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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 30, 2015 09:46 AM |
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alexine said: In tactic, we use 9 creature slots. 7 main stacks + 2x 1 gnoll. At start of battle, we use the spell armageddon. Because of reinforcements and might over magic, our main stacks will remain undamaged. The 2 stacks of gnolls will die which will give us additional 4 bloodrage charges = +4 attack + some enemy stack can get killed by the armagaddon which means another bonus to bloodrage/attack. We also get additional +1 might for a casted fire spell. With other bonus from Bloodrage and Offense skills, along with good morale(and fire mantle) we charge to the enemy and kill them in 1st turn. Mission completed
H7 has its first cheeze-strat, HOORAY!
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It is with a heavy heart that I must announce that the cis are at it again.
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Gryphs
Supreme Hero
The Clever Title
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posted July 30, 2015 09:48 AM |
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And it is not even out yet! A sign of good things I would say.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 30, 2015 10:04 AM |
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Raenus said: Don't you think that a 50% reduction is ridiculously overpowered? I can see no feasible way for a hero who relies on offensive, DD magic to ever be able to win a fairly even fight with that perk, effectively completely removing a play strategy when facing a Stronghold opponent.
It's cool for a single skill point to completely eliminate a destructive strategy. H7 simply has a different balance compared to previous titles.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted July 30, 2015 10:45 AM |
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Edited by Avirosb at 10:46, 30 Jul 2015.
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"Balance?! There has never been balance. If anything we shall remove all balance!"
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted July 30, 2015 11:15 AM |
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alexine said: Hey I just found a crazy rush combo for Stronghold offensive magic hero.
We need : Bloodrage, Leadership and Firemagic with grandmasters. The key skills are : might over magic, father sky fury from bloodrage
outnumbering and reinforcements from leadership
and the spell Armageddon from fire magic, possibly the skill fire mantle.
Secondary skills are offense, and the fifth can be anything.
In tactic, we use 9 creature slots. 7 main stacks + 2x 1 gnoll. At start of battle, we use the spell armageddon. Because of reinforcements and might over magic, our main stacks will remain undamaged. The 2 stacks of gnolls will die which will give us additional 4 bloodrage charges = +4 attack + some enemy stack can get killed by the armagaddon which means another bonus to bloodrage/attack. We also get additional +1 might for a casted fire spell. With other bonus from Bloodrage and Offense skills, along with good morale(and fire mantle) we charge to the enemy and kill them in 1st turn. Mission completed
Hmm.. Sounds really nice Alexine! But I dont think Stronghold magic heroes (or might heroes either) have fire magic or leadership as their main skills... So you cant get the grandmaster abilities fire mantle and reinforcements :/ Or have i missed something?
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Hermes
Famous Hero
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posted July 30, 2015 12:31 PM |
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Gryphs said: And it is not even out yet! A sign of good things I would say.
Not exactly a cheese strat...
How long does it take to get 2 Gm skills? And also a guaranteed Armageddon...Too many 'ifs'.
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Neraus
Promising
Legendary Hero
Pain relief cream seller
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posted July 30, 2015 01:12 PM |
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Avirosb said: "Balance?! There has never been balance. If anything we shall remove all balance!"
HERESY!
We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.
ANTUDO
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 30, 2015 01:16 PM |
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Servant of the Spider, you're fooling no one under that chalice!
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Maurice
Hero of Order
Part of the furniture
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posted July 30, 2015 01:26 PM |
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Edited by Maurice at 13:27, 30 Jul 2015.
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Neraus said: HERESY!
We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!
Actually, they are not - at least not all of them in WarCraft 2. Spells of Ogre Mages and Death Knights were different from the spells of Paladins and Mages and for some obscure reason, the attack range of Mages is 2 while for Death Knights it is 3. Furthermore, the Ballista has a pull-back animation before releasing its bolt, while the Catapult first released its rock before starting to animate its pull-back. This makes Catapults more useful for attack-move strategies.
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Neraus
Promising
Legendary Hero
Pain relief cream seller
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posted July 30, 2015 01:30 PM |
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Edited by Neraus at 13:32, 30 Jul 2015.
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Galaad said: Servant of the Spider, you're fooling no one under that chalice!
What if instead I'm inside the Chalice?
Maurice said:
Neraus said: HERESY!
We must introduce perfect balancing, just like Warcraft I and II, where units for the different factions are only different in name and in graphics!
Actually, they are not - at least not all of them in WarCraft 2. Spells of Ogre Mages and Death Knights were different from the spells of Paladins and Mages and for some obscure reason, the attack range of Mages is 2 while for Death Knights it is 3. Furthermore, the Ballista has a pull-back animation before releasing its bolt, while the Catapult first released its rock before starting to animate its pull-back. This makes Catapults more useful for attack-move strategies.
