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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted September 04, 2009 12:29 PM
Edited by william at 12:33, 04 Sep 2009.

Not a bad strategy Anti.

@Totoro


Quote:
Are you saying that you plant the farms beforehand but don't start working on them? Now, that is completely pointless imo.


No. I mean, I have some villagers gathering from Farms and other villagers perhaps gathering from hunting, then when they finish that I may put them onto Farms.


Quote:

And use two times more resources and two times more time during which your villager could be at resource gathering.


Because Stone is one of the most important resources in the game, right? LOL. Plus, I have more than enough villagers to start with to get the necessary resources I need.


Quote:

Market doesn't give you free resources, no?
No, but I usually have enough resources (usually enough Stone/Wood) to be able to trade for Gold/Food.


Quote:

Palisade walls are cheap and fast-built enough to be effectively used on few strategic spots but encircling your whole base with double stone walls is something you shouldn't do.


It's worked every time I've played. To each their own. Everyone has their own strategy.
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waste the hours in an off-hand
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 04, 2009 12:31 PM

i second the double wall opinion with tortia! but i prefer placing towers every 4-7 stone walls. and 2 at the gates. archers and light cavalry patroling heavy sections.
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Totoro
Totoro


Famous Hero
in User
posted September 04, 2009 12:56 PM

Quote:
I have some villagers gathering from Farms and other villagers perhaps gathering from hunting
The villagers that are working on farms are less effective than other vills that aren't working on farms, so why would you put them working on farms if you don't have to?

Quote:
Because Stone is one of the most important resources in the game, right?
It is the rarest but that doesn't make it the most important. It is the rarest because it is least needed. You can win a game without building walls, castles or towers but you can't win a game without food or wood.

Quote:
Plus, I have more than enough villagers to start with to get the necessary resources I need.
You can never have enough villagers to get the resources you need if your enemy has more villagers and more resources and thus better attack force. You can try to hold out his force for some time with your walls and towers but you cannot keep it on forever. Also, your enemy has access to all resources on the map while you're stuck inside your walls.

Quote:
No, but I usually have enough resources (usually enough Stone/Wood) to be able to trade for Gold/Food.

That just means that you have not distributed your villagers correctly. In a good game you never have too much certain resources while having too little of another.

Quote:
It's worked every time I've played. To each their own. Everyone has their own strategy.
Yes, and eventually everyone will realize that other strategies work better than others.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted September 04, 2009 01:00 PM
Edited by william at 13:00, 04 Sep 2009.

Quote:
That just means that you have not distributed your villagers correctly. In a good game you never have too much certain resources while having too little of another.


Uhh no, it's just that when I don't need to build things then they'll just be there. Like i mean, I'm always gonna have a lot more Stone than I am Food or Gold because I'm gonna constantly be buying an army especially against good players, whereas I will (usually) have more Wood and Stone, so I trade them for Food and Gold. Simple.

Quote:
Yes, and eventually everyone will realize that other strategies work better than others.


Hahaha good one mate. My strategies have worked for me in various games against quite good opponents. Yours might have as well. But that doesn't mean mine will work worse than yours or vice versa. Thanks.
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waste the hours in an off-hand
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted September 04, 2009 01:01 PM
Edited by Guitarguy at 13:06, 04 Sep 2009.

I think it should be noted that William and I normally play against the AI, which is why our strategies are more lax than what is normally expected.  However, as a traditionally defensive player, I've been pushing myself to play more aggressively against the AI in order to improve my skills.  It helps me to rely less on Walls and focus on more pragmatic strategies to keep me alive and kicking.

I normally research Loom early on, when there's a window of time while I'm waiting for more Food to come in.  I agree that Loom can be helpful when you send Villagers out hunting, which can contribute a lot to your Food count in the beginning minutes.  It's fairly cheap and doesn't require Food, so it's worth researching early.  I forget exactly, but I tend to have a 3:1 ratio of Food to Wood gatherers working during the early Dark Age, gradually adding more Villagers to resources other than Food when I get closer to the next age.  I don't slack on the Food, however.  Once I've exhausted most of the natural Food sources, I kick-start the Farms.  By then, I should've gathered enough Wood to allow for a bustling farming industry.

Fletching is another early research for me during the Feudal Age.  It's benefits can be employed offensively and defensively, because Archery units are very useful at this stage.  By now, Gold production has already taken off and I'm usually planning to expand my military or defenses on the way to the next Age.

