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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 211 pages long: 1 2 3 4 5 ... 40 80 120 160 200 ... 207 208 209 210 211 · «PREV
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 14, 2025 06:07 AM

Could you guys please change how the stupid fire immunities work.
Fire immune creatures should NOT be immune to positive fire spells!
It's part of the reason fire magic sucks, especially for Conflux and Inferno, which is extremely ironic. (It would also help Inteus and Ash, so they could actually use Bloodlust on their creatures.)

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 20, 2025 10:16 AM

New misc. relic:
Allows you to cast positive spells, on your creatures, normally immune to them. (You still can't cast Bless on undead, Mirth on mechanicals, Resurrection on elementals etc.)

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Hourglass
Hourglass


Supreme Hero
posted June 22, 2025 05:26 PM

phoenix4ever said:
New misc. relic:
Allows you to cast positive spells, on your creatures, normally immune to them. (You still can't cast Bless on undead, Mirth on mechanicals, Resurrection on elementals etc.)

Isn't this like pretty weak effect for relic artifact? What kind of effect would that even bypass? I would say such effect is around treasure- minor artifact grounds, perhaps most fitting would be treasure equipped to non-misc slot, such as neck. That would be quite contested slot, but I think it would make the most sense there. Did you plan on resurrecting the dragons, maybe?

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purerogue3
purerogue3


Known Hero
posted June 22, 2025 05:32 PM

Rather than say what it doesn't do, can we know what it does do?
not the Gold dragons again!

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 22, 2025 07:42 PM
Edited by Phoenix4ever at 09:47, 23 Jun 2025.

Like I said it allows you to cast positive spells on creatures normally immune to them.
You can now resurrect Gold and Black Dragons, Coronius, Melodia, Uland, Alamar, Darkstorn, Jeddite, Ash, Brissa, Inteus and Labetha can use their specials on their native creatures etc.

Orb of Vulnerability is stupid because it ruins your positive resistances, as well as Resistance skill, specialty and artifacts.

Perhaps that's why HotA removed Resistance skill or they are afraid of an unpredictable outcome...

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purerogue3
purerogue3


Known Hero
posted June 22, 2025 10:28 PM

I don't know, I get confused keeping track of all the resistances and vulnerabilities.
I don't even have an opinion on the Orb of Vuln.
How do you keep track of it all?
I don't think the Orb is for that purpose, but then the purpose of casting luck or bloodlust on Black dragons is kinda pointless, everybody knows they are immune to magic why do you have to make it not so?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 22, 2025 11:35 PM
Edited by Phoenix4ever at 23:47, 22 Jun 2025.

Because Gold and Black Dragons suck, especially Gold Dragons since they can be imploded, but not resurrected! There are stuff like Mighty Gorgons and Sea Dogs that can instakill dragons, possibly get morale and do it again and you can do nothing about it. They can also be shot down by arrow towers, which can be hard to counter unless you have Ballistics or spend precious spell casts and mana casting Earthquake or something like that.
Green and Red Dragons can be resurrected, but when you upgrade them they lose that ability, almost making them feel like a downgrade.
Not to mention if enemy uses Orb of Vulnerability against them, they can Blind, Berserk, Slow etc. against you, but you STILL can't resurrect them!
At least make the damn orb work the same way for both players then.

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purerogue3
purerogue3


Known Hero
posted June 22, 2025 11:49 PM

That just shows how OP resurrect is. Def lvl 6 or bannable like TP, Fly
I put the orb in the category with Shackles - stuff I haven't found a way that works so just ban it for now until it's all sorted

Back in I or II black dragons were the snow, why is that? Because they were bigger, better, and unzappable, and you didn't have things like deathstare yet.. anyways they should still be iconic

just ban resurr. or make it so weak the blacks are superior to gold, and the rest

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 22, 2025 11:55 PM

I guess you could ban Resurrection, but what about Alamar and Jeddite then? and Thant? Could ban them as well I suppose or change their specialties.
Not really the solution I was looking for though. Every other living creature, even a leper peasant can be resurrected, but for some reason not a mighty Gold or Black Dragon, it sucks.

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purerogue3
purerogue3


Known Hero
posted June 23, 2025 12:26 AM

Logically, that's true, but there would be no drawbacks to blacks then..
So maybe you were supposed to give the blacks to the barbarian/beastmaster who chose not to invest in wisdom
but every might here has it these days - not how I envisage the game was supposed to be played

Sacrifice is waiting to step up to the plate, just downgrade the whole necro faction a bit, and it's good to go

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Maverick101
Maverick101

Tavern Dweller
posted June 24, 2025 07:43 AM

Hi, was thinking about an option being implemented to remove adventure map 'movement spells'.

Atm I just do not use them until the AI does but once that happens the map becomes far less enjoyable and it is just a quick and easy game over. If i do not use the spells it becomes quite tedious.

An option to 'check a box' where the spells DD,TP,WW and fly are removed for the upcoming map would be great. Perhaps 4 boxes where you can select which of those movement spells if any, are allowed for you and your opponent.

Personally. I would only remove Dimension Door and Town portal for my maps. As I find water walk and fly something worth working towards without breaking the game.

Once DD and TP become available I find the enjoyment is lost and it all becomes quite dull.

That would be amazing!
____________

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darkdill
darkdill


Hired Hero
posted June 27, 2025 04:38 PM

Suggestion for the Cloak of the Undead King during tournament rules: Make it so that it causes you to raise Skeleton Warriors instead of Skeletons, but at a 100% ratio instead of 66.67%. This would be pretty convenient without being broken, as Skeleton Warriors are only a modest improvement over regular Skeletons and it just saves you a trip to a Hill Fort or Necropolis.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 27, 2025 06:07 PM
Edited by phoenix4ever at 18:08, 27 Jun 2025.

darkdill said:
Suggestion for the Cloak of the Undead King during tournament rules: Make it so that it causes you to raise Skeleton Warriors instead of Skeletons, but at a 100% ratio instead of 66.67%. This would be pretty convenient without being broken, as Skeleton Warriors are only a modest improvement over regular Skeletons and it just saves you a trip to a Hill Fort or Necropolis.

I have it make wights at expert level.
It seems pretty balanced to me, since you are giving up 3 very valuable artifact slots, where you could have had Cape of Velocity, Celestial Necklace of Bliss and Sandals of the Saint for example.

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