That's beside the point! But I didn't know that about ballistas and catapults and the same for Mages and Death Knights... Interesting...
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.
ANTUDO
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TD
Promising
Famous Hero
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posted July 30, 2015 01:36 PM |
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@Hermes
I don't think getting two skills to GM is a problem really. In the beta with the bigger map you would get the 2 GM skills just by leaving your area(roughly start of month 2). The game uses h6 leveling system so you level up in no time and have maxed out hero before half-way of the match...(Or so I assume since my game file kept getting corrupt before end of month 2 and I usually was around level 20.)
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted July 30, 2015 01:43 PM |
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@Hermes
@TD
I still dont think they can even get those GM skills like i was saying in my previous post ?
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alexine
Known Hero
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posted July 30, 2015 01:57 PM |
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Why no hero can have those 3 grandmaster? All heroes can get 3 grandmaster skills, and 3 is the number you need for this strategy. In the other skills you dont need grandmasters.
And of course this would work in later stage of game. In early game, you kill all with shooters and fireballs
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We´re beautiful like diamonds in the sky ...
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TD
Promising
Famous Hero
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posted July 30, 2015 02:03 PM |
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@Alexine I think Sarah means that no orc hero has morale nor fire-magic as main-skill(so no GM). I'm sure this will be among first things to get fixed via modding to give open free skill-system though(if modders ever get interested in the game).
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted July 30, 2015 02:06 PM |
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alexine said: Why no hero can have those 3 grandmaster? All heroes can get 3 grandmaster skills, and 3 is the number you need for this strategy. In the other skills you dont need grandmasters.
I could be wrong, but i have been under the impression that you can only get grandmaster level in the three skills that are your "main skills". And the main skills depend on the hero class... Below is the Stronghold magic hero classes with their main skills:
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alexine
Known Hero
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posted July 30, 2015 02:10 PM |
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Looks like I need to check it again .. I always thought those are the starting skills
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We´re beautiful like diamonds in the sky ...
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TD
Promising
Famous Hero
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posted July 30, 2015 02:32 PM |
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alexine said: Looks like I need to check it again .. I always thought those are the starting skills
I'm afraid h7 system is so much more restrictive than that. Some heroes are not be able to get fire magic at all, some will only get expert level, few with mastery level and very few all the way to GM. It's partly why the skill-system has been criticized so much.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted July 30, 2015 02:54 PM |
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TD said: I'm afraid h7 system is so much more restrictive than that. Some heroes are not be able to get fire magic at all, some will only get expert level, few with mastery level and very few all the way to GM. It's partly why the skill-system has been criticized so much.
Yes but this is a nice example why it is good, It prevents from creating obviouse broaken builds. And once you know what is the maximal potential of your heroes Balance is much more easier :-)
alexine said: Looks like I need to check it again .. I always thought those are the starting skills
Each hero has acces to 10 skills
4 are limited to expert
3 are limited to master
3 have no limits and can reach grandmaster.
From these 3 GM, one spot is taken by the racial abilitie. Other 2 depend on the class. Each class has listed the skills that it can reac GM in
Example: Shaman can reach GM in Bloodrage (FA), Exploration and Paragon.
Starting skills are determined by the individual hero. Each starts with the FA on the first level, but other skills are unique to each hero.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 30, 2015 04:02 PM |
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Dave_Jame said:
Yes but this is a nice example why it is good, It prevents from creating obviouse broaken builds. And once you know what is the maximal potential of your heroes Balance is much more easier :-)
several obviously broken builds should be available for everyone. The important part is that there should be counters.
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It is with a heavy heart that I must announce that the cis are at it again.
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cleglaw
Famous Hero
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posted July 30, 2015 04:19 PM |
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i have a lore question:
how it was possible for wizards of academy to call minor spirits of from plane of fire? isnt it arkarths place? dont these creatures have a master god allready? and how come arkath-dwarves-cabirs didnt made any allience between themselves before wizards showed themselves?
im trying to write a background for efreeti, but so many questions strike to my mind... i mean, with same logic applied to cabir, efreeti are the major spirits of plane of fire? can they be allience with urgash?if yes, what the hell is arkath doing? fire creatures arent in command of arkath? dont they draw power from fire, so from arkath?
how come cabirs still use their powers? arkath doesnt give a snow?
im so lost in this. help me out.
im trying to inject an intelligent race to inferno, efreet seems perfect fit, but these questions man.. preventing me to make a logical approach.
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