I'm not keen on the double-Walling idea, mainly because it seems a little too extraneous.  Especially for games against the AI, a single layer should suffice, and I'd just want to narrow it down to a few choke points that can be easily defended.  The Stone that would've made the second layer can and should go to the construction of several Castles later on, as they serve a more long-lasting purpose.  Furthermore, the defensive relevance of multi-layered Walls will decline when all the Siege weaponry arrives on the scene.

William has been successful in most of his games, although I believe he could become even better if he tried some of Totoro's strategies.  I'm learning to master the early game myself, because increased efficiency will undeniably aid the war effort.

-Guitarguy
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Totoro
Totoro


Famous Hero
in User
posted September 04, 2009 01:31 PM

You shouldn't call them my strategies. I've just read alot how experts play and have attempted to master these strategies myself.

The strategies that best players use = best strategies

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted September 04, 2009 01:32 PM

Oh I see. Okay then. Well next time I'm playing the game, I'll try em out and see if it improves my gameplay.
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Jormungand
Jormungand


Adventuring Hero
The Hammer of Hate
posted September 05, 2009 03:21 PM

Quote:
-20villagers(total of 23 - 15food - 8wood)
-loom (stronger villagers)
-feudal age
-15villagers(total of 38 - 15food - 8wood - 11gold -4stone)
-fletching(for extra town center firepower against feudal rushes)
-wheelbarrow
-horse collar
-double-bit axe
-gold mining
-stone mining
-castle age
-10villagers(total of 48 - depending on civ and strat divert the extra ten to boost needed resources)
-murder holes
-hand kart
-bodkin arrow and the blacksmith researches for the units you'll use
-extra mill, mining camp and maybe sawmill researches



Alright, that sounds good and all. I personally wouldn't research Loom too early. I mean, why would you need stronger villagers earlier on, except maybe when hunting and the animals start attacking you. I'd wait a bit because the resources it takes to research it could be used for maybe another few villagers.

loom costs gold, villies food...

Fletching is also alright but I wouldn't do this too early. I've never really experienced many Feudal Age rushes. I'd be rather spending resources on building walls and defences, and gradually upgrading from there so that in the later ages, I won't have to deal with that because it will already be done. Like I've said earlier in this thread, I usually build double walls with Towers behind those. Bombard Towers are nice and all but I think they damage your own units, which isn't a good thing if your units are close to your own buildings or even if the enemy are close to your own buildings. The amount of time repairing buildings because of your own Bombard Towers damage is annoying and could be spent doing other things, like getting more Food for instance, which helps a great deal especially in the later ages and you need the Food to buy your army.

try playing on hardest and experience a feudal rush of +/- 30men at arms

I'd also recommend building Farms, and a lot of them quite early on. This is even better in the expansion because you get the Farm Queue, and that helps a lot if you are in battle and don't want to go back to your town just to rebuild a farm. Farms are much MUCH better than hunting, in my opinion, and is the best possible way to get Food.

me too

Basically, when I first start, I build a lot of villagers, maybe 10 or 15 or so and go out to various things and gather the four different resources, primarily Food and Wood, though, because you need those early on to quickly advance into the next age, the Feudal Age, which I think is quite an important age because you get to build some of the more important buildings in the game, like Farms.

i build 20 villies extra right from start and my engine roars harder then anything

However, I wouldn't be spending too much on Villagers. I'd get around 20 or so and use the rest for units. I found it helps for me. It doesn't matter how fast you get to the Imperial Age, it's more important how you use your resources. Build defences early and then build an army. Building defences early will obviously prevent possible early rushes (although I've experienced none) and help out later in the game.

i play on max pop 200 and ive experienced lots of rushes

Quote:
If there are only a few passages to your village, block them off with a wall (maybe with a gate). One tile behind the wall comes a line of trebuchets (one treb/two walls). Close behind the trebuchets come (bombard) towers and perhaps a castle. The only thing the enemy is capable of doing is sending tons of trebuchets, but they’ll get destroyed before they are unpacked.
Only weakness is elite longbowmen (if this happens charge with cavalry from behind or try pounding them with your trebuchets)



I wouldn't put Trebuchets behind a wall, only because if an enemy unit comes too close to them then they won't be able to fire. Plus, Trebs are most effective on buildings anyway, so this is kind of a waste of resources if all you're going to do is put them behind a wall for defence. Better just build double walls, with Bombard (or any other) Tower behind those walls and use the Trebs against the enemy buildings. Castles are also very effective because first off, they shoot a whole heap of arrows and even more when you garrison units into it. They have decent arrow damage and the building has quite a bit of defence. If I have the resources, I usually build a few Castles instead of Bombard Towers.

