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EmperorObama
Tavern Dweller
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posted July 20, 2020 08:34 AM |
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Hey,
I've been playing Necropolis recently on newest beta. I noticed Vidomina (if i recall correctly, the one with Liches specialty) is supposed to be a nethermage, but the skills I got corresponded to necromancer class (I couldn't obtain Destruction, only Shatter Destruction was available).
Have an awesome day!
Konrad
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 20, 2020 08:43 AM |
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shadeshifter
Tavern Dweller
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posted July 22, 2020 09:12 AM |
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Edit heroes in H5.5
Hello folks,
first of all, I love the mod. Been playing H5 (regular) a couple of years back and a few days ago, I wanted to try it again after all the years and stumple over H5.5. Big work here, and the job well done!
However, a few things regarding the heroes specialization are not exactly to my taste. So I would like to change a few things, small things. However, when I unpack the h5.5data.pak (not sure about the exact name, but it's the data.pak of the mod), I cannot find the required entries. In the "normal" data.pak, they should be found in the RPGstats -> Defaultstats section. However, this one is not in the file.
Is it possible to change the specialization? And if so, where and how would I do that?
Thanks in advance!
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 22, 2020 10:19 PM |
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shadeshifter
Tavern Dweller
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posted July 23, 2020 09:11 AM |
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Hi dredknight,
I know they are there, but as I refer to H5.5, I assumed I had to change them in the dataH55.pak file. Is that not so? Should I change them in the original data.pak file? Or can I extract the defaultstats file from the original data.pak and add them to the dataH55.pak file?
H5.5 added all those specializations that add creatures. I thought they must be somewhere in the dataH55.pak file, but I opend (almost) every single file in it, and could not find any hint regarding any of the specializations.
I am afraid to "overwrite" all the stuff from original H5.5 when I add stuff to the dataH55.pak file.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 23, 2020 10:58 AM |
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take specializations from MMH55-Index.pak - defaultstats.
change it, create a new pak and put it back in data folder.
If multiple of the same files exist game will take the one with most recent modified date - thus yours.
unit growth specs are added via LUA scripts found in MMH55-index.pak/scripts folder
____________
Join our official discord channel | NCF Utility Beta
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shadeshifter
Tavern Dweller
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posted July 23, 2020 11:05 AM |
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Alright, so if I add stuff to the dataH55.pak that was previously NOT there, I will not overwrite stuff in it? Thank you!
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 24, 2020 07:55 AM |
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okrane
Famous Hero
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posted July 25, 2020 10:34 AM |
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The town conversion feature is most annoying.
Nothing is worse than losing your main town, which you can get back in 2 days only to have it converted by the AI (which always has infinite money for this) and then you wont afford converting it back.
I read you can disable it somehow... how does one do that?
Thanks.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted July 25, 2020 06:06 PM |
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Sandro197
Tavern Dweller
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posted July 27, 2020 08:54 PM |
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Hello, can somebody explain to me how can i convert my combat replay videos so that i can upload them and share them? Thanks in advance
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 27, 2020 10:19 PM |
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Sandro197
Tavern Dweller
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posted July 28, 2020 10:47 AM |
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dredknight said: What I usually do is start a screen recording session -> launch the game -> play the combat.
[url=https://www.youtube.com/watch?v=RodLRvQDzis]Once it ends, use video editor to add some flavour or cut parts that are not necessary.[/url].
What screen recorder do you use? I used filmora and it slowed down entire computer by a lot
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 28, 2020 01:36 PM |
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Sandro197
Tavern Dweller
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posted July 28, 2020 06:16 PM |
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What video editor do you reccomend? By the way OBS is excellent! Thanks alot
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 28, 2020 06:35 PM |
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shadeshifter
Tavern Dweller
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posted August 03, 2020 12:07 PM |
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Quick question, quick answer: If I cast Vampirism on a creature, will Raise Dead work like on "normal" undead, or will the raised creatures dissapear after battle like "normal" units would after having Raise Dead cast upon them?
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 06, 2020 08:22 AM |
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AlexAnt
Hired Hero
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posted August 10, 2020 11:52 PM |
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"-pillager does not give +200 with snatch, stays at +100 movement."
Is it real? PathOfWar_MovePointsBonus remained equal 200. Why so few? Logistics gives about 300 points for every level. I need to fight 3 times every day to get this bonus.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 11, 2020 08:12 AM |
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