuck and you can't even restart it.

3) LINK -- Both - Screens show an attempt of resurrecting killed Gold Dragon stack but both the spell and creature's ability fail.

4) LINK -- it happened to me when the teleporting unit reached my last rank units. Had to kill it before it did to complete this battle.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted July 26, 2019 01:44 PM
Edited by Antalyan at 14:02, 26 Jul 2019.

@Ancientdruids

Thanks for this extensive number of screenshots!

1) From your reports (and my further tests as well), it seems the ability target (2x2 line) is not able to work with flanking and any other angles than right. I'll try changing the way the Gold Breath works (different target area).

2) I'm worried the only solution will be a complete change of this ability, the landing script must be bugged.

3) Has it happened to you in more combats?
Whenever I try to resurrect a dead creature, it works.

4) Looks like a very rare issue, I doubt it can be avoided :/

Let me know if you encounter any other bugs.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 22, 2019 08:50 PM

UCP 1.2 is now available!

https://www.moddb.com/mods/unoffical-community-mod-ucp/downloads/ucp-full-release-12
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MoritzBradtke
MoritzBradtke


Known Hero
posted September 24, 2019 01:11 AM

good to see u still on the game (-:

may i ask what u changed here?

129. AI uses Lightning Bolt too much  and

B11. Archlich AI behaviour: does not defend any more

….
beside that some nice ideas ^^ im sure u took ure time to rework the hero skills, i only took a quick glance so far and noticed amiliciar now supports 4 rows, that might cause Problems, i think 3 rows are with valilla tactics skilled? 2 should be Default if i remember Right (been a while i played), 4 rows will cause Bugs if i remember Right, its About unit Placement, if there are 4 rows, weird stuff can happen, such as Units being stuck in obstacles…

good Job on mod tough ^^ will be sure to test it out soon

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 25, 2019 03:11 PM

MoritzBradtke said:
good to see u still on the game (-:

may i ask what u changed here?

129. AI uses Lightning Bolt too much  and

B11. Archlich AI behaviour: does not defend any more

….
beside that some nice ideas ^^ im sure u took ure time to rework the hero skills, i only took a quick glance so far and noticed amiliciar now supports 4 rows, that might cause Problems, i think 3 rows are with valilla tactics skilled? 2 should be Default if i remember Right (been a while i played), 4 rows will cause Bugs if i remember Right, its About unit Placement, if there are 4 rows, weird stuff can happen, such as Units being stuck in obstacles…

good Job on mod tough ^^ will be sure to test it out soon

As for the Archlich, it was necessary to change the way the whole ability works (technically, it still does the same, thouugh) - and surprisingly, it helped.

- Lower priority for Lightning Burst: general utility stat reduced from 1 and removed prim & second stat indicators, it seems it helped (at least during tests I made, AI preferred other spells)

Good point with Amilicar! Yes, 2 are default

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