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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 58 59 60 61 62 ... 200 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
cleglaw
cleglaw


Famous Hero
posted August 26, 2014 08:13 PM
Edited by cleglaw at 20:14, 26 Aug 2014.

Rakshasa92 said:
Ashan again? Really?

I really wished they would be wiser and went with a real new start and cut all the dragon-god stuff away.

I hope i'm proven wrong, but knowing ashan, this will be a 3D spectacle full of bugs and female monks, duplicate cheap monsters ect ect.

In that trailer I see green undead, orange stronghold, so the color theme is also back? Disappointing! Also the female centaurs are back in the trailer, I hope that is not in the game.


oh god, those color themes! so boring and disrespectful. i fully agree on that. i wonder when they will give up doing it.

purple dungeons, green necros, yellow havens..
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mike80d
mike80d


Famous Hero
Map Maker
posted August 26, 2014 09:30 PM

Neovius said:
So does that mean when the game removes sim turns it will stay like that until the end of the game?


Yes, it stays like that until the end of the map.  I have to disagree with storm-giant though in that I hope they don't turn sim turns back on once there is sufficient distance.  As you alluded to earlier, sim turns oscillating on/off could be a giveaway that the other player is close to attacking you.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 26, 2014 11:15 PM
Edited by DoubleDeck at 23:16, 26 Aug 2014.

Avirosb said:
DoubleDeck said:
As Elvin said above:

Sim turns reverts to turn based when you get near the opponent (so the mechanics of the game don't change)
And how is it determined whose turn it is when both played at the same time?
The order of the players?

Yes, the order of the players, so if you had 1st player (Red) and 2nd player (Blue), etc. then Red player would go first after Sim turns "fell away"...it's still fair, even with more players cos remember: everyone would be playing at the same time until Sim turns ended, so after this Red player goes first, then Blue, etc.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2014 11:24 PM

mike80d said:
Neovius said:
So does that mean when the game removes sim turns it will stay like that until the end of the game?

Yes, it stays like that until the end of the map.  I have to disagree with storm-giant though in that I hope they don't turn sim turns back on once there is sufficient distance.  As you alluded to earlier, sim turns oscillating on/off could be a giveaway that the other player is close to attacking you.

I don't remember perfectly how TotE Sim Turns worked (mainly played Duels), but didn't turn off when both heroes saw each other on screen? If that's the case, then you already know that the player is close to you...because he is right behind you!

Also don't forget that one single, hero scout can screw Sim Turns and unnecessarily slow the game a lot.
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Kurush
Kurush


Known Hero
posted August 26, 2014 11:36 PM

I'm okay with a shiny town on flying islands, as long as it's not the whole town. Deep down in the dark, cold craters(?) under the flying islands there are the slums, where the slaves, Gremlins, Cabirs, etc. live. It would also explain why Gremlins are wearing fur coats.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2014 11:50 PM

Apart from a possible change of academy direction from snow to desert
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 27, 2014 12:44 AM

ChrisD1 said:

so there is time for developing the chosen factions? and then the whole game? i got really scared with heroes 6 development being rushed, hence the "time worry". i said it sounds paranoid but i had to wonder

They have already prepared some things cocerning the factions and those things are advanced enough so that Limbic should be able to implement them quite quickly.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 27, 2014 12:44 AM

ChrisD1 said:

so there is time for developing the chosen factions? and then the whole game? i got really scared with heroes 6 development being rushed, hence the "time worry". i said it sounds paranoid but i had to wonder

They have already prepared some things cocerning the factions and those things are advanced enough so that Limbic should be able to implement them quite quickly.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 27, 2014 07:44 AM

Storm-Giant said:
mike80d said:
Neovius said:
So does that mean when the game removes sim turns it will stay like that until the end of the game?

Yes, it stays like that until the end of the map.  I have to disagree with storm-giant though in that I hope they don't turn sim turns back on once there is sufficient distance.  As you alluded to earlier, sim turns oscillating on/off could be a giveaway that the other player is close to attacking you.

I don't remember perfectly how TotE Sim Turns worked (mainly played Duels), but didn't turn off when both heroes saw each other on screen? If that's the case, then you already know that the player is close to you...because he is right behind you!

Also don't forget that one single, hero scout can screw Sim Turns and unnecessarily slow the game a lot.

Sim turns did take into account if your army was too weak to take on teh big neutral stack blocking the path between you and your opponent. It wouldn't turn off if this was the case, only if it was "possible" to get to opponent in the next two turns or so.
I remember there was this downloaded map that you could play and complete 90% of the map before Sim turns got turned off...was great and there was this little connector between opponent and you that had like 50 phoenixs blocking the route!

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Danny
Danny


Famous Hero
posted August 27, 2014 08:49 AM

Elvin said:
Apart from a possible change of academy direction from snow to desert


I have to say the desert really fits this faction, one of the best things in the Ashan universe, they really implemented the old Wizard/Tower/Academy concept well. In H3 the snow was completely random and obviously they just wanted to use every possible terrain assigned for faction.

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JeremiahEmo
JeremiahEmo


Bad-mannered
Famous Hero
posted August 27, 2014 03:26 PM

Danny said:
Elvin said:
Apart from a possible change of academy direction from snow to desert


I have to say the desert really fits this faction, one of the best things in the Ashan universe, they really implemented the old Wizard/Tower/Academy concept well. In H3 the snow was completely random and obviously they just wanted to use every possible terrain assigned for faction.

this. Academy in the desert is one of the best decision of Ubisoft. It add to its charm.

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Zeki
Zeki


Supreme Hero
sup
posted August 27, 2014 03:44 PM

I liked the snowy theme more but i generally dislike everything connected to deserts.. I just always imagine the heat which i absolutely hate
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2014 03:44 PM

I kind of preferred the solitary feel of snowy environments..
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 27, 2014 03:46 PM
Edited by Stevie at 16:06, 27 Aug 2014.

Then play Fortress.
Oh, wait...

Anywho, I liked the snow wizards too. Maybe they will be relocated in future games. Factions need to be more decentralized theme-wise. Like, I can totally see both desert and snow wizards in the same game.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 27, 2014 03:52 PM

Personally I loved Snow Wizard, but I'm fine with Desert theme too, they came with some cool designs (such as Raskys )
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VOKIALBG
VOKIALBG


Honorable
Legendary Hero
First in line
posted August 27, 2014 03:57 PM

Zeki said:
I liked the snowy theme more but i generally dislike everything connected to deserts.. I just always imagine the heat which i absolutely hate


Snowy wizard are better. No doubt.
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Neovius
Neovius


Adventuring Hero
posted August 27, 2014 05:43 PM

Zeki said:
I liked the snowy theme more but i generally dislike everything connected to deserts..

This so much. I don't know why, but in any game that has a part in a desert enviroment, it's always the most boring for me.
Especially in games like Diablo and other ARPGs that have a desert act.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 27, 2014 05:49 PM

Hey, D2 desert act was cool! (then again, the whole game was fun so...)
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 27, 2014 06:09 PM

Storm-Giant said:
Hey, D2 desert act was cool! (then again, the whole game was fun so...)

H2 Desert and Swamps were the best parts !

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Neovius
Neovius


Adventuring Hero
posted August 27, 2014 06:11 PM

It was, I am just saying that desert enviroments make me bored as hell somehow.

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