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Heroes Community > Library of Enlightenment > Thread: Who is the best heroe of HMM3?
Thread: Who is the best heroe of HMM3? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Ruho
Ruho


Hired Hero
posted September 12, 2005 08:47 PM

Quote:
You still need to learn a lot


Yeah, but I think he isn't the only one...
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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 08:48 PM

Oh, that's just cold.
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Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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Ruho
Ruho


Hired Hero
posted September 12, 2005 09:08 PM

Yeah, a useless post. Just like this one Maybe I should have added a wink at the end of it

I was just annoyed to see this might vs magic -talk again. If u had read older threads, u would know how frustrating it must be for vets to explain those same facts all over again.

BTW, might heroes can use those Master Genies (and Enchanters) too

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 09:11 PM

If you would read all of it, you would know I use both, so don't lecture me please
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Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted September 12, 2005 09:59 PM

Quote:
If you would read all of it, you would know I use both, so don't lecture me please


Getting defensive over the minor truth that has been spoken?  Your own words damn you.

Oh my god.  You are precisely the type of person who should have gotten mugged by the goon squad in their heyday.

Thank your lucky stars that under the guise of civility and a need to protect feelings of others they're no longer around to thrash you.


Hell with it.

n00b

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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 12, 2005 10:07 PM

Quote:
Quote:

And at the spellcasting point, any self-respecting Wizard or other magic user will have a stack of Enchanters with him, beating group spells two-to-one.

Please tell me you meant Archmagi, not Enchanters.


No I think Dragon Master did mean Enchanters.........The Hero Dracon from tower allows u to automatically upgrade Archmagi into Enchanters (which is very koo Ü)....just like Gelu allows u to upgrade Grand elves into Sharpshooters...........

I think that might heroes are better than magic heroes.......most of the time might heroes (such as stronghold)........as well as Conflux (the extra Firebird or Phoenix per week is so useful)....win games.....but still in WOG magic and might heoroes  basically have the same chance to recruit equal amounts of units (I dnt remember which script it is....but its the one that allows u to gain more units per week if u have a dwelling fully upgraded).......if u just upgrade nothing but your 7th level unit........tecnicalluy by the end of the week u can have 9 to buy compared to just 2 (or 10 in the case of Conflux). But most of the time Might heroes have a better attack rating and Defense rating than Magic heroes...........think about it for a second........why do Stronghold heroes always start with a higher attack rating than Tower  heroes? Because they r intended specifically for the purpose of Brute force (thats why they called "Barbarians" Ü).......why does Stronghold only get a Level 3 Mage Guild? Because they are NOT intended for magic........thats why Tower has a level 5 Mage Guild..........yeah I know that u can get Wisdom for a Stronghlod hero.......and just go take a town with a Level 5 MAge guild.......but dnt split hairs about it........straight up Might heores were not originally intended for full  magic capabilities.........

Rus is right when he says that 9/10 times Crag Hack will have the Angelic alliance at the end of a game...........BUT that appeares to be a comment directed towards an A.I player (correct me if I'm wrong Rus).............thats why I hate the damnn A.I. so much........they already know where the good artifacts are B4 u even start your first move.......and they ALWAYS get the Grail B4 u ): But also I've noticed that if u go  to the a Den Of theives there appeares to be moods for each A.I. character.......Explorer......and some other ones (I cnt remember them all right now)........that always seems to affect how the A.I. plays a game.........if the A.I has Crag Hack......his mood is set to Offensive explorer or something like that.......so he always has the best artifacts (if he gets them B4 you).............there is ALWAYS one incredibly strong A.I in a given game........usually the computers starting hero........

NEway......the point is that might and magic heroes are set apart for a reason........if u like to have insanely strong units than pick a town that is might......if u like to cast spells (like BLIND.......and CHAIN LIGHTNING.....and ARMAGEDDON) and piss people off......than go with a town that is magic........its that simple!


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vlaad
vlaad


Admirable
Legendary Hero
ghost of the past
posted September 12, 2005 10:35 PM

I understand u now....... cuz yur right man.... zombies R cool 2..... when upgraded = DA BOMB! my favorite unit is Azure D. IMHO they rulez!!! but AFAIK gelu is the best hero, bro..... #2 is IIRC drakon or drackon or dracon or whatshisname (enchanters dude)..... Crag is cool but cant learn magicks (lvl3 MAX)...... btw Tarzan from fortress not bad either..... Fortress sux though!!!!!
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Santis
Santis


Hired Hero
posted September 13, 2005 02:04 PM

I just can say: Crag Hack is the king of the Warriors,but a real looser using magic...Try to find the master in both categories...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 13, 2005 03:03 PM

Quote:
I just can say: Crag Hack is the king of the Warriors,but a real looser using magic...Try to find the master in both categories...


*sigh*
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Better judged by 12 than carried by 6.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 13, 2005 03:04 PM

Quote:
Quote:
I just can say: Crag Hack is the king of the Warriors,but a real looser using magic...Try to find the master in both categories...


*sigh*


yup, same here.
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Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 13, 2005 10:42 PM
Edited By: CoRoNa on 13 Sep 2005

Quote:
I just can say: Crag Hack is the king of the Warriors,but a real looser using magic...Try to find the master in both categories...


Or just get two heroes.........one might...one magic......do I win a prize or what  
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 14, 2005 01:19 PM
Edited By: angelito on 14 Sep 2005

Quote:
It is true that might heroes are always better in big fights but in smaller battles magic heroes have an edge in some cases. It also matters what spells are allowed or not. Imagine magic heroes with water walk/fly/ dimension door/ town portal. Now which hero is better?