If the enemy does use Trebs, then just send a whole bunch of ranged units and just destroy them. The time it takes to pack and unpack them will come as an advantage when trying to destroy the enemy Trebs. You can also use Cavalry as well, which I often use because it's quite effective I've found. With any unit that shoots arrows, I've found the best way to kill them is by using Cavalry, because they're fast and quite powerful.

perhaps, but even 40paladins wont break my neighbour's siege and my strat has never been broken

Quote:
teutons, by far(cant be rushed and great defense)


I like the Teutons. The unique unit is very nice indeed, but they're very slow. My favourite civ are the Spanish, mainly because they're one of the (if not the) most powerful civs in the game. The unique unit is very powerful. It's basically a Jannissary on horseback, with increased speed, increased damage and increased armour. Very powerful and they will quickly overcome the Teutonic Knigts if you're versing them. They're incredibly effective against Teutonic Knights because the speed of the Knights is very slow whereas the Conquistadors are very fast. Simple really.

i play aok only like i told before
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Gods of war I call you, my sword is by my side.
I seek a life of honor, free from all false pride.
I will crack the whip with a bold mighty hail.
Cover me with death if I should ever fail.

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E-J
E-J


Known Hero
posted September 17, 2009 02:12 AM

when i read this topic i see nobody refer to the superior powers of the Byzantines.

ok, they arent the best civ, but their tech tree is the most complete and the unique unit of them is quite good.

when i play multiplayer against my friends i take byzantines most of the time because they are so flexible. if you want to focus on cavalery infranty, archery, siege, whatever... it is possible!

my question to the more experienced gamers of AOK, what's wrong with the byzantines? what is their weakness? because i did not find one until this day

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Jormungand
Jormungand


Adventuring Hero
The Hammer of Hate
posted September 17, 2009 06:29 PM

Quote:
when i read this topic i see nobody refer to the superior powers of the Byzantines.

ok, they arent the best civ, but their tech tree is the most complete and the unique unit of them is quite good.

when i play multiplayer against my friends i take byzantines most of the time because they are so flexible. if you want to focus on cavalery infranty, archery, siege, whatever... it is possible!

my question to the more experienced gamers of AOK, what's wrong with the byzantines? what is their weakness? because i did not find one until this day


Simple, they lack blast furnace, the best melee upgrade.
But their tech tree compensates that
It's a very good civ for beginners as well as advanced players.
Alsoo they have the cataphract(anti-infantry) and the strongest buildings.
My advice is; build my defensive strat and anti-units(cataphracts vs infantry, skirmishers vs archers and pikemen vs cavalry), easy as that
if you dont use anti-units, but the same units as your enemy, your units will be inferior due to that little 2attack strength less
____________
Gods of war I call you, my sword is by my side.
I seek a life of honor, free from all false pride.
I will crack the whip with a bold mighty hail.
Cover me with death if I should ever fail.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted September 18, 2009 12:30 AM

Quote:
when i read this topic i see nobody refer to the superior powers of the Byzantines.

ok, they arent the best civ, but their tech tree is the most complete and the unique unit of them is quite good.

when i play multiplayer against my friends i take byzantines most of the time because they are so flexible. if you want to focus on cavalery infranty, archery, siege, whatever... it is possible!

my question to the more experienced gamers of AOK, what's wrong with the byzantines? what is their weakness? because i did not find one until this day


but you sacrifice strength for flexibility. the byzantines can tank well but they have very few offensive bonuses. and on some maps defense matters less. the ability to stage a great offense is more valuable.

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Jormungand
Jormungand


Adventuring Hero
The Hammer of Hate
posted December 26, 2009 02:10 PM

@Totoro
Quote:
Bombard Cannons exceed any other unit when it comes to Treb killing.


You cant be serious! I had 8 trebs at my wall, my neighbour came in with 12 Bombard cannons(guarded by 40 Palas) and i lost 3 trebs, he lost all his cannons.
id say Trebs exceed any other unit when it comes to Bombard cannon killing. and yes he tried to dodge my treb shots...
____________
Gods of war I call you, my sword is by my side.
I seek a life of honor, free from all false pride.
I will crack the whip with a bold mighty hail.
Cover me with death if I should ever fail.

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