What is a "small" battle in your eyes?
And why is it impossible for a might hero to learn townportal, dimension door and fly???

Quote:
Another point is that although a might hero can cast spells every turn just like a magic heroe but for how many turns will he do that? Let us say that I keep blinding you over and over. Or Berserking you. You can stop me for like what? 4 rounds?

We should perhaps make clear, that it will be different to play online-games vs human players, or playing vs Comp or on hotseat.
In multiplayer onlinegames, the endfight won´t last much longer than 4 or 5 rounds normaly, coz u meet your opponent between week 3 and 5 in most of the cases. So spell duration is not important here.

Quote:
Personally I think magic heroes clear out monsters better very early game than might heroes. With a starting mage book and spells you can kill stacks of monsters that are far far stronger than you. Blind and slow are simply awesome early game.

If u believe it or not, u can buy a spellbook with might heroes aswell. The starting spell of magic heroes isn´t always very helpfull. Would u cast Chainlightning with Solmyr when u face 2 stacks in a battle? How often can u cast Meteorshower in the first 3 or 4 days of the game? Especially early in the game, your spellpoints run out very fast, so all u´ve got left then is your army...and the might...coz might doesn´t run out...except your units die. The essential things in a game (for example: flagging a level 7 dwelling in week 1) can only be done with good might. Would u attack and flagg a dragon dwelling with Solmyr in week 1 by counting on his magic power)? Would u attack a dragon utopia with Solmyr end of week 2, start of week 3?
Just play a random map with a might hero and a mighty town (stronghold or fortress would be best choice) and watch the difference....you will wonder how easy u can kill other creatures...
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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 14, 2005 08:09 PM
Edited By: CoRoNa on 14 Sep 2005

Quote:
It is true that might heroes are always better in big fights but in smaller battles magic heroes have an edge in some cases. It also matters what spells are allowed or not. Imagine magic heroes with water walk/fly/ dimension door/ town portal. Now which hero is better?


True....I'll have to agree with u on that one........magic heroes do have an advantage in smaller battles.......but when it comes to battles in general, the spells Water Walk/Fly/and Dimension door are usless (seeing they are adventure map spells.....)........its also true that might heroes can learn those spells as well, as Angelito stated.........

Quote:
Another point is that although a might hero can cast spells every turn just like a magic heroe but for how many turns will he do that? Let us say that I keep blinding you over and over. Or Berserking you. You can stop me for like what? 4 rounds?


GOD I HATE BLIND.......Ü It is the most annoying spell in the game I think...........and magic heroes can just keep casting it because of thier high amount of spell points.......haste is nice to have........so is dispel and cure.......there are ways u can counter it..but it is harder to do as a might hero.....


Quote:
Personally I think magic heroes clear out monsters better very early game than might heroes. With a starting mage book and spells you can kill stacks of monsters that are far far stronger than you. Blind and slow are simply awesome early game.


WEll here is where I disagree with u.........yes magic heroes can clear out strong stacks of monsters........but firstly is depends on HOW strong u r talking........if u r talking a "Hard" difficulty map yes they r good...."Impossible" setting still they r good...blind and slow r good.....but not good enough to kill strong stacks of monsters (such as a pack Pit Lords and units of that nature) .......u r going to have to have SOME units at your disposal in order to beat stacks like that.....

Solmyr starts with the best beginning spell out of all heroes.......problem is that off the bat it costs 24 spell points to cast it......you only get one shot.........then u have to either go back to ur base or to a well to refill................now if u had a ballista.......and the ogre leader.......and warfare BAL. (which most ballista heroes start with).......then u can do the exact same thing as magic heroes against strong stacks early in the game...........but c u dnt have to go back to town or to a well in order to get that specific tool u use to win..............now in WOG there are boxes that give u extra spell points if u want them..........WOG really changed the way the game is played...........
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Santis
Santis


Hired Hero
posted September 14, 2005 11:18 PM

I think,that it is allways good and effective,when your warrior-type hero buys a spell book and lerns  the enchantments and spells.In my opinion,it´s just a question of manapoints,that your hero has.For bigger battles you also need much mana to make an effective and tremendous spell every round.Logical,I think.

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Santis
Santis


Hired Hero
posted September 14, 2005 11:21 PM

Or....you better concentrate on one type of hero or you use two heroes,both with different skills.

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Bodman
Bodman

Tavern Dweller
posted September 14, 2005 11:51 PM

map movement

are you saying heroes move farther depending on which units are in your stacks?
news to a noob
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Rage08
Rage08


Famous Hero
Making it in the real world
posted September 14, 2005 11:54 PM

The units speed is what affects your movement...  obviously faster units increase movement and slower units decrease movement...
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Bodman
Bodman

Tavern Dweller
posted September 15, 2005 12:00 AM

so to move far on the board i dont want dendroids or dwarves!
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Rage08
Rage08


Famous Hero
Making it in the real world
posted September 15, 2005 12:11 AM

You might say that...
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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 15, 2005 09:10 AM

yeah........the slower the unit speed.....the slower ur movement on the map...........haha there was this one game I played that I WOULD have won if the A.I. didn't have Firebirds.........I mean I could beat the Firebirds in battle........but her movement was so far on the map I couldn't catch her lol..........I HATE THAT Ü I slost because of it too.........she eventually just jacked all my towns.........and I couldn't take them back fast enough.......UGH Ü


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